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Old 11-26-2023, 08:34 AM   #1
EmoDmgSports
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Can someone assist with my historical setup

Hello All

Brand new to the game so was hoping if I explain what I want to do someone could assist so I do not mess anything up.

I want to replay every season in history starting in 1919. I want to have all stats and records prior to 1919 in the record books. (I assume that every record after 1919 like who the all-time home run leader is, and such will change now?)

So here is what I want to have happened so please help if you can.

1- I want to have every year that goes by the players who come into the league go to the same teams they did in real life and the players who change teams also change teams (So basically, I will not be making any moves but playing the games), How do I set this up?

Also is there a way they will also do the trades when they are supposed to happen? Like when Piazza gets traded to the Mets will the game trade him or does he start that season off with the Mets?

2- I want to be able each year to play with a different team if need be (So for that is it best just to do commissioner mode?)

3- When it asks me during setup if I want minor leagues, I assume I put that I do?

Any other settings that in order to accomplish this I need to make sure are set a certain way please let me know.

Thank you in advance.
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Old 11-26-2023, 10:05 AM   #2
Pelican
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Good morning. You should be able to accomplish exactly what you describe, if I understand your intent.

I gather that you want the players to perform exactly as they did, from 1919 on. In that case, development is off, and annual recalc is on. That will incorporate each player’s stats, each year, to determine their ratings.

[1]. You will check the boxes for historical transactions and retirements. Up to you, whether you also want to include injuries. [One big decision, for example, is do you want Lou Gehrig to retire in 1939 due to ALS?]. You will check the box to import rookies to their actual teams - not randomly. You can also check the box for actual lineups, if you don’t want to set them for each team, or let the AI do it.

[2] You can switch the team for which you are GM and/or Manager. For the short term, you can “play as” another team GM.

[3] Your call on the historical minor leagues. I play with player development on, so it’s critical for me to monitor how my guys are doing, and to promote or demote players based on performance. In your league, that should happen automatically (due to “historical transactions” being on), regardless of performance in the minors. I find the minor leagues endlessly fascinating. But it is a lot of additional data to churn through your processor and clog your hard drive.

One additional setting I would mention is the color bar. You could choose, in 1919 or thereafter, to eliminate it. If you do nothing, with the above settings and color bar on, it will not change until 1947. The extensive work that has been done on Negro League equivalent stats means that players would perform in meaningful ways. That said, I’m not sure how the game trading AI would handle the availability of Negro League stars, if you were otherwise using actual transactions and actual lineups. I have only obliterated the color bar with player development on, meaning the AI was free to evaluate Negro League free agents based on their OOTP ratings.

Since you are starting in 1919, you will also have a chance to right a wrong, by allowing Joe Jackson to continue playing. Pretty sure you could override his “retirement” in 1920.

[And yeah, in my sim Lou Gehrig is still going strong. It is going to be amazing to see what his eventual stats will be. He could potentially play during the War years, since he will be too old to be drafted.]
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Old 11-27-2023, 07:44 AM   #3
EmoDmgSports
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Quote:
Originally Posted by Pelican View Post
Good morning. You should be able to accomplish exactly what you describe, if I understand your intent.

I gather that you want the players to perform exactly as they did, from 1919 on. In that case, development is off, and annual recalc is on. That will incorporate each player’s stats, each year, to determine their ratings.

[1]. You will check the boxes for historical transactions and retirements. Up to you, whether you also want to include injuries. [One big decision, for example, is do you want Lou Gehrig to retire in 1939 due to ALS?]. You will check the box to import rookies to their actual teams - not randomly. You can also check the box for actual lineups, if you don’t want to set them for each team, or let the AI do it.

[2] You can switch the team for which you are GM and/or Manager. For the short term, you can “play as” another team GM.

[3] Your call on the historical minor leagues. I play with player development on, so it’s critical for me to monitor how my guys are doing, and to promote or demote players based on performance. In your league, that should happen automatically (due to “historical transactions” being on), regardless of performance in the minors. I find the minor leagues endlessly fascinating. But it is a lot of additional data to churn through your processor and clog your hard drive.

One additional setting I would mention is the color bar. You could choose, in 1919 or thereafter, to eliminate it. If you do nothing, with the above settings and color bar on, it will not change until 1947. The extensive work that has been done on Negro League equivalent stats means that players would perform in meaningful ways. That said, I’m not sure how the game trading AI would handle the availability of Negro League stars, if you were otherwise using actual transactions and actual lineups. I have only obliterated the color bar with player development on, meaning the AI was free to evaluate Negro League free agents based on their OOTP ratings.

Since you are starting in 1919, you will also have a chance to right a wrong, by allowing Joe Jackson to continue playing. Pretty sure you could override his “retirement” in 1920.

[And yeah, in my sim Lou Gehrig is still going strong. It is going to be amazing to see what his eventual stats will be. He could potentially play during the War years, since he will be too old to be drafted.]

Great information and thank you for the response. I am still mulling what I want to do. Things I know for sure are

I want to start in 1919 and have all things that happened previous to 1919 to be accounted for. I want players to come into the league on the team they really came into the league on that I know for sure. I am pretty certain I want players to be traded to who they should be and when but that I am still on the fence about. Injuries I am ok with them NOT happening so Gehrig can play longer. I want to play as Chicago in 1919 and then move to the Yankees once Ruth arrives in New York. Then ofc as we go move around and relive some of the great teams.
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Old 11-27-2023, 04:01 PM   #4
EmoDmgSports
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Quote:
Originally Posted by Pelican View Post
Good morning. You should be able to accomplish exactly what you describe, if I understand your intent.

I gather that you want the players to perform exactly as they did, from 1919 on. In that case, development is off, and annual recalc is on. That will incorporate each player’s stats, each year, to determine their ratings.

[1]. You will check the boxes for historical transactions and retirements. Up to you, whether you also want to include injuries. [One big decision, for example, is do you want Lou Gehrig to retire in 1939 due to ALS?]. You will check the box to import rookies to their actual teams - not randomly. You can also check the box for actual lineups, if you don’t want to set them for each team, or let the AI do it.

[2] You can switch the team for which you are GM and/or Manager. For the short term, you can “play as” another team GM.

[3] Your call on the historical minor leagues. I play with player development on, so it’s critical for me to monitor how my guys are doing, and to promote or demote players based on performance. In your league, that should happen automatically (due to “historical transactions” being on), regardless of performance in the minors. I find the minor leagues endlessly fascinating. But it is a lot of additional data to churn through your processor and clog your hard drive.

One additional setting I would mention is the color bar. You could choose, in 1919 or thereafter, to eliminate it. If you do nothing, with the above settings and color bar on, it will not change until 1947. The extensive work that has been done on Negro League equivalent stats means that players would perform in meaningful ways. That said, I’m not sure how the game trading AI would handle the availability of Negro League stars, if you were otherwise using actual transactions and actual lineups. I have only obliterated the color bar with player development on, meaning the AI was free to evaluate Negro League free agents based on their OOTP ratings.

Since you are starting in 1919, you will also have a chance to right a wrong, by allowing Joe Jackson to continue playing. Pretty sure you could override his “retirement” in 1920.

[And yeah, in my sim Lou Gehrig is still going strong. It is going to be amazing to see what his eventual stats will be. He could potentially play during the War years, since he will be too old to be drafted.]
just curious when a season is over and then I want to play the following season as a new team where do I go in the menus to play as a different teams GM?

Also if I am listed as just a GM instead of a GM and Coach can I still play the games or no?
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Old 11-27-2023, 04:44 PM   #5
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Originally Posted by EmoDmgSports View Post
Also is there a way they will also do the trades when they are supposed to happen? Like when Piazza gets traded to the Mets will the game trade him or does he start that season off with the Mets?
This may be a minor point, but just as fyi... In some cases - especially back in the "old days" - exact transaction dates are not known. On websites such as baseballreference.com or restrosheet.org, where as most transactions are shown as happening on a specific date, some transactions might be shown as simply "1919" or "January 1919."

In these cases, OOTP's transaction database comes up with a specific date for these, factoring in the last & first dates a player plays with a team, and often settling on 1/1/yyyy for transactions that happen at some unknown point in the offseason, and m/15/yyyy for transactions that are assumed to have happened at some unknown point during a particular month...

Again, probably a minor point, but just fyi...
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Old 11-27-2023, 04:47 PM   #6
EmoDmgSports
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Quote:
Originally Posted by thehef View Post
This may be a minor point, but just as fyi... In some cases - especially back in the "old days" - exact transaction dates are not known. On websites such as baseballreference.com or restrosheet.org, where as most transactions are shown as happening on a specific date, some transactions might be shown as simply "1919" or "January 1919."

In these cases, OOTP's transaction database comes up with a specific date for these, factoring in the last & first dates a player plays with a team, and often settling on 1/1/yyyy for transactions that happen at some unknown point in the offseason, and m/15/yyyy for transactions that are assumed to have happened at some unknown point during a particular month...

Again, probably a minor point, but just fyi...
good to know, Do have two questions though

1- When i start in 1871 it asks me to do the angural draft and I have it run by computer but the correct players do not go on the correct teams. Is there a way to fix that so they do?

2- And for future drafts how do I sim it so it actually puts the correct players on the correct teams?
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Old 11-27-2023, 06:08 PM   #7
Charlie Hough
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1- When i start in 1871 it asks me to do the inaugural draft and I have it run by computer but the correct players do not go on the correct teams. Is there a way to fix that so they do?
Don't enable drafts in your game. The inaugural draft is for "fantasy" draft leagues, and the rookie draft is for "what if" leagues where you want your rookie drafts to deviate from real life. It's not for what you're looking to do. Just use real life rosters, lineups, and transactions, and you'll get what you want. Players will start with their correct teams, and new rookies will automatically be created and assigned to their real-life teams. No drafting will be needed.

However, keep in mind that, for certain early years of baseball, you could encounter a few issues because certain real-life transaction data and day-to-day lineups or rosters might not exist. These instances are relatively rare, but I think they still exist, unless gaps have been filled by historians. If you're trying to start in 1871, you can't really follow real life anyway, as the fundamental rules of the game were very different at that time, and this is not modeled or simulated in OOTP.

This is partly why 1901 has been the starting point for most people's strict historical saved games. From that point onward, the rules are stable and virtually identical to real life, and pretty much all the transaction data, lineups, and rosters exist too.

Just be aware that certain financial settings, such as revenue sharing or luxury taxes, are enabled by default in OOTP. You can turn those off, but since you're doing a strict replay, you can just turn off finances entirely. They're irrelevant if you're only going to use real life rosters, lineups and transactions.

Also, just in case you're wondering, real-life owners and coaching staffs are not in OOTP. There is insufficient real-life data to make any of that possible or realistic.
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Old 11-27-2023, 06:14 PM   #8
thehef
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Originally Posted by EmoDmgSports View Post
good to know, Do have two questions though

1- When i start in 1871 it asks me to do the angural draft and I have it run by computer but the correct players do not go on the correct teams. Is there a way to fix that so they do?

2- And for future drafts how do I sim it so it actually puts the correct players on the correct teams?
OOTP's historical module is designed to where the pre-1901 major leagues are plausible but not actually historical. This is because - unlike from 1901 on - MLB in the 1800's was very unstable: lots of contraction & expansion from year to year, and so forth, and coding for this would likely be difficult... Therefore, because OOTP's pre-1901 teams are not historically accurate, historical transactions cannot be enabled prior to 1901.

I'll note that there are workarounds for pretty accurate pre-1901 historical play. However, they involve significant manual work and I'd not recommend that a new gamer such as yourself get involved in that just yet. Instead, have some fun with your 1919 league first
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Old 11-27-2023, 07:28 PM   #9
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Concerning comments about revenue sharing and drafts, when historical transactions is enabled OTTP automatically disables all financial features, minor leagues, roster limits, trades, drafts, injuries, and suspensions.
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Old 11-27-2023, 07:42 PM   #10
EmoDmgSports
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Originally Posted by Charlie Hough View Post
Don't enable drafts in your game. The inaugural draft is for "fantasy" draft leagues, and the rookie draft is for "what if" leagues where you want your rookie drafts to deviate from real life. It's not for what you're looking to do. Just use real life rosters, lineups, and transactions, and you'll get what you want. Players will start with their correct teams, and new rookies will automatically be created and assigned to their real-life teams. No drafting will be needed.

However, keep in mind that, for certain early years of baseball, you could encounter a few issues because certain real-life transaction data and day-to-day lineups or rosters might not exist. These instances are relatively rare, but I think they still exist, unless gaps have been filled by historians. If you're trying to start in 1871, you can't really follow real life anyway, as the fundamental rules of the game were very different at that time, and this is not modeled or simulated in OOTP.

This is partly why 1901 has been the starting point for most people's strict historical saved games. From that point onward, the rules are stable and virtually identical to real life, and pretty much all the transaction data, lineups, and rosters exist too.

Just be aware that certain financial settings, such as revenue sharing or luxury taxes, are enabled by default in OOTP. You can turn those off, but since you're doing a strict replay, you can just turn off finances entirely. They're irrelevant if you're only going to use real life rosters, lineups and transactions.

Also, just in case you're wondering, real-life owners and coaching staffs are not in OOTP. There is insufficient real-life data to make any of that possible or realistic.
1901 it is then. In the setup I did not even see how to disable the drafts. I only say minor leagues and such. Maybe that is in advanced options
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Old 11-27-2023, 07:43 PM   #11
EmoDmgSports
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Originally Posted by thehef View Post
OOTP's historical module is designed to where the pre-1901 major leagues are plausible but not actually historical. This is because - unlike from 1901 on - MLB in the 1800's was very unstable: lots of contraction & expansion from year to year, and so forth, and coding for this would likely be difficult... Therefore, because OOTP's pre-1901 teams are not historically accurate, historical transactions cannot be enabled prior to 1901.

I'll note that there are workarounds for pretty accurate pre-1901 historical play. However, they involve significant manual work and I'd not recommend that a new gamer such as yourself get involved in that just yet. Instead, have some fun with your 1919 league first
Makes sense I might go back to 1901 and see how Wagner does
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Old 11-27-2023, 11:22 PM   #12
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1901 it is then. In the setup I did not even see how to disable the drafts. I only say minor leagues and such. Maybe that is in advanced options
Yes, the option to disable the draft is in the advanced options. There are a number of tabs' worth of options you can customize in your historical games, and you may want to take a look at those to see if there is anything else you want to change.
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Old 11-28-2023, 07:47 AM   #13
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Yes, the option to disable the draft is in the advanced options. There are a number of tabs' worth of options you can customize in your historical games, and you may want to take a look at those to see if there is anything else you want to change.
Will check that out today thanks, If I have any questions or confusions I am sure I will be back !
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