|
||||
| ||||
|
|||||||
| FHM10 - General Discussion Talk about the latest & greatest FHM, officially licensed by the NHL! |
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Minors (Single A)
Join Date: Jun 2022
Posts: 60
|
Player development
If I choose 'Recalculate player ratings before each season' when setting up a game, do any training choices matter?
Do points spent in player development in the annual budget have any effect? Do players tagged with variable potential still appear? Thank you!
|
|
|
|
|
|
#2 |
|
Major Leagues
Join Date: Dec 2017
Location: Straubing, Germany
Posts: 436
|
from online manual:
https://manuals.ootpdevelopments.com...istorical_game Player development: You have two options here: "Recalculate player ratings before each season" means players will not develop by the game's normal rules, and instead will get adjusted each year depending on their database career settings, approximately reflecting their real level of performance that year. They will also retire in the same year they actually retired from pro hockey (note that they may have played many pro seasons after their final real NHL season.) "Use FHM development and retirement engine" will use the same development system as the regular game. Recalculation mode is geared towards a more accurate replication of player careers as they really happened; choosing this option will result in annual player performance being fairly predictable. Allowing normal development means much more variable player careers as players improve and decline organically, and there may be some considerable departures, both positive and negative, from their actual real-life performance. |
|
|
|
|
|
#3 |
|
Minors (Single A)
Join Date: Jun 2022
Posts: 60
|
So I'm guessing the answer for these 3 questions is no... right?
|
|
|
|
|
|
#4 |
|
All Star Starter
Join Date: Jan 2021
Posts: 1,753
|
You don't have to guess - that information is explained in the text from the manual that was copied - if the option quoted is selected then players career trajectories are a replica of their real life trajectories mostly.
Last edited by tomkmb; 11-08-2023 at 11:30 AM. Reason: Edited after Jeff clarified info. |
|
|
|
|
|
#5 |
|
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,432
|
Development isn't totally inactive with recalculation on, there will be some variation during the season. But it'll all get reset at the new values on July 1.
|
|
|
|
|
|
#6 |
|
Minors (Single A)
Join Date: Jun 2022
Posts: 60
|
|
|
|
|
|
|
#7 |
|
Minors (Double A)
Join Date: Nov 2015
Posts: 173
|
I’ve got a question about player development in historical challenges. I started one with the Thrashers and picked up a few months in I wasn’t getting the monthly development updates. It appears that the option to turn the FHM development engine on at the start of the game isn’t there. Is this always be the case with historical challenges?
|
|
|
|
![]() |
| Bookmarks |
|
|