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| OOTP 24 - Historical & Fictional Simulations Discuss historical and fictional simulations and their results in this forum. |
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#1 |
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All Star Starter
Join Date: Mar 2002
Posts: 1,530
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Historical League Question - Need Help!
Haven't played much historical but decided to give this a try. One issue is free agency. I started in 1975, and used the option "Use Real Historical Transactions", and "Use Real Historical Lineups" as I wanted the players to remain with their current teams, no trading, suspensions, etc.
Then after the 1975, I unchecked those, and simmed through 1976. One thing I noticed there was no free agency. Now I know in real life in 76, there was the re-entry draft, a lot different than what free agency is today. So, I figured the game wasn't set for that, and free agency would kick in, in 1977. But I simmed through that year and 1978 as well and still no free agency. I'm sure I'm missing something but can't figure this out? |
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#2 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Enable commissioner mode and look on the Financials tab.
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#3 |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 7,482
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You'll need to be in the "preseason" too as that's when you can turn the Financial System on.
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Complete Universe Facegen Pack 2.0 (mine included) https://www.mediafire.com/file_premi...k_2.0.zip/file Just my Facegen Pack: https://www.mediafire.com/file_premi..._Pack.zip/file |
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#4 | |
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Hall Of Famer
Join Date: Nov 2019
Posts: 13,468
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Quote:
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE GULF LEAGUE USBA Last edited by luckymann; 10-31-2023 at 08:33 AM. |
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#5 |
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All Star Starter
Join Date: Mar 2002
Posts: 1,530
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Ok, thanks for the quick reply
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#6 |
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Hall Of Famer
Join Date: May 2006
Posts: 3,640
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If you want players to stay with their real life teams, then you can't turn on free agency. That will potentially allow them to leave and sign with another team, although the game might force them back to the team they're supposed to play for once it imposes historical rosters and lineups again. I'm not sure how it will behave if you try using those historical restrictions but allow free agency at the same time.
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#7 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Quote:
So in the example of Fred Lynn, let's say in OOTP AI (or the gamer) signed him as a free agent to the Los Angeles Dodgers on 1/1/81; released him from the Orioles on 6/1/85; signed him to the Expos as FA on 6/3/85, and later signed him as a FA to the Reds on 11/15/88. With historical txns also enabled, his career path would look like this: Imports to Red Sox 1/1/81 - signed by Dodgers 1/23/81 - placed on Angels 12/11/84 - placed on Orioles 6/1/85 - released by Orioles 6/3/85 - signed by Expos 8/31/88 - placed on Tigers 11/15/88 - signed by Reds 12/6/89 - placed on Padres OOTP AI transactions in italics... the other txns are historical... In that scenario, he'd never play for either the Dodgers or Reds. But instead of spending all of '85, '86, '87 and most of '88 with the O's, he's spend most of the time on the Expos... Now, with historical lineups enabled, here's an indication of what would happen, using a test scenario from a few years ago where I un-did the mid-1964 trade that sent Lou Brock from the Cubs to the Cards (but did not do anything about the other players involved in that trade): Cardinals: Without Brock to place in the lineup, OOTP AI made adjustments, using lineups similar to real-life but usually replacing Brock in the OF with Bob Skinner, and usually elevating Julian Javier to the #2 spot in the order. Cubs: Since Brock isn't - historically - included in the Cubbies' lineup after the trade, the Cubs' real-life lineups are still valid, so Lou is relegated to a full-time bench role. The above example ended up being mostly-isolated deviations from reality. However, with free agency enabled and presumably affecting dozens (or more) players each year, it'd pretty much be like historical lineups were turned off, I'd think. Not sure if any of this is helpful to the original poster, but hopefully someone will find it useful and/or interesting
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#8 | |
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All Star Starter
Join Date: Mar 2002
Posts: 1,530
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Quote:
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#9 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
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Whenever you're doing settings that might conflict be aware the game won't always tell you that. The one I encountered was neutralized stats with full minors. It displays neutralized in the settings but what you get is real. You may encounter something similar with what you are doing. Suggest testing to be sure you're getting what the setting says you're getting.
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