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Old 09-07-2023, 01:38 AM   #1
jim255
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Baserunning. mound visits

My team recently lost the last game of the season because the runner on first base, the tying run, was picked off by a pitcher with a Hold Runners rating of 10, ending the game. (The runner in question had a Steal rating of 17 and a Speed rating of 11.) And no, I did not have the Steal on.

Question: I know enough not to attempt to steal or hit&run with pitcher/catcher combos whose numbers make that extremely risky. But if there is a way to tell runners to play it safe. to be ultraconservative--whatever their running ratings might be--I don't know of it. Am I missing something?

Also, am I the only one who finds the Visit Mound option a pointless exercise? Does it ever do any good, and if so, how?

Thanks for reading!
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Old 09-07-2023, 08:43 AM   #2
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I'd imagine that player strategy would affect this. Do you have the team strategy set to steal often? Mine is high but slow players i have set not to run. i do have advance set to high as well.
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Old 09-07-2023, 10:07 AM   #3
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Mistakes happen even when players are being careful. Being careful doesn't mean the runner won't take a lead. It just means he might not take as big a lead, but that doesn't mean he won't be picked off. The only guarantee is if he stands on the bag until the ball is hit. I don't ever see that happening.

Concerning mound visits, if you think they don't do anything, don't use the feature. If you think mound visits do something, don't use the feature. If it does something it gives a human an advantage over AI which doesn't use it. AI, not the human, need help.
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Old 09-07-2023, 10:19 AM   #4
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Mound visits allow time for a RP warming up to get in some extra pitches. This is not an advantage for the human that uses warmups as the AI can bring in whoever they want whenever they want already warm. I get some users don't use warmups as a time saver, but not using warmups gives the human player an advantage.

So yeah, to answer your question there is a use.
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Old 09-07-2023, 10:28 AM   #5
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Yes. And actually enabling warmup requirement is help for AI. We need more ways to help AI.
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Old 09-07-2023, 07:18 PM   #6
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Thanks

Last edited by jim255; 09-07-2023 at 07:22 PM. Reason: written n error
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Old 09-07-2023, 07:19 PM   #7
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I play the games manually, so I don't think those settings would affect what happened. Thanks for replying.
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Old 09-07-2023, 07:20 PM   #8
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Thanks.
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Old 09-07-2023, 07:21 PM   #9
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Thanks for the input.
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Old 09-09-2023, 08:09 AM   #10
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The OP makes a good point about leads. The Manager ought to have an option to keep that slow guy near the base. Problem is, slow runners with lousy base running ratings will also be slow getting back in time to avoid a pickoff. Poor reflexes.

I agree that mound visits can, at least, give an RP in the pen a few more warm-up tosses - closer to being Ready. What I wish is that the conversations at the mound could better reflect the game situation. The pitcher always says he’s fine - even when he just walked the bases full! The only exception is fatigue, which you should know without a visit to thd mound. The guy who just gave up a Grand Slam is not “feeling great”. (If he is, he might consider another line of work…)

I try to treat the mound visit as IRL: to calm down a rattled pitcher, to talk about how to pitch a pinch hitter, to discuss infield defense in a bunt situation, and to give that RP I just got up a chance to warm up. I suspect the game only is affected by the last one.
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Old 09-09-2023, 09:02 AM   #11
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Quote:
Originally Posted by Pelican View Post
I try to treat the mound visit as IRL: to calm down a rattled pitcher, to talk about how to pitch a pinch hitter, to discuss infield defense in a bunt situation, and to give that RP I just got up a chance to warm up. I suspect the game only is affected by the last one.
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