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Old 07-24-2023, 01:33 AM   #1
Murph3
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Career Minor Leaguers Importing as Amazing Rookies

I’m playing an historical game in 2008. I get to mid-September and the draft class is announced. Incredibly, some career minor leaguers who never played MLB are showing up in the draft class as 80/80 and 70/80 potential players - mostly relievers and starting pitchers, many of them already MLB ready according to the ratings. This really ruins the immersion of playing historical. Or, am I doing something wrong? Thanks.
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Old 07-24-2023, 01:59 PM   #2
bwburke94
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What do your scouting settings look like?
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Old 07-24-2023, 02:08 PM   #3
snarls200
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Also what your TCR set at?
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Old 07-24-2023, 02:34 PM   #4
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A few of them will be decent. Most of them won't. Having to deal with potentially erroneous ratings is a form of immersion.
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Old 07-24-2023, 02:49 PM   #5
Daniel_09
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Originally Posted by bwburke94 View Post
What do your scouting settings look like?
Scout accuracy is important (low, normal, high), also in these high potential players the scouting report is recent (very high) or may have been done some time ago (average or even high).

There are some scouts with highly favor tools that tend to overestimate potential, and many players with 70 and 80 potential go to 60 quickly with a more accurate report.

Last edited by Daniel_09; 07-24-2023 at 02:50 PM.
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Old 07-24-2023, 03:52 PM   #6
Murph3
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Scouting is set to average. My scout and OSA have similar ratings for these career minor leaguers.

I have been using OOTP since 2003 and haven’t seen this issue before.

What is TCR?

I am using OOTP development engine. No Recalc. Full minor leagues. I started in 2008 and am now in August 2008.

Later today I can provide specific examples of these players.

Thanks
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Old 07-24-2023, 03:58 PM   #7
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Quote:
Originally Posted by Murph3 View Post
Scouting is set to average. My scout and OSA have similar ratings for these career minor leaguers.

I have been using OOTP since 2003 and haven’t seen this issue before.

What is TCR?

I am using OOTP development engine. No Recalc. Full minor leagues. I started in 2008 and am now in August 2008.

Later today I can provide specific examples of these players.

Thanks

TCR: Talent Change Randomness

but if you have not touched that, it can be assumed that it is still at the default of 100.
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Old 07-24-2023, 05:42 PM   #8
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Quote:
Originally Posted by Murph3 View Post
I am using OOTP development engine. No Recalc. Full minor leagues. I started in 2008 and am now in August 2008.
You can't use those settings and then expect players not to be different than real life.
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Old 07-24-2023, 06:55 PM   #9
thehef
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Quote:
Originally Posted by Murph3 View Post
I am using OOTP development engine. No Recalc.
Quote:
Originally Posted by Brad K View Post
You can't use those settings and then expect players not to be different than real life.
This ^^^ is quite true.

In case it's not already clear from what's been written so far in this thread, the OOTP development engine is a tool to be used so players do NOT develop historically. There are a ton of options in OOTP, but here's a great thread that discusses how recalc & development (and TCR) work together: https://forums.ootpdevelopments.com/...d.php?t=343282. The whole thread is good, but to understand the combinations of recalc & development ON or OFF, check out post #4...

Good luck!
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Old 07-24-2023, 08:04 PM   #10
Murph3
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I didn’t think using OOTP development engine impacted rookies brand new to the game. In so far as a mediocre minor leaguers who never played MLB would import as star players. Are you sure that’s right?

I always keep TCR at 100 (default).

Thanks

Last edited by Murph3; 07-24-2023 at 08:08 PM.
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Old 07-24-2023, 10:12 PM   #11
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Quote:
Originally Posted by Murph3 View Post
I didn’t think using OOTP development engine impacted rookies brand new to the game. In so far as a mediocre minor leaguers who never played MLB would import as star players. Are you sure that’s right?

I always keep TCR at 100 (default).

Thanks
Are they mediocre minor leaguers or are they good ones?

Who knows exactly how it works, but if the development engine is going to make these guys stars why would it wait until their second year to start?

I haven't played development only for years but I recall that when I did at one point Tim Foli won a couple batting championships and ended up in the HOF.

I'm playing recalc and development in the American's team thread. The last post there is about Milton Hite who real life played a partial season in AA. Have a look.
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Old 07-25-2023, 02:14 AM   #12
Murph3
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Example:

22 year old Austin Hyatt enters the first year player draft in 2008 as an 80/80 starter with 70 stuff (potential 75), 75 movement, and 45 control (potential 50). He is expected to be an elite starter right out of the draft. IRL he never made the major leagues. But, in 2009 he started in Level BC and had a 0.67 ERA in 54 innings. So I guess OOTP rates him as an amazing major leaguer because he had a great start to his minor league career before he flamed out? Just doesn’t make sense to me.

Same thing with Evan Bronson.

Last edited by Murph3; 07-25-2023 at 02:54 AM.
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Old 07-25-2023, 03:22 AM   #13
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If you want results that are like real life, then play historical instead of running a MLB sim because that'll happen in a sim because it's just a series of dice rolls at the end of the day. (Frankly, part of the magic of this game and it's massive replayability is because of stuff like this, even if it's not real.)
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Old 07-25-2023, 05:45 AM   #14
tem316
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I personally love the Randomness, and the "What if". Although Mike Hessman's name may not be totally familiar to many casual fans, most of us know in real life he was the Career Minor League Home Run Leader and played nearly 20 years in the minor's. OOTP24 has given him Wonderful MLB Career's in several of my replay's. I have also enjoyed the "What If" Career's of guys like Ken Hubbs, Bob Moose, JR Richard, and Lyman Bostock who either tragically dies, or devestated by illness see their HOF Career's fufilled. That is why I love how I can immerse myself, in this game.
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Old 07-25-2023, 07:51 AM   #15
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I have noticed this same issue in my saves. I think the OP just wants the players to import with realistic ratings that resemble their career to establish an initial floor and ceiling that is realistic. Once the save starts, the world can evolve with TCR. Players who made MLB and excelled would have a higher chance of success but it would be far from a guarantee that their career would end up the same. The problem I see is that some of the lowest level minor league seasons, if a player is dominant, lead to really good MLB ratings. I think the adjustment that needs to be made is just the weight of these leagues in proportion to stats.

Last edited by 1991Twins; 07-25-2023 at 07:54 AM.
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Old 07-25-2023, 10:40 AM   #16
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Many times I have proven that to avoid those cases of players with high base ratings in their first year is better to use the 5 years recalc, for example if a player never reached the big leagues because of his performance at some point in his career had a bad season (or several), using 5 years is calculating two years before, the current year and two years in the future, while if the calculation is 3 years would be 1 year before, the current year and a year in the future, many players have had excellent first year and then have faded from the minors.

I also think that in future versions as mentioned above should be put a weight for the different leagues in the minors, it is not the same to have great stats in AA in your first year to in RL.

Since I play only historical seasons, I can confirm that for example players with great numbers in the minors (and in the majors in most cases) will always arrive at the first year of the draft with a very high overall for a rookie, above 55 or 60 over 80. For example, no matter how, base ratings are imported Roger Clemens from the age of 18 is ready to pitch in the big leagues.
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Old 07-25-2023, 05:35 PM   #17
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Quote:
Originally Posted by tem316 View Post
I personally love the Randomness, and the "What if". Although Mike Hessman's name may not be totally familiar to many casual fans, most of us know in real life he was the Career Minor League Home Run Leader and played nearly 20 years in the minor's. OOTP24 has given him Wonderful MLB Career's in several of my replay's. I have also enjoyed the "What If" Career's of guys like Ken Hubbs, Bob Moose, JR Richard, and Lyman Bostock who either tragically dies, or devestated by illness see their HOF Career's fufilled. That is why I love how I can immerse myself, in this game.
Players with short careers will often do well past the end of their real life stats with recalc and dev both on. I have heard, although I have not personally experienced it, that without dev they collapse when real life stats run out.
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Old 07-25-2023, 05:39 PM   #18
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I have noticed this same issue in my saves. I think the OP just wants the players to import with realistic ratings that resemble their career to establish an initial floor and ceiling that is realistic. Once the save starts, the world can evolve with TCR. Players who made MLB and excelled would have a higher chance of success but it would be far from a guarantee that their career would end up the same. The problem I see is that some of the lowest level minor league seasons, if a player is dominant, lead to really good MLB ratings. I think the adjustment that needs to be made is just the weight of these leagues in proportion to stats.
It doesn't quite evolve with TCR. TCR lets ratings change during a season but at the end of a season the ratings reset based on recalc.
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Old 07-25-2023, 07:39 PM   #19
clamel
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Many times I have proven that to avoid those cases of players with high base ratings in their first year is better to use the 5 years recalc, for example if a player never reached the big leagues because of his performance at some point in his career had a bad season (or several), using 5 years is calculating two years before, the current year and two years in the future, while if the calculation is 3 years would be 1 year before, the current year and a year in the future, many players have had excellent first year and then have faded from the minors.

I also think that in future versions as mentioned above should be put a weight for the different leagues in the minors, it is not the same to have great stats in AA in your first year to in RL.

Since I play only historical seasons, I can confirm that for example players with great numbers in the minors (and in the majors in most cases) will always arrive at the first year of the draft with a very high overall for a rookie, above 55 or 60 over 80. For example, no matter how, base ratings are imported Roger Clemens from the age of 18 is ready to pitch in the big leagues.
Too often you see players go direct from the December draft to start in the Big Show upcoming April. It kind of irritating now and then. Brett Saberhagen was one recently in my save.
While I try to advance my players up the minors the AI launches 1st year players into the MLB during the first year way too often. Already on day one. I have used both 3y and 5y recalc, but no direct difference.
Newly drafted players should at least spend their first year moving up the minors, since we have to remember they are even drafted 6 month befoe they actually where drafted IRL.
Would have been cool if that draft date in December could have moved or players recently drafted couldn't start playing until June coming year.

I was drafting Roger Clemens to my team but left him moving up in the minors his first year. 2nd year I let him up in my ballclub, but I could easily have done that mid-summer his first year.
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Old 07-25-2023, 07:59 PM   #20
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Players with short careers will often do well past the end of their real life stats with recalc and dev both on. I have heard, although I have not personally experienced it, that without dev they collapse when real life stats run out.
Pretty sure that with historical transactions enabled, once they run out of stats they will retire. With hist txns disabled, then yeah they will collapse (unless you have 3- or 5-year recalc enabled).

Some of these things were tweaked for v24, so I'm not 100% sure.
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