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OOTP 24 - General Discussions Everything about the brand new 2023 version of Out of the Park Baseball - officially licensed by MLB, the MLBPA and the KBO. |
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#1 |
Minors (Double A)
Join Date: Apr 2013
Posts: 154
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Trade settings?
Just recently got the game and been playing a lot! Love the game but am noticing a lot of trades and wondering if anyone has settled on anything that seems reasonable.
The primary issue I have with them isn’t just the amount but the quality. The amount is a bit high at times as well, seeing players be traded multiple times a year on occasion. Or situations like this. The Padres traded Josh Hader eating 95% his contract for a very low rated/low potential prospect within the division. I have also found it can very easy to acquire random expiring contracts, even ones that would otherwise remain useful to that team and are cost effective. I have less issue with this as I can justify it at times but sometimes it just seems bizarre because they’re also often willing to give up a top 15 prospect for virtually nothing. Regardless the game I play I leave most trade settings at the default, as I am doing here. Has anyone tuned these settings in a way that is more realistic and consistent with what we may really see? Understand it’s a game and things happen but thought I’d see what others with more playtime/experience have discovered TIA |
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#2 |
All Star Reserve
Join Date: Mar 2018
Posts: 740
Infractions: 0/1 (1)
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The only trade settings that I have tampered with are the brand new ones for OOTP24 that put a timer on around the trade deadline. I don't know the specifics of that feature since I didn't like it and turned it off right away, but other than that all my trade settings are on defaults.
I do agree that there were way too many trades early on. The aggravating part was teams seemed to be trading just for the sake of trading. A given team would trade prospects for an established player on Monday, leading you to believe they were in "win now" mode only to trade away another established player to acquire prospects on Tuesday like it was a rebuilding trade. It seemed like teams had no objectives or goals in regards to building for the future vs. trying to win in present day. That said, a lot of people on here felt this could be the case early in the game because the AI is trying to re-work the individual rosters to get them up to the AI's liking and the trade frequency and trade logic would begin to play out better as the years progressed......... and I will say now that I'm a few seasons into my sim that this seems to be how it's playing out for the most part. There aren't as many trades (though there's still more than years past) and there seems to be a bit more logic behind what a given team is trying to accomplish by making trades. So the whole re-working / re-shaping the rosters thing early into the sim seems like it might be valid. To your point though, that first season of the sim..... yes, trades are completely insane. Last edited by md40022; 07-19-2023 at 11:29 AM. |
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#3 |
Bat Boy
Join Date: Aug 2022
Posts: 10
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for trade difficulty it can be left on the hardest setting.
even on the hardest setting you could trade your way to a good team pretty quickly so house rules are still needed for a good challenge. IF you don't want to see multiple players sign extensions and then get traded away before the start of the contract even kicks in then leave trades on "almost never", and only put it up to "Very Low" for the trade deadline, maybe also winter meetings but even on these settings it will still happen. |
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#4 |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,615
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Here is the relevant thread if you feel like doing a bit of reading. https://forums.ootpdevelopments.com/...hlight=trading
FWIW it was tweaked in a patch, but like almost anything with a game this complex. some are happy, some are just ok, while others will say it still needs more improvement. I play out all of my games and use 25/25/25/25 for player evaluation. My trading is 6 clicks towards "hard" and 1 click towards "favor prospects". I think this is default? Trade frequency is set to "average", found under game settings>rules If you read the thread you'll see I am one that examines every trade and can live with what we have in the context of "it's a game" and how difficult coding AI is. YMMV. One other thing to keep in mind is I don't play with the current day MLB roster file. My game started many versions ago and, over time, has morphed into a fictional game through attrition. I think the AI "shaking out" the real rosters can sometimes look "off" to some users, and is more noticeable when one knows names and has expectations dependent on that knowledge. |
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#5 | |
Major Leagues
Join Date: Mar 2015
Posts: 301
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#6 | |
Minors (Rookie Ball)
Join Date: Mar 2023
Posts: 44
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#7 | |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,615
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Quote:
As I enter my first complete off season in v24 I will be doing the same. Until I play through it? Well, I just won't know since I have no data. What I do know is my trades over the heavy months of June and July, up to the trade deadline were not out of line. Not interested in a debate, only answered the OP with what I see in my league. Feel free to post data from your league that is more detailed than "way to frequently" and I'll be happy to look at it. There are so many options and moving parts in OOTP, it is always interesting to see how a league, other than my own, is functioning. Getting this data is very easy. As simple as going to the trade log screen where everything is listed by date and counting up the trades. The most complex part is deciding if you want to check the "include minor league trades" box or not. FWIW in the season I just finished I had 52 MLB trades, with the settings I posted here, in the June to July deadline "busy time". 98 trades if I include minor league deals. If I go back to my import from v23 to v24 (day after WS) I had 94 MLB trades from Nov. 1 to Feb 24. Tens of trades per day should have had me topping 300 per month. Didn't happen in my game. The trouble with this data is the frequency changed, ie I started at average (Nov., Dec.) and changed to very low (January through end of ST)due to the reported "too many trades" issue. Then back to average when regular season started. So yeah, happy with my regular season. Waiting to evaluate my offseason through ST as it progresses. |
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#8 | |
Major Leagues
Join Date: Mar 2015
Posts: 301
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#9 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,103
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I am using an AI evaluation of 70/15/10/5 ( I am still convinced you need a ratings heavy evaluation)
I am using the most difficult trade setting available, but am nutreal when it comes to favoring prospects vs Vets. I am using normal trading frequency, and have TCR set to 200. These SHOULD be pretty challenging settings IMO. Last edited by PSUColonel; 07-20-2023 at 02:29 PM. |
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#10 | |
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,615
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Quote:
![]() I do import from version to version and IIRC moving from 22 to 23 the first off season was approx. double the total trades of the second. I am looking forward to seeing what transpires as I move along in 24. As of today I'm about a week into my offseason with 2 AI trades. Both were prospect packages going for established MLB players. Looking them over, fair value for both clubs. There's two things about my league that may temper the trades? First I'm not using the current MLB rosters, my game is fictional through attrition. Second, and maybe more important, is the teams in my game have money. I think that alleviates the issue of the AI wanting to shed contracts it just signed because that newly signed contract put the team in a bind (at least as far as the AI sees it). This is of course only speculation on my part. Any way the OP asked about settings and what others are using. I linked the thread in case he hadn't seen it and gave him my settings. Usually these threads will go down the same path of discussion, and that's fine too. I've added what I see in my game, others will do the same. The OP can read the replies, continue to play his game, and maybe pull something out of it all that helps him out. ![]() |
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#11 |
Major Leagues
Join Date: Apr 2021
Location: Caracas
Posts: 312
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AI evaluation of 70/15/10/5
Difficult trade setting all way up to the right, 1 step to the right between favor veterans or prospects Normal trading frequency. TCR set to 100 (Default) |
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#12 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,103
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I love these, but I feel TCR should be a bit higher to replicate the unpredictability of MLB career paths.
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#13 |
Major Leagues
Join Date: Apr 2021
Location: Caracas
Posts: 312
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#14 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,103
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#15 |
Major Leagues
Join Date: Apr 2021
Location: Caracas
Posts: 312
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#16 | |
Minors (Triple A)
Join Date: Jun 2021
Posts: 216
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Quote:
200 I only use in historical sims with and without recalc. 100, 125 and 150 both in live starts and historical sims. 200 was too much volatility for me in the modern setting, altough it made for a fun game seeing nobodies become mlb players. It's fine to avoid meta game historical sims. 125 and 150 I don't see much difference, so I just go for 125 now. Even with 125, you'll have guys come out of the woodwork and have career years in their 30's, which I never get using 100, which I find too low. For example, in my current sim, I picked up a 32 year old reliever who came from the KBO because I liked his movement and control, but he only threw 88 mph. Well, he added 4 ticks of velocity between age 33 and 36, became a very good SP, won a CY and was out of the league by age 38 since he lost all control and movement and a tiny bit of velo. Another example is Yoan Moncada who just won the AL MVP in my sim at age 37 after leading the league in batting average, obp and war. His three previous years, he was below replacement level. You typically don't kind these kind of seasons without upping the tcr. |
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#17 | |
Major Leagues
Join Date: Apr 2021
Location: Caracas
Posts: 312
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Quote:
I think it's a good idea to increase the TCR because as you say I can get more unexpected results than you can get with the default settings and with the ootp engine development activated. |
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