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Old 04-29-2023, 10:00 AM   #1
Dave Hansen
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Catcher Field Stats

When I click on a catcher's fielding stats for the YTD values, there is a stat that is called catcher framing runs. My catcher after 41 games has a value shown as +1.2.

What does that mean? That after 41 games he has "saved" 1.2 runs? Or does it mean that he "saves" 1.2 runs per game( ie. 49 runs thru 41 games)? Or something else?

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Old 04-29-2023, 12:20 PM   #2
oldfatbaldguy
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This is the definition from MLB.com:
https://baseballsavant.mlb.com/catch...tcher&sort=4,1
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Old 04-29-2023, 03:25 PM   #3
Dave Hansen
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TXS for the stats cast info...read it...but I still don't understand what the 1.2 runs Saved" means...per game...or...1.2 runs saved across 41 games?
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Old 04-29-2023, 03:31 PM   #4
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It is a counting stat so it is over 41 games in your case
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Old 04-29-2023, 06:58 PM   #5
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TXS koohead.
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Old 04-30-2023, 04:02 PM   #6
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This is admittedly anecdotal, but logically, increasing the 0-10 range for impact of catcher framing directly increases the number of called strikes. You can tell that’s what the AI is doing, because the text refers to the framing, and (if you use the pitch location widget), the pitch was outside the strike zone. If you think about it, framing is never going to make a strike a ball. It doesn’t work that way. So, catcher framing leads directly to more called strikes, and thus more strikeouts. Arguably, it leads to fewer hits, due to unfavorable counts for the batter. All of which to say, increasing the setting for framing is a bit like choosing to improve pitching across the board. And no, I lack any studies to show how much of a difference this makes. With framing at 8, I get maybe two or three references (called strikes that are balls) a game, in one-pitch mode. Would love to find time to run an identical sim, but for 0 versus 10 for catcher framing, and compare ERA and pitching metrics.
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Old 04-30-2023, 07:45 PM   #7
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Quote:
Originally Posted by Pelican View Post
This is admittedly anecdotal, but logically, increasing the 0-10 range for impact of catcher framing directly increases the number of called strikes. You can tell that’s what the AI is doing, because the text refers to the framing, and (if you use the pitch location widget), the pitch was outside the strike zone. If you think about it, framing is never going to make a strike a ball. It doesn’t work that way. So, catcher framing leads directly to more called strikes, and thus more strikeouts. Arguably, it leads to fewer hits, due to unfavorable counts for the batter. All of which to say, increasing the setting for framing is a bit like choosing to improve pitching across the board. And no, I lack any studies to show how much of a difference this makes. With framing at 8, I get maybe two or three references (called strikes that are balls) a game, in one-pitch mode. Would love to find time to run an identical sim, but for 0 versus 10 for catcher framing, and compare ERA and pitching metrics.
I think when they added framing they tested it at the default setting so the league would produce "realistic" stats. I used framing at default in v23 and my stats were fine. So far, a third of the way through season one in v24, stats are on an expected track.

My thoughts on framing is they changed the distribution of strikes not the total. IOW highly rated C's are getting more strikes for their P, while low rated ones are hurting their staff by not getting the border line calls. I don't think these have a huge affect across the league, IE most C's will be in the normal range. The 0-10 simply allows one to customize how the strikes are distributed between the great, average, and poor catchers.

This is just my speculation, I could very well be wrong.

Last edited by Sweed; 04-30-2023 at 08:10 PM. Reason: clarification
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Old 05-01-2023, 05:24 AM   #8
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Quote:
Originally Posted by Pelican View Post
This is admittedly anecdotal, but logically, increasing the 0-10 range for impact of catcher framing directly increases the number of called strikes. You can tell that’s what the AI is doing, because the text refers to the framing, and (if you use the pitch location widget), the pitch was outside the strike zone. If you think about it, framing is never going to make a strike a ball. It doesn’t work that way. So, catcher framing leads directly to more called strikes, and thus more strikeouts. Arguably, it leads to fewer hits, due to unfavorable counts for the batter. All of which to say, increasing the setting for framing is a bit like choosing to improve pitching across the board. And no, I lack any studies to show how much of a difference this makes. With framing at 8, I get maybe two or three references (called strikes that are balls) a game, in one-pitch mode. Would love to find time to run an identical sim, but for 0 versus 10 for catcher framing, and compare ERA and pitching metrics.
Bad framing turns strikes into balls.
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Old 05-01-2023, 10:06 AM   #9
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I stand corrected. And I just ran into game text that said something like "he [poor framing rating] could have framed that pitch better for the umpire". So, that restores the balance and neutralizes the effect of framing on pitching - overall. Good framing catchers will steal strikes for their pitching staff, and poor framers will lose strikes.
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