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Perfect Team 24 Perfect Team 24 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend. |
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#1 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,364
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And so we begin...
Looks like 150+ leagues and 4500+ teams to start the first week of OOTP24 Perfect Team.
All three of my teams made it to Silver, although that is obviously subject to change in seven days. I placed high in the Entry Pool but I wasn't on top, so staying in Silver for the time being will be my goal. Good luck to everyone this year, and remember; it's a "game", not "sustenance". (Ok, maybe for some it's sustenance ![]() HRB |
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#2 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,364
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Just for sake of discussion, here's my opening day rosters. Baltimore and Akron looking the strongest - Cleveland looking a bit pathetic, but they did outperform themselves in the Entry Pool.
PS: If anyone is curious, I did receive bonus packs for playing since PT19 so the rosters do not represent exceptional luck ![]() Last edited by HRBaker; 03-27-2023 at 12:08 PM. |
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#3 |
Hall Of Famer
Join Date: Dec 2007
Posts: 3,833
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Did you get PP reward for Silver?
Sent from my iPhone using Tapatalk
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#4 |
All Star Starter
Join Date: Feb 2014
Posts: 1,473
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There is not a PP reward for promoting to Silver. Those start when you promote to Gold.
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OOTP's Official Perfect Team Hype Man / host of TWIPT Saturday Showdown and Perfect League World Series "Find a way to be alone in a baseball stadium at sunrise, when the only sound you hear are about nine birds that got lost, and found themselves in a stadium, and they’re chirping across the grandstand trying to figure out where the f*** they ended up." -Dan Besbris ![]() |
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#5 | |
Hall Of Famer
Join Date: Dec 2007
Posts: 3,833
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Quote:
Oh. So the advantage of Silver this week is that your one week away from Gold? Sent from my iPhone using Tapatalk
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#6 | |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,364
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Quote:
The quick jump to Silver, for me at least, is due to being a 5-year PT player and getting the bonus packs as a result. I get to skip the grind through Rookie - Iron - and Bronze. However (as I already see in the first month of Season 1. "staying there" is another question. Two of my teams are already in the relegation zone, and the remaining one is holding on by the skin of their teeth (mostly because of PT+). The whales have already built their rosters up to 100% "Perfect-Diamond-Gold" status and are beating most of us up pretty good. Once they move up, it may be easier to stabilize in Silver and aim for Gold. |
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#7 |
Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,575
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I'm also just loving another year of feigned shortages of live Silver players to keep the prices staggeringly high. It'll keep me focused on restarting the skybox supply and adding new 2d skies for those who still use them.
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#8 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,364
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Another day and a half to go, but it looks like 2 of my three teams that jumped to Silver out of the gate will be regulated back to Bronze next week. One team "might" survive the assault. Surprisingly, the team that joined PT+ is one of the relegated teams. So far, that investment isn't paying off.
All that said, however, it's really. REALLY early for v24 so patience has to rule for now. Probably on Monday, I'll have time to provide rosters and final landing places. Last edited by HRBaker; 03-31-2023 at 09:40 PM. |
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#9 |
All Star Reserve
Join Date: Nov 2012
Location: Pittsburgh
Posts: 922
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"I'm also just loving another year of feigned shortages of live Silver players" - it's not feigned - there are 958 live cards right now. 605 are irons and bronzes and they comprise nearly 75% of all live cards in packs. 196 are silvers and they are about 20% of live cards in packs. But with 30 teams, there aren't enough irons and bronzes to complete all the live missions, even the level 1's. And "everybody" does the live missions. So the average guy here gets nearly 4 times as many irons and bronzes as silvers, and the first one of each they get they keep for mission completion.
Once the live card ratings are adjusted in the first week of May, the missions will get a lot easier to complete because of the reduction in level of many of the currently high value cards. |
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#10 |
Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,575
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And of course with the inflated value of silvers, absolutely nobody is opening silver packs and making a killing...never happen...
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#11 |
Bat Boy
Join Date: Mar 2023
Posts: 5
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The difference between a Silver and a standard pack is 1000 PP; most silvers aren't selling for quite that much, so you'd be taking a loss if you were buying Silvers to take account of the market imbalance. Basically, the market imbalance is not severe enough to cause that kind of correction.
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#12 |
Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,575
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Explain why many silvers are selling higher than gold.
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#13 |
Minors (Double A)
Join Date: Mar 2020
Posts: 107
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this phenomenon in the last two versions of PT makes the mission experience and card shop depressing. Log in to try and complete a level 1 mission and just close the whole thing out because it's out of whack. I know, go buy your points and it won't matter. |
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#14 |
Hall Of Famer
Join Date: Jun 2005
Posts: 3,315
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OR just wait. Is there some reason missions need to be completed today? In October, the live missions will cost less than the QS value of Santana.
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#15 |
Minors (Double A)
Join Date: Mar 2020
Posts: 107
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#16 |
Hall Of Famer
Join Date: Jun 2005
Posts: 3,315
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#17 |
Bat Boy
Join Date: Mar 2023
Posts: 5
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PT has a deflationary economy. If you buy a player now, you probably will not get as much when you sell him; this creates a situation where you are essentially renting the player for the difference between the buy price, and the future sales price. Or, to put it another way, it's as if you're paying the player a salary.
The missions are the same thing -- you can pay more to finish them now, or finish them cheaply later. I entered the cycle last year when it was possible to finish them cheaply -- a brand new account could used their $1000 dollars to complete enough missions, sell the results, and keep going, getting all the live missions done in the course of a few mad hours hitting buy orders and still keeping the best of the rewards. The fun in this situation is that the decisions are interesting. When do I decide that the value of having the thing "now" is worth the premium I pay for it? Can I pick up some bargains somewhere? How do I stay competitive without that player *now*, knowing that I can get him more cheaply later? Either way, my team feels more uniquely like my creation, now, than it did last year where as I climbed I was in leagues where the OPS leaders in a league were Hank Aaron, Hank Aaron, Hank Aaron, Hank Aaron, and Hank Aaron. |
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#18 |
Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,575
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I'll be waiting for the economics experts to offer their pretzel logic on why we now are plagued with 200/300 point Irons, and many silvers haven't budged.
Spoiler alert: It's called manufactured shortage.
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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