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Old 03-14-2023, 08:06 AM   #21
thejojo
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Wow. I know Topps Bunt and Platinum Series was bad, but 1/10 from both of you? I hope the devs are learning from these mistakes?
Yeah I wasn't able to complete a single Platinum series and with Topps Bunt I finished less than five over the span of 2 teams
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Old 03-14-2023, 08:08 AM   #22
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Build a Lineup - 10/10 - even my FTP teams were able to complete these fairly efficiently.


Cooperstown Club 9/10 with reservations - CC3 WAR is basically impossible. I doubt that more than a dozen guys managed it; I'd like to know the exact number. And CC5 has been released so late in the cycle that I'm not bothering with it.



Milestones - 3/10 - these would have been fun had they been released earlier. Perhaps a better approach would have been to have the team-by-team Pack Rewards missions cascade with the live team missions and go back from the Build-a-Lineup to Build-a-Legend in PT21, where the BAL give you a low diamond of one of the franchise icons, the Pack Rewards mission bumps him up to the upper 90's, and then a franchise based Milestones mission bumps him to the Peak Perfect.


Topps BUNT 1/10 - the structure of these missions was ridiculous. Has ANYONE completed all of them?


Platinum - 0/10 - having these cards suddenly drop out of circulation was a serious error in my opinion. They should have been more numerous in packs if that was the plan. instead of 70% live and 30% historical, perhaps 50% live, 25% Platinum, and 25% historical might have worked better. Also it could have been nice for the platinum missions again cascade into a franchise Icon. So, for instance, the Giants could have their main mission cascade lead to Mays and their Platinum one to Mathewson or Bonds.

CC3 was so hard, it took so much to complete it and the reward is pretty lame. The only reason to do it is if you are able to complete all Cooperstown, which I was able to complete thanks to selling R. Henderson.
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Old 03-14-2023, 08:12 AM   #23
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I am very happy that more people are finding and commenting in this thread. The Missions in PT23 have been an absolute fiasco. This is not just a few disgruntled newer players opinion. When you look at the names here, there are people posting unhappily now that were singing the virtues and praises back in PT19. The base is the strength of any enterprise and the base here is eroding.

I hope PT24 is like Listerine in the morning and washes the bad taste away.
Yeah I loved PT19, (never played PT20), Loved PT21, PT22 was pretty good and had TONS of potential but PT23 was horrible.
And I'm not trying to offend the devs, they do a great job and I'm thankful to them I'm just trying to give them helpful feedback so they can do even better.
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Old 03-14-2023, 12:26 PM   #24
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Is it the structure of the missions that people dislike? Or is it the extreme inflation that happens to a lot of card's prices?

For me, whatever the structure is, inflation will always be there. There will always be enough people playing the market.
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Old 03-14-2023, 03:56 PM   #25
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What causes the ridiculous inflation of some cards is the intended consequence of most people needing the same 1 or 2 cards for Missions. When 1 card or 2 cards are a huge bottleneck on mission after mission it is a problem. That is how entirely too many missions were designed this year. Limiting certain cards had to be an intentional action to have happened so many times. I have collected Baseball Cards since I got my first in 1951. I understand card packs. Randomness means you get 10 cards of the same and I get none so I can buy one from you. Across the board of players that works out with some inflation.

But slapping your customers' faces is when you get one card and 50 of us get none so you sell your otherwise worthless card for 100 times its value. Good for you, I am a capitalist. Bad for 49 of us that either missed the card on the Market or could not afford it. This is an unsustainable model if continued. The group of people that I usually play friend's list with are gone since August because of this kind of stuff. I am the last of that group.

The Topps Missions and time limited missions are both terrible for these same reasons as well as poor design/implementation.


Disclaimer: This is my opinion and as such is officially recognized by nobody but my German Shepherd, Hope.
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Old 03-15-2023, 09:25 AM   #26
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Let's not forget the announcement that they wanted to reduce the tourney rewards by half. Given that the last two versions have been about increasing the P2W returns, they must have been seriously worried about their F2P projections.
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Old 03-15-2023, 10:34 AM   #27
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Let's not forget the announcement that they wanted to reduce the tourney rewards by half. Given that the last two versions have been about increasing the P2W returns, they must have been seriously worried about their F2P projections.
I really hope they make the game more F2P friendly, it kinda needs it at this point. I'm glad they're working on it though that's good news!
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Old 03-15-2023, 10:34 AM   #28
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Is it the structure of the missions that people dislike? Or is it the extreme inflation that happens to a lot of card's prices?

For me, whatever the structure is, inflation will always be there. There will always be enough people playing the market.
Honestly both in a way.
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Old 03-16-2023, 08:34 AM   #29
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Let's not forget the announcement that they wanted to reduce the tourney rewards by half. Given that the last two versions have been about increasing the P2W returns, they must have been seriously worried about their F2P projections.
I think I missed that announcement. Source?

Last year there were 46958 teams in play at this time. This week there are just 23932 teams. A 50% drop does not bode well for the future.
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Old 03-16-2023, 09:04 AM   #30
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I think I missed that announcement. Source?

Last year there were 46958 teams in play at this time. This week there are just 23932 teams. A 50% drop does not bode well for the future.
This is exactly right.

In the past I have seen occasional comments from people here and on Discord to the effect that FTP are not the source of income so we/they don't matter if they leave. To that I say FTP help considerably to drive the Card Shop offerings. It is all the pack draws that are placed up for sale by FTP that helps to get those Perfect Points sold to the the big money players. Those numbers of teams that Bailey just posted tell the tale.
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Old 03-16-2023, 09:28 AM   #31
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I think I missed that announcement. Source?

Last year there were 46958 teams in play at this time. This week there are just 23932 teams. A 50% drop does not bode well for the future.
I think you started late. right?

https://forums.ootpdevelopments.com/...d.php?t=338030
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Old 03-16-2023, 09:59 AM   #32
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This is exactly right.

In the past I have seen occasional comments from people here and on Discord to the effect that FTP are not the source of income so we/they don't matter if they leave. To that I say FTP help considerably to drive the Card Shop offerings. It is all the pack draws that are placed up for sale by FTP that helps to get those Perfect Points sold to the the big money players. Those numbers of teams that Bailey just posted tell the tale.
It's a complicated symbiosis, but it's pretty clear that the more players the better, and this year hasn't been great for that. Giving P2W what they want is understandable, but F2P need to feel it's worth spending the time.
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Old 03-16-2023, 11:00 AM   #33
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Yes, and thanks for highlighting that thread. Maybe the OOTPD staff will re-read it. They should have had the survey question "Are you more or less likely to play PT24 if we cut back quick tournament rewards by half?"

Does anyone remember when twitch drops were "unlimited"? But then Twitch limited it to 5 per day and they said blame Twitch. Except they let the cat out of the bag by showing us how easy it would be to give us double or even triple drops when they felt like it. I suppose I would accept lower tournament rewards if they "paid" for it with triple twitch drops for both official and affiliate streams.
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Old 03-16-2023, 12:01 PM   #34
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I had some mixed views on the missions this year. For context I am a F2P player (except for a very small purchase at the very beginning of the season) who logs in every day and competes mostly at the Diamond level (never made Perfect in any year).

Bad
Not to beat a dead horse here, but having limited amounts of time to collect certain cards for missions made me extremely disinterested in trying to complete them. I did make a lot of PP selling diamond level platinum cards right before the deadlines for when they're taken away.

Also, trying to collect 23/23 cards to get like a diamond and historical pack was also a bit silly. There are silver cards going for like 23k. You can basically buy the packs that are the rewards for the same cost so why try to complete them?

Some of the better missions were released pretty late, specifically Milestones. I have been waiting forever for a 100 lvl Joey Votto (now if I can only get a 100 Adam Dunn sometime hahaha). It also felt that the CC series wrapped up late in the game as well. I wonder if the delays with the launch had any impact on the mission timing and would have made this not quite as backlogged.

Topps..... oof just never seriously tried to complete these. Those cards were not out in the marketplace enough and a 2/2 just skyrocketed prices.

Overall it also felt like getting packs with mission completions were more infrequent this year than in years past.

Good
I liked the BAL and CC missions in general. A lot of those reward cards were playable for my teams for a long time (well maybe not CC1 and CC2)

More than anything, I liked how you had options for how to structure your team. I don't know if that's true in the Perfect league (again, I've never even tasted it) but I have 2 diamond teams right now that are competitive but have very different rosters. I know a common criticism last year was that everyone had the same team because it was easier for everyone to complete the missions and get the best cards right away. Given that the missions were harder this year, I've seen a more variance in how teams are set up in the leagues I've been in.

It's hard to say from my perspective if that's true everywhere but I enjoyed the ability of having distinct competitive teams.

As much as I appreciated the Brooks Robinson carryover mission for one of my teams, I'm glad that they didn't do anything like that this year.
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Old 03-16-2023, 02:53 PM   #35
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I had some mixed views on the missions this year. For context I am a F2P player (except for a very small purchase at the very beginning of the season) who logs in every day and competes mostly at the Diamond level (never made Perfect in any year).

Bad
Not to beat a dead horse here, but having limited amounts of time to collect certain cards for missions made me extremely disinterested in trying to complete them. I did make a lot of PP selling diamond level platinum cards right before the deadlines for when they're taken away.

Also, trying to collect 23/23 cards to get like a diamond and historical pack was also a bit silly. There are silver cards going for like 23k. You can basically buy the packs that are the rewards for the same cost so why try to complete them?

Some of the better missions were released pretty late, specifically Milestones. I have been waiting forever for a 100 lvl Joey Votto (now if I can only get a 100 Adam Dunn sometime hahaha). It also felt that the CC series wrapped up late in the game as well. I wonder if the delays with the launch had any impact on the mission timing and would have made this not quite as backlogged.

Topps..... oof just never seriously tried to complete these. Those cards were not out in the marketplace enough and a 2/2 just skyrocketed prices.

Overall it also felt like getting packs with mission completions were more infrequent this year than in years past.

Good
I liked the BAL and CC missions in general. A lot of those reward cards were playable for my teams for a long time (well maybe not CC1 and CC2)

More than anything, I liked how you had options for how to structure your team. I don't know if that's true in the Perfect league (again, I've never even tasted it) but I have 2 diamond teams right now that are competitive but have very different rosters. I know a common criticism last year was that everyone had the same team because it was easier for everyone to complete the missions and get the best cards right away. Given that the missions were harder this year, I've seen a more variance in how teams are set up in the leagues I've been in.

It's hard to say from my perspective if that's true everywhere but I enjoyed the ability of having distinct competitive teams.

As much as I appreciated the Brooks Robinson carryover mission for one of my teams, I'm glad that they didn't do anything like that this year.
Yeah this is pretty fair, I'd say CC and BAL weren't horrible, though in my opinion putting tournament cards in missions is utterly stupid and seriously annoys me when I try to complete the missions.
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Old 03-16-2023, 09:02 PM   #36
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Yeah this is pretty fair, I'd say CC and BAL weren't horrible, though in my opinion putting tournament cards in missions is utterly stupid and seriously annoys me when I try to complete the missions.

Oh yeah, I forgot about mentioning that. I very much disliked that as well.
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Old 03-17-2023, 01:32 PM   #37
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Yeah this is pretty fair, I'd say CC and BAL weren't horrible, though in my opinion putting tournament cards in missions is utterly stupid and seriously annoys me when I try to complete the missions.
I agree it's a fair summary by Mattie.

With the tournament cards, I think the game was so heavily geared around tourneys that it was no surprise for the cards to be in missions. Though, I'm still baffled why none of the TB1 diamonds I came by were ever included???

Also, I did the Platinum missions and they were kind of worth it. The toppers were nice throughout the game, but only Hornsby is a must-have now IMO. The PS missions were a lot about tourney cards at all levels. So largely wasted on me because I stuck to iron and bronze

I've been ripping quite a few diamond packs, and I've noticed a lot more diamonds without missions this year. Maybe, if they'd been scattered around the missions instead, people would have found things a little easier?
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Old 03-17-2023, 05:29 PM   #38
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I thought the missions this year were terrible.

I'm a F2P player who played this game religiously the past two years. I logged in every day, watched twitch streams, crunched the numbers every week. But PT23 has been a disaster for me. I simply can't complete enough of the missions to keep my team moving forward. Either the cards are completely unavailable or the prices are grossly overinflated. I'm not knowledgeable enough about the PT economy to really understand why this is. All I know is that I can't get the cards that I want/need (despite having a reasonable supply of PP) and that's incredibly frustrating. I've basically tuned out for the past several months - I barely check my teams and don't bother watching the streams.

I get the feeling that the developers are moving away from a game model that is appealing to players like me. I'm not sure I'll bother with PT24.
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Old 03-17-2023, 05:48 PM   #39
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I hate tournament cards being required in missions as well. They all get funneled to the same people who then list them at inflated prices. At least packables get spread around more because of randomness.
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