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Old 01-20-2023, 06:07 PM   #21
coyotedelmar
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So if all that is true, the complaint is the names have been changed, so these leagues could still exist. I think that was the SMART play by the devs. Great compromise. Hopefully, people will take a step back and see the bigger picture. IMO.
Ehh, in my case I'd have to move the league, randomize the names, then go back and find all the non-fictional, not Japanese players and go into the editor to fix their name and nationality.

And if you are in challenge mode I don't think you can use the editor. So if pre 108 scramble you had Brent Honeywell Jr playing in Japan, he's effectively gone. They may have fixed some of this in 109 or 110 but I haven't felt like testing it.
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Old 01-20-2023, 06:10 PM   #22
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Ehh, in my case I'd have to move the league, randomize the names, then go back and find all the non-fictional, not Japanese players and go into the editor to fix their name and nationality.

And if you are in challenge mode I don't think you can use the editor. So if pre 108 scramble you had Brent Honeywell Jr playing in Japan, he's effectively gone. They may have fixed some of this in 109 or 110 but I haven't felt like testing it.
The former-MLB players playing in Japan were not scrambled for me in 108.
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Old 01-21-2023, 04:11 PM   #23
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Big picture is Markus sold out and it's now come to screw us over.
Selling out would have been paying a King’s ransom to continue to use the league and player names. This is the antithesis of selling out. My guess is that there was no negotiation or ability to retain, or that a reasonable business decision was made not to overpay. Of course that sucks; but I would not blame OOTP.
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Old 01-21-2023, 04:22 PM   #24
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Selling out would have been paying a King’s ransom to continue to use the league and player names. This is the antithesis of selling out. My guess is that there was no negotiation or ability to retain, or that a reasonable business decision was made not to overpay. Of course that sucks; but I would not blame OOTP.
Business decision to stop selling something and supporting the forum to add this content to the game illegally. Stop committing crime is usually a sound business decision.

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Old 01-22-2023, 01:16 PM   #25
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To those of you who are saying it's not a big deal, I lost all my stats in the Nippon League, in addition to names, faces, and other data, so it's not like this is just cosmetic.

I've played out every game in a 20-year league and even though I control the Red Sox, it sucks to have to see stats, which are the meat of ootp, completely wiped out.
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Old 01-22-2023, 01:21 PM   #26
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To those of you who are saying it's not a big deal, I lost all my stats in the Nippon League, in addition to names, faces, and other data, so it's not like this is just cosmetic.



I've played out every game in a 20-year league and even though I control the Red Sox, it sucks to have to see stats, which are the meat of ootp, completely wiped out.
Sorry to hear that that. Keep finding out it's more than they implied every day. My custom 200+ team world league has 6-10 *** team names in it. So they scrambled every single team from across the world. My St. Louis Cardinals are now the Mexico City Sunrayss, and Nolan Arenado making his retirement rounds is now a Chinese guy. So yeah. They didn't just affect the pocket of data they told us they were.

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Old 01-22-2023, 01:29 PM   #27
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Sorry to hear that that. Keep finding out it's more than they implied every day. My custom 200+ team world league has 6-10 *** team names in it. So they scrambled every single team from across the world. My St. Louis Cardinals are now the Mexico City Sunrayss, and Nolan Arenado making his retirement rounds is now a Chinese guy. So yeah. They didn't just affect the pocket of data they told us they were.

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Yup, it's a shame. The one thing that thankfully wasn't affected was the stats of retired players. They are all still fully in tact with not a single change, names, etc.
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Old 01-22-2023, 01:35 PM   #28
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Yup, it's a shame. The one thing that thankfully wasn't affected was the stats of retired players. They are all still fully in tact with not a single change, names, etc.
That's a win. Likely an oversight from this regime

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Old 01-22-2023, 02:04 PM   #29
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Still had not bought ootp23, and will not after this move

Last edited by TC Dale; 01-23-2023 at 12:52 PM. Reason: edited post.
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Old 01-23-2023, 11:44 AM   #30
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My players were fictional. They just happened to be in the Nippon league.
So there was no reason for the players to end up randomized
You keep putting the answer in your replies. You have a "Nippon League"
that's the reason.

Call it something else, rename the teams, you'd have been ok.
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Old 01-23-2023, 12:19 PM   #31
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Even though I don't play modern leagues anymore, started a new game with all the available leagues activated just to see what happens. It looks like former MLBers currently in the *** League (like Gregory Polanco) aren't included in the default game at all, they don't even show up in MLB histories, even as retired players.
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Old 01-23-2023, 12:40 PM   #32
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Even though I don't play modern leagues anymore, started a new game with all the available leagues activated just to see what happens. It looks like former MLBers currently in the *** League (like Gregory Polanco) aren't included in the default game at all, they don't even show up in MLB histories, even as retired players.
I imagine the game could create a status akin to "Retired" that is "Overseas" - different name but same in-game functionality. That could allow him to be unretired (un-Overseas-ed?) in Commissioner mode as if he were making a fictional return to the States or otherwise "in-game". But that'd have to clear a threshold perhaps as it's possible that as an active member in *** he may be hidden until he departs there.
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Old 01-23-2023, 01:51 PM   #33
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Looking a bit closer, even with only MLB activated in a default league, current international league players like Addison Russell and Yasiel Puig are there but "retired", but *** League players like don't exist at all. So all *** Leaguers are blocked for present day leagues (unless you import them), or you'd need to start a historical league.
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Old 01-23-2023, 02:01 PM   #34
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Originally Posted by tward13 View Post
You keep putting the answer in your replies. You have a "Nippon League"
that's the reason.

Call it something else, rename the teams, you'd have been ok.
Yes I'm well aware of that NOW. I was blindsided by it since I'm om Steam.
I'm well aware of how to get around the scramble
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Old 01-26-2023, 06:41 PM   #35
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If I don't use the real Japanese Leagues in my game, will my leagues be affected by these legal requirements?

I play fictional leagues... no Japanese leagues at all... real or fictional.

Will I have a problem when I convert my fictional leagues to OOTP23?

I always wait until the final patch comes out before I convert my leagues.

I have a league that I have been playing for 18 real years... I don't want this league damaged.

Would appreciate your help and advice.
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Old 01-26-2023, 06:56 PM   #36
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If I don't use the real Japanese Leagues in my game, will my leagues be affected by these legal requirements?

I play fictional leagues... no Japanese leagues at all... real or fictional.

Will I have a problem when I convert my fictional leagues to OOTP23?

I always wait until the final patch comes out before I convert my leagues.

I have a league that I have been playing for 18 real years... I don't want this league damaged.

Would appreciate your help and advice.
1.) I would recommend backing your league up before importing. I would recommend that regardless of this potential issue.

2.) Based on what we know, as long as you don't have any Leagues whose names correspond to that professional league in Japan or any Teams whose Team Names correspond to those in that professional league in Japan and your players are fictional I would not expect you to have any issues.
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Old 01-26-2023, 07:21 PM   #37
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Originally Posted by Eugene Church View Post
If I don't use the real Japanese Leagues in my game, will my leagues be affected by these legal requirements?

I play fictional leagues... no Japanese leagues at all... real or fictional.

Will I have a problem when I convert my fictional leagues to OOTP23?

I always wait until the final patch comes out before I convert my leagues.

I have a league that I have been playing for 18 real years... I don't want this league damaged.

Would appreciate your help and advice.
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Originally Posted by Rain King View Post
1.) I would recommend backing your league up before importing. I would recommend that regardless of this potential issue.

2.) Based on what we know, as long as you don't have any Leagues whose names correspond to that professional league in Japan or any Teams whose Team Names correspond to those in that professional league in Japan and your players are fictional I would not expect you to have any issues.
In addition to agreeing with what Rain King has said here, keep in mind the act of importing your game to v23 (or any import to a newer version) does nothing to your v22 "old save". After import to v23 it (your v22 save) will still be there, in the v22 saved games folder, in the same state as before. Having said that I still always do a backup before running the import to a new version. I've never needed it and probably never will but, one can never be too careful.

FWIW my on-going game had no issues with the new patch that came mid-season. My game is MLB, MiLB, OOTP created draft classes, and foreign posted players (that include Japanese fictional players). It was started in v4 with a real player mod. Through attrition it has morphed into an all fictional game as far as players go. The Japanese players in my league are still Japanese, on their appropriate MLB of MiLB teams, with their names unchanged.

I do still have "real life players" that moved onto being managers and coaches from that 2002 start. The patch had no effect on them.

Back to your original point of whether or not you will have any issues after import. Easiest thing to do will be to import and look the league over. You can filter and search by nationality and immediately see if your Japanese fictional players have been affected. I think(?) the only way that could happen would be if they happened to have a "real Japanese player's name" and even then I don't think there will be a scramble as long as none of your leagues use "redacted league's" real team cities and names. From what you have said they don't so, you should be good to go.
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Old 01-26-2023, 09:35 PM   #38
Eugene Church
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Rain King and Sweed, thank you both for helping out.

Will be sure to back up my league before I convert it.

I thought I would be OK since I don't use the real Japanese Professional Leagues and players.
Just wanted to make sure.

I have only one Japanese team in my fictional league... the fictional Ginza Ninjas.

Last edited by Eugene Church; 01-26-2023 at 09:37 PM.
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Old 01-27-2023, 10:09 AM   #39
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Was thinking about this whole thing last night and it seems that we just do not know the full/exact details of the contents of the patch and what corrective actions will be taken on our various saves...and then I recalled that we get 2 licenses with our purchase if I am not mistaken. So I suppose one could install OOTP on a different PC, copy over the saves in question, and see what happens. Think of it as a Dev or UAT environment. This may be the only way for sure one will know how the patches will impact their saves since there are just so many variables involved.
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Old 01-27-2023, 10:48 AM   #40
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Has anyone asked South Africa how they feel about all this?
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