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| OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#21 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,107
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Quote:
I don't think the limits changed for the 22 season. I am using: AAA 28 players no service limit AA. 28 players no service limit A+ 30 players 5 years (which means no more than 6) A 30 players 4 years (which means no more than 5) R Complex 35 players 3 years (which means no more than 4) DSL 35 players 3 years (which means no more than 4) |
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#22 | |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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Quote:
Here are the roster limits by league: Triple-A: International, Pacific Coast - 25 active. Double-A: Eastern, Southern, Texas - 25 active. Class A Advanced: California, Carolina, Florida State - 25 active; 35 under control; no more than two players and one player-coach on active list may have six or more years of prior Minor League service. Class A: Midwest, South Atlantic - 25 active; 35 under control; no more than two players on active list may have five or more years of prior Minor League service. Class A Short-Season: New York-Penn, Northwest - 35 active. No more than three players on the Active List may have four or more years of prior Minor League service. Rookie: Appalachian, Pioneer leagues - 35 active. No more than three players on the Active List may have three or more years of prior Minor League service. Rookie: Arizona, Gulf Coast leagues - 35 active. No player on the Active List may have three or more years of prior Minor League service. Rookie: Venezuelan Summer, Dominican Summer - 35 active. No player on the Active List may have four or more years of prior Minor League Service. No Draft-eligible player from the U.S. or Canada (not including players from Puerto Rico) may participate in the DSL or VSL. https://www.milb.com/about/faqs-business#19 so the real rules cant really be replicated in ootp cause some leagues have reserves and service time isnt universal. you are allowed a couple exceptions or whatever they would call it. example look at A+ milb are only allowed 2 players with 6 or more years out of 35 the rest are 5 or more. edit.... in either case i think the player amount is too restrictive for ootp ai. i would probably do 35 for everything except R/DSL and do 45 for them. OOTP might be able to produce realistic stats and numbers but it cant come close in terms of GM AI but unlimited the AI goes the complete opposite way and its out of control. You go to tight it stifles the AI. OOTP problem is its same rules for human and AI which should be different settings. I think anything around 35-45 players is a good amount it will also help with those IL problems. If not there are times during season so many players are on IL I have to sign dozens of free agents to fill minor rosters. So padding the numbers some stops thats problem. I also feel like the AI doesn't move people up n down non stop if they have a little extra players. Still too much movement but the more restrictive roster size is the more random moves the AI makes. This is partly why I dont see how enamoured users are with OOTP. As a sandbox game its great. Create something and watch. But once the human interacts with the world the program cracks like humpty dumpty. Last edited by jimmysthebestcop; 12-28-2022 at 03:49 AM. |
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#23 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,107
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These rules are prior to the MiLB realignment. You will notice it mentioned short season A ball which no longer exists. There’s actually no limit at the rookie complex level, but I am using 35 so teams don’t hoard players.
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#24 |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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damn its posted on the milb site lmao good ctach colonel! thx
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#25 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,107
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OK...the AI is DFAing players for no apparent reason with this setting. I think something is wrong. I did not DFA any of these players with the exception of Didi Gregorious.
Why is there also 0 days? This does not seem right. |
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#26 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,107
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Yep, and the AI is moving players around my minor league system also. Remember, this is with settings (other than setting depth charts/lineups/pitching staff & player strategy) to human controlled.
Anyone know what is going on here? Have they really changed things up this badly or is this a bug? EDIT: Something I am noticing...the AI is doing it with minor league teams that have a player doing a rehab assignment. So my AA roster is allowed 28 players...but with a rehab assignment it's 29/28 players. The AI doesn't seem to like that, and therefore it will throw a player on the DFA list. But why is it ding this when I am supposedly in control of minor league transactions???? I also thought it was perfectly permissible to have more than the allowed number of player on a minor league roster IF there is a rehab assignment(s) as one of the roster spots??? Last edited by PSUColonel; 12-29-2022 at 12:58 AM. |
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#27 |
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Banned
Join Date: Dec 2020
Posts: 1,373
Infractions: 0/1 (1)
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PSU
the game doesn't handle rehab assignments or suspensions accurately at all. Those are the 2 biggest flaws I've seen still rolling over year after year |
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#28 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,107
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Quote:
This wasn’t happening I don’t think I’m previous versions…it’s not the bad AI…it’s the fact the AI is doing things without my “say so” |
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