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Old 11-24-2022, 09:44 AM   #1
JeffR
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FHM9 Update 9.1.70 Now Available

The first full update for FHM9, version 9.1.70, has just been released.

To apply the update:

-If you are playing the FastSpring version, just download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course.
-If you are playing the Steam version, the game will auto-update if you have that option active. If you don't see the update in your Steam update queue, you may need to exit and restart your Steam client.
-If you bought FHM from the Epic Games Store or the Mac App Store, the game will auto-update as soon as the update is approved by those sites.

Download link for PC (FastSpring):
Main server: PC Installer Fastspring

Download link for Mac (FastSpring):
Main Server: Mac Installer Fastspring


This is our first full update for FHM9 after the release and hotfix. It primarily focuses on fixing the most serious remaining bugs after the hotfix as well as some things that could be fixed relatively quickly, but does also add current rosters as a start option. The next update, which will likely be out a week or so prior to Christmas, will be the first one to add a significant amount of new content, as well as dealing with some issues that weren't fixable in time for this update, particularly things that will require a longer timeframe to fix and test. After that, we'll have 2-3 more updates in the new year, the last one finishing with the trade deadline rosters.

Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves; this normally happens when the problem is inherent to data created at the start of the save.

Changes:

-the "Current" start option is now available for standard games; with this start, the rosters for the playable teams are up-to-date as of Monday (November 21) morning

College-related changes/fixes:
-on National Signing Day, players under age 20 who want to play for a team but don't get a scholarship offer from them may decide to not sign anywhere (and wait until next year in hopes of a scholarship offer)
-increased college team staff budgets again
-lowered most wage demands for most staff in college and junior leagues
-added National Signing Day option to stop ignoring other teams' nominations if they nominate a player who has committed to you
-college teams can no longer sign more players on national signing day than they'll be able to add to their roster next season
-negotiating skill of the team's General Manager now has a larger effect on National Signing Day/verbal Commitments decisions
-college recruits who are sons of former players will now tend to prefer college teams their father played for
-non-North American players who want to play college hockey now have an increased preference for more prominent programs
-staff will no longer occasionally respond with the "demands are too high" popup when a user controlling an NCAA team attempts to sign them even when there is enough staff budget room available to meet their demand
-when game checks players for unhappiness due to lack of icetime, redshirted players are now not included in that check
-the training screen for college teams now shows academic year
-fixed crash on National Signing Day when clicking on next nomination if user's team was at roster limit with multiple graduating seniors and tried to compete for player
-added Potential/Talent columns to the National Signing Day "Commitments" tab
-NCAA league rights now get cleared when player signs with a professional team or in another college league (so they e.g. don't continue to show up in development reports)
-the NCAA schedule in years after the first one should now retain its proper Friday-Saturday tendency
-redshirted players no longer leave college after four years (was an issue with their pseudo-contracts not getting extended)
-the system that releases college players at the end of their team's season now correctly uses academic year, instead of estimating it from years/experience (was an older system that predated the academic year attribute)

UI changes/fixes:
-added an option (in start screen - settings - interface) to disable the season projection line in the player popups
-the Team-History-Alumni Lists-Draft Alumni (dropdown) now includes players who are still with the team, as well as the departed one
-the salary cap space amounts reported on the team finances screens (monthly/annual/cap obligations) now take into account the cap savings from players on the injured list
-added a Province/State dropdown to the player and staff filters
-fixed issue that was preventing click-and-drag from working on some Macs
-fixed problem where scrolling through the teams and reaching one with a negative budget total (displayed in red) would cause all other teams in that scroll to show their totals in red, regardless of whether they're positive or negative
-made some text changes to the responses given to the user when a player can't be signed
-on the 2D tactics screen, the "Return to Game" button text is no longer cut off slightly at both ends
-various small text fixes

Custom changes/fixes:

-custom games where all-star games have been added will no longer crash on the career stats tab of the player screen when the dropdown on the far right is switched to "All-Star Game".
-fixed issue that could cause player contract requests to ignore ELC limits in custom games
-when generating staff for a new expansion team or for a team created at the start of a custom game, their nationalities will now vary instead of all being from the same nation (but the majority will still be from that nation)
-major leagues in custom games can now sign players contracted to teams in the minor league
-when a new league is added to a custom game, its leaders on the league history screen should now update properly
-if a junior league is created in a custom game (after the first season) and connected to a major league, the players on the initial rosters and on July 1 now have their rights set properly so they're draftable by the major league
-Coachella Valley of the AHL is no longer missing in custom games created with the NHL+AHL+CHL/NHL+AHL setups
-generated players in custom games no longer all get the Caucasian facegen ethnicity, regardless of where they're from

Other changes/fixes:
-if a player controlling a college team defers injury treatment, the injury no longer becomes active when the NCAA tournament (i.e. the second stage after the conference tournament) begins, rather than waiting until that ends
-fixed issue causing some players not to appear in 2023 draft when they should have been eligible
-added a large number of 2006-2008-born real players to fill out the early QMJHL, OHL, and WHL drafts properly
-updated NCAA schedule and fixed switched home/away teams
-fixed duplicated game days in schedules for the NCAA, AHL, ECHL, and QMJHL
-the 32-team playoff no longer skips the second round for some league configurations
-staff generated on July 1 now have proper staff job ratings (Executive/Manager/Coach/Scout/Trainer)
-the "Prospects Game" all-star format (used for the 3 CHL leagues) now (correctly) only plays one game per season, instead of one per participating league each season, and the league schedules now include a proper break for it
-the "player fires agent" storyline event no longer gets applied to some players who are still under contract
-the "Youth Player Movement" message on August 1 no longer interrupts unrelated leagues if "do not disturb" isn't turned on
-mock drafts will now rank players with the Unpredictable trait higher (as the AI does)
-significantly reduced the chance that the AI will mis-identify a player as having the Unpredictable tag while drafting
-the changes to AI roster selection in the World Championships (particularly for Canada and the US, but also other countries) no longer affecting those teams in the World Cup and Winter Olympics as well
-fixed issue causing some of the single-season leaders to be missing from league-history-leaderboards-season in the playoffs category after one season is played
-updated both the historical and modern presets
-records/leaders rebuilt for the new database versions
-adding missing awards history for QMJHL and filled in a few missing awards in other leagues' histories
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Old 11-24-2022, 10:01 AM   #2
tomkmb
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Quote:
Originally Posted by JeffR View Post
The first full update for FHM9, version 9.1.70, has just been released.

To apply the update:

-If you are playing the FastSpring version, just download the setup file and install it over your current installation. There is no need to uninstall or unlicense your current copy! However, you should quit the game before installing it, of course.
-If you are playing the Steam version, the game will auto-update if you have that option active. If you don't see the update in your Steam update queue, you may need to exit and restart your Steam client.
-If you bought FHM from the Epic Games Store or the Mac App Store, the game will auto-update as soon as the update is approved by those sites.

Download link for PC (FastSpring):
Main server: PC Installer Fastspring

Download link for Mac (FastSpring):
Main Server: Mac Installer Fastspring


This is our first full update for FHM9 after the release and hotfix. It primarily focuses on fixing the most serious remaining bugs after the hotfix as well as some things that could be fixed relatively quickly, but does also add current rosters as a start option. The next update, which will likely be out a week or so prior to Christmas, will be the first one to add a significant amount of new content, as well as dealing with some issues that weren't fixable in time for this update, particularly things that will require a longer timeframe to fix and test. After that, we'll have 2-3 more updates in the new year, the last one finishing with the trade deadline rosters.

Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves; this normally happens when the problem is inherent to data created at the start of the save.

Changes:

-the "Current" start option is now available for standard games; with this start, the rosters for the playable teams are up-to-date as of Monday (November 21) morning

College-related changes/fixes:
-on National Signing Day, players under age 20 who want to play for a team but don't get a scholarship offer from them may decide to not sign anywhere (and wait until next year in hopes of a scholarship offer)
-increased college team staff budgets again
-lowered most wage demands for most staff in college and junior leagues
-added National Signing Day option to stop ignoring other teams' nominations if they nominate a player who has committed to you
-college teams can no longer sign more players on national signing day than they'll be able to add to their roster next season
-negotiating skill of the team's General Manager now has a larger effect on National Signing Day/verbal Commitments decisions
-college recruits who are sons of former players will now tend to prefer college teams their father played for
-non-North American players who want to play college hockey now have an increased preference for more prominent programs
-staff will no longer occasionally respond with the "demands are too high" popup when a user controlling an NCAA team attempts to sign them even when there is enough staff budget room available to meet their demand
-when game checks players for unhappiness due to lack of icetime, redshirted players are now not included in that check
-the training screen for college teams now shows academic year
-fixed crash on National Signing Day when clicking on next nomination if user's team was at roster limit with multiple graduating seniors and tried to compete for player
-added Potential/Talent columns to the National Signing Day "Commitments" tab
-NCAA league rights now get cleared when player signs with a professional team or in another college league (so they e.g. don't continue to show up in development reports)
-the NCAA schedule in years after the first one should now retain its proper Friday-Saturday tendency
-redshirted players no longer leave college after four years (was an issue with their pseudo-contracts not getting extended)
-the system that releases college players at the end of their team's season now correctly uses academic year, instead of estimating it from years/experience (was an older system that predated the academic year attribute)

UI changes/fixes:
-added an option (in start screen - settings - interface) to disable the season projection line in the player popups
-the Team-History-Alumni Lists-Draft Alumni (dropdown) now includes players who are still with the team, as well as the departed one
-the salary cap space amounts reported on the team finances screens (monthly/annual/cap obligations) now take into account the cap savings from players on the injured list
-added a Province/State dropdown to the player and staff filters
-fixed issue that was preventing click-and-drag from working on some Macs
-fixed problem where scrolling through the teams and reaching one with a negative budget total (displayed in red) would cause all other teams in that scroll to show their totals in red, regardless of whether they're positive or negative
-made some text changes to the responses given to the user when a player can't be signed
-on the 2D tactics screen, the "Return to Game" button text is no longer cut off slightly at both ends
-various small text fixes

Custom changes/fixes:

-custom games where all-star games have been added will no longer crash on the career stats tab of the player screen when the dropdown on the far right is switched to "All-Star Game".
-fixed issue that could cause player contract requests to ignore ELC limits in custom games
-when generating staff for a new expansion team or for a team created at the start of a custom game, their nationalities will now vary instead of all being from the same nation (but the majority will still be from that nation)
-major leagues in custom games can now sign players contracted to teams in the minor league
-when a new league is added to a custom game, its leaders on the league history screen should now update properly
-if a junior league is created in a custom game (after the first season) and connected to a major league, the players on the initial rosters and on July 1 now have their rights set properly so they're draftable by the major league
-Coachella Valley of the AHL is no longer missing in custom games created with the NHL+AHL+CHL/NHL+AHL setups
-generated players in custom games no longer all get the Caucasian facegen ethnicity, regardless of where they're from

Other changes/fixes:
-if a player controlling a college team defers injury treatment, the injury no longer becomes active when the NCAA tournament (i.e. the second stage after the conference tournament) begins, rather than waiting until that ends
-fixed issue causing some players not to appear in 2023 draft when they should have been eligible
-added a large number of 2006-2008-born real players to fill out the early QMJHL, OHL, and WHL drafts properly
-updated NCAA schedule and fixed switched home/away teams
-fixed duplicated game days in schedules for the NCAA, AHL, ECHL, and QMJHL
-the 32-team playoff no longer skips the second round for some league configurations
-staff generated on July 1 now have proper staff job ratings (Executive/Manager/Coach/Scout/Trainer)
-the "Prospects Game" all-star format (used for the 3 CHL leagues) now (correctly) only plays one game per season, instead of one per participating league each season, and the league schedules now include a proper break for it
-the "player fires agent" storyline event no longer gets applied to some players who are still under contract
-the "Youth Player Movement" message on August 1 no longer interrupts unrelated leagues if "do not disturb" isn't turned on
-mock drafts will now rank players with the Unpredictable trait higher (as the AI does)
-significantly reduced the chance that the AI will mis-identify a player as having the Unpredictable tag while drafting
-the changes to AI roster selection in the World Championships (particularly for Canada and the US, but also other countries) no longer affecting those teams in the World Cup and Winter Olympics as well
-fixed issue causing some of the single-season leaders to be missing from league-history-leaderboards-season in the playoffs category after one season is played
-updated both the historical and modern presets
-records/leaders rebuilt for the new database versions
-adding missing awards history for QMJHL and filled in a few missing awards in other leagues' histories

Wonderful stuff! Thanks for making all of those changes to the NCAA stuff, adding year to the training screen is a really useful one and the other UI changes look good too.

Quote:
-mock drafts will now rank players with the Unpredictable trait higher (as the AI does)
Just a question, what is the 'unpredictable trait'? Is that a hidden rating or is it related to the 'scouts thing his potential is highly volatile, not sure if it can go up or down' message?
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Old 11-24-2022, 10:08 AM   #3
Colorado
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Great stuff, thanks Jeff
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Old 11-24-2022, 10:27 AM   #4
JeffR
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Quote:
Originally Posted by tomkmb View Post
Just a question, what is the 'unpredictable trait'? Is that a hidden rating or is it related to the 'scouts thing his potential is highly volatile, not sure if it can go up or down' message?
That's exactly it, the thing that'll randomly move his potential around. That was why we were occasionally seeing the AI make "reach" picks for guys the mock drafts had going much lower - the AI identified guys with that trait (sometimes guessing incorrectly) and was giving them a higher priority. The mock draft now does something similar.
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Old 11-24-2022, 03:49 PM   #5
slytuch
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Out of town scores ?

Would it be possible to add the ''out of town scores'' while playing my games just like in the OOTP Baseball game ?
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Old 11-25-2022, 04:35 AM   #6
JeffR
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Originally Posted by slytuch View Post
Would it be possible to add the ''out of town scores'' while playing my games just like in the OOTP Baseball game ?
We've talked about adding a crawler to show stuff like that at the bottom of the screen, but it's down the priority list a bit - apparently it's going to take a fairly hefty amount of coding.
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Old 11-25-2022, 10:48 PM   #7
jilech
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Per your last stream where we saw MacInnis as free agent when starting a game in 1993, he is now at Independent Team and not at Calgary Flames. Also if you start a historical game later than 1993, he is missing 1993/1994 season record.

Al MacInnis @ Independent Team in 1993.


Al MacInnis missing 1993/94 season entry when starting historical game in 1994 or later.

Last edited by jilech; 11-25-2022 at 11:04 PM.
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Old 11-26-2022, 01:42 AM   #8
JeffR
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Originally Posted by jilech View Post
Per your last stream where we saw MacInnis as free agent when starting a game in 1993, he is now at Independent Team and not at Calgary Flames. Also if you start a historical game later than 1993, he is missing 1993/1994 season record.
Yeah, it'll be fixed in the next update, at some point I was looking at his career stats and accidentally changed his 93-94 team from Calgary to a minor league one, which turns him into a free agent if you start the game that season.
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Old 11-27-2022, 07:07 AM   #9
zappa1
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I have a small simple request. Very minor. I would like to see the SOG up on the scoreboard. As the action is going on, I tend to want to know how the SOG is shaping up. Thanks. The only hockey sim that I have seen where the player icons actually move. There may be others, but I haven't seen them.
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Old 11-28-2022, 07:47 AM   #10
Simmo13
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A couple of requests for the next patch.....
1) altering the shooting balance between defensemen and forwards (I've mentioned this in the bugs section). seems like shot totals for D are very high.
2) A bit more useful info about hits/shot blocks/giveaways etc on the PBP. I've been using the text-to-speech a bit and it's sometimes different ( and more informative) than reading the PBP.

I'm a long-time OOTP player but I've bought most of the FHM versions and IMO this is by far the best. Thanks to the team.
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Old 11-29-2022, 12:35 PM   #11
northjersey
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i'm enjoying my time with FHM9. I just hope arena sounds, such as songs between plays, will be enabled in an upcoming patch. I already know the anthem is working at the beginning of the games

also, it would be nice to be able to identify a 3rd jersey for teams, so we don't have to manually switch files outside of the game.
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Old 11-29-2022, 08:05 PM   #12
mjcarr74
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Hoping for the same thing with new sound events
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Old 11-30-2022, 12:34 PM   #13
renojedi
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I know you update the current database with each game update but is this just player movement and minor error corrections or are there significant player updates as well to ratings, positions, roles, etc. based on how the real life seasons are going? I usually go with opening night but since I plan to re-start after the next update (after some of the AI roster decisions mentioned in other threads are hopefully addressed) and was thinking of going with the current database for a change.
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Old 12-01-2022, 03:42 AM   #14
JeffR
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Quote:
Originally Posted by renojedi View Post
I know you update the current database with each game update but is this just player movement and minor error corrections or are there significant player updates as well to ratings, positions, roles, etc. based on how the real life seasons are going? I usually go with opening night but since I plan to re-start after the next update (after some of the AI roster decisions mentioned in other threads are hopefully addressed) and was thinking of going with the current database for a change.
Yeah, we're continually updating the ratings in the current database. The player movement is the smaller part of the database work now, it's semi-automated and takes me a couple of days to do, while the researchers can now spend their time on ratings instead of manually moving players around.
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Old 12-12-2022, 09:52 AM   #15
GoldenAcetate
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Any eta on the next update?, been waiting for that to drop so i can start my game. Cheers
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Old 12-12-2022, 10:47 AM   #16
northjersey
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i'm hoping the next update corrects player ratings. I see guys like Joel Edmundson (MTL) way down the Canadians' depth chart, surpassed by career minor leaguers. lots of other examples. This is crazy because there are rumors that Habs may be able to acquire a 1st or 2nd rounder for him by the deadline.. Another one, Ross Johnston, purely a fighter on the Islanders, 2nd to Anders Lee on their depth chart, with Matt Murray #3 and Zach Parise at #4
I've started to make player attribute adjustments to correct some depth charts, hopefully they don't get overridden too drastically, with any upcoming changes
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Old 12-12-2022, 11:52 AM   #17
skoch
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I noticed a lot of fictional players in the historical sandbox available in the entry drafts with pumped up offensive attributes, and then when drafted, a glitch in their demands doesn't allow us to sign them properly (have to go into commish mode), resigning them, same thing.
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Old 12-13-2022, 12:03 PM   #18
JeffR
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Originally Posted by skoch View Post
I noticed a lot of fictional players in the historical sandbox available in the entry drafts with pumped up offensive attributes, and then when drafted, a glitch in their demands doesn't allow us to sign them properly (have to go into commish mode), resigning them, same thing.
Do you mean fictional players created after the game hits 2022 in historical, or something else? Normally, the only time fictional players will get created before that is if a team needs to play a game, doesn't have enough players to fill its lineup, and can't sign anyone.
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Old 12-13-2022, 12:33 PM   #19
skoch
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Quote:
Originally Posted by JeffR View Post
Do you mean fictional players created after the game hits 2022 in historical, or something else? Normally, the only time fictional players will get created before that is if a team needs to play a game, doesn't have enough players to fill its lineup, and can't sign anyone.
No, this was is in historical sandbox. Late 80's, early 90's. Was never an issue in FHM8, but in FHM9 these fictional players are taking over entry drafts mixed in with real players.
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Old 12-14-2022, 06:01 AM   #20
JeffR
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Quote:
Originally Posted by skoch View Post
No, this was is in historical sandbox. Late 80's, early 90's. Was never an issue in FHM8, but in FHM9 these fictional players are taking over entry drafts mixed in with real players.
You're sure they're fictional? Check a couple of the names in eliteprospects.com and see if they're real players who didn't make it to the NHL.
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