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Old 05-27-2022, 10:45 PM   #41
Insomniac
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Okay, so I got v0.4 working - I found a workaround. I created a fictional league BEFORE importing the template; that delayed the creation of logos. Then I deleted the fictional league that I initially created.

But the high school invalid roster issue is a big annoyance. I must have reset two dozen rosters and it's still prompting me for invalid rosters. Have you found any other way around this?
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Old 05-29-2022, 06:55 AM   #42
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Originally Posted by Insomniac View Post
But the high school invalid roster issue is a big annoyance. I must have reset two dozen rosters and it's still prompting me for invalid rosters. Have you found any other way around this?

I haven't found a resolution. I think the trick may be to contract the HS leagues. There are over 500 prep school teams, which is just ludicrous by any measure. If I thin each division to 6 teams, that cuts a significant number of teams, without neutering high school's ability to feed juco, college and the majors.

I'm hoping that by reducing the number of teams, we'll be able to reduce the pressure on the engine to generate so many new players every season. I think I counted (not by hand), almost 50,000 players at the start of season 1. That's more players than some Group A European countries have playing nationwide.

In the meantime, I did create a much slimmer feeder system that features summer college and high school showcase events. I'm creating a new thread for that, but you'll see it on the board.
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Old 06-01-2022, 12:12 AM   #43
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Have to admit... As much as I'd love having HS and College games play out in the game, it might be better to just have players generated for the draft the default way and run with the showcase and draft leagues.

Personally, I'm more concerned with getting all international leagues in the game so the WBC and Olympics can get teams to qualify realistically and with real players.
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Old 06-09-2022, 11:30 PM   #44
CJ_RVWilliams
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Suggestions to Possibly Speed this Up?

Just installed this (I'm doing a stats only save so feeders are very important) and I'm excited to try it out. World Creation was pretty feasible on my MacBook Pro, so thats solid news!

I'm likely going to delete Div 2/3/NAIA and the additional JuCo leagues before I start. Its a lot of teams for only 30 MLB clubs, even though I have every single INDY and INT league in my save.

Perhaps, breaking this template as we need them would help people struggling with loading speeds?

In other words, something like this:

Base Template: NCAA Div. 1, NJCAA Div. 1, HS
And then each additional feeder as its own template people can add if they need / desire them? That is significantly more work for you.

Really appreciate the work you put into this, and I'll let you know how it works.
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Old 06-14-2022, 10:46 PM   #45
junkman69
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Need help importing

When I download the file and place it in the world template folder with the other 2, it does not show up when I try to import. I am on Mac and have tried v3 and v4 and downloading and reinstalling the game and the file. please help
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Old 06-21-2022, 09:27 PM   #46
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i just gave this a go. took about 25 min to load up initially on my new m1. i started to let it run for a full year, but march 10th got an error message that a couple of high school teams did not have enough players on their roster. in fact, none of the HS teams in any region had enough players. also, the regions for these leagues were bizarre. africa in one, pacific rim in another etc

anyway i tried to fill these teams with fictional players and it just was not working. not in the global league function nor doing it inside the team roster. fictional player generation would just create a new small group of players (7 or 8 typically) to overwrite the existing group but not actually add to the roster.

i realized where the problem was - each league has foreign roster rules set to team nationality, not league nationality (the 'base limit on' field). once i changed that to league nationalilty, i was able to fill the teams with fictional players. maybe if that were changed in the template file, the teams would load with full rosters. ive actually had this issue before with fictional leagues ive created. theres some issue with the league/team nation foreign player rules that impact roster creation.

next issue i encountered was the the dominican development league teams not having enough player on their rosters. no issues with filling the teams with fictional players on first try here as the nation rules were set to league, not team.

next stoppage was july 12th when the south florida bulls in ncaa d1 had 133 players on their reserve roster (limit was 15). they seemed to be an anomaly in the league. i decided to just remove the reserve limit for this league to keep going. after this, there were no more interruptions and the sim finished at years end. i wanted to get a time for how long it actually took to run a full year but bc of the multiple stoppages. gonna try that on the next go around.
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Old 06-24-2022, 04:07 PM   #47
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Quote:
Originally Posted by ashburnandyawkey View Post
I haven't found a resolution. I think the trick may be to contract the HS leagues. There are over 500 prep school teams, which is just ludicrous by any measure. If I thin each division to 6 teams, that cuts a significant number of teams, without neutering high school's ability to feed juco, college and the majors.

I'm hoping that by reducing the number of teams, we'll be able to reduce the pressure on the engine to generate so many new players every season. I think I counted (not by hand), almost 50,000 players at the start of season 1. That's more players than some Group A European countries have playing nationwide.

In the meantime, I did create a much slimmer feeder system that features summer college and high school showcase events. I'm creating a new thread for that, but you'll see it on the board.
I downloaded your world, which is impressive. The issue you are having with the high schools seems to be centered around the nation the teams are listed as and the regions listed for each team. It appears that some Canadian teams have U.S. states listed for their draft regions and vice-versa. Once you clear that up, the rosters should work. I went through and dumped the rosters, deleted the free agents, and then filled the teams with fictional players once the regions were corrected.
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Old 11-18-2022, 12:57 PM   #48
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Originally Posted by ashburnandyawkey View Post
Cradle to Grave American Baseball System Template

This is something I've been trying to do in OOTP for years. But this template will evolve over time to let simmers follow players from freshman year of high school, through travel ball, into Juco & college, summer college ball, and up through the minors to Major League Baseball.

When the template is done, you should theoretically be able to simulate every organized, competitive game of baseball a player plays after the age of 13.

May god have mercy on your systems.

Version 0.1
OOTP 23 default MLB system.

College Baseball:
NCAA D1
NCAA D2
NCAA D3
NAIA

Canadian college team, British Columbia ThunderBirds and Virgin Islands Buccaneers included in the NAIA

Juco Baseball:
NJCAA D1
NJCAA D2
NJCAA D3
CCCAA
NWC

High School Baseball:
8 regions, based on American Legion baseball regions
10 teams per state
20 teams for Arizona, California & Texas
10 teams for Washington, D.C.
10 prep school teams

Canadian teams from British Columbia (supplement the Alaska division)
Canadian teams from Saskatchewan, Manitoba & Ontario (an additional division in the north with Minnesota, Wisconsin, etc)

High school teams were picked by taking the top 10(or 20) schools based on the most recent available state rankings on maxpreps.com

League Reputations:
Colleges

NCAA D1 - 10(max)
NCAA D2 - 9
NCAA D3 - 8
NAIA - 8

Juco
NJCAA D1 - 7
NJCAA D2 - 6
NJCAA D3 - 5
CCCAA - 5
NWC - 5

High Schools
High school regions are ranked by 2's; 10, 8, 6, 4, based on the general strength of the region. IE: Western with California, Arizona & Texas is 10. Northern with Manitoba and Minnesota is 4.

Roster Sizes:
All college & Jucos have a 30-player roster + 15 reserve. Closest to NCAA roster rules as I could get.

High schools have a 22-player roster + 22 reserve ("JV"). Again, closest I could get to "real world" equivalents.


Player creation is turned off for all college & juco leagues.
Roster rules in high school limit foreign players to 5, based on team nationality (simulates foreign exchange and immigration).

Schedule Lengths & Start Dates:
Colleges start in early February and play a max of 60 games
Jucos also start in early February and play a max of 55 games

High Schools start between late February and early May, based on region's general weather (and information found on HS baseball websites), and play 40 games.

All-star Games are turned off for all college, juco & high school leagues.

Post-season is turned off for all high school leagues.

Version 0.2
Added Arizona Fall League
Edited NCAA Division 1 to audit tames & nicknames.
Added stadium names for NCAA D1 teams
Added Team Region & Draft Region for all NCAA D1 teams

Version 0.3
Deleted summer college leagues (did not cooperate with college feeder leagues)
Audited all 8 high school regions.
Team nicknames added
Added Team Region & Draft Region for all high school teams
For Prep School division, all teams set to "All of USA & Canada" for region & draft region

Version 0.4
NCAA D2, D3 and NAIA teams audited
Accurate team regions set
Accurate team cities set

Persisting issues:
Load time remains a nightmare (dependent upon, of course, your system).
Generated players in high school teams still ignore team & team draft region upon creation.
Some AIO logo files don't automatically pair to team (teams with special characters, or schools where AIO & I disagree on which version of the school's name to use)

Download the v.0.1 file:
https://drive.google.com/file/d/1i2H...ew?usp=sharing

Download the v.0.2 file:
https://drive.google.com/file/d/1AKh...ew?usp=sharing

Download the v.0.3 file:
https://drive.google.com/file/d/1YrF...ew?usp=sharing

Download the v.0.4 file:
https://drive.google.com/file/d/1g4D...ew?usp=sharing
Links for 3 of the versions are down. Thankfully v1 is still up. Any way we can get a link to the latest version? Going to do some testing on v1 in the mean time. thanks
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Old 02-04-2023, 01:30 PM   #49
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Links for 3 of the versions are down. Thankfully v1 is still up. Any way we can get a link to the latest version? Going to do some testing on v1 in the mean time. thanks
I'm hoping by reposting this we can get V4 download reuploaded. Would really love to use that rather then just V1
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Old 04-05-2023, 03:04 AM   #50
Aceshigh24
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Any update on V4 being restored?
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Old 07-24-2023, 04:53 PM   #51
Klew1986
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How has this panned out in OOTP24 saves, if anyone has used it? How have the draft classes been turning out?
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Old 08-09-2023, 11:31 PM   #52
ExpedientFalcon
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Any news on getting version 4 download restored? Link is still broken for me.
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Old 12-26-2023, 02:18 AM   #53
darkcloud4579
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I wish one of us had developed a third party mod site before all of the mods for this game broke (not to mention other stuff) because it's wild how so much stuff has been vaporized forever including many of my own files I've lost though I've done better saving some stuff.
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