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Old 11-15-2022, 09:51 PM   #21
percolaten
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I was totally thinking that myself.

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Originally Posted by PSUColonel View Post
I would move the CF to the "center-left" position.
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Old 11-15-2022, 10:03 PM   #22
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Talking of FG... that would be nice if all of them were frozen when they retire as it was the case before the BB card were added to the game. When I check an old player I want to see him with the team jersey he wore when he played and I don't want to see a 80 years old guy.
The link after my first wish, the HOF one, shows how I think we should be able to override and lock uniforms past to selected retired players. I even mocked up the screen to show it.
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Old 11-16-2022, 02:19 AM   #23
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Here’s a few of mine:

Strategy settings for BP usage - ability to designate a RP to come into a clean Inning or start an inning. No runners on, vs high leverage with a great Runners allowed to score percentage. This would be great to have for a RP with a poor Hold rating and making sure he doesn’t come in with runners on

Since we’re in strategy settings, maybe set innings to go as an alternative option to pitches or batters faced.

On hitters strategy settings, a “designated pinch hitter / designated pinch runner” for a player. Like if I have a slow batter, bad glove guy get on in the bottom of the 7th inning, designating a specific PR’er for the guy since my settings for D replacements is set to take place for the top of the 8th.

Commish ability to globally set/change game times to all kick off at the same time. This would be GREAT for online leagues that RTS games for their leagues.

I believe someone mempntioned this earlier, but coaching to specifically teach new pitches, new positions/improved positions much like the coaching staff tasks for fielding, baserunning. Roger Craig with the Astros and Giants taught the scuffed….um sorry, splitter to his staff’s. This would improve or maybe teach new pitches to players. The con to this would be more pitchers learning new pitches,but that could be tempered with existing pitches losing some skill based on someone’s area of expertise changing. This can be scaled to teach younger players “easier” than older players or even vice versa.

Exit Velocity stats for hitters and pitchers. This would be a stat That is already in the game log, but having it as a sortable Stats could be an excellent tool to tap into to see if a guys 320 BAVG but having an avg of 70.3 MPH EVO could say that he got a little lucky. Same for a pitcher w/EVO of 92 and a babip of 260 [can you say lucky).
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Last edited by kq76; 11-16-2022 at 02:31 AM. Reason: fixed an, I'm sure, accidental derogatory word
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Old 11-16-2022, 08:06 AM   #24
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Oh, I had mentioned this in another thread recently and am reminded of it by something in GTAltman's comment:

We live in the world of actual data. Can we have (or have an option for) the "Strategy Setting" options based on just actual Win Probability instead of having to try and archaically construct a vague approximation of WP through combination of inning and score?

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Exit Velocity stats for hitters and pitchers. This would be a stat That is already in the game log, but having it as a sortable Stats could be an excellent tool to tap into to see if a guys 320 BAVG but having an avg of 70.3 MPH EVO could say that he got a little lucky. Same for a pitcher w/EVO of 92 and a babip of 260 [can you say lucky).
I could be wrong on this (so if someone can correct me, please do so) but my understand is that with the current game engine the EV values for hits are purely cosmetic - ie: "Joey Bagodonuts hit a double to the gap based on the engine, so let's assign that a EV of X which is common for doubles to the wall". I suspect that might be why they haven't incorporated it as a sortable stat, as it would be misleading (since instead of EV being a process stat like it is in RL, it would be a result-stat masquerading as process).

Last edited by MathBandit; 11-16-2022 at 08:09 AM.
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Old 11-16-2022, 09:09 AM   #25
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Maybe a super basic request- I could go for an easier way to reorganize my scout task list. Rather then individually click move up and move down, I wish it let us enter the number for scout priority.
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Old 11-16-2022, 09:59 AM   #26
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I would like to have the option to color code my shortlists.
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Old 11-16-2022, 10:17 AM   #27
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An offseason mode.
We're pretty close with the livestart system, but a snapshot taken on Day One of FA would do it.
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Old 11-16-2022, 02:22 PM   #28
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Well I play historical most of the time. I would like to see real coaches.
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Old 11-16-2022, 04:47 PM   #29
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I would also really like more descriptive settings. Low neutral , etc. Aren't really cutting it. How bout when ya hover over pitcher stamina it says something like (120 pitches) or hook ( 7 ip/g). Be a lot easier to dial in settings for a league without testing 400 years to get what ya want.

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Old 11-16-2022, 04:49 PM   #30
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Also maybe more details on how coaches work. At least a description of what weight each job uses for each rating. Also how it is used when your GM/manager or just GM.

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Old 11-16-2022, 08:21 PM   #31
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Playable NCAA league. Would love to see it implemented much like FHM9


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Old 11-16-2022, 09:17 PM   #32
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Historical. Stadium. Capacities.

Dynamic. Fictional. Stadium. Capacities.

I hate having to manually add seats because a stadium that opened in 1905 still only has 5800 seats in 1973.
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Old 11-16-2022, 09:27 PM   #33
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I’d like to see a “short cut” in stadium graphics, that changes the physical appearance of the fences, when I adjust the distances. (I realize I could go in an try to edit the stadium graphics to mimic the new distances; but that is hard, and I am not good at it. Why not a stadium graphic that absorbs the new fence distances, and reproduces them? As an example, in my 1938 sim I changed the RF dimensions as Baker Bowl to eliminate the short fence, pushing the wall out thirty feet. Now when I play in 3D using the otherwise awesome Baker Bowl graphic, the right fielder disappears behind the [old] fence. The results are good. I’m getting fewer cheap doubles and homers. But the graphics don’t adjust to the new dimensions. For those of use challenged in the use of the 3D construction tool, and “automatic” adjustment would be cool.
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Old 11-16-2022, 11:39 PM   #34
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1-5% improvement in the game. do i win a prize for guessing what improvements will happen in next years version??????????????????
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Old 11-17-2022, 03:19 AM   #35
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I could be wrong on this (so if someone can correct me, please do so) but my understand is that with the current game engine the EV values for hits are purely cosmetic - ie: "Joey Bagodonuts hit a double to the gap based on the engine, so let's assign that a EV of X which is common for doubles to the wall". I suspect that might be why they haven't incorporated it as a sortable stat, as it would be misleading (since instead of EV being a process stat like it is in RL, it would be a result-stat masquerading as process).
I concur, and find that the absence of process stats imposes fundamental limits on the game experience. Specifically, the information generated via the game engine is insufficient for determining the likely nature and sustainability of observed performance volatility. The upshot is a feeling of little control and resorting to a generic and blunt sample-size accumulation method for any given player. Of course, I acknowledge that the extent to which this matters to a user is subjective.
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Old 11-17-2022, 04:51 AM   #36
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Associations for minor and winter leagues
More work to make associations better
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Old 11-17-2022, 11:35 AM   #37
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The news/email system has remained constant throughout the years, while the rest of the game has seen incredible development and evolution.

Now as it stands, the news/email feels like an after-thought - and really, the only thing the news seems to keep track of with consistency, during the season, are hitting streaks and trades. Even major injuries around the league often times go unreported.

News and email DEFINITELY need attention.
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Old 11-17-2022, 12:53 PM   #38
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One thing I would love to see in future versions is an ability to assign spring training goals for players.

Essentially, a way that I can tell my manager to train my utility infielder at a couple positions, instead of having to manage each daily lineup and his specific playing time. Or to tell my pitching coach to to focus on a pitcher that needs work on his control, or perhaps even learning a new pitch. That sort of thing.

The new pitch aspect is a stretch, I know, but I think in general the ability to give offseason and spring training "goals" to players or coaches would be a great value add. This could be something added to the Player Strategy page, where we can assign a position to train at, or a skill to work on (like their range, or base stealing, or contact ability).
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Old 11-17-2022, 01:02 PM   #39
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Other than a player management feature like I stated above, another thing I would truly love to see is the ability to uncouple the minor league affiliations.

What I mean from this, is I'd love to see a way where I can create a group of minor leagues, into an association, and have that association be affiliated with an association of major leagues.

For example, if I were to create 4 major leagues with 10 teams each: Northern, Eastern, Southern, and Western, currently each of them would have their own set of minor leagues affiliated with the 10 teams in that major league. Instead I'd love to be able to create 2 AAA leagues each with 20 teams. Or 5 A+ leagues each with 8 teams.

If there were a way to uncouple the minors and majors, so that the minors no longer show up in the hierarchy under their associated major league, it would help a ton with Promotion/Relegation formats. Currently when a team is promoted from one tier to the next, we need to manually move their minor league affiliates up to the next tier's affiliated leagues, but I'd love to have a AAA, AA, A+, etc that doesn't need this constant updating when promotion and relegation happens.
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Old 11-17-2022, 05:23 PM   #40
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Couple things for me
1. More detailed ratings.for picthers instead of just movement and control things like Pitch Tunneling and Spin Rates. For hitters instead of just contact and gap/HR power have things like Raw power and Game Power, Barrel Rate, Line Drive Percentage. For Outfielders something like Route Running. For Catchers have framing, game calling. And on the stat side OAA and DRS for defensive stats.
2. Minor League portion of the Rule V Draft
3. Accurate minor league rules. For Example in the Complex Leagues no team can have more than three players with four or more years of minor-league experience. Also make it to where players on rehab assignments don't count against the active player limit and also allow an option to have a taxi squad
4. Update the off-season. Make a non-tender deadline, Rule V protection deadline, Rule V Draft on last day of Winter Meetings. Free Agent Filing 5 days after end of WS. Awards announced after Free Agency. Also include new Utility position for Gold Glove and Silver Slugger. And finally give the option of which rookies to retain and which to non-tender instead of auto rendering each pre-arb player
5. Tied to finances but Relievers are extremely undervalued by the game. Multiple Off-seasons I can get a top reliever on a one year deal and usually I can get them signed for $10-20 mill tops. And a lot of times they won't sign until preseason or spring training. And on the position player side it's rare in real life already but I have never seen a contract longer than 8 years
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