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| OOTP 23 - General Discussions Everything about the brand new 2022 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Hall Of Famer
Join Date: Dec 2002
Location: The OC
Posts: 6,358
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People playing using historical settings with finances on: read this!
I'm posting this here to increase visibility because if I'd seen something earlier I would've stopped simming before going through an offseason of season ticket sales. (There are a couple thread on it in the bug reports forum.)
The formulas used for attendance in the new patch will have screwed with your league's attendance numbers. There's something in the way the low historical ticket prices interact with the formula that is causing an attendance spike in your entire league since the new patch - this will be more noticeable, I suspect, the further back in history you go. (I play in the 1870s and attendance has gone up roughly by a factor of 7.) I'm stopping progress with my league entirely until it gets fixed - I'm going to have to edit the new season's season ticket numbers at some point, I'm sure, but at least I can avoid going through more games with the finances absolutely wrecked. Obviously whether you want to do so depends on how much you care about having roughly accurate ticket numbers/finances. But it is definitely a problem with the game and the new patch. Also, as of the time that I'm writing this, the devs still seem to be treating it as something we're doing wrong so you might want to check your attendance numbers and chime in if you're also having issues with them. Deadball simmers, I'm sure you've got this problem if you're playing with finances on!
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#2 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,244
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FYI this looks like it's more related to leagues where park capacities are greatly larger than average attendance, rather than strictly being about historical leagues. I think a workaround for the moment is your league average attendance is, say, 1500, make sure your parks capacity doesn't stretch too far. If you limit your parks capacity to maybe 4-5k or less, that will bring attendance back in check.
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#3 | |
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Hall Of Famer
Join Date: Dec 2002
Location: The OC
Posts: 6,358
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Quote:
Please - PLEASE - ask the beta team to go over this pretty carefully to make sure things are fixed (or else revert them back!) for the next patch. Having served on the team before, I know how haphazard these things can be sometimes. I hate having my league blown up by things I'd have no reason to anticipate.
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Looking for an insomnia cure? Check out my dynasty thread, The Dawn of American Professional Base Ball, 1871. |
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#4 | |
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All Star Starter
Join Date: May 2022
Posts: 1,371
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OOTP is an extremely complicated game. There are lots of bugs. When there is one that really impacts you, your best bet is to make sure that your bug report remains visible to the devs. |
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#5 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,161
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Once again, if it's not broken don't fix it. Wonder why this was even messed with?
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#6 | |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 8,155
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Quote:
There are ticket pricing threads too. Here's one: https://forums.ootpdevelopments.com/...d.php?t=339523 I'm kinda on team "Don't let the user set them." but I reckon some of the changes were to make attendance more elastic to pricing. |
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#7 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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#8 | |
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All Star Starter
Join Date: May 2022
Posts: 1,371
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It was broken! There was an exploit involving ticket prices and attendance that was addressed. Clearly the fix for this exploit had unintended consequences that the dev did not catch. |
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#9 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
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The unintended consequences are worse than the original problem. They can't be avoided but the original problem could be ignored and have no effect.
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#10 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 10,161
Infractions: 0/1 (1)
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#11 | ||
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 7,079
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Quote:
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If users are allowed to do this in an online league? IE no league rule against it. Well, that's a league I wouldn't want to be a part of, if I played online. Which I don't because of how many will game the system, IE play "OOTP the spreadsheet" instead simulating baseball. Hell, the video linked has a thanks from someone that, I think, likes the idea and sees it as a way to WIN!! But when I think of how his chest must swell with pride as the W's just keep coming I begin to understand just how "right" he is. "We are the champions!!" ![]() ![]() Seemed simple enough to do what I do in my game. Set your prices preseason, same as the AI, and let it take you where it takes you. I honestly didn't know you could even change the price in an on going season until the post about needing it "fixed". Hint: there are always going to be ways for the human to exploit the system. Closing all loopholes is never going to happen. Maybe, we as the human, could take some responsibility and learn to control our behavior? It's really not that hard, is it? |
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#12 | |
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Hall Of Famer
Join Date: Dec 2002
Location: The OC
Posts: 6,358
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Quote:
Those two facts are the only reason this drew a response of any kind from the devs. The threads I found and bumped in the bug report forum were from people who didn't have these advantages and they weren't being believed or listened to - they were going to get the old "give me more information, did you change your settings, etc." treatment. In addition to other things, I'm a very squeaky wheel. So this isn't something they'll be able to easily ignore.
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Looking for an insomnia cure? Check out my dynasty thread, The Dawn of American Professional Base Ball, 1871. |
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#13 | |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 8,155
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Quote:
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#14 | |
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Hall Of Famer
Join Date: Dec 2002
Location: The OC
Posts: 6,358
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Quote:
It felt troubling that the dev post in the other thread implied that the user was doing something wrong to cause the problem. Obviously at that point everyone was working with incomplete information, so maybe I shouldn't have reacted the way I did. I agree with Sweed on the issue of tinkering and unintended consequences, but that's a separate issue.
__________________
Looking for an insomnia cure? Check out my dynasty thread, The Dawn of American Professional Base Ball, 1871. |
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#15 | |
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Global Moderator
Join Date: Feb 2004
Location: From Duxbury, Mass residing Baltimore
Posts: 8,155
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Quote:
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#16 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
The dev post in THIS thread stated you were doing something wrong. So I was confused about your claims that you were getting better results than others. |
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#17 | ||
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 16,244
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Quote:
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The unexpected side effect was due to stadiums being larger, but the initial symptoms only really showed up causing people to think "historical leagues" or "early historical leagues". Mostly because those 2 factors are seemingly correlated. You don't see it in the modern game, because with an average attendance figure of 30k, stadiums would need to be probably > 60k before you would start to notice issues relating to that. But when your average attendance is in the hundreds or low thousands, easily some parks listed in those days could have capacities even in the 5k-10k range which is enough to cause issues. Obviously, had we known there was going to be a side effect, we wouldn't have made the change. But as with everything, it's a small isolated piece, what can go wrong? |
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#18 | |
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Hall Of Famer
Join Date: Dec 2002
Location: The OC
Posts: 6,358
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Quote:
Obviously it was even more of a disconnect during my grandparents' generation - in the 1930s the St. Louis Browns had seasons where they averaged around 1,000 fans per game in a stadium that seated 34,000.
__________________
Looking for an insomnia cure? Check out my dynasty thread, The Dawn of American Professional Base Ball, 1871. |
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