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| PT Bug Reports Forum Have a Perfect Team bug to report? Please post here. |
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#1 |
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Bat Boy
Join Date: Jul 2019
Posts: 10
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Can't submit team - Failed tanking prevention check
"Team Submit Failed!
The submit failed because the roster did not pass the sanity checks: Failed tanking prevention check. Please activate better players and construct a competitive roster." Well, I just logged in after winning about 115 games in the entry pool and being placed into a silver league. My roster isn't changed from then so I think my team is pretty good and I don't own better cards, so I'm assuming this is a bug. In fact, late yesterday I upgraded my team with some of my tournament prizes so it's even better than it was for most of the pool session. I only need to update my team for submission because I wanted to change some depth settings. |
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#2 | |
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All Star Starter
Join Date: Apr 2013
Location: Louisiana
Posts: 1,598
Infractions: 0/2 (3)
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Quote:
This must be a whale exclusive post. You must have better players on the roster somewhere. I mean come on ..you in silver |
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#3 | |
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Bat Boy
Join Date: Jul 2019
Posts: 10
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Quote:
I put a lot of effort into finding good value cards that overperform, a lot of them irons, and I'm now getting punished for it. Even as my team is handcuffed and I can't edit it, my best players are still the cheap ones I specifically targeted. I have four gold cards, two of which perform badly and another two which I won from tournaments. I literally cannot even improve my roster because I get the same failure to submit message when I try to make changes and insert "better" players or even adjust my lineups and depth. My "non-competitive" roster is still 17-21 right now, hardly tanking. So, I find the notion incredibly insulting that my team isn't actually competitive in the league it was literally seeded into and I need to go out and get cards I don't want to be allowed to even manage my team and compete at the level I earned my way into. I hope this is some kind of game error because otherwise it really feels like I'm being forced to 'pay-to-win' if I want to even play perfect team. It's silly that this is an "anti-tanking" measure that prevents me from improving my team that is now floundering in the tier I earned my way to. Last edited by Avdo; 05-10-2022 at 06:02 PM. |
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#4 |
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Bat Boy
Join Date: Jul 2019
Posts: 10
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#5 |
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Bat Boy
Join Date: Jul 2019
Posts: 10
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Any update here? I finally got past the error by putting in my highest OVR cards and, surprise surprise my team is performing worse than it was and my best pitcher is still 57 OVR Jesse Tannehill. Some feature you got here, but it would be nicer if I could actually build a competitive team instead of being forced to start bad cards just because they have a higher OVR rating.
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#6 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,866
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There is a limit on the gap between what value cards are in your collection and what team you must field. Unfortunately in the past we have had people aggressively abuse the system, and so had to add some automated checks in to prevent that situation.
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#7 |
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Bat Boy
Join Date: Apr 2022
Posts: 3
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Can we get clear specifics on what the ranges they need to be in are?
I'm in a similar boat where I have cards that are high overall but don't fit my team. For example a LF with high defense boosting his overall into the 90s where I would much rather have the 78 overall bad ass bat on the field instead. I tried to go through and make sacrifices but I keep getting the error because I pulled a lot of defense heavy cards with higher overalls. I have pitchers in the high 80s with 35-40 control or movement and the 72 overall with balanced decent ratings is who I want on the field right now. I spent 30 minutes trying to make something work and still got the same error. I could have been .1 average rating off or 5, but it doesn't give you any feedback. And regardless it isn't my perfect team. The only way I'll be able to get past this is to just let the AI set my roster so for now I've just been doing perfect drafts and not actually playing the game. I would really appreciate some clarification on the rule, or for wider gaps, because we all know overall is a fairly meaningless rating. |
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#8 |
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Minors (Double A)
Join Date: Nov 2018
Posts: 109
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I may be in the minority, but I'd much rather the occasional cheat get away with crap if it lets me build a theme team. If I pull cards that may be worth a ton when more missions come out, why should I be forced to play them if they don't fit my theme team? People play PT in a bunch of different ways. Don't punish the theme team players, please.
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#9 |
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Major Leagues
Join Date: Apr 2022
Posts: 301
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At the very least, you should base tanking prevention on the players' actual quality, rather than the inflated Overall ratings given to live players. A Live Gold is the equivalent of a Historic Bronze, so the tanking prevention should treat them that way.
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#10 |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,866
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There is some pretty general flexibility on what is allowed, so it's not like we force you to play the absolute best cards. We'll certainly keep an eye to see if there are other ways to relax the setup down the road.
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#11 |
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Bat Boy
Join Date: Apr 2022
Posts: 3
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The problem is we are being forced into a box, however big or small it may be, we don't know. I have a lot of live series cards that are overrated with undesirable distribution of ratings imo. My team is currently considered outside of the invisible walls of the box, and it would be useful to know what I need to do to get back inside the box.
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#12 | |
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Hall Of Famer
Join Date: Aug 2017
Posts: 4,239
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Quote:
Yes, indeed! |
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#13 |
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Bat Boy
Join Date: Jul 2019
Posts: 10
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Just checking back into this; my problem isn't even being blocked to theme per-say. My team IS tanking against my will because the cards I have to play in order for my roster to be valid are bad cards, plain and simple. I finished last place in my league in the first season, and I'm on the same pace this season. The anti-tanking system is FORCING ME TO TANK. So clearly, there's a problem.
To some degree, I guess I don't really care, if it's a feature and not a bug it's not going to change any time soon, so I'll just have to grind out packs through tournaments, lord knows i'm not gaining many points when my team is this bad. I think in the future the team could address tanking by adding some incentive to be in competitive leagues, maybe like a points multiplier or something. |
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#14 | |
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Minors (Triple A)
Join Date: Nov 2019
Posts: 208
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Quote:
Fix. Your. Game. |
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#15 |
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Minors (Double A)
Join Date: Apr 2016
Posts: 123
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I found a workaround, but I think the devs will consider it an exploit, so I'm posting it here so they will know about it and can inform the community of any decision.
If you are getting the warning, but have high-value cards you don't want to play, but do not want to sell, put them on sale for a ridiculous amount of PP. This will remove them from the tanking calculation. If they sell at the inflated price, it's sort of a win, and if you want to use the card later, you can remove it from the card shop. Alternatively, you can put it for sale, submit your changes, and then remove it from the shop immediately (if you don't mind doing that every time). (Don't fricking ban me for doing this; when I pulled a live 100 Machado today, it put me over cap, and I have an OL team, so I had to do something with him until the rest of my playable historical team closes the value gap.)
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