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| Perfect Team 23 Perfect Team 23 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend. |
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#21 | |
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All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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#22 | |
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All Star Reserve
Join Date: Apr 2011
Posts: 805
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I think randomizing park factors at start of each tournament would be a way to neutralize a common meta. For example, one bronze Quick 32-team tournament kicks off with all games played in Coors Field park environment. The next bronze Quick 32-team tournament kicks off with all games played at Petco park environment. Some tournaments would thus favor power hitting and other ones pitching and smallball. And no one would know what to build for, causing managers to either build a well-rounded team, or a narrow approach gambling on the right combination. |
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#23 | |
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All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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#24 | |
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Major Leagues
Join Date: Mar 2007
Posts: 300
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The point is that you can't analyze and adjust it. You'd put a bronze team in not knowing the park factors, those would get randomly selected as the tournament started when everyone's roster was submitted. That was most likely the entire point. To help randomize outcomes and make it so that there's not one clear cut meta card at near every position. Gives you the choice of building for power, contact, defense, balanced, etc. instead of saying "here's the meta for this tournament, play this or lose". Sometimes the park factors would favor your team sometimes they wouldn't. Just keep it consistent on a per-tournament basis.
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Last edited by ubernoob; 05-15-2022 at 07:20 PM. |
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#25 | |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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#26 | |
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Major Leagues
Join Date: Mar 2007
Posts: 300
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Playing a contact hitting team doesn't necessarily mean you will always win in a park that favors contact hitting. People's complaints is that there is no variation between rosters. This fixes that and gives a route to different team building success. It's not my answer, just explaining it how I understood it as I read it.
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#27 | |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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#28 | |
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Major Leagues
Join Date: Mar 2007
Posts: 300
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The coin flip is the park the games are played in. Not the outcomes of the game or how people build their rosters. Right now it's a coin flip because generally everyone is going to play the same cards. Like I said, I have no idea if it fixes it or not. Not my idea.
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#29 | |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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#30 | |
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All Star Reserve
Join Date: Apr 2011
Posts: 805
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It's an idea, and to your point, people might grow weary of the random park factor selection. But maybe there is the occasional dark horse to make things interesting. Like a smallball team defying the odds and going deep into a tournament with Coors field conditions. At least with my proposal, it destroys the meta and gets people using different cards. |
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#31 |
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All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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Over the past six days, in the Ace Of Bronze tournaments I have played, the nine most used position players have accounted for 39% of the more than 1.3 million total plate appearances. Thirty two players have more than 10,000 plate appearances and 152 have more than 1000 times at the plate. I did not count my teams since that would skew these results. The point is that while there is a meta, there is still a good bit of variety in tournament rosters.
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#32 |
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Major Leagues
Join Date: Aug 2017
Location: Comiskey
Posts: 316
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I think there is still room for other strategies right now but at the moment most people are just in set-and-forget mode knowing there are going to be changes made to the engine. Depending what that looks like, so far this year at least it seems there are a wider range of usable options available.
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#33 |
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Minors (Triple A)
Join Date: Apr 2020
Posts: 204
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There will always be the best players playing on many rosters I guess but of the one graphic on page 1 I ran 2 of those players. I've won and placed enough times that it's made it worth doing so you don't have to run the "meta" to win.
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#34 | |
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Minors (Triple A)
Join Date: Jan 2002
Location: alex
Posts: 245
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Tourneys are the best part about Perfect Team for a guy like me who just isn't going to drop 1200.00 USD on packs during the season. None of my tourney rosters are meta builds but I absolutely pay attention to what works, what doesn't work, what SHOULD work but doesn't, what SHOULDN'T work but does (what's up with that 48 catcher who just dominates?) etc. |
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#35 |
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Minors (Triple A)
Join Date: Jan 2002
Location: alex
Posts: 245
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The answer:
Custom tournaments that ban specific players, the same way they do in MTG and other trading card games. |
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#36 | |
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Minors (Double A)
Join Date: Apr 2018
Posts: 100
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it seems like this is one of the more common flavor of responses, along with "i don't think it's a problem" (i mean, sure, i'll fully admit this is just an opinion), or my personal favorite "well actually, not everyone is using the same roster (of course! there's lots of normal people playing casually, players that don't have the points to construct the roster yet, etc. those are also the teams that aren't competitive!). as i stated in my original thread - this was mostly a rant to blow off some stream, and maybe there isn't an answer! it just strikes me as really lame that literally the 2nd day PT was active, I was already seeing forum posts to the effect of "i know what cards i need to be successful in the bronze tournaments, i'm working on buying them now" from so many people. also, yeah, screw bill salkeld. Last edited by the doctor; 05-17-2022 at 01:00 PM. |
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#37 |
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All Star Reserve
Join Date: Nov 2013
Posts: 862
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A randomized park would add a wrinkle of complexity, but the most ardent of players would just make pre-set rosters to load in depending on the park factors.
That will just give them more of an advantage over casual players. And after each park type is 'solved', you go right back to the more-than-casual players having 75% the same rosters for each situation and taking the most packs, while the 1 team, set & forget types get lots of 1st and 2nd round exits. This isn't to crap on the idea of making tournaments better. That's something we should all be hoping the devs can do, and we should all contribute ideas. Casual players may eventually get stream packs and challenge mode packs (I'm giving up hope on that), but since those aren't available now, the only way to get packs is tournaments or cash.
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When you let your 10 year old name the team
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#38 |
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All Star Starter
Join Date: Mar 2006
Posts: 1,428
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I would think there is already a bit of randomization built in, at least when it comes to LIVE players. Live players only change once a month, but can alter the players that are sought after albeit maybe not as much as some desire. Any LIVE tourney would have all players that to some extent or another have been altered based on real life performance.
I'm just hoping that if there is a change, that there is some kind of middle ground that is chosen. Fine if developers agree and feel that introducing some level of randomization in the game, but as suggested before, only do it often enough so that those that want to make tourney's something that can increase odds of winning through analysis, rather than luck, can do so as well. Maybe a once a week change, whatever. Just not a coin flip from tourney to tourney. |
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#39 | |
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Major Leagues
Join Date: Mar 2007
Posts: 300
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Quote:
I'm assuming his point was that you couldn't see the park factors until the sim was running, thus being you couldn't build a specialized team for the factors.
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#40 | |
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All Star Reserve
Join Date: Nov 2013
Posts: 862
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Quote:
It's really all moot now given the recent nerfing announcement. The new meta will be not to play.
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When you let your 10 year old name the team
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