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#1 |
Bat Boy
Join Date: May 2022
Posts: 7
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So I'm in 2029 in one of my saves and have realized that there is a lack of talent in the pitching department in the draft. I have touched anything in regards to the draft and was wondering if this is a game issue of a settings issue or if there is a way to fix this moving forward. All the pitching prospects that are good are coming from international free agents and not from the draft. Example: The past 5 drafts, the highest potential a pitcher had was 55 (I play with 20-80 for overall and potential). Many of these pitchers barely make it as league average pitchers. Again, this could be a luck thing but idk for the past 5 drafts there has been little to no pitching talent, just mainly position players. Is there any way to fix this at all or is the game just giving me more positional talent than pitching talent rn?
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#2 |
Minors (Rookie Ball)
Join Date: Mar 2020
Location: Mountain Home, ID
Posts: 24
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Sometimes it happens in real life too.... Just look at the Quarterback talent that wasn't drafted in the NFL 1st round this year.
JFB |
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#3 |
All Star Starter
Join Date: Aug 2011
Posts: 1,947
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It is a Stuff problem. I have presented this to the developers but so far nothing has changed in the game.
Go look at the Stuff values for your pitchers, I assume they are all going to be 129 or 116 for starters or relievers- but the values for top pitchers should be 170-210 and for relievers over 200 and closers over 250. Once fictional players have to be generated the Stuff just does not get generated in game. I hope this gets fixed as for now for me only historical is playable. |
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#4 |
Bat Boy
Join Date: May 2022
Posts: 7
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JFB,
That's what I figured. I just wanted to put it out there just in case anyone else was having the same problem. Especially with the patch fixing pitchers in the draft Last edited by davidschmitt374; 05-07-2022 at 12:17 AM. Reason: i can get thoughts out correctly |
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#5 | |
Bat Boy
Join Date: May 2022
Posts: 7
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Quote:
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#6 |
Bat Boy
Join Date: Dec 2013
Posts: 19
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I noticed the same thing, but for me it’s down to his the scouts rate stuff and individual pitches. The draft themselves are fine but no matter the scout see most as max 60 stuff and each individual pitch potential being only like 70 max. Makes it really hard to select any pitcher knowing that and doesn’t seem to really fix itself till they are in AAA or MLB
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#7 | |
All Star Starter
Join Date: Aug 2011
Posts: 1,947
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Quote:
As far as I know this has not been fixed, as it is not yet been looked at. go in and look at all your new fictional pitchers in the game, see their stuff values. Just for fun, post the top 3 stuff values for fictional starting pitchers (if a quickstart that means no one from the original 4 draft pools) only players generated after that, then also post the values of the top 3 relievers. I think you will find the values exceptionally low, but your posted screenshots may surprise me. This would help get to the possible problem if it still exists |
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#8 |
Bat Boy
Join Date: Dec 2013
Posts: 19
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When I was looking at it, the values were high many over 170, and the pitches themselves were above 150 but the scouts (tried across the spectrum) was putting ratings of 45 and you needed to have a pitch above 200 to crack a 65/70 ratings. I ran a few test runs where I removed the default draft class and then simmed 10 years and stuff reporting by scouts was way off what was actually real. I’ll post screenshots when I’m in game tonight to explain more
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#9 |
Bat Boy
Join Date: Dec 2013
Posts: 19
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So I ran the league into 2028 and filtered all players under 25 who have a potential rating of stuff greater then 50. This includes relievers. If its just starters it breaks down to 11. This is with scout that I made legendary with neutral bias at normal scouting.
If I then enable 100% accuracy, there are 385 players players with the same criteria. Movement and control dont seem affected, but scouts do not seem to be able to show stuff correctly. The top prospects up to 63 (first page essentially) looks like this with scouts, and with 100% accuracy it looks like this Obviously this affects draft but it affects trades as well. |
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#10 |
All Star Starter
Join Date: Aug 2011
Posts: 1,947
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Sorry that does not really tell us anything, ratings are just scores relative to the players in the league. If everyone was a stuff of 99 but one guy was 122 he would be 80 and everyone else would be a 65.
I want to see the actual values of the top 3 pitchers on their edit page. Not ratings, values, that tells us what the game is really generating. that is what will give us our answers I am running some long terms sims myself now to see what sort of numbers appear after 20 years So if you can grab some screenshots under the hood of those players we will know more |
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#11 |
Bat Boy
Join Date: Dec 2013
Posts: 19
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So I ran the league into 2028 and filtered all players under 25 who have a potential rating of stuff greater then 50. This includes relievers. If its just starters it breaks down to 11. This is with scout that I made legendary with neutral bias at normal scouting.
Attachment 872763 If I then enable 100% accuracy, there are 385 players players with the same criteria. Attachment 872764 Movement and control dont seem affected, but scouts do not seem to be able to show stuff correctly. The top prospects up to 63 (first page essentially) looks like this with scouts, Attachment 872765 and with 100% accuracy it looks like this Attachment 872766 Obviously this affects draft but it affects trades as well. |
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#12 |
All Star Starter
Join Date: Aug 2011
Posts: 1,947
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Again those are ratings. They don't help us.
Here is my recent test, these are the TOP 3 stuff starters after 15 years. 24 team league, 3 levels of minors. 'Top players should be over 200 over 190 at least. This is a problem oops added the screenshots Last edited by sprague; 05-07-2022 at 06:24 AM. |
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#13 |
Bat Boy
Join Date: Dec 2013
Posts: 19
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Sorry, not sure why it double posted but..
Here are the top 5 pitching prospects as you can see they are high on stuff. |
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#14 |
Bat Boy
Join Date: Dec 2013
Posts: 19
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and for reference here is the top 3 pitchers in the league
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#15 |
All Star Starter
Join Date: Aug 2011
Posts: 1,947
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Thanks C
This is very helpful. So you are at least getting better drafts over the years. I had to boost my stuff factor to 1.050 in the player creation modifiers to finally get starters coming in the draft with 180+ I also have another problem. My batters are coming in with very low home run values. Again like low. I don't think it is just my games, but your posts are helping me look into this further |
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#16 |
All Star Reserve
Join Date: Apr 2016
Posts: 774
Infractions: 0/1 (1)
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Is it possible that the draft/scouting is underrating these players, and then TCR changes has their way with them to get the distribution where it should be?
I'm guessing not all of these players were high draft picks. |
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#17 |
All Star Starter
Join Date: Feb 2021
Posts: 1,445
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I do think that it's relatively uncommon for anyone in an MLB draft class to already project as being more than a 55-60 type overall player. Especially since OOTP Potential isn't peak-potential, but more average-outcome potential.
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#18 |
Minors (Single A)
Join Date: May 2017
Posts: 70
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I've tested several fictional leagues, some big, some small, some with MLB teams, etc. Each one has been plagued with the the "no good pitchers in the draft" issue. I've been playing for 15 years, so I've seen the general quality and depth of the draft be pretty stable over time and have a good sense of what's normal, and this is a dearth of talent that renders the save unplayable when you are rebuilding. You can't draft good starters, and since other teams also can't, you can't trade for them either. The few times I tried leagues with international IFA, that aspect also had a normal number of talented hitters and virtually no pitchers of value.
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#19 |
Minors (Single A)
Join Date: Mar 2022
Posts: 58
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so are the scouting issue and the low stuff ratings issue 2 separate things?
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#20 |
Bat Boy
Join Date: Dec 2013
Posts: 19
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To me, yes it seems like there are two different issues at play here
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