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Old 04-24-2022, 01:37 PM   #41
eriqjaffe
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Quote:
Originally Posted by koohead View Post
The stripes from the old format seem straighter and cleaner...where as in '23 there seems to be a graphics problem. almost like Anti-aliasing is off or something gpu related??
I think that's part of the fun of the new 3d model and the grid which we're all still getting used to.

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Originally Posted by Ktulu View Post
The main color selectors ("Jersey/Cap/Pants Color") don't seem to be loading the custom color pallet like the other color pickers do.
Hmm, all of the color palettes are supposed to load colors you have manually selected but I'll have see what I can do about that.
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Originally Posted by Ktulu View Post
It's hard to see pure white when picking colors
I think I can fix that relatively easily.
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Originally Posted by Ktulu View Post
The save function doesn't seem to remember the last saved location (the upload an image does)
Yeah, at the moment it's hardcoded to look for the system "Downloads" folder, but making the app remember your last download location is on my to-do list.
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Love the league logo option on the jerseys. It would be great if we could select our own league logos. Also would be cool to have the option on the back of caps like New Era hats.
That can already be done with the jerseys:


The backs of the caps are a bit trickier because of the way the cap is split into thirds. Not saying it can't be done, just that it might be a bit tricky.

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Originally Posted by koohead View Post
one thing that I may have missed is an "auto size" option for the cap log? or maybe I did not enable the guide grid or something? the grid on the jerseys are super helpful!
.
I'm intending on adding presets to put images on the sides (and, as mentioned above, the back) of the caps as well. But for now you can always manually scale, rotate and position images on both the caps and jerseys. The guides on the cap are really just to aid in positioning if you want to manually place the logo.

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Originally Posted by Baby Ruth View Post
Can this tool do vertical text, or is this 'BROOKLYN' something that I will have to add as an image?
RIght now you'd have to add it as an image, but that's only because I haven't implemented vertical text yet. I do diagonal text on the FHM Sweater Factory so doing straight vertical text shouldn't be too difficult.
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Old 04-24-2022, 03:40 PM   #42
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Originally Posted by eriqjaffe View Post
I think that's part of the fun of the new 3d model and the grid which we're all still getting used to.
I'm intending on adding presets to put images on the sides (and, as mentioned above, the back) of the caps as well. But for now you can always manually scale, rotate and position images on both the caps and jerseys. The guides on the cap are really just to aid in positioning if you want to manually place the logo.

RIght now you'd have to add it as an image, but that's only because I haven't implemented vertical text yet. I do diagonal text on the FHM Sweater Factory so doing straight vertical text shouldn't be too difficult.

right on. thank you! Looking forward to the future of this project. This, plus all the templates that others are working on, will have us all busy creating & recreating kits for a while
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Old 04-24-2022, 06:27 PM   #43
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This is going to sound very dumb.....but which file do I click to download? I already downloaded ImageMagick (not sure what it does yet) but I need to download the uniform maker app. This will definitely be a learning experience for me lol
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Old 04-24-2022, 06:54 PM   #44
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This is going to sound very dumb.....but which file do I click to download? I already downloaded ImageMagick (not sure what it does yet) but I need to download the uniform maker app. This will definitely be a learning experience for me lol
took me a while to find it myself.

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Old 04-24-2022, 09:10 PM   #45
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Hats and pants show up fine, but this is what my player profile pictures look like
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Old 04-24-2022, 09:13 PM   #46
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Hats and pants show up fine, but this is what my player profile pictures look like
Supposedly there's a bug in the game that is in the process of being fixed. It's pretty harsh because all the uniforms you design will look like that.
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Old 04-24-2022, 09:17 PM   #47
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Supposedly there's a bug in the game that is in the process of being fixed. It's pretty harsh because all the uniforms you design will look like that.
That's not good.

Oh well, I'll use the tools I have for the time being. What I like about this program is I can design all three elements in one place. Once this bug gets worked out I'll use this more often.
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Old 04-25-2022, 09:48 AM   #48
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This is going to sound very dumb.....but which file do I click to download? I already downloaded ImageMagick (not sure what it does yet) but I need to download the uniform maker app. This will definitely be a learning experience for me lol
Knowing that you have a Mac, you'll want the .dmg file. macOS will definitely make you jump through the most hoops to install ImageMagick and Uniform Maker, unfortunately.
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Old 04-25-2022, 05:30 PM   #49
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Quick sneak preview of the terrible, terrible things you'll soon be able to do by loading images as custom base layers:

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Old 04-25-2022, 06:20 PM   #50
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Oh my. Now he just needs John Candy's face.
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Old 04-25-2022, 07:15 PM   #51
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that is just...well, terrible. and I mean that in the nicest way possible.
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Old 04-25-2022, 07:21 PM   #52
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hmm. Not sure. there is an option in the color picker to select 'null' or transparent, but clicking on choose after doing so does not close the dialogue box.

I've noticed (and it could just be me) that when selecting 'null' the jersey file won't save.
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Old 04-25-2022, 10:28 PM   #53
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took me a while to find it myself.

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Old 04-25-2022, 10:35 PM   #54
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took me a while to find it myself.

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Ok...I get this part...then which file do I download for a Mac?

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Old 04-25-2022, 11:09 PM   #55
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Ok...I get this part...then which file do I download for a Mac?
Go to https://github.com/eriqjaffe/OOTP-Un...Maker/releases and you want the file called OOTP.Uniform.Maker-0.1.0.dmg.
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Old 04-26-2022, 01:29 AM   #56
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Go to https://github.com/eriqjaffe/OOTP-Un...Maker/releases and you want the file called OOTP.Uniform.Maker-0.1.0.dmg.
Ok...will give it a go...thank you....this is going to take some time to learn I think lol
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Old 04-26-2022, 09:27 AM   #57
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I've noticed (and it could just be me) that when selecting 'null' the jersey file won't save.
Yeah, that appears to be a bug in the newer version of the color picker I'm using for this. I have it working properly in the dev branch and I'll probably have a new release in the next couple of days.
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Old 04-26-2022, 09:56 AM   #58
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Yeah, that appears to be a bug in the newer version of the color picker I'm using for this. I have it working properly in the dev branch and I'll probably have a new release in the next couple of days.

All good, just thought I might have been going nuts hahahaha

Either way, fantastic work! I've spent more time designing jerseys than I have actually playing 23 :P

Last edited by CM_Balkoth; 04-26-2022 at 09:57 AM. Reason: Didn't finish a thought as usual.
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Old 04-26-2022, 10:02 AM   #59
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Ok...will give it a go...thank you....this is going to take some time to learn I think lol
Good luck. I have never owned a Mac so could not tell you what to do with a dmg file
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Old 04-27-2022, 01:34 AM   #60
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Just got a chance to try this. Amazing!. Created the 1980's Chicago White Sox with the help of this beauty. A few suggestions (not sure if these have been already suggested

- The file names need to begin with "jerseys" not "jersey" to be recognized by the game and autoloaded (historical)

- Would it be possible to designate any layer to be included in the height map or not? the jersey seams for example. I'd like them on the heightmap, but not on the diffuse map.

I know this is just the beginning so I'll keep other stuff for a later time. Hopefully we will get some good vintage layers replicated from the old templates
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