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Old 03-13-2022, 10:51 AM   #621
Javs
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Anyone else notice majority of players only signing short term contracts to reach UFA status at 25-26?
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Old 03-13-2022, 11:24 AM   #622
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Originally Posted by jumpSeat View Post
Yeah, it's been reported that scoring is higher in 2D as opposed to classic. In historical mode, the goals per game is automatically adjusted based on actual scoring in any given era. No reason why you couldn't do the same and lower it for 2026 and beyond.
Anyone think this is because players are rated too high? Eventually you get to a point (2030) where players with a talent level of 7.0 are barely good enough for the NHL
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Old 03-14-2022, 08:40 PM   #623
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Is defensive skill really valued as lowly relative to offensive skill in the real world as is represented in this game? Even among defensemen, the bias in the overall ratings in favor of offensive ability is very pronounced. On the one hand, I can see that you model goal creation and goal prevention as opposite sides of the same coin, skaters divide the whole goal creation portion among themselves but only the part of goal prevention not attributed to the goalie. On the other hand, I wonder if the stats-based ratings advantage offensive players (whether because offensive stats such as goals and assists are the greater part of the stats used and / or because even stats like plus-minus are biased towards offensive players due to the fact that their ice time is typically tilted towards offensive zone usage while the opposite is true for defense-oriented skaters).
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Old 03-14-2022, 10:27 PM   #624
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How do you fix this issue? I don't really understand what's going on here. From what I can see i'm way under my budget at 19 millions.
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Old 03-14-2022, 11:41 PM   #625
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How do you fix this issue? I don't really understand what's going on here. From what I can see i'm way under my budget at 19 millions.
It's the expenses on the right side. You have to lower spending on either Scouting, Team Morale, Game Promotions.
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Old 03-15-2022, 03:53 AM   #626
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How do you fix this issue? I don't really understand what's going on here. From what I can see i'm way under my budget at 19 millions.
Yeah, the -2.7 in monthly spending is a no-no.
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Old 03-15-2022, 02:33 PM   #627
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Hall of Fame in Custom Games?

I have the hall of fame settings on Committee and 1 year after retirement in my custom league. I am 14 seasons in and have had some recent retirements that should definitely qualify, but I don't see any activity there and no one selected.

Thoughts? Should I change from committee?

Thanks.
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Old 03-15-2022, 06:37 PM   #628
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Originally Posted by jilech View Post
It's the expenses on the right side. You have to lower spending on either Scouting, Team Morale, Game Promotions.
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Yeah, the -2.7 in monthly spending is a no-no.
yeah never even thought about that, thanks guys.
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Old 03-15-2022, 09:56 PM   #629
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Quote:
Originally Posted by jldante56 View Post
I have the hall of fame settings on Committee and 1 year after retirement in my custom league. I am 14 seasons in and have had some recent retirements that should definitely qualify, but I don't see any activity there and no one selected.

Thoughts? Should I change from committee?

Thanks.
You'll likely still need to go a little bit.
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Old 03-16-2022, 05:11 PM   #630
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You'll likely still need to go a little bit.
Thanks Adam. Just to confirm, it should work at some point in my custom league with committee selection, correct?
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Old 03-20-2022, 12:34 AM   #631
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Salary's for Historic saves are out of wack. Not sure if this has been mentioned.


Is this a glitch or simply a Database Research issue? (I could volunteer my services for this.)+

Examples at the start of 2010-11 season:

Mike Richards was at $5.75M for 8 more Years
Timonen - $6.33M for 3 more years
Pronger - $4.935M for 7 years
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Last edited by Nickphillies; 03-20-2022 at 12:39 AM.
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Old 03-20-2022, 01:58 AM   #632
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Quote:
Originally Posted by Nickphillies View Post
Salary's for Historic saves are out of wack. Not sure if this has been mentioned.


Is this a glitch or simply a Database Research issue? (I could volunteer my services for this.)+

Examples at the start of 2010-11 season:

Mike Richards was at $5.75M for 8 more Years
Timonen - $6.33M for 3 more years
Pronger - $4.935M for 7 years
All contracts in Historical are randomly generated right now.
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Old 03-20-2022, 09:37 AM   #633
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For the next update or title

Is it possible for players with a NTC/NMC to have a button to ask them what teams they'd be willing to go to instead of having to try adding them to a trade with every team individually?

Also, can you guys make it so that at the draft you can see what number each pick is in the trade screen? Not sure how hard it is to implement but it was a nice quality of life change when NHL added it.

It would also be cool if AI teams made counter-offers when they rejected a trade if its close but I'm almost certain the code for that would be impractical to make.

Last edited by Serpent078; 03-20-2022 at 09:40 AM.
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Old 03-21-2022, 12:24 AM   #634
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All contracts in Historical are randomly generated right now.
Very much hoping the key words in that sentence are right now. Can't say I'm crazy about the thought of maintaining the status quo.
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Old 03-21-2022, 09:50 AM   #635
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Is there a glitch for the RFA offer sheets in historical mode? One of my player got offer sheeted, I got the email, decided not to match. It's been a month and I received an email every single day asking for an answer, so I clicked to not match the offer 30 days in a row. I got tired and signed him and just waived the player so ended up loosing the compensation. But anyway, just thought I would put it out there so it can be looked at.

Last edited by Laplante; 03-21-2022 at 09:55 AM.
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Old 03-21-2022, 11:47 AM   #636
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Quote:
Originally Posted by Serpent078 View Post
Is it possible for players with a NTC/NMC to have a button to ask them what teams they'd be willing to go to instead of having to try adding them to a trade with every team individually?

Also, can you guys make it so that at the draft you can see what number each pick is in the trade screen? Not sure how hard it is to implement but it was a nice quality of life change when NHL added it.

It would also be cool if AI teams made counter-offers when they rejected a trade if its close but I'm almost certain the code for that would be impractical to make.
Would be a great feature
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Old 03-21-2022, 04:59 PM   #637
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Is there an option in this game like Football Manager, where I can do very little? I want to trades, signings, lineups, etc. But not much else. Is that possible? Or do you have to control everything?
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Old 03-21-2022, 06:24 PM   #638
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Is there an option in this game like Football Manager, where I can do very little? I want to trades, signings, lineups, etc. But not much else. Is that possible? Or do you have to control everything?
In a word, yes.

If you only want to control trades, signings and lineups, you can go to Manager -> Options and set everything else to 'Assistant.' (Assistant is AI, whereas Joe Average is the human player). Kind of like the image below:
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Old 03-23-2022, 01:47 AM   #639
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How easy is it to create an identical copy of the NHL ecosystem (same rules, AHL relationships, etc) but with fictional players and zero league history (so day one of my new game would be day one of this universe)? Coming from OOTP where that’s my preferred game type and I’ve had some struggles in the past setting it up correctly.
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Old 03-25-2022, 01:50 PM   #640
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During drafts. Would it be possible to add a confirmation box for when you press AI Pick button. Next Pick button just changes into AI Pick when its your turn, so if you don't pay attention, you're gonna press AI Pick.

Last edited by jilech; 03-25-2022 at 02:02 PM.
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