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| OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Minors (Single A)
Join Date: Oct 2021
Posts: 54
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Players playing to an old age...
Anything you can do to stop players from playing to 40 and beyond without forced retirement? In my historical league, I have too many players playing way beyond the age where most baseball players would be long gone.
![]() Even the mighty Ted Williams shouldn't be producing as he did in his twenties to early thirties at 40 years old. Ok, maybe Ted Williams is a bad example but you get my point.
Last edited by Greymantle; 12-05-2021 at 09:05 AM. |
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#2 | |
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Hall Of Famer
Join Date: Nov 2019
Posts: 13,658
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Quote:
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HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE LGB USBA |
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#3 |
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Minors (Single A)
Join Date: Oct 2021
Posts: 54
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#4 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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I'm assuming you're playing with some version of recalc. If you have development off players may play a long time at high performance levels after their real life stats run out. So be sure development is on. The game defaults to development on when playing historical with recalc.
I haven't had anything I consider to be a problem with players being real good much longer than historical with these settings. But your view may be different. If you have the game set as described in the first paragraph go to Global settings the Players & Facegen tab. There are settings for batting and pitching aging and development speed. What luckyman is suggesting is that you change aging to higher than the 1.000 default. Last edited by Brad K; 12-05-2021 at 04:36 PM. |
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#5 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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In addition to what both Brad K and luckyman wrote, to the best of my knowledge the scenario that results in what you are finding is where you have historical transactions off, development off, and retire according to history off. This will result in, for example, Sandy Koufax remaining - ratings-wise - his dominant 1966 self until well in to his 40's.
The solution is to either use retire according to history, or to have development on. Even if development is set to 1 (the lowest), that will be enough for players' age to affect their ratings, and so you shouldn't see what you're finding. Again, to the best of my knowledge, as I have not played this way nor tested this extensively. |
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#6 | |
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Minors (Single A)
Join Date: Oct 2021
Posts: 54
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Quote:
Thanks for all information. I do have PD off so my only choice is to turn it on or use the age setting. I will go with turning PD on even though I hate that feature for I don't understand the player development settings and not sure if I want to dive in to find the information. Then play test it over and over to find what I want. :P |
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#7 | |
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Minors (Single A)
Join Date: Oct 2021
Posts: 54
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Quote:
This issue with me is I don't like PD it is way to random. For example, I had a picture that had all his skills go up. But his overall rating and potential rating went down. That doesn't make any sense to me. Another thing I don't like is for example my player has his contact rating go up. Next update it goes down. Next update it goes up then back down again. blah :P |
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#8 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Quote:
Give it a shot and see if that works for ya! |
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#9 | |
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Hall Of Famer
Join Date: Nov 2019
Posts: 13,658
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Quote:
Age limit is the second screenshot. It simply means no players above that age are eligible to play in the league. It is enforced at the end of the season in which they pass the age set. You'll see I have set it at 45 for this historical save.
__________________
HISTORICAL DO-OVERS A'S RED SOX DODGERS CUSTOM SAVES ECLIPSE LEAGUE MOON SHOT LEAGUE EVERYMAN LEAGUE LGB USBA |
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#10 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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#11 | |
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Minors (Single A)
Join Date: Oct 2021
Posts: 54
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Quote:
When I have PD on I go with 50 random. Last edited by Greymantle; 12-06-2021 at 11:34 AM. |
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#12 | |
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Minors (Single A)
Join Date: Oct 2021
Posts: 54
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Quote:
I go with normal Scouting when I use it. With the rating scale, I use defaults for the most part. I use 20-80 and 20-80 increments of 5. I'm starting to believe the scouting system really screws the AI and I get a lot better players in the draft because of it. Last edited by Greymantle; 12-06-2021 at 11:41 AM. |
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#13 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
This game is Extensive assembly required. Vague instructions included. |
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#14 |
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Minors (Single A)
Join Date: Oct 2021
Posts: 54
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In my new Historical League, I have recalc on with it set to three years. Base Ratings is set to Neutralized Stats. Base potential ratings are set to peak seasons of Career. = (Feel this setting helps the AI) I also have Scouting off and Coaches off for I feel this helps the AI more than it hurts me.
My goal is to get a historical league with a few surprises and help the AI with drafting. With recalc on not sure I will get the result with some randomness. If I have recalc on do you even get any randomness? If yes, then I could go with recalc on and TCR 50. If not, I will go with recalc off and TCR 25. Last edited by Greymantle; 12-06-2021 at 02:12 PM. |
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#15 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Hmm. I don't understand how these two things jibe:
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#16 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Quote:
Yep, it's murky. I'll see if we can get some clarification on that from those who know... |
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#17 | |
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Minors (Single A)
Join Date: Oct 2021
Posts: 54
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Quote:
If you read my last post I do want a few surprises and the only way to get that is to have PD on. The question is if you have recalc on does that trump PD and the randomness is gone? If yes, then I will turn off recalc and rely on TCR to get some surprises without it being overdone. If recalc is off then I will go with TCR 25. If not then 50 recalc if it doesn't trump PD. This is the assumption that recalc cuts down on some of the randomnesses. Last edited by Greymantle; 12-06-2021 at 04:06 PM. |
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#18 | ||
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Quote:
Recalc off: This one can get a bit nutty. Players will import based upon their rookie-year stats and future stats are not factored in. So a guy who many have debuted as mostly a contact hitter but developed power over time may or may not develop into a power hitter. That would depend upon the whims of OOTP development, and his future power-hitting stats from real life would not be factored in. Simply put, guys who in real life were HOFers might seriously fizzle out in OOTP, and guys who merely had a cup o' coffee in the bigs could develop into OOTP HOFers... Note: My understanding is that with recalc off and TCR set really low, like 1, would mean that throughout their entire OOTP career, players would essentially be very similar players as they were in their rookie year. Conversely, with recalc off and TCR set to the max, you'd essentially be assigning real life names to what would turn out to be pretty much fictional players. Playing with recalc off, IMO, would bring many more surprises than you would seem to want. Can't say for sure, though... Anyways, I'm not 100% on this answer to this... Quote:
That's my understanding, anyway. |
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#19 | |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Quote:
Maybe someone will remember. |
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#20 |
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Minors (Single A)
Join Date: Oct 2021
Posts: 54
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I'm starting to think I'm not going to get what I want with the options we have. Well I prefer closer to history so recalc has to be on it seems.
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