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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Nukester,
Although your correct in the true definition of "online" I think the issue the others are bringing up is that the multi-person element of this game "called" online is what many of the owners prefer over solo play. Keep in mind that Markus has done a lot in "both worlds" as this game has developed, and will continue to do so. Favoring one group over the other would not be a good business move. I also would disagree that Markus had done more in the solo side of the game - beyond the fact that the solo game was there first. He has done a lot to fulfill requests for the multiplayer leagues. |
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#22 |
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All Star Starter
Join Date: Jun 2002
Location: Following everyone off a cliff.
Posts: 1,522
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I loved solo play, did it constantly for a few months after first being introduced to OOTP. Now though I very rarely play solo. When the new "current" roster sets come out, I fiddle around with them a bit, but it slowly deteriorates into me simming months at a time and eventually finds itself in the trash can.
With so many great leagues out there, especially historical ones that are ran better than I could run a solo one, I just don't see the point of solo play anymore unless the boredomarometer hits red. |
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#23 |
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Minors (Triple A)
Join Date: Apr 2002
Location: end of the bar
Posts: 296
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I know id much rather play this game against real human intelligence than the AI.
While i understand the level of interaction you desire for the game to be a true 'online' game, the term 'online' for gaming is very broad. To me, OOTP is a MULTIPLAYER game. Sport games, whether sim or arcade, are meant by its very nature to be played by mulitple people. If ootp had no multiplayer abilities, it would wither and die... just like alot of leagues waiting for this damn patch :/ |
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#24 | |
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All Star Starter
Join Date: Dec 2001
Location: Newburgh, NY
Posts: 1,923
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Quote:
My original point was to say that I think alot of the time that was spent trying to make a password button work and alot of the other stuff that was done to satisfy online leagues (not this release bug though....I guess that NEEDS to be fixed for online league to function correctly) could have been spent improving the core gameplay/AI that effects every league, solo or online |
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#25 | |
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Hall of Fame
Join Date: Dec 2001
Posts: 6,498
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Quote:
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#26 |
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Minors (Double A)
Join Date: Dec 2001
Location: Peru, Maine
Posts: 135
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Quick question on the 5.13 fixes --- will it fix the INCREASED injuries seen in 5.13 compared to 5.12 ?? It almost seems like the earlier issues that were fixed with player injuries were missed with 5.13 and not it's back to an unrealistic number of injuries again...
Hopefully this is on the 'hit list' and in testing. Thanks, Chas
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Chas Bone Breaking Football League-http://www.cbbfl.com |
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#27 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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Chas,
I maybe wrong but I don't think that anything to do with "injuries" was touched w/ 5.13 or 5.14. I'll try to check and see.
__________________
Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#28 |
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Minors (Triple A)
Join Date: Dec 2002
Location: Ocala, FL
Posts: 213
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That's funny I was at work, yesterday, wishing the game had more injuries to kinda force me to be a samarter GM... I don't think this is an issue.
__________________
"The art of remembering and forgetting will also insure against sticking fast in some relationship of life, and make possible the realization of a complete freedom." Kierkegaard |
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#29 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Blissful ignorance
Posts: 3,315
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Quote:
__________________
It's called partying. When you do a lot of it, you're bound to be places where the police show up. I smoke a lot of pot and drink a lot of beer. I also graduated Suma Cum Laude. ****ing sue me. - Luis Rivera |
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#30 |
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Minors (Rookie Ball)
Join Date: Jul 2003
Location: USA
Posts: 29
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*crowd chants* RELEASE THE PATCH!! RELEASE THE PATCH!! RELEASE THE PATCH!! RELEASE THE PATCH!! RELEASE THE PATCH!!
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#31 | |
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Hall Of Famer
Join Date: Dec 2001
Location: Damned Hell
Posts: 2,150
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Quote:
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The Computer Baseball League |
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#32 |
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All Star Starter
Join Date: Jun 2002
Location: Following everyone off a cliff.
Posts: 1,522
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Isn't injury frequency an adjustable setting?
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#33 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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Injury frequency is adjustable. Time has been given to both the "solo" and "online" areas of the game in patches and updates and probably will continue.
__________________
Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#34 |
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All Star Starter
Join Date: Jun 2002
Location: Following everyone off a cliff.
Posts: 1,522
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I thought so, it made me start to wonder when people started talking about too many or too few injuries.
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#35 |
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All Star Reserve
Join Date: May 2003
Location: Dirtay Jerzey
Posts: 951
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After reading these posts, I was curious to see if there are any plans in future OOTP versions to allow GM's to play each other online, like described in these other posts.
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"I guess you could call the Yanks my daddys." -Pedro Martinez
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#36 | |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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Quote:
__________________
Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#37 |
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All Star Reserve
Join Date: Dec 2001
Posts: 887
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The different perspectives are funny. I'm in the camp that finds solo play, after a combined 35 or so seasons, pretty boring, and it seems to me that almost all of the upgrade time has been spent on core issues or solo issues.
One of the reasons I think that is because I assume that a job like "improve the trade AI" is enormously more difficult than "allow export of FA offers." The recent patch problems may be proving me wrong. I do agree that core game issues affecting all types of play, like the on-field AI, are probably the best place to start. Am I the only one who finds the fact that the whole engine is changing not exciting, but scary?
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Realy good musition of many insterments, including the hyperbolic vitriol. |
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#38 | |
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All Star Reserve
Join Date: Oct 2002
Location: Woodstock, GA
Posts: 581
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Quote:
Having played OOTP for a long time and seeing the game grow in its scope and appeal I cannot wait for the overhaul of the game engine. I have complete faith in OOTP Developments to produce a game that will make my wife want to kill them even more than she does now. ![]() It may be a wee bit scary though also.
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"It is a haunted game in which every player is measured against the ghosts of all who have gone before. Most of all, it is about time and timelessness, speed and grace, failure and loss, imperishable hope - and coming home." Ken Burns, Baseball |
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#39 | |
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Global Moderator
Join Date: Dec 2001
Location: Muscatine, IA
Posts: 8,277
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Quote:
Now, the new PC will take a lot of getting used to and there may be a little of a learning curve to get you up to speed on all of the new improvements. There might even be some kinks here and there as you adjust to the way things work. But in the long run, you're in a much better position for the future. |
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#40 |
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All Star Reserve
Join Date: Jun 2002
Location: Madison, WI
Posts: 867
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Ok, guys, time for a REALLY naive question: are the "only" problems with the 5.13 patch on-line/MP ones? I downloaded it soon after it was released, played a little bit and didn't detect anything. Since those first couple of hours, I haven't really had time to play anything. I ask because I am exclusively a solo gamer, in part because I am hesitant to make the time commitment to other people that I fear a MP environment would ask of me. (This last issue is perhaps something I should post for input from others).
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