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Old 11-05-2003, 10:13 PM   #21
Henry
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Nukester,

Although your correct in the true definition of "online" I think the issue the others are bringing up is that the multi-person element of this game "called" online is what many of the owners prefer over solo play.

Keep in mind that Markus has done a lot in "both worlds" as this game has developed, and will continue to do so. Favoring one group over the other would not be a good business move.

I also would disagree that Markus had done more in the solo side of the game - beyond the fact that the solo game was there first. He has done a lot to fulfill requests for the multiplayer leagues.
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Old 11-05-2003, 10:15 PM   #22
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I loved solo play, did it constantly for a few months after first being introduced to OOTP. Now though I very rarely play solo. When the new "current" roster sets come out, I fiddle around with them a bit, but it slowly deteriorates into me simming months at a time and eventually finds itself in the trash can.

With so many great leagues out there, especially historical ones that are ran better than I could run a solo one, I just don't see the point of solo play anymore unless the boredomarometer hits red.
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Old 11-05-2003, 10:15 PM   #23
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I know id much rather play this game against real human intelligence than the AI.

While i understand the level of interaction you desire for the game to be a true 'online' game, the term 'online' for gaming is very broad.

To me, OOTP is a MULTIPLAYER game. Sport games, whether sim or arcade, are meant by its very nature to be played by mulitple people.

If ootp had no multiplayer abilities, it would wither and die... just like alot of leagues waiting for this damn patch :/
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Old 11-05-2003, 10:29 PM   #24
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Quote:
Originally posted by chinaski
While i understand the level of interaction you desire for the game to be a true 'online' game, the term 'online' for gaming is very broad.
Yeah thats probably whats going on. There is a grey area between "online" and "multiplayer" that we are probably in.

My original point was to say that I think alot of the time that was spent trying to make a password button work and alot of the other stuff that was done to satisfy online leagues (not this release bug though....I guess that NEEDS to be fixed for online league to function correctly) could have been spent improving the core gameplay/AI that effects every league, solo or online
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Old 11-05-2003, 10:50 PM   #25
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Quote:
Originally posted by Nukester
...could have been spent improving the core gameplay/AI that effects every league, solo or online
Don't forget that the game engine is going to be replaced in version 6
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Old 11-05-2003, 11:15 PM   #26
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Quick question on the 5.13 fixes --- will it fix the INCREASED injuries seen in 5.13 compared to 5.12 ?? It almost seems like the earlier issues that were fixed with player injuries were missed with 5.13 and not it's back to an unrealistic number of injuries again...

Hopefully this is on the 'hit list' and in testing.

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Old 11-05-2003, 11:24 PM   #27
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Chas,

I maybe wrong but I don't think that anything to do with "injuries" was touched w/ 5.13 or 5.14. I'll try to check and see.
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Old 11-06-2003, 12:24 AM   #28
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That's funny I was at work, yesterday, wishing the game had more injuries to kinda force me to be a samarter GM... I don't think this is an issue.
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Old 11-06-2003, 01:34 AM   #29
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Quote:
Originally posted by Karl Marx
That's funny I was at work, yesterday, wishing the game had more injuries to kinda force me to be a samarter GM... I don't think this is an issue.
I'd agree, very rarely do I ever get an injury that severely affects my teams ability to compete.
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Old 11-06-2003, 02:44 AM   #30
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*crowd chants* RELEASE THE PATCH!! RELEASE THE PATCH!! RELEASE THE PATCH!! RELEASE THE PATCH!! RELEASE THE PATCH!!
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Old 11-06-2003, 05:07 AM   #31
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Quote:
Originally posted by Nukester
My original point was to say that I think alot of the time that was spent trying to make a password button work and alot of the other stuff that was done to satisfy online leagues (not this release bug though....I guess that NEEDS to be fixed for online league to function correctly) could have been spent improving the core gameplay/AI that effects every league, solo or online
I understand your point, but you seem not to realize that there's another way of looking at it as well: A lot of the time that was spent trying to improve the trade AI and a lot of the other stuff that was done to satisfy solo players could have been spent improving the core gameplay/AI that effects every league, solo or online.
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Old 11-06-2003, 05:47 AM   #32
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Isn't injury frequency an adjustable setting?
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Old 11-06-2003, 07:42 AM   #33
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Injury frequency is adjustable. Time has been given to both the "solo" and "online" areas of the game in patches and updates and probably will continue.
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Old 11-06-2003, 08:09 AM   #34
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I thought so, it made me start to wonder when people started talking about too many or too few injuries.
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Old 11-07-2003, 12:46 AM   #35
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After reading these posts, I was curious to see if there are any plans in future OOTP versions to allow GM's to play each other online, like described in these other posts.
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Old 11-07-2003, 12:58 AM   #36
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Quote:
Originally posted by JerseyPride
After reading these posts, I was curious to see if there are any plans in future OOTP versions to allow GM's to play each other online, like described in these other posts.
This has been an idea from the beginning, when and if it is added I really don't know.
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Old 11-07-2003, 04:12 AM   #37
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The different perspectives are funny. I'm in the camp that finds solo play, after a combined 35 or so seasons, pretty boring, and it seems to me that almost all of the upgrade time has been spent on core issues or solo issues.

One of the reasons I think that is because I assume that a job like "improve the trade AI" is enormously more difficult than "allow export of FA offers." The recent patch problems may be proving me wrong.

I do agree that core game issues affecting all types of play, like the on-field AI, are probably the best place to start.

Am I the only one who finds the fact that the whole engine is changing not exciting, but scary?
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Old 11-07-2003, 12:06 PM   #38
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Quote:
Originally posted by obaslg
Am I the only one who finds the fact that the whole engine is changing not exciting, but scary?
I find it to be very exciting. The changes Markus is going to put in place will make our little baseball universes only more realistic. There will be some steps back, there always are when you do a major rebuild, but overall with the support Markus has given this community, and vice versa, the things that need to be fixed will be and we'll all be better off for it.

Having played OOTP for a long time and seeing the game grow in its scope and appeal I cannot wait for the overhaul of the game engine. I have complete faith in OOTP Developments to produce a game that will make my wife want to kill them even more than she does now.

It may be a wee bit scary though also.
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Old 11-07-2003, 12:24 PM   #39
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Quote:
Originally posted by obaslg

Am I the only one who finds the fact that the whole engine is changing not exciting, but scary?
Think of it this way -- The current OOTP engine is like that old computer that you've had for several years. You've already upgraded it almost as much as you can. It's served you quite well and it's done most of what you've needed it to. However, there are some new things that you would like to do that it doesn't really handle that well. By buying a brand new PC, you'll be able to upgrade it that much more in the future. You can build on a foundation that is already much better than your old system.

Now, the new PC will take a lot of getting used to and there may be a little of a learning curve to get you up to speed on all of the new improvements. There might even be some kinks here and there as you adjust to the way things work. But in the long run, you're in a much better position for the future.
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Old 11-07-2003, 05:37 PM   #40
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Ok, guys, time for a REALLY naive question: are the "only" problems with the 5.13 patch on-line/MP ones? I downloaded it soon after it was released, played a little bit and didn't detect anything. Since those first couple of hours, I haven't really had time to play anything. I ask because I am exclusively a solo gamer, in part because I am hesitant to make the time commitment to other people that I fear a MP environment would ask of me. (This last issue is perhaps something I should post for input from others).
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