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Old 10-20-2021, 01:09 PM   #1
bosunmate
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Tired players

Good morning gang if you play a tired player does that up his injury chances thank you in advance for your time.......Rick:
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Old 10-20-2021, 03:31 PM   #2
brotherblues
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Yes. Though I do not think it's been revealed or discovered exactly how much of an effect it has.
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Old 10-20-2021, 06:13 PM   #3
bosunmate
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Thanks, I know for injuries they can get hurt easier.
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Old 10-21-2021, 11:47 AM   #4
Bobbyraz49
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I'd like to see a single yellow block to inform team a player needs a rest. Sometime I get 3 players with a double yellow box and I'm screwed.
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Old 10-21-2021, 01:47 PM   #5
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Originally Posted by Bobbyraz49 View Post
I'd like to see a single yellow block to inform team a player needs a rest. Sometime I get 3 players with a double yellow box and I'm screwed.
There are columns you can add to your views for "pitcher fatigue" and "batter fatigue". Straight forward percentage listed. I normally rest anyone under 100% though, I think, you're pretty safe at anything 90% or above.

I think, once it hits high 90's you can probably get in 2-3 games before it dips into the 80's. I think there it starts to trigger the yellow boxes icon.
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Old 10-22-2021, 11:14 AM   #6
bosunmate
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Quote:
Originally Posted by Sweed View Post
There are columns you can add to your views for "pitcher fatigue" and "batter fatigue". Straight forward percentage listed. I normally rest anyone under 100% though, I think, you're pretty safe at anything 90% or above.

I think, once it hits high 90's you can probably get in 2-3 games before it dips into the 80's. I think there it starts to trigger the yellow boxes icon.
Thanks for the feedback...
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Old 10-23-2021, 12:09 AM   #7
oldfatbaldguy
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Mostly what Sweed said. I rest position players who are under 100% unless tomorrow is a day off. I find you can use a resting player as a pinch hitter and let him run the bases if he gets on, but nothing more than that -- no defense -- if you want him back to 100% tomorrow. I haven't noticed anything about injuries.

Catchers get tired and go yellow suddenly; infielders and outfielders usually have a day in the 90s that you can react to before it gets worse. Pitchers are different in that you have to use a slightly tired guy occasionally, but it feels like the injury issue only kicks in if the guy is exhausted.

AI is way more adventurous about playing tired guys than I am.
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Old 10-23-2021, 10:17 PM   #8
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Mostly what Sweed said. I rest position players who are under 100% unless tomorrow is a day off. I find you can use a resting player as a pinch hitter and let him run the bases if he gets on, but nothing more than that -- no defense -- if you want him back to 100% tomorrow. I haven't noticed anything about injuries.

Catchers get tired and go yellow suddenly; infielders and outfielders usually have a day in the 90s that you can react to before it gets worse. Pitchers are different in that you have to use a slightly tired guy occasionally, but it feels like the injury issue only kicks in if the guy is exhausted.

AI is way more adventurous about playing tired guys than I am.

Good idea about the next day being a day off I know if you play slightly hurt players they can increase the chance with a more severe injury that's why i wondered about playing hurt players.

And i wonder if you play a player without sending him to rehab can he be reinjured easier?
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Old 10-23-2021, 11:11 PM   #9
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Originally Posted by bosunmate View Post
Good idea about the next day being a day off I know if you play slightly hurt players they can increase the chance with a more severe injury that's why i wondered about playing hurt players.

And i wonder if you play a player without sending him to rehab can he be reinjured easier?
I think since they are fully recovered the injury chance is simply whatever his normal rating is. Ie Durable, fragile etc. Rehab is about getting the rust off and performing up to expectation.

Having said that when I send pitchers to rehab I so set a conservative pitch limit. I don't want my AAA manager going Dusty Baker on my ace who's down there to get 10 innings over a couple of starts.
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Old 10-24-2021, 11:06 AM   #10
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I think since they are fully recovered the injury chance is simply whatever his normal rating is. Ie Durable, fragile etc. Rehab is about getting the rust off and performing up to expectation.

Having said that when I send pitchers to rehab I so set a conservative pitch limit. I don't want my AAA manager going Dusty Baker on my ace who's down there to get 10 innings over a couple of starts.
I like the pitch limit idea a lot thanks...
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Old 10-24-2021, 11:58 AM   #11
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You can easily play batters down to 90% with little to no risk. Durable players show a shallower slope of fatigue, for example showing 97% vs 93% for a similar run of consecutive games. Platooned batters will also show less fatigue unless you have a long run of opposing RHP or less likely LHP.

I use 7-day lineups and sim one game at a time, so for me this is very easy to manage.
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