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| OOTP 22 - Historical Simulations Discuss historical simulations and their results in this forum. |
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#1 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
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Difference between "adjust" and "weaken"
The meaning of "weaken" is obvious. What does adjust mean? I've never seen anyone mention that adjust includes increasing the ratings of players. Does that ever happen? That would explain the difference between adjust and weaken.
But since I've never seen it mentioned it seems adjust always means weaken and weaken always means weaken. Except with some difference. What is it? If adjust includes both weaken and increasing the ratings of some players, is the weaken component of adjust the same as weaken or is it something else. |
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#2 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,986
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Per Markus:
When a player is below the "adjust" limit, his ratings will be adjusted towards the league average, the less playing time he had the more the ratings get adjusted. If a player is below the "weaken" limit, the ratings will also be adjusted, but not towards league average but rather towards replacement level, so that these players end up with rather low ratings. |
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#3 | |||
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,380
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A good discussion from awhile back:
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#4 |
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Hall Of Famer
Join Date: Oct 2013
Posts: 2,660
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I my experience, they are never bumped up.
Also, if you “bumped up” players, then your pitchers and subs would be batting league average and to make your total league stats correct you would have to really tone down your star players and everyone would be playing close to league average. |
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#5 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,380
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Quote:
And I don't believe it would apply to pitchers, at least not to a large extent. There's no reason to bump up or down a pitcher with, say, 40 at bats. Even if he's a .300 hitter OOTP is not going to use him more than IRL (like it would an un-adjusted hitter) because his pitching role & ratings will dictate how much he plays. That he doesn't play the field will keep him from getting 300+ at bats. At least that's my understanding. Last edited by thehef; 10-14-2021 at 05:49 PM. |
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#6 |
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Banned
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I've had the game consider some good hitting pitchers as two way players and use them as pinch hitters.
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#7 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,380
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Any idea if the frequency of that is more so than in real life? There have been some good-hitting pitchers that have made some PH appearances. Don Drysdale and Fernando quickly come to mind.
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#8 |
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Hall Of Famer
Join Date: Oct 2013
Posts: 2,660
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In the dead ball era I had a couple pitchers like Rube Waddell play 2 ways. It is not frequent but it does occur sometimes. Of course you have to have allow 2 way players selected on the stats/AI tab.
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#9 |
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Banned
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I wish I could remember who they were. I checked at the time and they got some PH appearances. Certainly if that happened they didn't get a big penalty on the weaken calculation.
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#10 |
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Hall Of Famer
Join Date: Jun 2006
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#11 | |
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Hall Of Famer
Join Date: Oct 2013
Posts: 2,660
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Quote:
I really prefer how some other games handle players with limited at bats and I made this suggestion a few years ago. They pretty much base the rating on their real life numbers but if they exceed their real life at bats by more than x% then their rating drops to replacement level. |
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#12 |
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Banned
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Old Time Baseball's method is when a player gets ahead of his ABs to injure him for a day or two.
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#13 | |
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Banned
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Quote:
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#14 |
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All Star Reserve
Join Date: Oct 2015
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The real issue is that the adjust penalty is too severe. As I recently stated in a thread in the Bug Reports sub-forum, initial impressions suggested and subsequent testing evidenced that it uses a baseline that is slightly below replacement level (thus, not average). This leaves a user with a SophieÂ’s Choice (particularly with single-year recalc games) between a) having useful bench players but some small sample heroes and b) reigning in outlets but at the cost of sacrificing any depth on rosters. Lukas had made recent comments about:
1. The importance of the relative ratings of players to other those of other players in determining outcomes 2. The specific importance of the adjust function because of how it changes those relative ratings among players 3. The adjust penalty was meant to use an average player baseline He then gave a reply to my post that first acknowledged that there was indeed something to at least look into regarding a disconnect between the operation and stated intent of the adjust penalty, followed by a most-likely case “solution” that tells you all you need to know about the commitment of the developers to devoting any resources to fixing (let alone improving) the actual mechanics of the game: |
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#15 |
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I had forgotten about that thread. Thanks for mentioning it here. It's highly relevant to this thread.
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#16 |
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Do I remember correctly that with 3 year recalc the adjust/weaken number are multiplied by 3? If so a player with 899 ABs over three year is adjusted. Why? If 300 ABs is a reliable sample size playing 1 year recalc why wouldn't 300 ABs be a good sample size over three years?
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#17 | ||
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Hall Of Famer
Join Date: Jun 2006
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Quote:
Again, I could be wrong but I think that's what Garlon indicated in another thread when he wrote this: Quote:
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#18 |
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If the setting is one year recalc and a player has 250 ABs he gets 50 ABs adjusted down. If instead of getting those 250 ABs in one year he had them spread over three years and three year recalc is selected he gets 650 ABs adjusted down.
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#19 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,380
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That's my understanding... based upon how Garlon explained it.
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#20 |
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Banned
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I sure hope it's been explained wrong.
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