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Old 07-02-2021, 10:50 PM   #1
cbbl
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AI signing coaches on human teams

I have a human team where I am the GM, and have manager settings set entirely to me, except for pitching rotation and lineups.

My pitching coach space is currently vacant. I want it that way.

But, even though this is a human team, the AI keeps signing a pitching coach.

Why?
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Old 07-03-2021, 07:21 AM   #2
Lukas Berger
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If you're simming ahead with the 'do not disturb' option selected, the AI will make moves while you sim. You'd need to deselect that option to prevent the AI from making any moves.
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Old 07-03-2021, 12:49 PM   #3
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Thanks Lukas, that's not it. Do not disturb is unchecked for all human managers (there are four in this game).

All managers have identical options ... do not disturb unchecked, all team control settings set to the human manager except settlng lineups and pitching staff.

All coaches are vacant except manager. This is intentional, as this league I'm running is a 19th century league when bench coaches, hitting coaches, etc did not exist.

I just did a full season sim test. Up to opening day, the AI did hire a hitting coach on one team.

Played through the first season. The AI signed no players (good) but continues to randomly fill vacant coaching positions. In order to do this, by the way, it has to CREATE the coach, as I've deleted all free agent coaches.

It filled all coach vacancies for one team, filled hitting and bench coach for another (leaving asst GM, pitching coach, and team trainer vacant) and hired no one for the remaining two teams.

Next step?

I did also notice some bizarre behavior with player generation... even though the league is set to create players between the ages of 17 - 48, it did not create anyone over 34. Further, when I manually created a bunch of players over 34, the AI made them ALL 41. Lastly, when the league started, even though it *should* have been using 1888 stats and thus 1888 PCMs, I got a ton of pitchers with high stuff, forcing me to delete all players and manually create them, when the AI obeyed that part of it.

I'll sim to the second season to allow the AI to create a new batch of free agents (again as a 19th century league, there is no amateur draft) and see if it correctly follows the 1889 PCMs, which should be automatically updated. I'll let you know.

But ... back to the main point ... the signing of coaches. What to try next?

Thanks!
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Old 07-03-2021, 02:06 PM   #4
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Lukas ... here's another update for you. I think I'm going to unlicense the game, erase it from my Mac and redownload it. Testing this game is showing some other quirky behavior by the AI.

* As stated, the AI is signing personnel even though the settings say that should be a function reserved for a human player

* Also as stated, the game seemed to ignore the player creation age ranges and PCMs when creating the original group of players

* While it seems to be using PCMs correctly in the second season, I have now noticed that pretty much anyone over 40 is retiring, even though the aging speeds are set below .700

* I even noticed one player become a free agent, even though reserve clause era rules are checked.

I don't understand this bizarre behavior, as I have another league -- starting in the same era where none of this was occurring. That league had full coaches, but players were created properly, within the defined age range (about 7% of the players are over 40, including the oldest at 45.)

After having some issues not being able to see scouting ratings unless actually employed by a team (vs the "Act As"), and deciding I've allowed some aspects of the game to be outside era-norms, I decided to start a new league over. But now I'm bothered by this AI-not-following-the-rules problems.

Seems a head scratcher.

Maybe a clean install will solve the issue.

[UPDATE]: An idea dawned on me. Do the Managing Attributes have a role in this? I wouldn't think they should, but maybe. For example, I have a manger whose manger attribute for "hire pitching coach" is "retain full control". Now I would think that the human manager settings would override this, but maybe not? BTW, how do you change this? I do not see an option in the editor to manage this setting.

[UPDATE #2]: This appears to be it. In running a test league, two of the four teams had managers with all "hire" attributes as allowing full control, and the other two had one attribute as "retains full control" -- one for a hitting coach, and one for a pitching coach. Simming the league to the league start date showed that these two teams hired a hitting coach and pitching coach, respectively.

Now, I do think that human manager settings should override these personalities, but it seems I have the answer. I am, however, interested in having your thoughts--or testing the other quirks (such as the failure to create players within define age ranges).

I'm always pushing this app to its limits trying to create an historic era-realistic game, so thanks for your discussion.

Last edited by cbbl; 07-04-2021 at 02:13 PM.
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Old 08-22-2021, 09:55 PM   #5
KMcBride
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Having this same issue and came to the same conclusion . . .

But I will do you one better . . .

Because my ML manager kept hiring GARBAGE pitching coaches, I decided to check my AAA manager, whose "Managing Attributes" settings are way better for me, and included green dots for "Hire personnel" (which means they would be my control). So, I fired my ML manager and appointed my AAA manager to my ML.

As soon as my AAA manager was in the ML position, his "Managing Attributes" settings changed to the EXACT same settings that my previous manager had, including a red dot for "Hire Personnel."

Can someone explain that nonsense to me???
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Old 08-23-2021, 07:50 AM   #6
Lukas Berger
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Quote:
Originally Posted by KMcBride View Post
Can someone explain that nonsense to me???
Not really, no. If you can post a copy of your league files though and let us know the two managers to take a look at, we can take a look to see what might be going on.
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