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| Perfect Team 22 Perfect Team 22 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend. |
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#1 |
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Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,620
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57 wins in a row...
and only a 3k reward.
I'm remind of a scene from Animal House...
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#2 |
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All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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Congrats on the streak. It has to be tricky for the team to set the rewards. If you make the rewards for streaks like this too high then you further encourage teams to tank so they can play in lower levels. That being said, 3K feels really low for a streak of that length.
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#3 |
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Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,620
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Well, it was a team I started last week from Android. For a short time, == I == was a whale. No $$$, just some fortunate draws. Back to the grind now.
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#4 |
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Major Leagues
Join Date: Mar 2021
Posts: 319
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Really no reason to reward a win streak this long. The only time it will ever happen is when you're severely outclassing the competition, and like previously mentioned would just encourage tanking.
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#5 | |
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Major Leagues
Join Date: Mar 2007
Posts: 300
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Quote:
Almost as if they should put every league together randomly instead of having it promotion/relegation based (outside of putting your teams on the same license in a league together.) It would go a long way towards stopping every team from feeling the same. I could actually use a team full of cards I like as opposed to playing the meta because this is a video game that you have to play the meta cards in. I don't really care if some years I'd get put with 29 "whales playing the meta" if on the flip side there are years where there are 30 unique 1B, 30 unique 2B, 30 unique 3B, etc.
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Last edited by ubernoob; 08-07-2021 at 05:12 AM. |
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#6 |
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Major Leagues
Join Date: Dec 2005
Posts: 327
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This. Sorry. While PT is admittedly a bastard subset of OOTP proper, it is still supposed to be a reasonably good simulation of baseball. That just wouldn't happen except in the circumstances stated.
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Ballymahon Bassets (FTP)
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#7 |
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All Star Starter
Join Date: Apr 2013
Location: Louisiana
Posts: 1,637
Infractions: 0/2 (3)
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#8 |
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All Star Reserve
Join Date: Apr 2011
Posts: 807
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When I see "57 games in a row", it reminds me of Steel Panther's "17 Girls In a Row", which is just about as far-fetched to believe!
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#9 | |
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Major Leagues
Join Date: Mar 2021
Posts: 319
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Quote:
I hope they really put some effort into PT in the coming years as it is way more interesting to me than the base game. Human competition is always going to be better and more exciting, the pack ripping checks the dopamine box and the missions trigger the completionist in me. I think the best suggestion I've seen yet is adding coaching staff cards into the mix. Maybe you run a manager and hitting coach that really emphasis contact and all of a sudden some of those high 80s contact sluggers hit above the mendoza line and become usable. Something like that anyway, where a couple settings enable a ton more cards to be potentially usable. |
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#10 |
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Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,620
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Well, it was a first week out of the Entry Pool team that had some fortunate draws. Yeah, I caught some lucky breaks and I cashed them out in a big way. The same team is ironically struggling to generate points in Stone with zero changes. It's funny really. I figured they'd decimate their league as is—they aren't.
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"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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#11 | |
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Major Leagues
Join Date: Dec 2005
Posts: 327
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Quote:
I'm now getting pretty sick of it TBH, after the FH2 mission drops in particular. A couple of years ago you could build a team of favorite players and at least try and manage them into a competitive team. Now it's just a perpetual chase down longer and longer mission chains for the next round of cards amounting to no more than a different name, the same boring pictures (put some bloody effort in, OOTP) and uber-stats. If it wasn't for the anti-tanking stuff, I'd be tempted to auto-sell everything not locked, buy myself an 'MLB Live most Impressive facial hair' theme team and go live in the basement. Come to think of it, I wouldn't even need to buy them.
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Ballymahon Bassets (FTP)
Last edited by Hertston; 08-13-2021 at 08:22 PM. |
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#12 |
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Minors (Rookie Ball)
Join Date: Nov 2020
Posts: 34
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I've always thought of being competitive and building a theme team or a team of favorites as completely different things. And what I thought was a nice feature of promotion/relegation is that if you build a theme team and it's competitive at gold, then you're competitive - you don't have to play those identical teams in Diamond (of which I am one). I enjoy both - so I've got my main team which I am trying to get into Perfect, and a theme team that will be sitting around bronze perpetually.
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#13 | |
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Major Leagues
Join Date: Mar 2021
Posts: 319
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Quote:
I'll add that one of the worst feelings is to rip a pack, see a 100 historical and realize its complete trash unless it is included in some mission later down the road. It is just a way to further push the chase cards like Dickey or Noodles - further water the pool down so the chances of getting them if you win the dice roll on a perfect player and the second dice roll on it being historical is still only about 1 out of 20 that the card is actually useful. I feel like every historical 100 should at least be playable at diamond level, and the fact is that very few of them actually are. |
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#14 |
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All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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I feel like the balance has been pretty solid this year. I’m F2P and have completed 24 of the 30 FH2 missions along with the Negro Leagues. My roster is a pretty good mix rewards from throughout the missions. Cy Young and Slaughter have remained solid at the Diamond level as have Raines and other BaL players. Jackie and Oscar are important pieces and then the rest are mostly FH1 & FH2 cards.
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#15 | |
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Major Leagues
Join Date: Dec 2005
Posts: 327
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Quote:
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Ballymahon Bassets (FTP)
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#16 | |
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Minors (Triple A)
Join Date: Nov 2019
Posts: 208
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#17 |
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All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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I think they are getting the pacing right because about half of the complaints I see are that content is released too quickly and half feel it is too slow.
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#18 |
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Major Leagues
Join Date: Mar 2021
Posts: 319
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Part of the issue with the chase cards is they all are essentially the same thing - high contact/high avoid K platoon guys who play defense or lefty starters. I posted this in another thread but the complete devaluation of power in this game after they understood it was a problem last year is frustrating. 30 HRs is enough to lead the league most diamond+ seasons. If 80 contact 120 power guys were legit options, they wouldn't have to add cards or change any pacing at all - you'd have options. But right now we're funneled down into such a specific archetype of card to be competitive that it pretty much removes any flexibility and therefor reduces the useful card pool down to only 2-3 guys at each spot at best.
Last edited by ncap99; 08-21-2021 at 09:25 PM. |
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#19 |
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All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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Agreed that they need to figure out how to give power hitters (and pitchers) a boost. Movement and AvoidK seem to be dominating the leagues right now.
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