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OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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05-10-2019, 01:28 PM | #1 |
Bat Boy
Join Date: May 2019
Posts: 5
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Player Ratings (stars or numbers)
Just curious to see what other players prefer for player ratings. I know the default game settings are set to stars, however I like to use 20-80 to display player ratings and potential.
Which setting do other OOTP players use to display player ratings and potential? P.S.- Sorry if this is brought up all the time, this is my first day on this forum. |
05-10-2019, 01:31 PM | #2 |
All Star Starter
Join Date: Jul 2009
Location: Fresno, CA by way of Texas
Posts: 1,754
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I think most of the pros/vets on here hate the stars but I like them. It's a quick and dirty way of quickly identifying your top middle and mediocre players. HOWEVER, it's key that you go into that player and do a deeper analysis using the number ratings of their skills/talents and not just depend on the stars like newbies do at first. So yes to stars but only for the overall rating of the player to get a quick ID of good players.
Last edited by andyhdz; 05-10-2019 at 01:33 PM. |
05-10-2019, 01:41 PM | #3 |
Hall Of Famer
Join Date: Oct 2013
Posts: 2,214
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I just use ratings 1 to 5 because it gives me a little bit of a fog. It lets me know if a player is rated excellent, good, average, poor or terrible. I do not need to know how poor or good they are, just that they are.
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05-10-2019, 01:47 PM | #4 |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,216
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the larger the scale you use, the greater resolution you have... to a point.
i've never tried to see how scouting inaccuracy is applied, but even if proportional, you'd still get rounding that causes even greater inaccuracy with a smaller range. 20-80 by 5 is a 13-point scale. 20 and 80 are included. Stars are an 11-point scale. (halves and 0? or if .5 stars is lowest, it is 10-point scale) 20-80 is a 61-point scale. when you round up or down on a ~12point scale vs a ~60 point scale that's a huge difference (1/12th vs 1/60th -- 5x heavier change). fwiw, i use a 20-80 for pot/overall and 1-100 for the ratings. i wish i could have them all at 1-100. if i weren't lazy, i'd get my eyes adjusted to the 20-80 scale just for greater uniformity. it really won't matter much which you choose to use. a few more occasional 'misses' on talent evaluation not caused by anything you can control or avoid is the only difference. Last edited by NoOne; 05-10-2019 at 01:48 PM. |
05-10-2019, 03:49 PM | #5 |
Minors (Triple A)
Join Date: Feb 2002
Posts: 216
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Have always used 1-10, no stars
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12-20-2020, 11:41 AM | #7 | |
Banned
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
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Quote:
The 1-100 scale is the most precise - there are 100 possible ratings The stars are the least precise - there are (just) 10 possible ratings And some people play with the ratings off all together. |
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12-23-2020, 01:43 AM | #8 |
Hall Of Famer
Join Date: Jun 2004
Posts: 3,999
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When you use the stars it gives you a good idea of the player relative to the rest of the league at that position. So there may only be 1 or 2 starting pitchers pitchers at 5 stars in the league, and if you can put a rotation together of pitchers all 3 stars or better you will be in good shape.
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01-29-2021, 11:55 AM | #9 |
Bat Boy
Join Date: Jan 2021
Posts: 12
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Question, I'm trying to get the most accurate possible ratings for my own use. I selected commisioner mode.. Is there anything else I need to do? I want something more accurate than head scout and OSA ratings.
Also, when I choose Live Start date.. does that only update MLB player ratings or also MILB and foreign league player ratings? Last edited by Michaelryan; 01-29-2021 at 12:30 PM. Reason: touch up |
02-04-2021, 02:02 PM | #10 |
Major Leagues
Join Date: Oct 2015
Location: Proud Texan
Posts: 459
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I bounce between 1-5 scale or nothing at all.
Either way.....I enjoy trying to figure if a guy is a dud or a stud on my own.
__________________
“Never underestimate the power of stupid people in large groups.” George Carlin |
02-05-2021, 12:47 PM | #11 |
Minors (Single A)
Join Date: Jun 2017
Posts: 60
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I use 2 - 8 as an offshoot of 20 - 80 to add in a little fog of war.
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08-06-2021, 12:43 PM | #12 |
Minors (Double A)
Join Date: Aug 2018
Posts: 125
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Are the ratings suppose to change randomly throughout the season and not just during scouting reports? Mine have changed just from exiting and entering a game in the past. I always create expansion teams and this always happens until OOTP 21. Now just randomly throughout the season and off season. If this is normal than the other teamss' players should change as well?
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08-15-2021, 11:41 PM | #13 |
Hall Of Famer
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In some ways, the best way to go for many I've seen over the years has been to not use overall ratings at all, and then use a 2-8 scale for component ratings. It gives you a pretty good general idea of a players scouted skills, but it certainly doesn't give the kind of (in someways unrealistic) other rating scales might.
If someone were to use a method such of this, I still think it's imperative to have ratings as the bulk of AI evaluation. I feel something like 55/25/15/5 is still good because it helps the AI, while still allowing for stats to be a reasonable part of player valuation. |
08-16-2021, 02:56 PM | #14 | |
Minors (Double A)
Join Date: Aug 2018
Posts: 125
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Quote:
I actually wanted to ask you what is the best way to build up the farm system in OOTP 21? PS I plan to eventually get OOTP 22. PPS If you play the game differently than me and thus have no advice, I completely understand. |
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08-16-2021, 10:33 PM | #15 | |
Hall Of Famer
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Quote:
Now, if you are using 2-8, I would argue stats do become that much more valuable. I waffle on this on 2-8, but the AI evaluation definitely benefits from higher ratings weight. However I understand if someone feels they may like something more like 40/30/20/10 with the smaller scale, but also be prepared to see some real chances to game the AI...particularly on trades (even on the maximum difficulty) Speaking of trades, they are not a good way to build your farm system, as it will cost you over the long haul. I am not saying the odd trade here and there can't help, but don't look it as part of a long term strategy. So, to sum it up, there are three aspects to building a top farm system IMO. 1. $$$ in scouting & development 2. Draft wisely 3. Have patience Hope this helps. BTW...OOTP 22 is great!! Take the plunge. Good Luck. Last edited by PSUColonel; 08-16-2021 at 10:35 PM. |
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08-18-2021, 03:57 PM | #16 | |
Minors (Double A)
Join Date: Aug 2018
Posts: 125
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Quote:
Scouting and development are therefore key in building your farm system. You need to inject a good amount of money into both in order to draft well, and make sure those players reacher exceed their potential. I happen to use TCR at 200...which means there will be a lot of volatility and unpredictability when it comes to prospects. What does this mean and how do I set it up for this in 22? Also what amount should I put scouting and development at 40 million, 100 million,etc? Thanks again! PS I will be doing this all for an expansion team with a small market. |
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