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Old 08-11-2021, 12:46 AM   #1
Baconi
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Can someone explain how revenue sharing works?

In my fictional league I have revenue sharing set to 100%, which I assumed would mean every team should end up with the same budget. I have "Owner controls budget" turned off. The picture shows what happens to the budgets, it's fine until No. 19. What exactly is causing some teams to be way lower than others?
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Old 08-12-2021, 01:02 AM   #2
Baconi
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Anyone?
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Old 08-12-2021, 10:28 AM   #3
SamuraiProgrammer
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I'm not the person with lots of experience with the financial model, but I did read in the manual that different owners will choose different budget levels for their teams.

In my understanding, revenue sharing will affect revenue but there is not necessarily a direct relationship between revenue and budget.

As you pointed out there is an option in the advanced game setup that says it makes a team's entire revenue available as budget, but I would expect that it might only apply to the team that you are involved with as the GM.

Also, I notice in the manual it says:

Quote:
On the first day of the offseason, all teams pay a set % of their income into a pool of money. That pool of money is then divided equally between all teams in the league. (When this is selected, an additional field will become available to allow you to set the desired percentage.)
If your screenshot came from the beginning of the game, it is possible that the revenue sharing had not kicked in yet. My reading of this rule is that the actual movement of money will happen at the end of the season after the revenues are known instead of projected.

Again, my experience with this is virtually non existent as I have only just begun to play with financials. I hope this helps.
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Old 08-12-2021, 02:04 PM   #4
Baconi
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Quote:
Originally Posted by SamuraiProgrammer View Post
I'm not the person with lots of experience with the financial model, but I did read in the manual that different owners will choose different budget levels for their teams.

In my understanding, revenue sharing will affect revenue but there is not necessarily a direct relationship between revenue and budget.

As you pointed out there is an option in the advanced game setup that says it makes a team's entire revenue available as budget, but I would expect that it might only apply to the team that you are involved with as the GM.

Also, I notice in the manual it says:



If your screenshot came from the beginning of the game, it is possible that the revenue sharing had not kicked in yet. My reading of this rule is that the actual movement of money will happen at the end of the season after the revenues are known instead of projected.

Again, my experience with this is virtually non existent as I have only just begun to play with financials. I hope this helps.
The screenshot was taken on the first day of the offseason and the option that makes a team's entire revenue available works for all teams, not just user-controlled. Thank you for the help though. I'm wondering if this may be a bug.
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Old 08-12-2021, 02:30 PM   #5
Matt Arnold
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The revenue sharing model in the game is not exactly intended to work to completely equalize budgets for all teams. Because revenue sharing calculations happen at the end of the season, and then project forward with a simpler calculation, they may not account for some changes that happen between seasons.

For example, if a team gives 50M to revenue sharing this year, when calculating their budget for the next year, we generally assume that they will donate 50M again. And while most other revenue calculations do tend to project the same values year over year, there are sometimes pieces that do not (some gate share calculations, playoff revenue, etc...). And this will change over time even when you have "entire budget available". For example, once a team has sold some season tickets and gets towards the pre-season, their gate calculation will be based on actual tickets sold, not simply a copy of last season. So in that case, they may project more revenues, but will not necessarily project more for revenue sharing.

There are certainly some improvements that could be made to the revenue sharing calculations, but it's quite complicated since it all depends on league revenues. If you want to run with nearly completely equal financials for each team, you could always fake that by setting the national media contract fixed for all teams, and making sure that revenue source is much larger than all other revenue sources. So, for example, if you set the national media contract at 150M, and then set ticket prices, cash max, local media, merchandising, etc... very low, then all teams' budgets will essentially just be whatever the national media contract ends up being.
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