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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 29
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International Amateur Free Agents
Just curious what settings you use for this in a modern league. With teams having multiple DSL teams, players are needed. I believe there are 2 options that could be explored.
1. Do you bump up the scouting discoveries from default (11) to more (22)? 2. Leave scouting discoveries at default (11) and increase the generate international free agents to either more (60) or a lot (120). Looking for any advice or feedback. Thanks in advance.!!! |
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#2 |
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All Star Reserve
Join Date: Mar 2015
Location: Australia
Posts: 652
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I like to do option #1.
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#3 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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#4 |
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Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 29
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This makes a lot of sense, I appreciate your response. One final question...would bumping the generate IAFA up cause any drawbacks down the line? Meaning, is there a reason they only generate 30. Would it create too many good players (ie: International Free Agents, which I turned off because they are all dominating monsters) OR does the game just adjust? I do like the idea of having more IAFA to personally sign.
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#5 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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No, I haven’t had any of those problems with players being too good or having too many players. In fact, I play with ghost players on because those extra 100 or so players still aren’t enough to fill up those DSL teams Sent from my iPhone using Tapatalk |
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#6 |
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All Star Starter
Join Date: Aug 2015
Location: Republic of California
Posts: 1,910
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This is all good advice, but I'd add a caveat: if you have a big universe with lots and lots of leagues, if you use feeders, generate extra draft rounds, and so on, you can end up with a real player bloat problem. Keep in mind there are like 14.000 players that come with the default leagues when you start a new game. and lots and lots of these international discoveries will just get kicked off your rookie team the next year a class comes along.
Also also, as you turn on the various kinds of international random players, keep an eye on matching the nationalities set to generate to leagues with foreigner limits. For example, you can generate all the random IFAs you want, but the Germans, Uzbekis, etc. that get spit out by default can never play in the DSL. If your feeder league is set to generate Americans and Canadians only, those guys can't fill the DSL either. Kind of an esoteric comment but if you are building a big league (and especially if you don't have unlimited computing speed/storage space) keep it in mind
__________________
Let's Go (San Jose) Giants, Let's Go Mets! Current Project: WBAT/AABBA: Organized Base Ball And the "New Normal" World Baseball Aid Tournament 2023 trophy round underway! |
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#7 |
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Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 29
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A hidden benefit of this would also be that you know you need to sign a few of the 120 players to try to meet roster requirements. That way you may not be inclined to spend $5 million on one player ever year, especially since there are so many more. I appreciate your advice on this!
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#8 | |
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Minors (Rookie Ball)
Join Date: Jul 2014
Posts: 29
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Quote:
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#9 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,111
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why not bump both up then?
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