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| OOTP Go 24 - General Discussions Everything about the latest mobile version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#21 | |
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All Star Starter
Join Date: Jul 2012
Location: New York, NY
Posts: 1,799
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Quote:
The play would have been to make the throw if there was a chance for a play at the plate but with a cut off man in place to keep the runner on first in check if there wasn’t going to be a play at home. Conversely with the fly out being the 2nd out in the 7th inning the higher percentage, unless the ball was to shallow center is to tag and try to score that run. You probably have a higher than 70% chance of beating the the throw or the throw being off the mark compared to the next batter having a less than 30% of getting a hit the scores him. Sent from my iPhone using Tapatalk |
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#22 | |
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Minors (Rookie Ball)
Join Date: Nov 2011
Posts: 33
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Quote:
If the run is important - then yes, the players should try to tag on a ball hit to CF. When you are down 3 in the late innings, and only have one out, you should not be trying to score one run unless you can walk home. Again - I’m not suggesting the game turn to point to point. But I only sim half a dozen games per day, and I’m seeing these plays that are not smart too often. I get that things happen - but if you’re on the wrong side of a blowout, you stop taking chances. Sent from my iPad using Tapatalk Pro |
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#23 |
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Minors (Single A)
Join Date: Apr 2010
Posts: 86
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It’s the seventh inning. Some managers put a premium on getting that runner across.
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