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#61 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,364
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Quote:
At least as far as a generated player in the draft pool initially generating above a '20' or maybe '25' current rating on the 20-80 by 5 scale in my tests. When it happens, it's just a handful at most. I've seen players get there after sitting in the pool a bit, fairly frequently (too frequently). Which is what we primarily adjusted for this last pass through. But not really when they first generate. Not saying it can't happen or hasn't happened in any of the other tests we've done that I didn't do. But for me it's been at least a pretty rare thing to see. Are you using default PCM's and development settings or have you customized these at all? Also, are these leagues that have been running for a while and built up a pool of talent, or are they newly generated leagues? Newly generated leagues, the talent distribution tends to be a bit different than leagues that have been running for some years, so I could see it being more likely to happen in those than in a league with 20 or 50 years of history or in the MLB quickstart etc.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 05-26-2021 at 01:57 PM. |
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#62 |
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All Star Reserve
Join Date: Mar 2015
Location: Australia
Posts: 652
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All standard PCM's and dev settings. I did only sim 10 years I will sim further!
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#63 | |
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Minors (Triple A)
Join Date: Feb 2003
Posts: 221
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#64 |
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Minors (Double A)
Join Date: May 2010
Posts: 135
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My biggest issue with this is the unrealistic progression through the minors. I am frequently seeing highly developed draft picks get called up with very few if any games above A-ball. In my sim, I have scouting and coaching disabled, and AI player evaluation set to only stats, no ratings. Yet these prospects with good ratings but no stats consistently are getting the call.
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#65 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,106
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Yes, this is definitely adjustable, but I would argue we’d want the default (out of the box) settings to be better. One might adjust the development settings, only to realize the the defaults have changed without them knowing. |
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#66 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,364
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Quote:
But it's not a bad idea to have this be easily exportable and shareable. I'll add it to my list of ideas for us to discuss in the future.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#67 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,364
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Quote:
![]() This is not a super easy thing to get perfect, especially since it's also tied up with a bunch of other ai functions like roster management, 40-man roster management, minor league promotions, option years, arbitration status, etc. It's really easy to go a little far in one direction and get 30 guys getting called up in their draft years, but if we go too far trying to fix that, we end up with the issue we'd had in some cases in past years of guys staying in A ball until they're 28 and never developing or getting called up. So it's a tough balance to get just right, and even as is, I personally prefer this to how we had it in previous years when guys were stuck in the low minors too long. We'll keep looking this over though and continue to pay attention to all your feedback and if we need to tweak things more, we will.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 05-26-2021 at 04:42 PM. |
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#68 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,106
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Quote:
Thanks |
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#69 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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#70 |
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Minors (Double A)
Join Date: Jan 2014
Posts: 173
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I think this is somewhat related to this topic: are there any ideas out there to slow down player development in historical play (Full Minors - no recalc)? I just started a 1942 sim and some players (Al Rosen, Ray Boone) are debuting 5+ years sooner than they did in real life.
I know my historical world won't replicate real life with recalc off, but the discrepancy I'm seeing seems a bit excessive. |
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#71 |
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Bat Boy
Join Date: Jul 2016
Posts: 12
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Anyone have any thoughts on this after the latest patch?
Just had my first draft pool announced since installing the new patch. I haven't started a new fgame, just continuing a game I've been running, so not sure if that's the reason, but it seems players are still very much developed. As an example, the first two pitchers I looked at in the 2024 draft class. Last edited by nyctomek; 05-27-2021 at 04:17 PM. |
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#72 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,364
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The patch is not going retroactively undevelop anyone who already developed too much under the previous patch, so you really won't be able to get a feel for this without either starting a new game or waiting a few years until the guys present previously leave the draft pools.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 05-28-2021 at 03:59 AM. |
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#73 | |
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All Star Starter
Join Date: Jan 2013
Posts: 1,340
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Quote:
I think best practice would be testing all patch changes in a brand new save no matter what.
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Check out my Graphic Mods! Full MLB/MiLB Uniform Project (2021+) Thread | Dropbox MLB Ballpark Ads My uniform templates! |
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#74 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,364
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Yes, this is absolutely true.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#75 |
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Minors (Double A)
Join Date: Jan 2014
Posts: 173
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I mentioned it earlier in the thread, but from what I gather players are absolutely still advancing too fast. Even with the new patch.
In a completely new real MLB sim, 2022 saw ten players debut who were drafted the year prior, and 2023 saw 11. In real life, 2017-2019 saw one such occurrence each year (triple-checked baseball-reference). I'll try a new sim, and will go deeper in the future and see if I get the same results. |
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#76 | |
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All Star Reserve
Join Date: Mar 2020
Posts: 661
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Quote:
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#77 |
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Minors (Single A)
Join Date: Oct 2019
Location: Sweden
Posts: 54
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It's me again - the starter of this thread...
Appreciate all insights in to this potential issue. Discussions like this is important for the overall evolution of the game. But my question is still there. Had my hopes up that the patch released this week would make everyone just leave this and be happy about development / promotion to MLB. My feeling is that this is still an issue BUT i realize that it's a small amount of people writing in this thread and overall i believe most are satisfied with this part of the game. Anyone with more data on this? Anyone new with a different opinion? Asks because my brain can't handle this if the issue is that big some say and will not invest time before it's declared fixed or someone just say it's blown up haha. Many thanks in advance! |
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#78 |
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Minors (Double A)
Join Date: Feb 2020
Location: Palm Coast, FL
Posts: 166
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Here's my current shortstop, only 22 years old, who I picked up in a trade with the Angels. Not an easy trade, I had to give up the #1 starting pitching prospect and a couple of other good young players. I just signed him to a long term deal with a front loaded contract.
Notice that he started rookie ball at 16 years of age, and at 18 the Angels moved him up from A to A+ to MLB, bypassing AA and AAA.
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"We’ll pop the top on a cold beverage and get back to work tomorrow.” - Satonori Tanioka, Rookie of the Year, 10 times League MVP, 15 Silver Slugger Awards, 17 times All Star selection. |
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#79 | |
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Minors (Rookie Ball)
Join Date: Apr 2016
Posts: 27
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Quote:
I've seen the same exact things everyone else has been seeing with draft classes, but I'm most often seeing players being promoted, who are already in the roster, at the start of the save, which makes me think this could be a problem that extends outside of development. These players aren't being developed by the game engine over the course of my save, they're beginning that way (I imagine the work to fix the entire historical database requires a large time investment). As shown in the post above mine, they're often being promoted three levels at once. A lot of the players that I see promoted at young ages in the game seem to come from Single A. Is there some sort of slider/behind the scenes mechanic that influences the way AI teams promote players? It seems right now that the entire minor league system is just treated as a reserve roster, and the AI picks guys to promote from there, without a regard for the level the player is at. This might be by design, I have no idea. I'm not trying to question any game design decisions here, I'm just trying to understand the issue as I'm sure the dev team is. |
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#80 | |
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Minors (Triple A)
Join Date: Jun 2006
Location: Ottawa, Canada
Posts: 213
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Quote:
I was so ready to start a career save. I guess I'll have to wait longer ![]() None of these players should be in the MLB right now. It's only June 1, 2022, and these are the players from last year's draft! https://imgur.com/a/kzJNFbO Last edited by jaguar8311; 05-30-2021 at 09:45 PM. |
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