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| OOTP 22 - General Discussions Everything about the brand new 2021 version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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All Star Reserve
Join Date: Mar 2020
Posts: 661
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Question re contracting DSL and rookie leagues
Any advice would be greatly appreciated:
In my eager anticipation of OOTP22 I've been reviewing the new MiLB roster restrictions and thinking about how to handle these - for all teams - in a new standard game start up. I've always set roster size limitations for each league and each level, and I'd like to continue doing this. The AAA-A levels are fine since every organization has one team at each level. But what I'm thinking of doing is eliminating the second rookie league (Arizona, Gulf Coast) and DSL teams for those organizations that have them - just to put everyone on a level playing field in terms of the number of prospects they can have in their organization at any one time. So, let's say the Cubs have two DSL teams. It seems simple enough to go in to game settings and eliminate their second DSL team (and the second DSL team for any other organization that has one) before creating a new schedule. But I don't think it's quite this simple, is it? What I don't want to do is start eliminating these second teams and by so doing automatically release all players OOTP has rostered on those teams. I want the AI GM for, in this example the Cubs, to make those decisions. So my question is, to ensure this doesn't happen, what should I do? I was thinking of going to commissioner mode first; find all organizations that have two rookie league or DSL teams; transfer all players on the "second" team to the team that will be retained and then eliminate the second team in game settings. Will this work? Do I need to do it? Is there a better method? Haven't done this sort of thing before so any experienced advice or direction would be appreciated. Cheers. Last edited by Dave Stieb II; 03-15-2021 at 10:10 PM. |
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#2 |
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Hall Of Famer
Join Date: May 2009
Posts: 2,430
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Yes - if you delete the team, the players will become free agents.
You're absolutely right in that you'll need to move them to another team in the organization first. Then, when you advance the game day, the AI will do its thing
__________________
Mainline team ![]() SPTT team ![]() Was not a Snag fan...until I saw the fallout once he was gone and realized what a good job he was actually doing. - Ty Cobb |
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#3 |
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All Star Reserve
Join Date: Mar 2020
Posts: 661
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Thanks a lot for your quick reply and confirmation.
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#4 |
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Minors (Rookie Ball)
Join Date: Dec 2013
Posts: 25
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I have nothing to add to the answer that has already been provided as that seems to be the best option. However, in case you are interested in replicating the real-world changes to the MILB structure, I thought I would note that from my understanding the AZL/GCL/DSL will continue to operate in 2021. I am sure I can find the original source I heard this from if I looked harder, but I think the section on the MILB wikipedia article does a good enough job outlining the changes.
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#5 |
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All Star Starter
Join Date: Jan 2013
Posts: 1,340
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My plan is limit teams to one rookie league complex team playing at their spring training facilities, so AZL and GCL schedules would follow Spring Training style more or less. So, each organization would have one affiliate at the AAA, AA, A+, A, and Rookie levels.
My planned roster limits are either: 1) 30, 30, 35, 35, 50. 2) 35, 35, 35, 35, 40. Or 3) 25, 25, 30, 30, 35, 35 (Two Complex teams). My main goal is limiting teams to 180 domestic minor league players, as is the case IRL. Last edited by itsmb8; 03-16-2021 at 04:47 AM. |
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#6 | |
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All Star Reserve
Join Date: Mar 2020
Posts: 661
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Quote:
I hadn't considered your idea re: two complex teams each. Interesting. I've always gone with 30 players each for AAA-A, which would leave 60 players for the complex. That's too many for one team but too few for two at that level. Your ideas are good and I'll have to give this some more thought. |
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#7 | |
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All Star Reserve
Join Date: Mar 2020
Posts: 661
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Quote:
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#8 |
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Hall Of Famer
Join Date: May 2009
Posts: 2,430
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I believe that part of the real-life changes include limiting teams to one complex league team. And forcing the Rockies to have one since they didn't before.
But I could be wrong
__________________
Mainline team ![]() SPTT team ![]() Was not a Snag fan...until I saw the fallout once he was gone and realized what a good job he was actually doing. - Ty Cobb |
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#9 |
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All Star Reserve
Join Date: Mar 2020
Posts: 661
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If that is the case I'll only have to streamline the DSL - allowing one team per org - since OOTP would have that covered for AZL/GCL.
Whatever, I've mulled this over and the end result will be one complex team and one DSL team for each org - for simplicity sake. I think I'll use itsmb8's first suggestion - roster sizes of 30 each for AAA and AA, 35 each for the two A clubs, and 50 for each of the complex and DSL teams. There'll be injuries and I can avoid having to promote players too soon with the extra spots at the two A levels, although 35 is a lot to start with. Thanks for your input in ensuring I do any contracting of teams correctly. |
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#10 |
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All Star Starter
Join Date: Mar 2007
Location: Nashville Area
Posts: 1,269
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I do contract teams from those leagues.
Best and safest way is to move all players from 1 of the teams to another, once all players are removed i usually change the team name to delete so that when i go to delete them i delete the proper team. Only thing you would lose would be the coaching staff. |
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#11 |
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All Star Reserve
Join Date: Mar 2020
Posts: 661
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Thanks. Changing the team name to Delete is a great idea and something I hadn't considered.
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