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Old 02-27-2021, 05:47 PM   #1
itsmb8
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PCMs for College and HS leagues?

Im using this template by ash, and im just seeing way too much talent in the college leagues, at least 2-3 pages of 80 and 75 potential players and around 5 players that have a current ability of 50 compared to MLB.

Does anyone know what PCMs are responsible for talent in feeder leagues? And any suggestions to have D1 produce most of the talent compared to Juco leagues?

Thanks!
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Old 02-28-2021, 05:08 AM   #2
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A second sorta unrelated question. If you have tournaments set up to put players from the college level, will it pull players from the future draft pools if you dont have feeders anyways, or does it need to have active college leagues in the world to pull players from?
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Old 02-28-2021, 09:59 PM   #3
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I do know that feeder leagues PCM's are directly related to the parent leagues PCM. The only way to have a direct PCM for D1 teams would be to delete all the 18 year olds that are created each season after the draft and add new players team by team. You can adjust the PCM's at the parent league level for each team you add players to. So say you'd like your power 5 teams to have more talent, adjust the PCM's to .950 or so, and fill them up by going to each individual team and adding fictional players. Sort of a PIA, but it works. You may have to trial and error a bit with the PCM number, I've tried this approach with feeder and with a college league as an independent league. The independent leagues will not produce anyone with any potential. The feeders will.
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Old 02-28-2021, 11:59 PM   #4
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Quote:
Originally Posted by Lawn Loaf View Post
I do know that feeder leagues PCM's are directly related to the parent leagues PCM. The only way to have a direct PCM for D1 teams would be to delete all the 18 year olds that are created each season after the draft and add new players team by team. You can adjust the PCM's at the parent league level for each team you add players to. So say you'd like your power 5 teams to have more talent, adjust the PCM's to .950 or so, and fill them up by going to each individual team and adding fictional players. Sort of a PIA, but it works. You may have to trial and error a bit with the PCM number, I've tried this approach with feeder and with a college league as an independent league. The independent leagues will not produce anyone with any potential. The feeders will.
Should I adjust the PCMs for the MLB league or each individual independent feeder league? I tried adjusting the PCMs for the individual feeders but it didn't seem like it had any impact. I had 3 D1 players get generated with a 50+ current ability compared to MLB, and probably 60-80 players with 70+ potential for each league (NCAA D1-3, Juco D1-3, NAIA, and HS)
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Old 03-01-2021, 09:06 AM   #5
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You'll have to adjust for MLB if it's your parent league. Individual independent college leagues will not produce anyone with potential no matter the PCM. They may be 5 stars, but they'll always be maxed out.

Since you mention them as independent, then I'd suggest making them feed into your MLB to achieve what you want.

Another suggestion: Create a new game and start up a simple league and add a feeder league to it, make sure you don't create any players for this league. Once it's created, go into your MLB (Parent League) and adjust the PCM's as you'd like.
Then go into your feeder league settings and use the "fill teams with fictional players" function. Next scroll down the leagues drop down menu and go to "reports and info", then "list all (league name) players".

That will give you an idea of what each PCM setting is creating in terms of players and talent, and potential. You can either delete all these players, or keep them once you feel it's created the balance you'd like.

The way to get it do disperse the talent to stronger teams, you need to individually fill each team with players based on the PCM's you'd like. For example, lets say you find a good result at .950, you would make sure the parent leagues PCM is set to .950 and then go to each individual team and fill with fictional players until all those teams are filled. Then you could go to lets say the mid majors and create them at .900, by changing the parent leagues PCM's again and individually filling those teams out. It's a bit tedious, but it will give you the results of having better players at better programs, you just need to play around with the PCM's, and by creating a new league to test this on is less cumbersome than trying to in a fully completed league.
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Old 03-01-2021, 10:40 PM   #6
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Quote:
Originally Posted by Lawn Loaf View Post
You'll have to adjust for MLB if it's your parent league. Individual independent college leagues will not produce anyone with potential no matter the PCM. They may be 5 stars, but they'll always be maxed out.

Since you mention them as independent, then I'd suggest making them feed into your MLB to achieve what you want.

Another suggestion: Create a new game and start up a simple league and add a feeder league to it, make sure you don't create any players for this league. Once it's created, go into your MLB (Parent League) and adjust the PCM's as you'd like.
Then go into your feeder league settings and use the "fill teams with fictional players" function. Next scroll down the leagues drop down menu and go to "reports and info", then "list all (league name) players".

That will give you an idea of what each PCM setting is creating in terms of players and talent, and potential. You can either delete all these players, or keep them once you feel it's created the balance you'd like.

The way to get it do disperse the talent to stronger teams, you need to individually fill each team with players based on the PCM's you'd like. For example, lets say you find a good result at .950, you would make sure the parent leagues PCM is set to .950 and then go to each individual team and fill with fictional players until all those teams are filled. Then you could go to lets say the mid majors and create them at .900, by changing the parent leagues PCM's again and individually filling those teams out. It's a bit tedious, but it will give you the results of having better players at better programs, you just need to play around with the PCM's, and by creating a new league to test this on is less cumbersome than trying to in a fully completed league.
These were separately created leagues that I have feeding the MLB draft in the rules page of the league settings, but they still have traditional and sabermetric pcms, so im not necessarily sure what theyre considered.

When I was testing, the vast majority had low overall ratings with higher potentials relative to MLB (aside from the 5 or so D1 players who had 45+ overall ratings), but there were way too many in each league that had 70+ potentials. In the default draft classes, the best players only have potentials around 65, which is normal.
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