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Old 02-05-2021, 10:52 AM   #21
ESL_Commish
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Quote:
Originally Posted by Danielg342 View Post
I like the idea. Perhaps the number can be based on what you- and the other team's GM- need. If the team is rebuilding, they will not value veterans that highly but they'll like draft picks and young players. A contending team would want the opposite, because they're in "win-now" mode.

This way, when you're cycling through the teams you can more easily find a fit for your trades, since not every team will value your guys the same way.

Same thing could go for trade proposals- the numeric value would be based on your needs and the other team's valuation of your players. This would make evaluating those proposals easier.
trade value is also dependent on how you construct a team and what your plan is. which makes it complicated...someone may value a checking 3rd line center higher then a soft skilled center who is "better" attribute wise...just based on how you want your team constructed. its not as simple as A is better then B in all cases.

this would require the AI to actually have a team construction plan.
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Old 02-06-2021, 07:46 PM   #22
GMO123
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Player Waiver notification.
Now can get a waiver notification if Current Ability of player is at a certain level (e.g. 2 stars and above).
Would like to add a waiver notification if Potential Ability of a player is at a certain level (e.g. 3 stars and above).
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Old 02-08-2021, 04:08 PM   #23
NYMike44
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My Wishes

My Wishes for FHM 8:

1. See who you bought out/released under the section in the contracts screen

2. 3 Stars of the Week System like IRL

3. A better player awards system

4. Playable Historical Minor Leagues

5. The ability to sign players to tryouts in the minors like IRL
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Old 02-09-2021, 05:30 PM   #24
Colorado
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Request for player news items in inbox to display stats for the season.

More depth around trades: looking to add top six winger, Team B looking to add depth at center.
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Old 02-13-2021, 08:46 PM   #25
Cas
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Since this appears to be turning into a generic wish list:

- Injuries having long-term consequences. For example, a player who suffers a serious leg injury might permanently lose some skating ability, a serious arm injury might lead to permanent loss in shooting attributes, etc.

One of the things I see a lot is "quality inflation," where the average quality of players (as measured by stars) appears to go up over time (or at least the average quality of the players on my team does, without significantly improving my team's performance). I think this is due to new players entering the league and developing, while older players decline gracefully, rather than suffer a catastrophic, injury-related decline that wipes them out of the league all of a sudden.

- Force un-retire players in Commissioner Mode. I'd like to be able to overrule the game's retirement of a player if I feel it's unrealistic (they can still play and are chasing a cup) or if I want to sim something specific (like, say, a hypothetical Marleau-Thornton-Jagr line in 21-22).

- More AI roster decisions based on stats, rather than game ratings? I assume the Vezina-winning goalie going unsigned in free agency was because he was only a 3-star goalie, but in reality I can't imagine the reigning Vezina winner going unsigned for an entire season. Maybe that's not what the AI was looking at.

- AI signing college draftees. Every season sees several good prospects hit free agency after spending four years in college because the AI failed to sign them - my most recent game saw a 22 year old, first-round pick, 4.0/5.0 star center hit free agency. I can get around this by forcing them onto the drafting team, but doing that for a dozen or more players every offseason can be cumbersome, and for the best of them, the AI team has lost the option to play them for a year or two (I'm not going to take the time to hunt down college draftees who are obviously NHL ready and force them onto their teams).

- This leads to another issue - high quality players whose demands for ELCs are too high. I tried to sign the aforementioned player but was unable to because he demanded more than the ELC max in negotiations (while still signing for that with another team). Presumably the logic gave some other team a leg up, but I never had the option to offer him more, except an NMC (which didn't work).

- Some more data as to what is right/wrong with your team's tactics. I don't know if the gameplay logic can track this, but I'd love to see data on things like zone entries or rush chances. As it is, I'm having trouble figuring out why my power play isn't working or why I'm allowing more shots one year than normal, for example.
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Old 02-14-2021, 12:25 PM   #26
GMO123
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At beginning of season forecast by (fictional) pundits as to approximately where teams will place in the standings and why, and Which players are expected to dominate and why.
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Old 02-14-2021, 12:59 PM   #27
Javs
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Arena Management (Maybe too much for FHM 8):

- Having to build a new arena once the arena is outdated.

The owner can give a certain amount of money he is willing to spend (based off market size/tv contracts/fan happiness) and then you have to 'negotiate' with the city to have a new arena built. Things like capacity, location and parking can be rated out of 5 and the higher each category is will have an effect on the owners/cities willingness to spend money. Each category can also have an impact on fans happiness. For example, if you are building with limited parking, or not in the downtown core you will effect the fan happiness once the arena is built, which in turn will effect attendance/merchandise sales).

If the team cannot get an arena dealt, the team will look at moving the team based off arena offers from other cities.

- Naming rights. (Maybe a possible way to make money for the developers)

Teams have to sign naming rights for their arena, with 5/10/20 year contracts available.

(Option 1) Teams can choose from a list of companies who have paid money to be put into the game. Companies paying the most to advertise would offer the best deals in the bigger markets, companies paying the least would give the worst deals for bigger markets but best for smaller markets.

(Option 2) If getting companies to advertise like that isn't realistic, then make fake companies (local/national) that can be customized. 'Local' companies just offering to sponsor lower level leagues, and National companies willing to sponsor big market/higher level leagues.

If not sponsorship is available (lower level leagues) the arena can just be named after the home city.

Last edited by Javs; 02-14-2021 at 01:00 PM.
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Old 02-14-2021, 04:53 PM   #28
Cygnus_X1
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I would love to see a change in how the expansion draft works. As of now, expansion teams can only be formed on july 1, after the entry draft. I would like to see the option to have an expansion team not play the season you add them to the league so they can participate in an expansion draft and an entry draft before their first game. I am looking to expand the nhl in my game to 36 teams, so i am going to need 4 expansion drafts. letting the teams also collect prospects before their first game would be nice.
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Old 02-14-2021, 05:26 PM   #29
Adam B
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Quote:
Originally Posted by Cygnus_X1 View Post
I would love to see a change in how the expansion draft works. As of now, expansion teams can only be formed on july 1, after the entry draft. I would like to see the option to have an expansion team not play the season you add them to the league so they can participate in an expansion draft and an entry draft before their first game. I am looking to expand the nhl in my game to 36 teams, so i am going to need 4 expansion drafts. letting the teams also collect prospects before their first game would be nice.
Cygnus, we moved the Entry Draft into July. You can do this now.
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Old 02-14-2021, 06:14 PM   #30
Cygnus_X1
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Cygnus, we moved the Entry Draft into July. You can do this now.
I am more so referring to games imported from fhm6. The entry draft for me takes place on june 22. Is there a way to change when certain events take place?
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Old 02-15-2021, 08:10 PM   #31
GMO123
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The number of times a player is selected as Player/Goalie of the month should be put on his History screen.
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Old 02-16-2021, 08:33 AM   #32
Castleview
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An historical list of the various annual all-star selections would be nice as part of the awards section.
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Old 02-16-2021, 07:05 PM   #33
PACMAN
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For me, something that really annoys me and I think would be a quick fix would be something like on June 23rd (in the NHL) to get a news or pop up or anything to say you have some players that have their rights expiring in 7 days.
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Old 02-17-2021, 09:28 PM   #34
PACMAN
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Add the option for a bi-weekly automatic save. Weekly is to often and monthly is not enough, bi-weekly would be the sweet spot.
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Old 02-17-2021, 09:30 PM   #35
GMO123
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Maybe I missed this, but the average age of the players on each team so I can compare the average age of each team to each other e.g. average age of players - New Jersey 26.7, Toronto 28.5, New York Rangers 26.8 etc.
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Old 02-18-2021, 02:52 AM   #36
Colorado
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Quote:
Originally Posted by Javs View Post
Arena Management (Maybe too much for FHM 8):

- Having to build a new arena once the arena is outdated.

The owner can give a certain amount of money he is willing to spend (based off market size/tv contracts/fan happiness) and then you have to 'negotiate' with the city to have a new arena built. Things like capacity, location and parking can be rated out of 5 and the higher each category is will have an effect on the owners/cities willingness to spend money. Each category can also have an impact on fans happiness. For example, if you are building with limited parking, or not in the downtown core you will effect the fan happiness once the arena is built, which in turn will effect attendance/merchandise sales).

If the team cannot get an arena dealt, the team will look at moving the team based off arena offers from other cities.

- Naming rights. (Maybe a possible way to make money for the developers)

Teams have to sign naming rights for their arena, with 5/10/20 year contracts available.

(Option 1) Teams can choose from a list of companies who have paid money to be put into the game. Companies paying the most to advertise would offer the best deals in the bigger markets, companies paying the least would give the worst deals for bigger markets but best for smaller markets.

(Option 2) If getting companies to advertise like that isn't realistic, then make fake companies (local/national) that can be customized. 'Local' companies just offering to sponsor lower level leagues, and National companies willing to sponsor big market/higher level leagues.

If not sponsorship is available (lower level leagues) the arena can just be named after the home city.
No offence, but definitely not this arena stuff.

A general hockey manager would not be responsible for all this stuff in real life and it would make the game too cheesy. These duties are handled by executive management and commercial staff.
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Old 02-21-2021, 02:16 AM   #37
Danielg342
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Quote:
Originally Posted by ESL_Commish View Post
trade value is also dependent on how you construct a team and what your plan is. which makes it complicated...someone may value a checking 3rd line center higher then a soft skilled center who is "better" attribute wise...just based on how you want your team constructed. its not as simple as A is better then B in all cases.

this would require the AI to actually have a team construction plan.
I don't know how complicated the programming would be for it but you could have two settings- "Rebuild" and "Win Now". "Win Now" would place more value on a player's current rating, while "Rebuild" would care more about his age and potential.

Quote:
Originally Posted by Colorado View Post
No offence, but definitely not this arena stuff.

A general hockey manager would not be responsible for all this stuff in real life and it would make the game too cheesy. These duties are handled by executive management and commercial staff.
"Owner Mode"?

One thing I'll mention is that, if franchise relocation becomes a thing in later games, I'd like to be able to have the option to turn that off. I don't like relocations in real life so I'd like to be able to avoid them in the game if my heart desires that.
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Old 02-21-2021, 09:00 AM   #38
SirMichaelJordan
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Quote:
Originally Posted by Colorado View Post
No offence, but definitely not this arena stuff.

A general hockey manager would not be responsible for all this stuff in real life and it would make the game too cheesy. These duties are handled by executive management and commercial staff.
Agree. I like how football manager handles this with its board.
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Old 02-21-2021, 02:57 PM   #39
swede61
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Unsure if I missed it, but is it possible to determine how many Dmen the game runs out for each game- especially important in seasons like 78/79, where there are 17 dressed non-goalies...I think many teams played with 5 D, and 12 F, but, as far as I can see, the game only runs 6/11...

Also, I can only control 1 team at a time right? So when I change for example PP and PK lines, they dont stick except for the 1 team...is there a setting I have missed where I can control all teams so those alterations can stick?
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Old 02-26-2021, 07:05 PM   #40
viperswhip
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Agree. I like how football manager handles this with its board.
The manager in Football typically fills the role, which in Hockey, would include Team President, General Manager and Head Coach.

In Hockey, not even the Team President would have anything to do with Arena construction, that's typically an Owner/City/State/Province type of thing. Look at the Oilers owner playing hard ball with Edmonton and the province of Alberta for new arena subsidizing.

If I could amend the Canadian constitution I would ban the government from giving subsidies to any private business, but especially for NHL arenas.
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