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Old 01-08-2021, 02:32 AM   #181
jim255
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Right! I've marveled at how often that should happen but doesn't. Also, I'd like to see game recaps that don't ignore the part errors and unearned runs played in a game. A team loses 2-1 due to two unearned runs, and no mention is made of it. Also, the player of the game is also a head-scratcher. Conclusion: The AI can do a lot but it doesn't know very much about baseball.
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Old 01-08-2021, 06:22 PM   #182
Calvert98
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The team has been a bit quiet as of late; this is around the time when I think things are full-on for the next installment, but this thread is making me want to know more. Very interested to see if the new Ownership has unleashed some additional resources to OOTPD to sharpen-up these types of things, and resource intensive things like the 3D.

It’s only January 8th here, and I’m already looking forward to finding out more about OOTP 22.
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Old 01-09-2021, 11:15 AM   #183
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Has anyone had a team where the owner demands a new stadium ? TY
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Old 01-09-2021, 11:46 AM   #184
OutS|der
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I want real full histories when starting historical leagues.
Just loaded the 1994 QuickStart on,y to find no players have accomplishments or show any awards or anything under the history tab.
This ruins any immersion for me.
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Old 01-09-2021, 10:17 PM   #185
timmcdonald
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Originally Posted by Matt Arnold View Post
Those are mostly from 3d intersection issues. We trace the ball, and then you have to check every wall segment to see if the ball hits it. But like, sometimes the math rounds wrong and the ball basically finds a seam in the wall. Or we make a wrong assumption (ie. The previous bounce came at a weird angle so we don't expect it should be able to hit a wall segment but it does). 3d physics just gets weird at times, so hard to plan for them all, especially since every stadium has its own setup.
I've wondered about that. Playing a game, the ball is hit to deep centre - looks like over the wall. Then the centrefielder runs through the wall, picks it up and throws it into the infielder. Meanwhile, the batter scores an inside-the-park home run. It seems to happen to one player quite regularly (like 2-3 times a season). Very odd to watch.

I play the game for the simulation so I only get frustrated with the plays sometimes - like when it looks like the runner is going to easily beat out the throw with a couple steps left to first and suddenly the third baseman launches the throw from behind third base and nails the runner.... of course ONLY when my team is at bat
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Old 01-09-2021, 10:22 PM   #186
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Originally Posted by pauwoo View Post
My annual contribution to the OOTP Developments kitty is the easiest purchasing decision I make. It’s way better than the Earl Weaver Baseball game I played on my Dad’s Amiga as a lad.

The customization options and community contributions to uniforms, schedules, quickstarts, and all the dynasties I follow help make it a ton of fun too.
Blasphemy! I bought an Amiga for the sole purpose to play Earl Weaver Baseball - and I compare every baseball game against that.

Granted the computer and game was light-years ahead of anything else at the time.
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Old 01-09-2021, 10:46 PM   #187
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Originally Posted by ALB123 View Post
Funny you mention this. I've been slamming my fist repeatedly about my inability to steal, even with 70 & 80 rating base runners.
I've found the same. Stealing second base low percentage success rate with even the fastest / best basestealer. Double steal of second & third extremely good success rate - even with the lead runner not a premier runner / basestealer.
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Old 01-09-2021, 10:58 PM   #188
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Originally Posted by joefromchicago View Post
...

Where to begin?

The in-game scheduler can't handle interleague games. It also doesn't do a very good job with unbalanced schedules. The scheduler often has league-wide off-days, which MLB never does except for the All-Star break. The scheduler won't schedule double-headers and doesn't know when holidays are. It's impossible to rotate among interleauge opponents over successive years - the in-game scheduler has no "memory" for past schedules. The scheduler doesn't know where teams are located, so the Marlins, for instance, might be scheduled to go on a road trip to Seattle, Boston, and Los Angeles and then back to Miami. And finally, the schedules are just boring - the teams all have the same off-days and the same getaway days and every game starts at the same time.

All of those problems are well-known and have been addressed and corrected by a fantastic community of dedicated modders that has contributed well over a thousand schedules customized to users' needs. Nevertheless, people continue to come onto these boards and complain that "I can't get the scheduler to do what I want!" Well, no, you can't, but chances are someone else has already made a schedule that does exactly what you want it to do, or else is happy to make a schedule that will. Sorry to get on my soapbox about this, but it's kinda' frustrating to see someone holding an empty glass and complaining that "I'm thirsty! I can't get anything to drink!" while standing next to a water fountain.

EDIT: I'll add that those comments aren't directed at you, ALB123. If you're doing a replay league, then you probably aren't even using the in-game scheduler. If you're going season-to-season, OOTP will automatically load the appropriate MLB schedule for that year rather than create a new one.
I have to admit being oblivious of the scheduling also. I just play the games as they come up. I have noticed that there were double-headers, but I am realizing now those were for rainouts. Of course, now with your description of scheduling issues now I'll have to investigate the "how to do it".

Programming a scheduler is probably along the lines of the shortest-route algorithm that has been a historic challenge - so I can see why the effort on that has been limited -- and realizing that this post I am replying to isn't the one that mentioned that effort.

One question - does the travel in the game affect the player's stamina / tiredness? i.e. road trip from LA -> Boston -> Texas -> Miami SHOULD affect a team.
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Old 01-09-2021, 11:14 PM   #189
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Originally Posted by ALB123 View Post
...
As it stands, when the AI has a runner on 2nd Base and then there is a basehit to the OF, if the AI runner decides to attempt to score, much more often than not my Outfielder will try to nail that runner at the plate. It has been rare when I've seen a runner get nailed at the plate. When this scenario occurs, the AI batter proceeds to end up on 2nd Base, like a good heads up runner would. I contend the throws to home plate should be reserved for those with the best arms. Even then, the smarter baseball play IRL is usually to hit the cutoff man to prevent that batter from ending up on 2nd Base.

Many times after that situation plays out, it will happen again. Or, the next AI batter will hit a ground ball to an infielder - a routine play - my infielder will field the ball cleanly and fire to 1st Base, however, the AI runner from 2nd Base usually ends up on 3rd Base. If we didn't let that AI batter advance to 2nd when we threw to the plate, this ground ball very well would have resulted in a double-play, or at least getting the out at 2nd Base, leaving an AI runner on 1st Base, not 3rd Base.

These are significantly different results...all because my RF with a 55 OF Arm tried to be a hero and threw to home plate which started this mess.

I'm not expecting OOTP to behave 100% like a major league baseball team of human players would, all the time. If there could be even 30-40% less unwise throws to home plate, I think it would be a significant game changer, for the better. Of course, it's not just the AI offense that does this. My team has benefited greatly from a foolish throw to the plate by an AI OF.

These are very smart plays by the runners...due to very, very bad plays by the OF.
I have seen lots of throws home from deep right/left and a good runner stays at first. I took this as "poor" graphical representation, because if a ball is thrown home a good runner HAS to go to second on the throw. A bad runner should be able to advance on that throw.

Same deal with mid-field hits where the runner makes a stand-up double. Graphics not correctly representing the play. Hard to accept - but I'm not playing it as an arcade game - so it only bothers me - not something I overly care if it is fixed or not
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Old 01-09-2021, 11:41 PM   #190
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As a developer I see stuff like this and think "okay, this person doesn't actually want improvements, they just want to complain". Other than the projection stats thing, what in here is actionable? What does "drafts that make sense" actually mean?
Yeah I see this all the time. "It doesn't work" - "Could you please provide just a BIT more context"...

I enjoy the number of trade offers I get in OOTP. What I would like to see is a negotiation with the AI team. So if I offer player X, Y, Z, and the other GM comes back with "I'm looking for a SS / whatever" when they don't like the trade. Likewise the AI GM offering a different player(s) when what they originally offered was a rented mule for your top prospect.
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Old 01-09-2021, 11:50 PM   #191
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Originally Posted by Syd Thrift View Post
Since we don't seem to want to provide ideas on improving trade AI beyond "git gud", one thing I think would help with trades at least a little bit... don't constantly show what your prospective partner thinks of them. *Maybe* have that feedback from your own GM but you only hear from the other guy when you click on the "propose" button. If you lowball them enough then they might refuse to negotiate further and if you send then an offer which they accept but then you pull it back to offer something not as inviting, they also refuse to negotiate further (maybe for some time to come in fact). You could have individual relationships between GMs that go up when you conduct trades that help them and go down when you do stuff like this, or screw them over in deals, or (this might be a minor hit) when you pull a player off their waiver wire or draft someone they thought would fall to them. If a relationship falls below a certain threshold, that GM just plain won't deal with you, and if they're close, they'll only accept trades that they believe to be lopsided in your favor and so on.

On that note, one thing I've mentioned before that I'd love to see is the addition of the OOTP equivalent of "aggressive expansion" points from Europa Universalis. You do the stuff above enough, you take a hit to all of the GMs in your league, not just the person you're trying to screw over. If you're being a jerk, that kind of thing gets around. Another thing that might help with overall competitive balance but which has historical precedent is that you also get "AE" just for putting up good records. The classic example here are the Yankees in the 50s - there were offseasons where the only trade partners they could find were literal minor league teams, and even when they weren't actually being shut out of trades, they often only had the Philadelphia/Kansas City A's willing to deal with them.
These are some great ideas, but something I would want to totally turn off because I often re-negotiate the deals to best fit me. Mostly because I can't get a good indicator of what the opposing gm is looking for.

I would be more acceptable to those types of punishments if there was better feedback from the AI GM. If the AI GM can offer a 32 year old benchplayer for your top prospect - I want to be able to offer crap right back until the crap on both sides is acceptable.
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Old 01-10-2021, 12:08 AM   #192
timmcdonald
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Originally Posted by Javaslinger View Post
Ah Syd, as a consumer I see posts like this and wonder if developers take much time to evaluate their product.

https://youtu.be/uNF1dKnO73U

This video includes a number of great suggestions, but I would direct your to a 9:45 time mark for 'specific examples' of what I'm referring to.
The trade comment made in the video drives me nuts also. When I click on one of the players to get more information, clicking back to find the list is gone is a total pain - especially if that player I found acceptable to add to the deal.
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Old 01-10-2021, 08:51 AM   #193
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Originally Posted by Syd Thrift View Post
As a developer I see stuff like this and think "okay, this person doesn't actually want improvements, they just want to complain". Other than the projection stats thing, what in here is actionable? What does "drafts that make sense" actually mean?
Amen
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Old 01-10-2021, 12:12 PM   #194
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I'd like to see who is in my opponent's bullpen when playing the game.
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Old 01-10-2021, 02:00 PM   #195
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I want an earlier start date. Let us start first of the year
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Old 01-16-2021, 07:41 AM   #196
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I know OOTP doesn't want to be similar to Football Manager in some ways, but in FM, I really like the job search process for a Manager.

Say I'm in League 2(4th lever in English soccer), and I've been doing really well with my team, but just missing promotion. During the season, and certainly at season's end, there are a number of jobs that open up, both in the upper and lower leagues. So I can apply to those jobs, and if the chairman feels I'm qualified, they will interview me. There are generally about 6-7 questions, and yes, they are repetitive at times, but it is a fun process to go through. And very realistic, as I would have no chance at my coaching level to get even an interview for say, the Manchester United position at the Premier League level, let alone get the job. In this case, the team would simply reject my application. A lot depends on your reputation, how long you've been managing, the style of play you like, how long you've been with one club, etc. And then, after a week or more, you'll either get an offer from that club, or a rejection, stating they chose another candidate. FM also will list job openings, and job security, so that even if there is a Manager in place, you can select "interested" in that clubs Manager's position, if the current Manager is on shaky grounds, and then that club may eventually contact you.

In OOTP, I could be managing in independent ball, and if the Phillies have a Manager vacancy, I can just simply click on apply as Manager, and boom, I have the job! Having a more realistic job hunting process, I believe, would add greatly to the "career mode" in the game. For me, if I start at say the independent level, perhaps after 2-3 seasons, I will apply for a low level manager position in the minors, and gradually work my way up. Trying to be as realistic as possible.

Last edited by progen; 01-16-2021 at 07:44 AM.
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Old 01-16-2021, 11:21 AM   #197
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I know OOTP doesn't want to be similar to Football Manager in some ways, but in FM, I really like the job search process for a Manager.

Say I'm in League 2(4th lever in English soccer), and I've been doing really well with my team, but just missing promotion. During the season, and certainly at season's end, there are a number of jobs that open up, both in the upper and lower leagues. So I can apply to those jobs, and if the chairman feels I'm qualified, they will interview me. There are generally about 6-7 questions, and yes, they are repetitive at times, but it is a fun process to go through. And very realistic, as I would have no chance at my coaching level to get even an interview for say, the Manchester United position at the Premier League level, let alone get the job. In this case, the team would simply reject my application. A lot depends on your reputation, how long you've been managing, the style of play you like, how long you've been with one club, etc. And then, after a week or more, you'll either get an offer from that club, or a rejection, stating they chose another candidate. FM also will list job openings, and job security, so that even if there is a Manager in place, you can select "interested" in that clubs Manager's position, if the current Manager is on shaky grounds, and then that club may eventually contact you.

In OOTP, I could be managing in independent ball, and if the Phillies have a Manager vacancy, I can just simply click on apply as Manager, and boom, I have the job! Having a more realistic job hunting process, I believe, would add greatly to the "career mode" in the game. For me, if I start at say the independent level, perhaps after 2-3 seasons, I will apply for a low level manager position in the minors, and gradually work my way up. Trying to be as realistic as possible.
I have never enjoyed this bit of OOTP, knowing I could do this with one click. OOTP should have some basic questions for new jobs and interviews when you are at a club/without a club.
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Old 01-16-2021, 11:34 AM   #198
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Blasphemy! I bought an Amiga for the sole purpose to play Earl Weaver Baseball - and I compare every baseball game against that.

Granted the computer and game was light-years ahead of anything else at the time.
That was a great game. Also had Larussa game.

I would take my young kids at the time to the mall and always go to EB Games. That store, at one time, was filled with PC games.

Last edited by Bobbyraz49; 01-16-2021 at 11:39 AM.
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Old 01-16-2021, 09:03 PM   #199
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That was a great game. Also had Larussa game.

I would take my young kids at the time to the mall and always go to EB Games. That store, at one time, was filled with PC games.
EBGames is where I got Season Ticket Baseball which introduced me to the OOTP series. Thank goodness I stumbled upon this game. It has been there for me during some dark times.
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Old 01-16-2021, 09:56 PM   #200
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I hope all the requests for cosmetic improvements are prioritized after the requests for accuracy improvements.
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