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OOTP 21 - Historical Simulations Discuss historical simulations and their results in this forum.

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Old 12-29-2020, 10:57 AM   #1
aaronmueller
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Minor League Affiliation Switches

This is my first time posting here, so I hope this is an appropriate place to ask this question: I'm playing an historical game in Challenge Mode, and one of my minor league affiliates was dropped by my franchise during the offseason, so all the players on that team are no longer under my control. The minor league team is now unaffiliated so I could buy the players, but my franchise only has enough cash to purchase one. Is there any way to get these players back?
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Old 12-29-2020, 11:52 AM   #2
David Watts
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Okay, this is huge. I was told that when this happens, players simply move to the lowest level in a teams system until they are appropriately reassigned. That I could stomach, so I've been enjoying a historical with real minors that I started in 62 and progressed to June of 63. If players simply get released and are no longer the property of a team due to an affiliation switch, I don't want to waste any more of my time playing this league. Ugh!
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Old 12-29-2020, 01:42 PM   #3
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Quote:
Originally Posted by David Watts View Post
Okay, this is huge. I was told that when this happens, players simply move to the lowest level in a teams system until they are appropriately reassigned.
That is exactly what happens. I have never played challenge mode so perhaps there is a bug with it but I never have had an issue of players being released from the organization when an affiliate changes or is removed in historical.

My only other thought is could the original poster be playing with a reserve roster limit on the lowest minor league level? If so perhaps that could cause the releases of some minor league players if the number of affiliates shrunk
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Old 12-29-2020, 01:46 PM   #4
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That is exactly what happens. I have never played challenge mode so perhaps there is a bug with it but I never have had an issue of players being released from the organization when an affiliate changes or is removed in historical.

My only other thought is could the original poster be playing with a reserve roster limit on the lowest minor league level? If so perhaps that could cause the releases of some minor league players if the number of affiliates shrunk
Thank you. I'm really enjoying my current league and didn't want to call it quits.
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Old 01-03-2021, 08:53 AM   #5
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Quote:
Originally Posted by Tiger Fan View Post
That is exactly what happens. I have never played challenge mode so perhaps there is a bug with it but I never have had an issue of players being released from the organization when an affiliate changes or is removed in historical.

My only other thought is could the original poster be playing with a reserve roster limit on the lowest minor league level? If so perhaps that could cause the releases of some minor league players if the number of affiliates shrunk
I may give this another go if you are sure. I'd stopped playing Real Minor Leagues due to what Aaron experienced. Advanced the league forward past an Minor League affiliation historical realignment to fin all my players from dropped affiliates as Free Agents. Thought I'd hosed up, restored a backup, and it did it again. Seemed like an unsurmountable amount of work so I gave up on the idea.

Maybe there is some other setting I could tweak to prevent this if it is not intended (thinking Minor League AI control settings). 62 is about where I would start such a league so will be about as close an Apples and Apples test as I can do to ease Mr Watts fear
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Old 01-03-2021, 12:30 PM   #6
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Well, Murphy's Law being reliable and all that... I just ran to test with the 1962 Yankees transitioning to the 1963 season. They had changes that season so figured it as a good test.

I tried two tests in Challenge Mode, 1 with the AI controlling Minor League promotions/demotions and 1 with it being left up to human control. In both cases, players were reassigned to other affiliates in the Yankee system.

I know I saw the same issue the OP did, and I doubt I was playing Challenge Mode at the time (was experimenting and would have wanted the ability to change settings). I'll be playing this mode more now that I know the OP's issue wasn't by design... and apparently isn't easily reproducible. It happens to me again I'll try to narrow down the cause.

In the meantime, if aaronmueller can supply more specifics about his league (year, recalc settings, anything changed from default, etc) I wouldn't mind helping troubleshoot.
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Old 01-03-2021, 11:14 PM   #7
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I have had a weird lock up when minor league systems have changed, but I was playing as manager:

Scenario: I was acting as future major league manager Jim Tracy in 1988, playing out a league based off the book "The Boys Who Would Be Cubs" by Joseph Bosco. In my sim, after the season, the major league club rewards Tracy by promoting him to Double-A Pittsfield for the 1989 season. But the Cubs changed affiliation to Charlotte for 1989. The players changed teams, but Tracy as the manager does not, and Pittsfield is an empty shell. Only way I have been able to continue as manager is resign and hope the Charlotte job is available to continue as planned.in the organization (in real life, Tracy moved to the Reds AA Chattanooga squad for 1989). Little bit of a nuisance, but I can't imagine too many people are trying to play as minor league managers.

Last edited by blubbla; 01-03-2021 at 11:15 PM.
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Old 01-08-2021, 09:45 AM   #8
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Good topic--Perhaps Minor League Roster Limits Conflict

Quote:
Originally Posted by quillenl View Post
Well, Murphy's Law being reliable and all that... I just ran to test with the 1962 Yankees transitioning to the 1963 season. They had changes that season so figured it as a good test.

I tried two tests in Challenge Mode, 1 with the AI controlling Minor League promotions/demotions and 1 with it being left up to human control. In both cases, players were reassigned to other affiliates in the Yankee system.

I know I saw the same issue the OP did, and I doubt I was playing Challenge Mode at the time (was experimenting and would have wanted the ability to change settings). I'll be playing this mode more now that I know the OP's issue wasn't by design... and apparently isn't easily reproducible. It happens to me again I'll try to narrow down the cause.

In the meantime, if aaronmueller can supply more specifics about his league (year, recalc settings, anything changed from default, etc) I wouldn't mind helping troubleshoot.
Thanks for looking into this. I am invested in a historical sim now and if I found that all minor league players from a now defunct affiliate had been auto released due to league year progression in combination with some setting, it would be like taking a sucker-punch to the gut.

When aaronmueller replies with the specifics of their league settings, I will be curious to see if the mass release contributor was perhaps due to minor league roster limits imposed (e.g., age, years pro, max roster size, etc.). I use the roster limits to prevent the AI teams from hoarding 100+ players at the lowest minor league levels.

Last edited by HumanRainDelay; 01-08-2021 at 12:32 PM.
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Old 01-30-2021, 12:50 AM   #9
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I can also confirm that releasing all the players from an affiliate when it moves to another organization is not normal. My game is in the 1980s and there were a bunch of changes then as well. The only time the players are released is when it involves unaffiliated teams. I’m guessing there’s something in the settings triggering your results.
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Old 02-06-2021, 07:54 AM   #10
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I have found a way to make sure you don't lose any of your minor league prospects when you change affiliates between seasons.

Go to baseball reference and look at the NEXT years minor league affiliates for whichever team you are controlling. When all your minor league affiliates seasons end, immediately promote/demote all your players to the rosters of the teams that are still in the system the next year.

When the 'new year' begins, the old teams disappear, the new ones appear with blank rosters and the teams that carryover will have huge rosters for you to distribute. It takes time, but I've found that the only way. Got tired of losing prospects year after year.

You have to do it before the World Series ends. I would backup the game the first time you try it just to be sure it works.
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