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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Major Leagues
Join Date: Feb 2020
Location: Florida
Posts: 495
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same for each team
is there a way to play this game so every team has the same income each year?
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#2 |
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Hall Of Famer
Join Date: May 2006
Posts: 3,644
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I don't believe there is a way to do this. Someone asked this same question a few years ago. You can review the answers here: https://forums.ootpdevelopments.com/...d.php?t=273168
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#3 |
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Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
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You can actually create a fictional league where every team has the same fan loyalty, market size, etc.
I did this many versions ago. The issue is that when the game creates the initial rosters it makes the contracts based on talent but also on market size. Thus you can right out of the gate have some teams losing money because the roster they were given is too high for their revenue. You can offset this by giving every team a high cash max and lots of on hand cash, but the AI is hard to trust with that.... Even after all those edits, within the first season things begin to change. Fan interest changes quickly. Fan loyalty more slowly but does change. And finally market size is a rare change but play for long enough and it will happen. And last, the owner is a huge influence over money. I have ran many tests where I made vast and rapid changes to a teams revenue, but the owner was slow to slow to make changes to a teams budget or in many cases never did at all. Also, running in the red for a long time or making a huge profit never actually matters. If the owner sets a budget of say 100,000,000 and your revenue is 80,000,000 it does not matter. It seems you don’t actually need the cash on hand in order to spend it. And the owner may or may mot ever actually change your budget. And you can save money during rebuilding and think “I will use this for when I want to compete”. But even with very high cash max settings the owner sets the budget. The cash max was added back in like version 4 or 5 to paper over the weak financial engine and has been kept in ever since out of developer laziness and the fan base never really demanding the financial engine be improved upon. I have said for many versions now that the financial engine is the one feature holding this game back from feeling like a true simulation of being a pro sports GM. I still hold out hope for every version that it will be the main focus. But in recent versions the game has taken on a glacial pace and with perfect team and visuals taking up the majority of development time and resources I have almost lost hope that we will ever get the financial engine that this game deserves. |
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