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Old 10-14-2020, 02:24 PM   #1
jdolecek49
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shifts

when would you shift your outfield to the left or right? is it a benefit to watch the spray chart and shift the outfield accordingly to previous at bats? when would you guard the lines? when should you shift right/guard 3rd base? when do you have your outfielders go deep?
does visiting the mound have any affect on the game? does it benefit the game by allowing the option to warm up your pitchers, switching that option on, does that help your game play?
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Old 10-14-2020, 07:47 PM   #2
mytreds
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For your mound visit question, as the manual says:

Visit Mound: The manager visits the pitcher on the mound. This option is usually used to try to calm down the pitcher if he has gotten in trouble. This option also helps use up some time if you are warming up a relief pitcher, and gives the manager a better idea of how tired his pitcher is.

https://manuals.ootpdevelopments.com...=game_controls
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Old 10-16-2020, 06:01 PM   #3
Will_L
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I shift the outfield for pull hitters, doubt that shifting according to a previous at bat would be the best idea since being a pull/neutral/spray hitter is more of a long term trend than a short term/single at bat thing.
In the infield I do a weak shift for pull and a hard shift for extreme pull. I almost never guard the lines but on those rare occasions it's usually in the late innings with a runner on first and a weak spray hitter or a pitcher at bat in a close game.
Haven't used to infield/outfield deep choices in a very long time but if I had low range outfielders or infielders I'd be more likely to use them.
Since the AI doesn't have to warm up relievers, I keep that option turned off.
Try the different positioning options and see what comes as a result, it'll be fun :-)
Well, it'll be fun sometimes and frustrating far more often probably LOL.
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Old 10-21-2020, 06:12 PM   #4
Bobbyraz49
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Actually I stopped moving my fielders and am now winning more games. My last season with the Angels was my best to date, 91-71. I didn't make any fielding moves the entire season.
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Old 10-22-2020, 12:33 PM   #5
Brad K
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Quote:
Originally Posted by mytreds View Post
For your mound visit question, as the manual says:

Visit Mound: The manager visits the pitcher on the mound. This option is usually used to try to calm down the pitcher if he has gotten in trouble.
I'm convinced this is cosmetic. It says "try". But the key is AI doesn't do it.


Quote:
This option also helps use up some time if you are warming up a relief pitcher,
.

This is correct.


Quote:
and gives the manager a better idea of how tired his pitcher is
No change in pitcher tiredness after a mound visit. This is just wrong.
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Old 10-22-2020, 02:21 PM   #6
mytreds
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I'm simply quoting from the manual, which we can call a reliable source of information from the developers.

Quote:
Originally Posted by Brad K View Post
I'm convinced this is cosmetic. It says "try". But the key is AI doesn't do it.
What proof do you have that this is true?



Quote:
Originally Posted by Brad K View Post
No change in pitcher tiredness after a mound visit. This is just wrong.
You can't change a pitcher's tiredness magically. From what I've experienced, when you mound visit, your pitcher will tell you either he is ok or he is gassed, regardless of what his stamina tells you.
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“Once, centuries ago, it was the beloved national pastime of the Americas, Wesley. Abandoned by a society that prized fast food and faster games. Lost to impatience.”

“ The term ‘WAR’ should be replaced by ‘WAG’. WAR isn’t an actual measurement; it’s just a wild-ass guess” -Bill James

RIP National League 1876-2022

Floreat semper vel invita morte.

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Old 10-26-2020, 05:18 PM   #7
ALB123
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In real life baseball, you typically want to have 1B & 3B guarding the lines late in the game when you have a small lead. The reasoning is to not give up extra-base hits. If the batter smokes one between 3B & SS it ends up going right to your LF and the batter ends up with a single. If the batter smokes one down the 3B line, the chances are very good that the batter is going to end up on 2B. Now your opponent has a runner in scoring position. The theory is the same on the other side of the field with your 1B.

Setting your outfielders deep is basically the same thing. You are doing everything in your power to not let a flyball go over an OF's head. That would mean an extra base hit for certain. You don't play at the warning track because you need to have a chance at catching weak flyballs too. Still, you'd rather a weak flyball drop in front of your OF'er for a single than over his head for a double or triple.

As far as shifting Outfielders or Infielders, that's a bit more tricky and something you'll gain a better grip on through playing more games and paying attention to the AI batters to see what kinds of hitters they are. Remember, just because it says the batter is an extreme pull hitter when hitting groundballs doesn't mean he can't or won't slap them the opposite way. There is an option named something like, "AI sets initial defense", in the options just before you start the game. I recommend turning that setting on.

Good luck...
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