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Old 10-10-2020, 02:19 PM   #1
jdolecek49
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running

looking atr atributes what is the difference between speed and stealing because one of my guys is a 2 on speed and 8 on stealing so just trying to understand this
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Old 10-10-2020, 02:36 PM   #2
dodger300
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Speed determines ability to get a good jump. In other words sb attempt rating. Steal rating is how successful a player will be on those attempts. So a player with 2 speed and 8 steal rating will not steal a lot of bases, but will have a high success rate when he does go.
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Last edited by dodger300; 10-10-2020 at 02:38 PM.
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Old 10-10-2020, 09:17 PM   #3
StratMan
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Unfortunately, when playing out games yourself and using run & hit, only the steal rating matters as there is no penalty for run & hit. A 20/80 run with a 65/80 steal rating can steal a good 50 bases a year at an 80% clip as long as you are patient and only run & hit on 1-0, 2-0, 2-1, 2-2, 3-0, 3-1 or 3-2 counts since there are 0 pitch outs.

I really hope this gets addressed in the next version. There needs to be at least some penalty with run & hit and several more steal settings, such as:



Green Light: (should be default)

Hitter can steal but is not directed and hitter has discretion to swing. This is essentially allowing computer control over stealing for this pitch or one-pitch AB.

Run & Hit: Runner always go (with some % penalty, steeper for slower runners, hitter may swing.

Red Light: No steal attempt

Steal - Hitter Take

Hitter attempts to get jump and hitter takes - currently in game

Steal - Hitter Discretion

Hitter attempts to get jump and hitter can swing. Currently we can't steal with 2 strikes becauses hitter will watch strike 3. At the very least, allow a hitter to swing on steal with 2 strikes!

Last edited by StratMan; 10-10-2020 at 09:18 PM.
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Old 10-10-2020, 11:25 PM   #4
mytreds
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I agree. We need more stealing options.
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Old 10-10-2020, 11:34 PM   #5
CBeisbol
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Quote:
Originally Posted by jdolecek49 View Post
looking atr atributes what is the difference between speed and stealing because one of my guys is a 2 on speed and 8 on stealing so just trying to understand this
Again
From the manual

Quote:
Running Speed
Running Speed is a measure of how quickly a player can run from one base to the next. Players with a high rating in Running Speed are more of a threat to steal bases, and are more likely to advance further on a ball in play. Running Speed is strictly for offensive play. For example, Running Speed does not factor into an outfielder's range. However, Running Speed and Defensive Range are linked internally. For example, as a player ages, his speed and range will generally decline at the same pace.

Stealing Bases
Stealing Bases is a measure of how good a player is at stealing. Stealing bases is not a matter only of speed, but also timing, knowledge of pitchers, and ability to 'get a good jump.' It is possible for a player to have a high Running Speed rating, but a low Stealing Bases rating, and vice versa, although the most dangerous baserunners have high ratings in both. A combination of strategy settings for stealing bases and Running Speed is used to determine how often a runner is given a "green light" to steal a base. Speed and pitcher Hold Rating then determine how good a jump the runner gets. If he gets a good jump and goes (ie a stolen base attempt) the Catcher Arm, pitcher Hold Rating, the type of pitch and Stealing Bases rating are the factors which determine whether the runner is safe.
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Old 10-11-2020, 06:10 AM   #6
Timofmars
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If I've got a player at 80 stealing but his speed is low, I'll put his steal slider at full. They seem to get good success rates, even though few attempts are made. Though it seems impossible to know if this is negatively affecting my batters who might be taking a pitch while the steal attempts are aborted 90% of the time.

For high speed guys, I need to turn down their stealing rate to get higher success rates, probably since they are stealing predictably on the first pitch while the AI expects it and calls a pitch out.

And for something like a 80 speed guy with 70 stealing, I usually have them steal rarely, while a 40 speed guy with 70 stealing I'll have set to steal the maximum. So everyone on my team tends to have a high success rate this way.
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Old 10-11-2020, 10:56 AM   #7
La La La Linoleum
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Talking

Quote:
Originally Posted by StratMan View Post
Unfortunately, when playing out games yourself and using run & hit, only the steal rating matters as there is no penalty for run & hit. A 20/80 run with a 65/80 steal rating can steal a good 50 bases a year at an 80% clip as long as you are patient and only run & hit on 1-0, 2-0, 2-1, 2-2, 3-0, 3-1 or 3-2 counts since there are 0 pitch outs.

I really hope this gets addressed in the next version. There needs to be at least some penalty with run & hit and several more steal settings, such as:



Green Light: (should be default)

Hitter can steal but is not directed and hitter has discretion to swing. This is essentially allowing computer control over stealing for this pitch or one-pitch AB.

Run & Hit: Runner always go (with some % penalty, steeper for slower runners, hitter may swing.

Red Light: No steal attempt

Steal - Hitter Take

Hitter attempts to get jump and hitter takes - currently in game

Steal - Hitter Discretion

Hitter attempts to get jump and hitter can swing. Currently we can't steal with 2 strikes becauses hitter will watch strike 3. At the very least, allow a hitter to swing on steal with 2 strikes!
You should submit this as a post in the suggestions thread for OOTP 22.
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