Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Out of the Park Baseball 21 > OOTP 21 - General Discussions

OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA.

Reply
 
Thread Tools
Old 09-23-2020, 12:07 PM   #1
Thomidor
Minors (Rookie Ball)
 
Join Date: Jun 2020
Posts: 30
Question Using Errors as a punch line

I have begun to seriously doubt the validity of the error rate and passball rates (yes I have adjusted them down and it still occurs) in this game. In the past 8 games I have had AI teams score multiple runs per game off errors/passballs on my team. It is completely ridiculous that the error rate is that high for a team with several Gold Glovers and people who rarely commit errors. Let's add to the fact that every error is ALWAYS at the perfect time for the AI team to score a run. The most recent game I played The Rangers scored two runs off throwing errors. One n a throw from Blackmon to Arenado (that clearly had he AI thrown out based on 3D) and the second on a pick off play (McCann to Rodgers) on a double steal... which I have no idea why a catcher would try and throw out a base steal at second with a guy at third. I have begun to see the trend of my team commits an error or a passball when the AI team is about to get a boost and either tie a game up or extend a lead over me to make the game out of reach.

Has anyone else seen this happen to them or am I just special?
Thomidor is offline   Reply With Quote
Old 09-23-2020, 12:17 PM   #2
BIG17EASY
Hall Of Famer
 
Join Date: Jun 2006
Posts: 3,291
BIG17EASY is offline   Reply With Quote
Old 09-23-2020, 12:25 PM   #3
CBeisbol
Banned
 
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
Quote:
Originally Posted by Thomidor View Post
I have begun to seriously doubt the validity of the error rate and passball rates (yes I have adjusted them down and it still occurs) in this game. In the past 8 games I have had AI teams score multiple runs per game off errors/passballs on my team. It is completely ridiculous that the error rate is that high for a team with several Gold Glovers and people who rarely commit errors. Let's add to the fact that every error is ALWAYS at the perfect time for the AI team to score a run. The most recent game I played The Rangers scored two runs off throwing errors. One n a throw from Blackmon to Arenado (that clearly had he AI thrown out based on 3D) and the second on a pick off play (McCann to Rodgers) on a double steal... which I have no idea why a catcher would try and throw out a base steal at second with a guy at third. I have begun to see the trend of my team commits an error or a passball when the AI team is about to get a boost and either tie a game up or extend a lead over me to make the game out of reach.

Has anyone else seen this happen to them or am I just special?
This is probably not happening

But, present the number of errors your team has committed compared to the league average. And the number of earned runs to unearned runs your team has allowed compared to the league average and we can start to have a look
CBeisbol is offline   Reply With Quote
Old 09-23-2020, 01:40 PM   #4
Thomidor
Minors (Rookie Ball)
 
Join Date: Jun 2020
Posts: 30
Quote:
Originally Posted by CBeisbol View Post
This is probably not happening

But, present the number of errors your team has committed compared to the league average. And the number of earned runs to unearned runs your team has allowed compared to the league average and we can start to have a look
I shall get that info. I am still a bit clumsy on navigating some of the stat screens though.
Thomidor is offline   Reply With Quote
Old 09-23-2020, 03:29 PM   #5
Thomidor
Minors (Rookie Ball)
 
Join Date: Jun 2020
Posts: 30
Quote:
Originally Posted by CBeisbol View Post
This is probably not happening

But, present the number of errors your team has committed compared to the league average. And the number of earned runs to unearned runs your team has allowed compared to the league average and we can start to have a look
OK so I am a bit guessing here on if I got the right stats here or not.

Rockies - Total Runs against - 130
- Earned runs - 119
League Average - runs against - 102.4 (including my team)
- earned runs - 96.1

Rockies - Errors - 15
League Average - 10.7
Thomidor is offline   Reply With Quote
Old 09-23-2020, 04:42 PM   #6
CBeisbol
Banned
 
Join Date: Aug 2019
Location: Ban land in 3...2...
Posts: 2,943
Quote:
Originally Posted by Thomidor View Post
OK so I am a bit guessing here on if I got the right stats here or not.

Rockies - Total Runs against - 130
- Earned runs - 119
League Average - runs against - 102.4 (including my team)
- earned runs - 96.1

Rockies - Errors - 15
League Average - 10.7
So, (1-119/130) 8.5% of the Rockies' runs have been unearned
And (1-96.1/102.4) 6.2% of the league's runs have been unearned

A slightly higher peecentage. That's to be expected since the team has 40% more errors than the league average.

And the amount of unearned runs per error
Rockies 11/15 = .73
League 6.3/10.7 = .59
Is, also, slightly higher.

But, Coors is a higher run environment (assuming you haven't changed anything) so, that's not unexpected either.

The question is why you have 15 errors to about 11 for the rest of the league

One explanation, you just did this after a rough patch. You had a lot of errors recently, so, it makes sense you're totals are a little higher.

It's also possible that your team allows more balls in play than average. More chances for errors.

You'd also need to look at the defensive ratings in more detail. Perhaps your defensive players aren't as good (relative to the league) as you think. And, sometimes good defensive players can make more errors than worse defensive players simply because they get to more balls.

Could also be related to spring training. If your regulars didn't get enough training time they might not be ready for the season.

There doesn't seem to be anything terribly egregious here. It looks to be early in the season, so probably just a bad stretch that'll even out over the course of the season.


There are a number of other possible factors that could be leading to this result than something wrong with the game.
CBeisbol is offline   Reply With Quote
Old 09-23-2020, 04:58 PM   #7
Will_L
All Star Reserve
 
Join Date: Mar 2018
Location: Laurelton, NY
Posts: 590
Quote:
Originally Posted by Thomidor View Post
One n a throw from Blackmon to Arenado (that clearly had he AI thrown out based on 3D)
The 3D doesn't determine the result of the play. The play by play text does and then the 3D engine tries (sometimes not very well but its better than earlier versions) to display it.
__________________
Will_L is offline   Reply With Quote
Old 09-23-2020, 05:26 PM   #8
Thomidor
Minors (Rookie Ball)
 
Join Date: Jun 2020
Posts: 30
Quote:
Originally Posted by Will_L View Post
The 3D doesn't determine the result of the play. The play by play text does and then the 3D engine tries (sometimes not very well but its better than earlier versions) to display it.
I have learned that the 3D is not a reliable source for what's happening in the game actually. It is very frustrating to watch that go down though.
Thomidor is offline   Reply With Quote
Old 09-24-2020, 06:26 PM   #9
One Great Matrix
All Star Starter
 
Join Date: Apr 2019
Posts: 1,782
Quote:
Originally Posted by Thomidor View Post
I have begun to seriously doubt the validity of the error rate and passball rates (yes I have adjusted them down and it still occurs) in this game. In the past 8 games I have had AI teams score multiple runs per game off errors/passballs on my team. It is completely ridiculous that the error rate is that high for a team with several Gold Glovers and people who rarely commit errors. Let's add to the fact that every error is ALWAYS at the perfect time for the AI team to score a run. The most recent game I played The Rangers scored two runs off throwing errors. One n a throw from Blackmon to Arenado (that clearly had he AI thrown out based on 3D) and the second on a pick off play (McCann to Rodgers) on a double steal... which I have no idea why a catcher would try and throw out a base steal at second with a guy at third. I have begun to see the trend of my team commits an error or a passball when the AI team is about to get a boost and either tie a game up or extend a lead over me to make the game out of reach.

Has anyone else seen this happen to them or am I just special?
I'm not sure, but there are certainly times where people can't help but see what they'd like to see...so these cases, if they were particularly frustrating, perhaps...perhaps you're magnifying them & paying less attention to the other instances of errors by players.
__________________


One Great Matrix is offline   Reply With Quote
Old 09-24-2020, 07:46 PM   #10
ALB123
All Star Reserve
 
Join Date: Jan 2020
Location: Massachusetts
Posts: 638
Quote:
Originally Posted by Thomidor View Post
One on a throw from Blackmon to Arenado (that clearly had he AI thrown out based on 3D) and the second on a pick off play (McCann to Rodgers) on a double steal... which I have no idea why a catcher would try and throw out a base steal at second with a guy at third. I have begun to see the trend of my team commits an error or a passball when the AI team is about to get a boost and either tie a game up or extend a lead over me to make the game out of reach.

Has anyone else seen this happen to them or am I just special?
Are you saying that you don't understand why a catcher would try to throw a steal attempt from first base to second base if there is a man on third, ever? Or did you mean that the runners on first base and third base started running at the same time on a pitch thrown and even with the runner coming home from third base the catcher still decided to throw to second base?

I personally have never seen a catcher throw to second base when a guy on third broke for the plate on a pitch. I've definitely seen the AI perform what I've asked first...if only the runner on 1st base breaks for the plate and the catcher has a gun, he better throw to second...unless Willie Mays Hayes is on 3rd base, but even then...we're talking about professional baseball players. We used to practice this scenario over and over in college. Defensively, there are quite a few different things you can try, but no way is an MLB team just going to give up 2nd base every time it's first and third.

BTW, I hope your error rate goes down and you win your division.
__________________
"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain"
ALB123 is offline   Reply With Quote
Old 09-25-2020, 03:19 PM   #11
Thomidor
Minors (Rookie Ball)
 
Join Date: Jun 2020
Posts: 30
Angry

Quote:
Originally Posted by ALB123 View Post
Are you saying that you don't understand why a catcher would try to throw a steal attempt from first base to second base if there is a man on third, ever? Or did you mean that the runners on first base and third base started running at the same time on a pitch thrown and even with the runner coming home from third base the catcher still decided to throw to second base?

I personally have never seen a catcher throw to second base when a guy on third broke for the plate on a pitch. I've definitely seen the AI perform what I've asked first...if only the runner on 1st base breaks for the plate and the catcher has a gun, he better throw to second...unless Willie Mays Hayes is on 3rd base, but even then...we're talking about professional baseball players. We used to practice this scenario over and over in college. Defensively, there are quite a few different things you can try, but no way is an MLB team just going to give up 2nd base every time it's first and third.

BTW, I hope your error rate goes down and you win your division.
It was a double steal situation with both runners going so yeah why would he make that throw?

Well error rate is not going down..... in fact; last two games three errors, and 5 YES 5 passballs and/or wild pitches all of which lead directly to Astro runs. SMDH

Last edited by Thomidor; 09-25-2020 at 03:24 PM.
Thomidor is offline   Reply With Quote
Old 09-25-2020, 03:43 PM   #12
BIG17EASY
Hall Of Famer
 
Join Date: Jun 2006
Posts: 3,291
Quote:
Originally Posted by Thomidor View Post
It was a double steal situation with both runners going so yeah why would he make that throw?
If the runner on first is much slower or gets a bad jump, the catcher will often throw to second. When I coached in college, we always had a verbal sign to the entire infield for when we were going to try to get the trail runner on a double steal.

Quote:
Originally Posted by Thomidor View Post
Well error rate is not going down..... in fact; last two games three errors, and 5 YES 5 passballs and/or wild pitches all of which lead directly to Astro runs. SMDH
Is this a game you imported from a previous version? It didn't happen to me with OOTP21, but I had issues importing into previous versions where the passed ball modifier increased drastically during the import process.
BIG17EASY is offline   Reply With Quote
Old 09-25-2020, 11:55 PM   #13
lencombs
All Star Reserve
 
lencombs's Avatar
 
Join Date: Dec 2002
Location: Eureka, Ca
Posts: 535
Similar thread from 2016. https://forums.ootpdevelopments.com/...d.php?t=265304
__________________
"A passion for statistics is the earmark of a literate people." - Paul Fisher
"Baseball isn't statistics. Baseball is (Joe) DiMaggio rounding second." - Jimmy Cannon

lencombs is offline   Reply With Quote
Old 09-30-2020, 01:46 PM   #14
mytreds
All Star Starter
 
Join Date: Nov 2019
Posts: 1,183
Quote:
Originally Posted by Thomidor View Post
I have begun to seriously doubt the validity of the error rate and passball rates (yes I have adjusted them down and it still occurs) in this game. In the past 8 games I have had AI teams score multiple runs per game off errors/passballs on my team. It is completely ridiculous that the error rate is that high for a team with several Gold Glovers and people who rarely commit errors. Let's add to the fact that every error is ALWAYS at the perfect time for the AI team to score a run. The most recent game I played The Rangers scored two runs off throwing errors. One n a throw from Blackmon to Arenado (that clearly had he AI thrown out based on 3D) and the second on a pick off play (McCann to Rodgers) on a double steal... which I have no idea why a catcher would try and throw out a base steal at second with a guy at third. I have begun to see the trend of my team commits an error or a passball when the AI team is about to get a boost and either tie a game up or extend a lead over me to make the game out of reach.

Has anyone else seen this happen to them or am I just special?
This is a simulator not real life, so expect to have your real life expectations of real life player performance differ from what you experience in the simulator.
__________________
“Baseball isn’t statistics; it’s Joe DiMaggio rounding second.”

“Once, centuries ago, it was the beloved national pastime of the Americas, Wesley. Abandoned by a society that prized fast food and faster games. Lost to impatience.”

“ The term ‘WAR’ should be replaced by ‘WAG’. WAR isn’t an actual measurement; it’s just a wild-ass guess” -Bill James

RIP National League 1876-2022

Floreat semper vel invita morte.

I make custom ballparks.
mytreds is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:37 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments