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#41 |
Minors (Single A)
Join Date: Jun 2020
Location: San Pedro, CA
Posts: 84
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To me, what I'd most want boils down to one thing... make it so that PT doesn't feel like a rushed add-on to the regular game. That means fixing bugs and some of the WTF limitations (for example not being able to get splits in tournaments).
Regarding tournaments, I think it would be interesting to remove the fixed limit on entries altogether and instead make it so that each card you own can only be entered in a single tournament at any given time. That approach would reward creative use of weaker cards and also encourage entering different types of tournaments. Would need to be rolled out with a complete re-vamp of how you manage tournament lineups, but that's an area that desperately needs some TLC anyway.
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Primary team: ![]() Secondary team, with heavy restrictions on using the auction house: ![]() Tertiary team is AFK... I'm not allowing myself to make any changes to the team except during the offseason: ![]() |
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#42 | |
Minors (Double A)
Join Date: Jan 2020
Posts: 175
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I would think that cards would find their price, and they will be higher than the 5-10pp sales. Enough people digging around for specific iron cards. If there are none, you could list an iron at 100-200pp or more. More people jump in, price goes down. I dont think higher priced irons is a big deal at all because they are so common. Buy 1 at 100pp, could sell one or 2 to get the pp back.
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#43 |
Minors (Single A)
Join Date: Jun 2020
Location: San Pedro, CA
Posts: 84
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Although this is more of a problem statement than a solution, I just saw what I think is an important reason that duplicate cards need to be good for something besides cash.
My fourth perfect card pulled from a pack went like this: - I saw the fancy back as it came out of the pack, and got excited. - The card flipped over, and turned out to be my favorite player's live card. - I was then disappointed, because of course I had bought that card long ago. There's absolutely no way that a game featuring baseball cards should ever give a fan a reason to be disappointed when they randomly get the card of a player they've been a fan of since their first year in the big leagues.
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Primary team: ![]() Secondary team, with heavy restrictions on using the auction house: ![]() Tertiary team is AFK... I'm not allowing myself to make any changes to the team except during the offseason: ![]() |
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#44 |
All Star Starter
Join Date: Nov 2019
Posts: 1,938
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We need more options for auto quick selling cards. Being able to distinguish between live/historical is a big one.
And what about showing cards L7 in a column on the inactive cards screen? If you could toggle on/off, I wouldn't mind waiting for it to populate, given how much time it could save!
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#45 |
Bat Boy
Join Date: Jul 2020
Posts: 7
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For me the fotf has revealed one of the games biggest evils, ah manipulation via hoarding. We should take a leaf out of mlb where they have rules to prevent the hoarding of players, the rule 5 draft.
My idea would be any unlocked card not on your 200 man roster would be autolisted at min price after a set amount of time of you owning them, say 24 hours. This would stop the hoarding of cards by ah controllers and create more auctions where the time rich pp poor player can pick up a bargain. I also believe you should stop allowing people to purchase cards they already own. I know people will say this would impact ftp players source of income but only for a small percentage of particularly aggressive investors which I feel would be offset by the addition of loads of sniper proof auctions. |
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#46 |
All Star Starter
Join Date: Nov 2019
Posts: 1,938
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I feel that people should be rewarded for pulling good cards from packs, but not for buying and selling on the 'stock exchange'. Simply engineer it so that cards are at their most valuable when they are first released. The logic of hoarding and AH speculation would be gone.
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#47 |
All Star Starter
Join Date: Nov 2019
Posts: 1,938
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I would love to see some additional custom league content in the future.
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#48 | |
Bat Boy
Join Date: Jun 2020
Posts: 14
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#49 |
Minors (Single A)
Join Date: Jun 2020
Location: San Pedro, CA
Posts: 84
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Here's a thought... how about letting users trade cards directly?
Not only would it be more thematic for a game with baseball cards, it would create more interaction between players. Deckbox.org or some other MtG trading site would be a good model for the kinds of features that would be needed to implement this well.
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Primary team: ![]() Secondary team, with heavy restrictions on using the auction house: ![]() Tertiary team is AFK... I'm not allowing myself to make any changes to the team except during the offseason: ![]() |
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#50 |
All Star Reserve
Join Date: Sep 2019
Location: Chicagoland
Posts: 702
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What would a PT without an auction house look like? PP/pack purchase disabled?
Pack only, card trades enabled, PP generation re-tuned for Packs, and tounament rewards *enormously* more important. We'd have tournament sharks, guaranteed. But we wouldn't have corporate accounts or megawhales. No collections, since acquiring *specific* cards is so much more difficult. OOTP needs another revenue source, instead of selling players thousands of trash cards they don't really need. Base game cost? Subscription? Quicksell values need a really hard look. No flipping, no economy manipulation, no artificial rarity bottleneck cards, playing baseball instead of playing AH. Last edited by Lemandria; 07-29-2020 at 12:23 PM. |
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#51 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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They already have that, it's called the rest of the game.
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#52 | |
All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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#53 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,361
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Lemandria; What would a PT without an auction house look like? PP/pack purchase disabled?
Uncomfortable with this. If the AH is balanced, it's valuable - and pack purchasing is a mainstay of the game, although I'd love a bit better odds! Pack only, card trades enabled, PP generation re-tuned for Packs, and tounament rewards *enormously* more important. Card Trading is an interesting idea. Reminds me of how we traded real BB cards when I was a kid... and opens up a conversation of how good or bad a trade is lol We'd have tournament sharks, guaranteed. But we wouldn't have corporate accounts or megawhales. No collections, since acquiring *specific* cards is so much more difficult. OOTP needs another revenue source, instead of selling players thousands of trash cards they don't really need. Base game cost? Subscription? I don't want to see collections go away. I would, however, like to see them separated (along with Tournaments) from the game-playing roster. Quicksell values need a really hard look. Quicksell prices should be calculated based on current card average rather than a fixed minimum. No flipping, no economy manipulation, no artificial rarity bottleneck cards, playing baseball instead of playing AH.
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#54 |
All Star Reserve
Join Date: Nov 2013
Posts: 839
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If I'm running a company, the LAST thing I do is look for ways to stop people from giving me money.
And if someone wants to give me a boatload of money, I'm going to make sure the dock is open and the forklifts and cranes are ready. Then I'm going to look at ways to encourage more people to give me money in amounts they're willing to accept. I will make my product/service look as valuable as I can to encourage that. And there will be some people not able or willing to pay for the product/service I provide. I can see if it makes sense financially to be able to get those smaller amounts, but spending $10 to get $5 isn't a smart move. OOTP isn't a charity. It's a business. People can wish all they want, but OOTP still is a business, and like every business, it's in the business of making money. We can talk all sorts of ways about how they provide and prove value via game mechanics. That's a field ripe for discussion with no one 'right' answer. I'd love to see direct card trading, so long as it's not between accounts on the same license, or licenses held by the same person. And OOTP could still take a PP payment from each side that is part of that transaction to simulate the 10% AH fee. Heck, they could even make that fee part of the trade. I'll trade this card and pay 100% of the trade fee for that better card.
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#55 |
Minors (Double A)
Join Date: Mar 2016
Posts: 108
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I change my park factors every few seasons as my teams evolve. Looking back at player's career stats it would be nice to know the park factors for each season associated with those stats. Adding the park factor ratings into the pitching and batting stats for each season on its own tab or in the expanded stats someone would be great.
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#56 |
All Star Reserve
Join Date: Nov 2013
Posts: 839
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Something I'd love to see in PT 22 is the 'trade deadline'. Real World, it would be close to the end of games on Thursday, but make it the end of games on Friday. No changing roster players Saturday or Sunday (unless you're out of the playoffs Sunday).
It would add a sense of urgency to getting your teams upgraded if you're in a playoff push, and stop any last day tanking.
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#57 | |
All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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#58 |
Minors (Single A)
Join Date: Mar 2020
Posts: 57
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Add Price Ceilings to the Auction House
My hot take is not very thought out and probably very bad but...
We really only have 2 economic indicators: Last7 and All-Time Averages with of course Price Floors. So I suggest implementing Price Ceilings. If you sell a card, it cannot be listed for more than say...20% more than the All-Time Avg. You CAN list it above the 20% limit "recommendation", but if it does not sell within the listed timeframe, the card remains "locked" in the AH until it sells for your listed price. Maybe raise the house cut from 10% to 15% after the timeframe expires. Seems like that could cut down on AH Tanking a little bit. You might even stop the speculation mark ups right before mission drops etc. Might need some throttles to control avg price manipulations.
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#59 |
Minors (Single A)
Join Date: Mar 2020
Posts: 57
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Other things I have thought about:
- Add Achievements as new content just like cards, missions, and tourneys over the year. This could even be crowdsourced. - Create Missions based on player/team gameplay Achievements - Daily login rewards/streaks/anniversaries (points/packs) - Create Future Card Leader Board where players vote on what new cards will be introduced. You can vote using PP, but Dev decide the values (like community cards). This would run the whole game cycle. - For every perfect or diamond card released, at least 2-3 new Iron, Bronze, Silver, and Gold need to be released. - Provide details on what each "tick" of the global/player strategy slider means as you shift them (ie: med blue to light blue is not detailed enough) - Provide seasonal tracking of Batted Ball Locations per player to verify Spray/Linedrive/Groundball/Flyball hitters & pitchers (instead of trolling the game logs then comparing the Batted Ball Location Codes.
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#60 | |
Minors (Single A)
Join Date: Jun 2020
Location: San Pedro, CA
Posts: 84
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Quote:
If they didn't get that exactly right, it could easily result in the supply of cards drying up completely as people quicksell them out of existence because it's easier than taking the time to list them. If they go too far below the average instead of too close to the average, it isn't as MUCH of a problem, but it's still a problem. That would tend to result in many of the low end cards becoming literally worthless instead of "just" being essentially worthless. I doubt that a dedicated team of economists could correctly predict the proper balance point for that, so there's no way I trust the team that actually runs things to get it right. What I'd like is to have the fixed minimum value ramp up slowly for each possible overall card rating instead of having a large jump at each tier.
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Primary team: ![]() Secondary team, with heavy restrictions on using the auction house: ![]() Tertiary team is AFK... I'm not allowing myself to make any changes to the team except during the offseason: ![]() |
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