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#1 |
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Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,617
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Sky Box Question for the 3d masters
I'm trying very hard to put some of my skyboxes around other's stadium models. In blender, I can see it happen. I manage to, for example, put the Mackinac Bridge behind one of the Angel Stadium models (not OOTP issue one, Silvam's...I think). When I try to import it to OOTP, I get the same 3 background skies that come with the game.
I'm pretty sure I'm missing something obvious here...how do I get my skybox to appear instead of the default skies? Link to the blender file: https://mega.nz/file/7MxmiaTZ#XMU2lq...SEFLVIZAM7goPA
__________________
"You could not live with your own failure. Where did that bring you? Back to me." Thanos Last edited by Ty Cobb; 07-25-2020 at 10:59 AM. |
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#2 |
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Minors (Triple A)
Join Date: Oct 2017
Location: Pittsburgh, PA
Posts: 249
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Do you mean to remove the skyline? If so, I've found it's easiest to just find the skyline images in the textures folders and make them completely transparent. Then, put the skybox folders in the ballpark folder.
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#3 |
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Hall Of Famer
Join Date: Mar 2013
Location: Grayling, MI
Posts: 4,617
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Watch the video
I use one of my hdri's as an environment texture in blender behind silvam's Forbes Field model. You can see the trees, and when I tilt the world, you can see my car underneath the stadium (probably right next to Jimmy Hoffa's?).
I've already saved the model/obj. When I flip over to OOTP and attempt to import the obj...my sky is gone. At this point, I had already removed the background imagery from Forbes...and my sky is just...plain...gone. I'm at a loss to explain. https://www.dropbox.com/s/cdl3tr21i0...53_42.mov?dl=0
__________________
"You could not live with your own failure. Where did that bring you? Back to me." Thanos |
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