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Perfect Team 21 Perfect Team 21 - The online revolution! Battle tens of thousands of PT managers from all over the world and become a legend.

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Old 07-21-2020, 04:27 PM   #21
getalife1798
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Here are my thoughts...

1) Add one more tournament slot.

2) More Iron, Bronze, and Silver cards released post launch instead of Golds and Diamonds

3) Daily Rewards based on a streak of days logged in. Have a 7 day streak...

Day One - 50 PP
Day Two -75 PP
Day Three - Free Regular Pack
Day Four - 75 PP
Day Five - 100 PP
Day Six - 100 PP
Day Seven - Free Regular Pack
Day Eight - Would reset back to Day One so 50 PP

This would get rid of playing challenge mode for a free pack since new players have no clue that they can obtain a free pack playing that mode. Also I wouldn't have to create a new game file every time I try to obtain a free pack.

4) Having the ability to trade X amount of live cards in for a pack.

5) 2000 PP silver pack option that we could buy. 1000 PP gives us a promised bronze card, 3000 PP gives us a promised gold card, why couldn't for 2000 we get a promised silver card.

6) Add more unique capped tournaments. Maybe each month, a new set of cap valued tournaments are released with different special edition cards. Example - Daily Super Capped Gold Tourney is set to 1750 right now. Why not in August, it changes to 1800 and then when September rolls around, it changes to another value. This would keep the tournaments fresh and ever changing.

7) More settings/options on how the CPU manages my team. I can't stand when my team is up 3-1 in a 7 game series and the better bullpen arms get tired from game 5 and 6 (we are trailing and have no shot to win) and then game 7, all you got left is pitchers with 40 ratings.
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Old 07-21-2020, 05:00 PM   #22
mayday10
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I love the log-in bonus idea.


Also, second the lineup creation mode that isnt timed, connected to an active tournament, giving "sanity" warnings, etc
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Old 07-21-2020, 06:16 PM   #23
waittilnextyear
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How about having achievement PP earned in tourneys? It's a bummer getting that no hitter in a tourney and not having the achievement to go with.
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Old 07-21-2020, 06:42 PM   #24
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Originally Posted by waittilnextyear View Post
how about having achievement pp earned in tourneys? It's a bummer getting that no hitter in a tourney and not having the achievement to go with.
yes!!!
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Old 07-21-2020, 11:52 PM   #25
tomnov
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Or they could just run more tourneys of each type. They've already done this for the quick-fillers, like certain iron tournaments iirc.
Point is, more tournament entries, or "auto re-entry" as someone else suggested, lets the rich get richer, as they probably aren't "spamming" the tournaments just to get lucky or pass time away, but they have an effective team for a tournament type and just want a lazy way to earn more packs.
Some limitation is needed, if not simultaneous limits on entries, than a limited number of wins allowed in a day or week.
We want ways to EARN PPs and [acks, not just have them given to those already with superior teams.
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Old 07-22-2020, 07:01 AM   #26
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Point is, more tournament entries, or "auto re-entry" as someone else suggested, lets the rich get richer, as they probably aren't "spamming" the tournaments just to get lucky or pass time away, but they have an effective team for a tournament type and just want a lazy way to earn more packs.
Some limitation is needed, if not simultaneous limits on entries, than a limited number of wins allowed in a day or week.
We want ways to EARN PPs and [acks, not just have them given to those already with superior teams.
So, punish those who put in the effort to craft a team capable of winning? No, thank you, to limiting the number of wins per week.

I've pretty much given up on any of the weekly tournaments, and even the dailies most times, because I don't want one of my 3 entries to be sitting idle for so long for a less than 1% chance at some reward.
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Old 07-22-2020, 10:17 AM   #27
mayday10
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I dont like the idea of capping success in tourneys.

Tournaments for the most part are an equalizer though, and as of now, probably the best aspect of Perfect Team. Of course, 'whales' have access to more cards, but that doesnt really come into play past open tournaments exceeding gold-level.

I would love a setting that automatically queues my team into quick tournaments, or even the ability to create a 'schedule' ahead of time. Would even pay a few bucks/month to do that This might lead to some extreme tournament spam though and strain the servers. Not sure if there would be more participation, more tournaments, more packs/rewards won though.

I will be satisfied with the app if it allows you to keep entering tournaments on-the-go.


I know it is probably a complex issue with licensing deals, if not costly.... but man, I would love at least some real pictures/cards for at least some of the non-live cards. players.


Oh, and 100% have some sort of tourney status summary on the main screen so we dont have to sign out, sign in, load the entire tourney, etc to see where we are.


I would also like.... if we could have 3 teams, somehow condense them into one user name. The sign-out/sign-in process is annoying. Maybe a quick drop-down on the main screen that changes which team you are viewing.
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Old 07-22-2020, 10:35 AM   #28
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There are a couple of avenues to success in this game: money and time. It sounds like the money people want to eliminate time as a factor.

Step 1: Build a super tourney team at all levels.
Step 2: Have all of the various teams auto-entered in every tournament.
Step 3: Log in occasionally and collect the loot.

Three tournaments per account is working great. Being online to enter tournaments also works great. Don't change either one.
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Old 07-22-2020, 10:49 AM   #29
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There are a couple of avenues to success in this game: money and time. It sounds like the money people want to eliminate time as a factor.

Step 1: Build a super tourney team at all levels.
Step 2: Have all of the various teams auto-entered in every tournament.
Step 3: Log in occasionally and collect the loot.

Three tournaments per account is working great. Being online to enter tournaments also works great. Don't change either one.
I think I agree with this. I could see justification for another slot though but I dont believe it is a big deal.

The App will fix the access issues. During the pandemic, I was able to watch all day and enter tournaments for like 16 hours/day, lol. Now that life has started up, I enter tournaments in the morning, and another round again maybe in the evening. I find myself going for dailies and weeklies more that I cannot babysit. With the app though, I could take a couple minutes, log on, check results, and enter more tournaments. I have no problem doing a bit of legwork on that.
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Old 07-22-2020, 10:52 AM   #30
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Agree with that.

When it comes to making suggestions you need to determine if yours boils down to "give us more free stuff." I get it, we all like free stuff, but asking for it in dozens of different ways isn't really helpful.
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Old 07-22-2020, 11:00 AM   #31
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I play Hearthstone, and the they have various tiers of cards as well, Basic, Rare, Epic and Legendary. Each of the 5 cards in a pack as a 1% chance of being Legendary. However there is a pity timer mechanism that guarantees you a Legendary every 40 packs you open.

Perhaps something similar would work with PT. Maybe guarantee a Diamond every 25 packs and/or a Perfect every 50? Obviously the numbers could be tweaked. It would make buying packs a more viable option for building out a team.
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Old 07-22-2020, 11:07 AM   #32
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- Encourage more diversity in rosters by having special packs as prizes for collection missions instead of specific cards.
Missions add new (unique) cards to the game therefore increase number of combinations how roster can be created. The issue comes when missions cost much lower than price of rewards compared to similar cards.
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- Make PEAK cards based on players’ best ratings from their three-year career peak.
IMHO it shouldn't be the best ratings from three or four or five or ten years. Peak cards should honor special players and as such take their strength (signature trait or whatever you want to call it) and emphasize it. E.g. Ruth & Bonds peak cards should have their power by XX% better than anyone behind them. Nellie Fox peak card should have avoid K's at least 120, Clayton Kershaw peak card should have high MOV as he is active leader in HR/9 (I admit that this isn't the best example, but you get my point) etc.
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- Have Tournament Leagues which last for up to a week to be more friendly to players who cannot regularly monitor daily tournaments.
This is similar to one of the things that I suggested before PT21 -> to forget format of classic PT leagues as are now and allow players to enroll to multiple leagues which would follow some constraints as are caps.
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- Unlock cards which have been used to complete missions after a set amount of time (e.g. two weeks, one month, etc).
I'd go with this idea a bit further. What makes me annoyed is when I finish a mission in haste and lock some cards which wouldn't want to - I would love to have a possibility to replace one or some of locked cards with different one(s) from the mission if I happen to obtain such new card OR even better would be to refund the mission but that would be quite problematic...
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- Disable purchasing of points but instead allow people to buy packs.
As of now the AH and PP inflow is vital mechanism of the game. The game would have to change a lot for this one to have positive impact.
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- Allow trade up by trading X IRONS for a Standard pack for example.
It's already there however the price is a bit steep - 200 irons per standard pack.
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- For example, trade 10 live irons for an historical iron, x historical irons for a bronze or historical bronze, all the way through perfect. Maybe make a cool-off timer too to avoid exploitation.
Sure, why not.
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- Missions that may force you to try different cards. Such as log 1000 IP with Braves, 100 HR with shortstops, or something.
Some gameplay missions sounds fun.
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- Pack tournaments. You get 6 to 10 packs and need to put the best team out there. Could also have a version with a pp or $ entry fee and you keep the cards.
I am absolutely up for that and even think that this should be the only format how tournaments should look like but please no entry fees.
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- Announce all missions a card will be a part of at the time it is released to discourage hoarding.
Whole mission systems require some re-design. The only fair way is that every card will be eventually in some mission and only once. Or some similar very limiting way which will from beginning clear assumptions about use of cards in missions...
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- Increase pack rewards for tournaments and/or allow entry into four tournaments at a time.
I think the rewards are just fine. I would just pump up number of bigger tournaments and wouldn't count them into that three tournament limit plus would force them to start even if not full -> some players would get free pass in first round...
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- Rewards for streaks of logging in daily. Small rewards build each day capping at something like a free regular pack for seven straight days. Once hit, the clock resets.
I am not a big fan of daily quests.
+
I would add some mission rewards unsellable (bind them to account). That should drive demand down a bit and benefit players who are really interested in collecting the reward.
+
Kris or someone else told me some time ago that increasing number of cards is quite troublesome for devs to do. I respect that but I still feel that it could solve the problem with missions quite nicely. Having, let's say, five cards per team per each year and going one hundred years into history, would create space to come up with new ideas like locking one player from decade of that team to get player of decade of that team e.g. Padres would have in decade 1990-2000 following cards:
4x Ken Caminiti
10x Tony Gwynn
7x Trevor Hoffman
2x Benito Santiago
4x Wally Joyner
3x Steve Finley
5x Andy Ashby
2x Joey Hamilton
Harris, McGriff etc. and from these based on how rare the cards would be to require X Gwynns Y Caminiti Z Hoffman cards locked...
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Old 07-22-2020, 11:11 AM   #33
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I play Hearthstone, and the they have various tiers of cards as well, Basic, Rare, Epic and Legendary. Each of the 5 cards in a pack as a 1% chance of being Legendary. However there is a pity timer mechanism that guarantees you a Legendary every 40 packs you open.

Perhaps something similar would work with PT. Maybe guarantee a Diamond every 25 packs and/or a Perfect every 50? Obviously the numbers could be tweaked. It would make buying packs a more viable option for building out a team.
That's a good idea but given the drop rate of perfects - 1:1000 (200 packs per one perfect) it would have to be pity timer of 400 packs...
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Old 07-22-2020, 11:27 AM   #34
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there should only ever be 1 100 rated card of any player imo to make it clear that this is the best version of a particular player that will be released.

Absolutely!!! And there should be a limti on how many cards a player can get; maybe 3, "best", average career, and rookie.
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Old 07-22-2020, 01:30 PM   #35
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I like the pity timer idea, given my pack luck has been....pitiable
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Old 07-22-2020, 01:40 PM   #36
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I like the pity timer. I have said it before, but I am dry on anything above Live Diamond for over 350 packs (perfect well over 500). If Im at 350 though, I think if there were a pity timer at 400 it would inspire me to start acquiring those last 50 packs. As it is now, the thought of opening packs makes me sick.
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Old 07-22-2020, 05:18 PM   #37
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I actually brought up the "pity timer" idea last year though I didn't call it that. Basically said it would be nice if they can have something built in when somebody has such atrocious pull rates that there would come a time when you are eventually given something to make up for it.

I do like the idea of trading in cards for packs or other type of upgrades. That has proven successful across many different sports game over the years and would make it a bit more interesting when you pull that 1753rd Cole Tucker. I also like the login rewards. Wouldn't have to be much but small bonuses which again is something that has proven successful in other sports games. You can cherry pick lots of good ideas right out of other games.
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Old 07-22-2020, 05:29 PM   #38
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I do like the idea of trading in cards for packs or other type of upgrades.
This will keep a lot of iron cards off the market. People will save them and turn them in for bronze. Thus, it will be much harder to complete missions.
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Old 07-22-2020, 05:42 PM   #39
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This will keep a lot of iron cards off the market. People will save them and turn them in for bronze. Thus, it will be much harder to complete missions.

It honestly might make it a bit tougher for some but of course a person typically gets 5 irons a pack so they won't exactly rare. I am just going on how popular and successful that idea has been in other games. It has worked out great and seems like it would be an idea to explore for this game.
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Old 07-22-2020, 05:50 PM   #40
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This will keep a lot of iron cards off the market. People will save them and turn them in for bronze. Thus, it will be much harder to complete missions.
Not necessarily. For example, if 50 irons earnt 1 regular pack, the price of irons would regulate to 20PP. Some people would prefer the PP to packs, so would list them, and less cards would be quick sold.
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