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#21 |
Minors (Single A)
Join Date: Dec 2018
Location: NJ
Posts: 71
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Here are my thoughts...
1) Add one more tournament slot. 2) More Iron, Bronze, and Silver cards released post launch instead of Golds and Diamonds 3) Daily Rewards based on a streak of days logged in. Have a 7 day streak... Day One - 50 PP Day Two -75 PP Day Three - Free Regular Pack Day Four - 75 PP Day Five - 100 PP Day Six - 100 PP Day Seven - Free Regular Pack Day Eight - Would reset back to Day One so 50 PP This would get rid of playing challenge mode for a free pack since new players have no clue that they can obtain a free pack playing that mode. Also I wouldn't have to create a new game file every time I try to obtain a free pack. 4) Having the ability to trade X amount of live cards in for a pack. 5) 2000 PP silver pack option that we could buy. 1000 PP gives us a promised bronze card, 3000 PP gives us a promised gold card, why couldn't for 2000 we get a promised silver card. 6) Add more unique capped tournaments. Maybe each month, a new set of cap valued tournaments are released with different special edition cards. Example - Daily Super Capped Gold Tourney is set to 1750 right now. Why not in August, it changes to 1800 and then when September rolls around, it changes to another value. This would keep the tournaments fresh and ever changing. 7) More settings/options on how the CPU manages my team. I can't stand when my team is up 3-1 in a 7 game series and the better bullpen arms get tired from game 5 and 6 (we are trailing and have no shot to win) and then game 7, all you got left is pitchers with 40 ratings.
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OOTP22 ![]() ![]() OOTP21 ![]() ![]() OOTP20 ![]() ![]() Last edited by getalife1798; 07-21-2020 at 04:32 PM. |
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#22 |
Minors (Double A)
Join Date: Jan 2020
Posts: 175
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I love the log-in bonus idea.
Also, second the lineup creation mode that isnt timed, connected to an active tournament, giving "sanity" warnings, etc
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#23 |
All Star Starter
Join Date: Jan 2016
Posts: 1,273
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How about having achievement PP earned in tourneys? It's a bummer getting that no hitter in a tourney and not having the achievement to go with.
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#24 |
All Star Starter
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
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yes!!!
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#25 | |
Minors (Double A)
Join Date: Nov 2017
Posts: 118
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Some limitation is needed, if not simultaneous limits on entries, than a limited number of wins allowed in a day or week. We want ways to EARN PPs and [acks, not just have them given to those already with superior teams.
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#26 | |
All Star Reserve
Join Date: Nov 2013
Posts: 852
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I've pretty much given up on any of the weekly tournaments, and even the dailies most times, because I don't want one of my 3 entries to be sitting idle for so long for a less than 1% chance at some reward.
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#27 |
Minors (Double A)
Join Date: Jan 2020
Posts: 175
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I dont like the idea of capping success in tourneys.
Tournaments for the most part are an equalizer though, and as of now, probably the best aspect of Perfect Team. Of course, 'whales' have access to more cards, but that doesnt really come into play past open tournaments exceeding gold-level. I would love a setting that automatically queues my team into quick tournaments, or even the ability to create a 'schedule' ahead of time. Would even pay a few bucks/month to do that ![]() I will be satisfied with the app if it allows you to keep entering tournaments on-the-go. I know it is probably a complex issue with licensing deals, if not costly.... but man, I would love at least some real pictures/cards for at least some of the non-live cards. players. Oh, and 100% have some sort of tourney status summary on the main screen so we dont have to sign out, sign in, load the entire tourney, etc to see where we are. I would also like.... if we could have 3 teams, somehow condense them into one user name. The sign-out/sign-in process is annoying. Maybe a quick drop-down on the main screen that changes which team you are viewing.
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#28 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,849
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There are a couple of avenues to success in this game: money and time. It sounds like the money people want to eliminate time as a factor.
Step 1: Build a super tourney team at all levels. Step 2: Have all of the various teams auto-entered in every tournament. Step 3: Log in occasionally and collect the loot. Three tournaments per account is working great. Being online to enter tournaments also works great. Don't change either one. |
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#29 | |
Minors (Double A)
Join Date: Jan 2020
Posts: 175
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Quote:
The App will fix the access issues. During the pandemic, I was able to watch all day and enter tournaments for like 16 hours/day, lol. Now that life has started up, I enter tournaments in the morning, and another round again maybe in the evening. I find myself going for dailies and weeklies more that I cannot babysit. With the app though, I could take a couple minutes, log on, check results, and enter more tournaments. I have no problem doing a bit of legwork on that.
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#30 |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,152
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Agree with that.
When it comes to making suggestions you need to determine if yours boils down to "give us more free stuff." I get it, we all like free stuff, but asking for it in dozens of different ways isn't really helpful. |
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#31 |
Major Leagues
Join Date: Jun 2002
Location: Minneapolis, MN
Posts: 432
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I play Hearthstone, and the they have various tiers of cards as well, Basic, Rare, Epic and Legendary. Each of the 5 cards in a pack as a 1% chance of being Legendary. However there is a pity timer mechanism that guarantees you a Legendary every 40 packs you open.
Perhaps something similar would work with PT. Maybe guarantee a Diamond every 25 packs and/or a Perfect every 50? Obviously the numbers could be tweaked. It would make buying packs a more viable option for building out a team.
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#32 | ||||||||||||
Minors (Double A)
Join Date: Dec 2018
Posts: 115
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+ I would add some mission rewards unsellable (bind them to account). That should drive demand down a bit and benefit players who are really interested in collecting the reward. + Kris or someone else told me some time ago that increasing number of cards is quite troublesome for devs to do. I respect that but I still feel that it could solve the problem with missions quite nicely. Having, let's say, five cards per team per each year and going one hundred years into history, would create space to come up with new ideas like locking one player from decade of that team to get player of decade of that team e.g. Padres would have in decade 1990-2000 following cards: 4x Ken Caminiti 10x Tony Gwynn 7x Trevor Hoffman 2x Benito Santiago 4x Wally Joyner 3x Steve Finley 5x Andy Ashby 2x Joey Hamilton Harris, McGriff etc. and from these based on how rare the cards would be to require X Gwynns Y Caminiti Z Hoffman cards locked...
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#33 | |
Minors (Double A)
Join Date: Dec 2018
Posts: 115
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#34 | |
Hall Of Famer
Join Date: Apr 2010
Posts: 2,364
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Absolutely!!! And there should be a limti on how many cards a player can get; maybe 3, "best", average career, and rookie.
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#35 |
All Star Starter
Join Date: Dec 2014
Posts: 1,685
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I like the pity timer idea, given my pack luck has been....pitiable
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#36 |
Minors (Double A)
Join Date: Jan 2020
Posts: 175
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I like the pity timer. I have said it before, but I am dry on anything above Live Diamond for over 350 packs (perfect well over 500). If Im at 350 though, I think if there were a pity timer at 400 it would inspire me to start acquiring those last 50 packs. As it is now, the thought of opening packs makes me sick.
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#37 |
Minors (Single A)
Join Date: Aug 2019
Posts: 95
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I actually brought up the "pity timer" idea last year though I didn't call it that. Basically said it would be nice if they can have something built in when somebody has such atrocious pull rates that there would come a time when you are eventually given something to make up for it.
I do like the idea of trading in cards for packs or other type of upgrades. That has proven successful across many different sports game over the years and would make it a bit more interesting when you pull that 1753rd Cole Tucker. I also like the login rewards. Wouldn't have to be much but small bonuses which again is something that has proven successful in other sports games. You can cherry pick lots of good ideas right out of other games. |
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#38 |
Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,849
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#39 | |
Minors (Single A)
Join Date: Aug 2019
Posts: 95
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Quote:
It honestly might make it a bit tougher for some but of course a person typically gets 5 irons a pack so they won't exactly rare. I am just going on how popular and successful that idea has been in other games. It has worked out great and seems like it would be an idea to explore for this game. |
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#40 |
All Star Starter
Join Date: Nov 2019
Posts: 1,939
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Not necessarily. For example, if 50 irons earnt 1 regular pack, the price of irons would regulate to 20PP. Some people would prefer the PP to packs, so would list them, and less cards would be quick sold.
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