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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 |
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Minors (Rookie Ball)
Join Date: Apr 2019
Posts: 36
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Hi folks,
I have been playing for quite a while now, but one aspect of the general strategy settings (and player specfic, I suppose) has me a little stumped. It's the frequency with which the Hit and Run is used - where you presss "9" if playing games out. When I play games out, I've had great success with the Run and Hit - where you press "a" if playing the game out. With a speedster on first and less than 2 outs, it very often resulys in a stolen base. And if contact is made, it takes out the possibility of a double play and will often result in a first to third single. The manual suggests there should be an option to ramp up the use of the run and hit when a game is simmed ("a"), but I can't find it. This leads to the second part of the question. If the play is increased in frequency in the player specific strategy page, when will these plays be used more? When that player is at bat, or when that player is on the bases? Using my strategy, I'd want to control when the play was used depending on who was on first - the player at bat is largely irrelevent. If I want to employ this strategy (frequnetly use Run and Hit with a speedster on first) when games are simmed, is it possible? Many thanks for any asssitance. Last edited by CardiffBlue; 07-16-2020 at 02:19 AM. |
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#2 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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The strategy page has sliders for things like run and hit or hit and run. You can customize but honestly I am not really sure what the effect is of just moving the slider up a bit. The out of the tin strategies are what I usually use. I like tactician which is more traditional to me. If you move the out of the can options you can really big differences in how your AI manager will manage a game going from Sabermetric to tactician. SABR tends to be more about safe play using more base running than stealing or hit and runs. While tactician is a lot more base stealing and run/hit and hit/run. Of course this affects how the pitching staff is handled too as well as infield and outfield shifts.
The strategy really determines what kind of players you want. High speed and stealing just isn't as good if you use a SABR strategy. High baserunning is vital for SABR and still important for tactician. I know SABR is the modern way but small ball or tactician is much more like the game was played when I was growing up in the late 70's and 80's. I have set rosters for a tactician strategy since OOTP 1 and honestly I haven't really thought out how to set rosters and lineups for a SABR strategy. To me the SABR strategy seems like it would be lacking for an AI manager without the analysis departments providing real time info, I could be wrong. I play much more like the old school managers your experience tells something about a player given the situation vs. tons of data on the player and opposing pitcher or batter in a given situation. The SABR settings seem much more like modern Front office playing a role in lineups and in game decisions vs. the manager using his experience to set lineups and make decisions. I don't think OOTP has fully involved with analytics to really immerse in a SABR strategy. I am not sure it should. It would be information overload I would probably never use to be able to pull up the pitcher vs. batter info in game, spray charts, etc. often used for strategy in today's game. Last edited by Biggio509; 07-17-2020 at 05:52 PM. |
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#3 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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This is the screenshot from the strategy page it shows the sabermetric strategy.
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#4 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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The tactician strategy is here. So you can see the selection can really affect what players you want.
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#5 |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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Also I didn't show the screenshots but you will notice you can adjust the sliders depending on situation as well.
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#6 | |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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Quote:
Last edited by Biggio509; 07-17-2020 at 06:04 PM. |
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#7 |
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Minors (Rookie Ball)
Join Date: Apr 2019
Posts: 36
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Thanks for your replies - really helpful.
I suppose it's a combination of player specific strategy rather than overall strategy - ramping up use run and hit for the player who follows a speedter in the lineup. One problem with that and I'm sure it's just me, but I can't see where the slider is for run and hit. I can see that hit and run is between Base running and sac bunt, but I can't see one for run and hit. The manual suggests there should be one... |
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#8 | |
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Hall Of Famer
Join Date: Aug 2007
Posts: 2,027
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Quote:
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