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Old 06-28-2020, 09:01 AM   #1
olseam1
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Unmotivated Players - Effect?

I have several unmotivated players on my team. I am concerned, but really don't know what affect this has on their production or the rest of the team.

Any idea how to cure?
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Old 06-28-2020, 09:14 AM   #2
Archelirion
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Best to just trade them to your rivals and be done with it


Seriously though, as far as I'm aware there's no real way of 'curing' it. The personality ratings can change a bit, but it seems either rating or reliant on other factors that could be morale/form/other personality ratings. If anyone knows that I'm wrong then please let me know... but I don't think there's a fix here.
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Old 06-28-2020, 11:38 AM   #3
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I really think, as with most characteristics, it depends upon how well your team is playing (or, in other words, are you winning?) and the overall mix of personalities. In your description above I would be concerned because you mention "several" unmotivated players. But in my experience, if you have a solid team with good leadership, one or possibly two talented but unmotivated players isn't going to hurt you.
In fact, I've seen great and even consistent performances from players on my team who carry that label. Though I would also stress that the underlying ratings can be in that borderline region where when things are going well your low work ethic player does not qualify for the unmotivated label but if things start to fall apart he will. (And vice versa.)
Now my personal bias is that I can live with an unmotivated player or two but not a disruptive one. I know that others here will argue that if you build a great team who wins all the time you can just ignore personalities altogether. There is probably truth to that but I prefer not to build an all All-Star squad and exploit the game like that. And for me the immersion factor of the game is much richer if I do value personality traits.

But, to boil it down, the best cure for this is to win. And probably the second best cure is to balance out these players with great leaders/captains.

Afterthought note: Sounds like a good Science Saturday topic to me.
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Last edited by BirdWatcher; 06-28-2020 at 11:50 AM. Reason: adding thought
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Old 06-28-2020, 12:06 PM   #4
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I mostly agree with birdwatcher

I've certainly had successful teams with unmotivated players on them. It only becomes a problem when you're losing.


One could test it.

Choose a player (or players) to test. Edit them to average in work ethic. Run a bunch of sims to see how the team does. Edit them back to unmotivated, run a bunch more sims. Compare. I'd probably disable player development, because work ethic does influence development and we don't want to test how development impacts winning.
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Old 06-29-2020, 10:48 AM   #5
BBGiovanni
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Quote:
Originally Posted by BirdWatcher View Post
But, to boil it down, the best cure for this is to win. And probably the second best cure is to balance out these players with great leaders/captains.

Afterthought note: Sounds like a good Science Saturday topic to me.

"You want to have more fun? Win. Winning is fun."- Billy Martin, who was great at many things but not practicing what he preached!


I think multiple leader/captain types have cumulative effects, if you have one sourpuss and 3 captains you'll not get a peep from the clubhouse. It's not unlike putting up with bad defense to get a good bat in the lineup. Or trading Hunter Strickland away Just find some other middle reliever who won't be a jerkface.
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Old 06-29-2020, 03:15 PM   #6
IanIachimoe
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Pete Alonso was an unmotivated player for my Mets team. After promoting Andres Gimenez (Captain, Leader, etc) he called out Alonso in the News. I noticed shortly after that Alonso was no longer considered unmotivated. it later reappeared.

his production was still A+.
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Old 06-29-2020, 04:55 PM   #7
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Agree with the responses. The take away is you don't want to ignore that factor or over emphasize it. He may be an excellent producer despite lacking motivation. The second important point is to some extent you can manage that player by building up the teams character/captain affect with the types required.

Last edited by stevem810; 06-29-2020 at 04:57 PM.
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Old 06-29-2020, 09:57 PM   #8
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Massive props to the developers for how they've incorporated player traits / characteristics / personality types into the AI. It's one thing to parse out stats and probability, but a totally next-level feat of computer programming to work these other less tangible elements so realistically into the game.

I basically am only echoing the comments already made here and in my thread https://forums.ootpdevelopments.com/...d.php?t=317721. My policy, to which I religiously adhere, is not to touch players with poor work ethic unless I absolutely have to. Not just unmotivated ones but any with low work ethic. I have just seen too many of them underperform their ratings to want them in my squad.

But, as others have pointed out, it is all about the balance. If you have more guys on your team with positive traits than negative ones you should be OK. But if you have a selfish, a disruptive, a couple of unmotivateds and no real leadership group to keep them in check, watch out. That's when things are liable to fall apart.
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