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Old 06-25-2020, 11:44 AM   #1
eldur00
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Join Date: Apr 2015
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Someone ought to be able to explain

So, yes, I've been a loud supporter of using any system except for Pro/Rel since the very beginning of PT inception, but my issue is not with that per say, but my inability to understand what's going on.


At the start of this year's PT, my team did good enough to play right at the .500 ball mark. I got promoted all the way to Gold because of the overly aggressive promotion algorithm. Once I got to Gold, I was no match for that league and missed relegation (who then suddenly was only 2 teams a week) by 1, 2, and 1 loss. Then relegation went back to having a higher number of teams. So I got relegated (no tanking, my team is just not that great - I refuse to use cookie cutter teams...and my issue is not with not being competitive, but not understanding the system, like at all). In fact I got relegated all the way to Iron (Again, not complaining and I'm not tanking).
My problem with understanding the system is this : in my current Iron league, we are only 20 teams. With 6 going up and 6 going down. As it stands, someone who plays about .500 ball (like I did at the start and got promoted) will get DEMOTED.
How is the number of promotions/relegations not scaling with the number of teams in a league ?
Why is it in year 3 of PT at the end of June and the seeding system still looks like it hasn't been figured out ?
Please make me understand, because from my end, the system looks broken.
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Old 06-25-2020, 05:33 PM   #2
QuantaCondor
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Join Date: Nov 2018
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There is a fixed number of pro/rel per level. There isn't an even multiple of 30 teams at each level, so some leagues have less than 30 (down to the very rare case where a league will have a minimum of 20 teams). I don't have any issues with how pro/rel works for these leagues, and keeping it at 6/6 seems like a fine design choice.

Pro/rel at the beginning was aggressive and then variable such that all levels (especially PL) had an appropriate number of teams. Now it seems to be steady at a pretty good number.

I don't understand what the objections are that are being made here. Pro/rel has been handled pretty naturally as far as I can tell.
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Old 06-25-2020, 05:56 PM   #3
DonMattingly
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Join Date: May 2020
Posts: 310
Quote:
Originally Posted by eldur00 View Post
So, yes, I've been a loud supporter of using any system except for Pro/Rel since the very beginning of PT inception, but my issue is not with that per say, but my inability to understand what's going on.


At the start of this year's PT, my team did good enough to play right at the .500 ball mark. I got promoted all the way to Gold because of the overly aggressive promotion algorithm. Once I got to Gold, I was no match for that league and missed relegation (who then suddenly was only 2 teams a week) by 1, 2, and 1 loss. Then relegation went back to having a higher number of teams. So I got relegated (no tanking, my team is just not that great - I refuse to use cookie cutter teams...and my issue is not with not being competitive, but not understanding the system, like at all). In fact I got relegated all the way to Iron (Again, not complaining and I'm not tanking).
My problem with understanding the system is this : in my current Iron league, we are only 20 teams. With 6 going up and 6 going down. As it stands, someone who plays about .500 ball (like I did at the start and got promoted) will get DEMOTED.
How is the number of promotions/relegations not scaling with the number of teams in a league ?
Why is it in year 3 of PT at the end of June and the seeding system still looks like it hasn't been figured out ?
Please make me understand, because from my end, the system looks broken.
I didn't get in on PT21 when it first came out, but with PT20 I did. Teams were getting promoted in the first few weeks much more aggressively, I guess to fill in the upper levels?

After maybe a month or so had gone by, the promotion/relegation rates became fixed. So if you started PT on Day 1, that's probably what you saw happening.
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