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#101 |
Major Leagues
Join Date: Dec 2009
Location: Rochester, NY
Posts: 442
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So now it freezes after a solo home run as the runner is halfway between 3rd and home. Has happened 2 times.
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#102 |
Major Leagues
Join Date: Dec 2009
Location: Rochester, NY
Posts: 442
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Now that I think of it.. every time it freezes is during a play when the camera is panning and zooming. Maybe I will turn those off for awhile and see what happens. I mean, this is a brand new computer that I have only had for a week.. the drivers and such should be updated. No?
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#103 |
Hall Of Famer
Join Date: Jul 2006
Posts: 3,529
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To many Blackscreens and need a new PC guess.
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Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!!! |
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#104 |
Major Leagues
Join Date: Dec 2009
Location: Rochester, NY
Posts: 442
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Putting the crowd on lowest possible and turning off the zoom camera has allowed me to play 6 or 7 games in both of my leagues with no problems. I was even daring enough to use full screen without a problem. But.. during one game I saved and left in the 4th inning and surfed the internet for a few minutes. When I went back into OOTP a few minutes later my full screen was off center and the game was unplayable. I used task manager to exit and restarted in windowed mode and can play again. Not a computer guy so I don't know why going to websites during a game messed up the screen.
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#105 |
Major Leagues
Join Date: Nov 2002
Location: Issaquah, WA
Posts: 360
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#106 |
Major Leagues
Join Date: Jun 2006
Posts: 434
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Game crashes at first when running reports, now during game play
I have an on-line league from the 1985 season, has been in existence since version 16 I think and we are now in the 2007 season. With the new upgrade, it gets to report 385 I think when generating HTML reports and then crashes. Game play was fine during the off-season, but now that we hit Spring Training and there is game play, it crashes as soon as I start the Real Time Sim or even if I use Finish Today. Has anyone seen this before? In another league I am a GM in, same issues. Both leagues have a long time history. Thanks and please help! Hate to see years of playing go poof or have to go back to using version 20.
__________________
"About race, I'm going to say this. If you're green or purple or whatever color, you can play for me if I think you can help this ballclub.That's all I'm going to say about race." Leo Durocher, New York Giants manager, 1946 |
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#107 |
Bat Boy
Join Date: May 2020
Posts: 1
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I'm playing OOTP 21 through the steam client and have simulated to 2056. The game now crashes any time I auto-play with any of the available options, hit "Finish Today!" from the play menu, or hit the green Continue button in the top right.
This happens 100% of the time UNLESS I manually quick play each individual game in each individual major and minor league. If I do that and hit Continue or Finish Today! there's no crash. However, if I then try and do it a second time without again simulating each game individually it crashes 100% of the time. Any ideas on what's causing the crash and if it's fixable? |
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#108 |
Bat Boy
Join Date: Apr 2020
Location: NH
Posts: 1
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I'm playing OOTP21 on a Skull Canyon NUC (8th Gen i7-8809G with Radeon RX Vega M GH graphics), all drivers updated, windowed taking up MOST of the space on my 3440x1440 ultra-wide monitor.
I'm getting CONSTANT white screens of death (playing Perfect Teams). Wasn't happening much, except after the playoffs were over, before and during the Monday morning promotions/relegations. Now, this week (or at least since late Saturday) it's happening at random intervals. Sometimes I have to use the Task Manager to stop it and restart. Rebooting doesn't seem to help much, if at all and NOTHING else is having any trouble Since the game takes SO long to start up and the fact that there's a game going on every half hour, this is really starting to get annoying. What can or should I do? |
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#109 | |
Bat Boy
Join Date: Apr 2020
Posts: 6
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Quote:
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#110 |
Minors (Double A)
Join Date: Mar 2016
Posts: 162
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League creation crash
Are you on a PC or Mac?
Linux What OS are you using? Manjaro Linux Do you have the game on Steam or the Standalone or a different version (please name it)? Steam What are your system specs (especially your video card and your amount of memory)? Operating System: Manjaro Linux KDE Plasma Version: 5.18.5 KDE Frameworks Version: 5.69.0 Qt Version: 5.14.2 Kernel Version: 5.4.39-1-MANJARO OS Type: 64-bit Processors: 4 × Intel® Core™ i5-4310U CPU @ 2.00GHz Memory: 15.5 GiB of RAM Where exactly does your game crash? What are you doing just before it crashes? Can you consistently get the crash to repeat by doing the same thing or is it seemingly random? Do you get an error message? If so, what? Crashes near end of team logo lookup following a template load. Does this crash in only one saved game or in multiple saves? If only one, then we'll need to see your league files as per the instructions here (or you can just upload to Dropbox/Google Drive and post a link) N/A, cannot reach state to create game It would also help us to have the game generated trace file. Trace file attached as zip. Edit: Crash also happens when attempting the same thing on windowsm AMD Ryzen 5 2600 six-core processor 3.40GHz, 16gb ram, NVIDIA GeForce GTZ 1070 (16GB GPU memory, 8GB dedicated) Last edited by Yarideki; 05-21-2020 at 06:55 PM. Reason: clarification, plus updated info for secondary system. |
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#111 |
Bat Boy
Join Date: May 2013
Posts: 10
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I'm now in year three of my OOTP league in a third file. In the first season? No issues! Simmed quickly and lovely. No problems. No issues. However, the second season begins and all of a sudden the simulation gets borked in late August. From this point through the end of the regular season, the simulation takes 20-25 minutes to get through, "freezing" for a few mins between what feels like every game. It will then re-start, sim a game or two and then right back to frozen. Screen goes that glossy "frozen" white, mouse gives me the "loading" message. Can't click or do anything. Then...right back to normal for 30 second moment...then frozen for 3-5 mins again. The April-late August takes ~5 minutes in relationship. This is currently happening now in season 3 again. Same time in the year it's occurring. This has not happened in previous versions of OOTP (I have 20 and 18).
I have even gone as far as factory re-setting my computer. I've updated all drivers. I've made sure it's not saving a single box score. Not simming 3d games; just a standard "sim until next week" prompt. No baseball cards, either. The laptop I'm on is well above any recommended settings. Not sure what to do any more, because I want to play the game, but this is making it nearly unplayable and it drags my computer's speeds down with it. Siming different amounts of time does not solve the issue, either. 1. I have a PC 2. I'm running Windows 10 3. Playing on steam 4. Not on a Mac 5. I have 12 GB of RAM, a NVIDIA 940 MX, with 2GB dedicated to video 6. It's not necessarily "crashing". It's just bogging way down. I can't get it to fully crash. Only freeze, not-respond and then pop back up for a minute to sim another game. I'm trying very hard to get it to crash but it won't go. 7. It has happened over every single file I've played. Pre-factory reset and after. 8. I can't get a good tracemode crash as the issue isn't crash related...it's sim speed related. I wish I could be of more help there. If anyone has suggestions I'd love to hear them. I want to love this game as I love OOTP and have bought the game, basically, yearly for a decade. Last edited by 1908_Cubs; 05-21-2020 at 09:55 PM. |
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#112 |
All Star Reserve
Join Date: Apr 2020
Posts: 911
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How do I post a "printhttps://www.banggood.com/Wltoys-144001-114-2_4G-4WD-High-Speed-Racing-RC-Car-Vehicle-Models-60kmh-p-1564051.html?gpla=1&utm_source=googleshopping&utm_ medium=cpc_organic&gmcCountry=US&utm_content=shopp ing&utm_campaign=us-pc¤cy=USD&createTmp=1&utm_source=googleshopp ing&utm_medium=cpc_bgs&utm_content=frank&utm_campa ign=ssc-us-all-0627&gclid=EAIaIQobChMI99OFhazG6QIVTtnICh1wKQQBEAE YASABEgJ62PD_BwE&ID=6157207&cur_warehouse=CN screen shot" on this forum ?
I am beyond aggravated with the issues trying to SAVE GAME. Am in my 3rd. season as the Mets GM/manager. The game won't save. I was emailing with a developer last week but no info since. This happened right after an update on STEAM. I get this message save_database_could not save database OOTP tries to roll back the transaction The status bar stops at 9% Last message stated successfully restored the database files. Files not saved. Also stated ….check disk space and league folder. I am not computer savvy and this is becoming a waste of money. Do I delete and re-install ? I don't have my license key. Thank you ! I have 840 GB free. I need to use CTRL ALT DELETE to get out of game |
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#113 |
Major Leagues
Join Date: Jun 2006
Posts: 434
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I've found a fix for this, but it does not solve the problem. The league_home_page is what is causing the issue. I went through each report one by one to see which one was causing the freeze and crash. When the Create Reports is running, it usually freezes and then crashes around report 400 at the top but really not consistent. Sometimes it says 371, other times 415 for instance. But definitely is the league_home_page as this has fixed the issue of the crash in other leagues besides my own. Neither of the two recent patches have fixed the issue and I've had to leave the league_home_page deselected, which means the main league page has old information. All of the other pages have updated correctly. Hope we can get this resolved and thank you!
__________________
"About race, I'm going to say this. If you're green or purple or whatever color, you can play for me if I think you can help this ballclub.That's all I'm going to say about race." Leo Durocher, New York Giants manager, 1946 |
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#114 | |
Major Leagues
Join Date: Jun 2006
Posts: 434
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Game crashes when running reports
Sorry, this is in regards to my post from 5-8 about the issue!
Quote:
__________________
"About race, I'm going to say this. If you're green or purple or whatever color, you can play for me if I think you can help this ballclub.That's all I'm going to say about race." Leo Durocher, New York Giants manager, 1946 |
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#115 |
Bat Boy
Join Date: Jul 2009
Posts: 13
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Not able to get the game started on Steam.
Not able to get the game started on Steam. I just get a white screen. I tried the recommended steps but no change. Here's my info:
Are you on a PC or Mac? PC What OS are you using? WINDOWS 10 HOME Do you have the game on Steam or the Standalone or a different version (please name it)? STEAM What are your system specs (especially your video card and your amount of memory)? i7-6700 @2.6 GHz 16GB OF INSTALLED MEMORY 64-BIT OPERATING SYSTEM GEFORCE GTX 960M (445.87) If you are on a Mac, what specific model Mac do you have? Also if you're on a Mac please attach the Mac crash report that pops up after a crash. What are your system specs (especially your video card and your amount of memory)? NOT ON A MAC Where exactly does your game crash? What are you doing just before it crashes? Can you consistently get the crash to repeat by doing the same thing or is it seemingly random? Do you get an error message? If so, what? I JUST START THE GAME ON STEAM AND IT APPEARS TO OPEN BUT THE SCREEN IS ALL WHITE. THIS HAPPENS EVERYTIME I START IT Does this crash in only one saved game or in multiple saves? If only one, then we'll need to see your league files as per the instructions here (or you can just upload to Dropbox/Google Drive and post a link) N/A It would also help us to have the game generated trace file. Out of the Park Baseball 21 Version 21.3 Build 54 (32 bit) Steam Edition (Windows) Copyright (C) 2020 Out of the Park Developments System info: In-Game Overlay is available Uses OpenGL for display Uses default image resize code CPU: Intel or AMD, 8 CPUs, 2592 MHz Free disk space: 498,177 MB Physical memory: 16,273 MB Free physical memory: 6,048 MB Virtual memory: 4,095 MB Free virtual memory: 3,874 MB 2020-05-22 12:05:25 startup: Starting game 2020-05-22 12:05:29 load_steam_workshop_items: Loading published_workshop_items 2020-05-22 12:05:29 startup: OOTP supports MySQL (PLATFORM_SUPPORTS_MYSQL is defined) 2020-05-22 12:05:29 startup: USE_MOBILE_DEFINITION is NOT set 2020-05-22 12:05:29 startup: MOBILE_EDITION is false 2020-05-22 12:05:29 startup: Checking command line parameters: 2020-05-22 12:05:29 startup: gs_trace_mode set to TRUE 2020-05-22 12:05:29 startup: Using custom back buffer allocation function 2020-05-22 12:05:29 startup: Program started with command line parameters: D:\Steam\steamapps\common\Out of the Park Baseball 21\ootp21.exe tracemode 2020-05-22 12:05:29 startup: Chilkat version: 9.5.0.76 2020-05-22 12:05:29 startup: Initial $USERAPP: C:\Users\james\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21 2020-05-22 12:05:29 startup: $USERDATA: C:\Users\james\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21 2020-05-22 12:05:29 startup: $USERPREFS: D:\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 21 2020-05-22 12:05:29 startup: $USERSAVES: D:\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-22 12:05:29 startup: $SYSAPP: D:\Steam\steamapps\common\Out of the Park Baseball 21 2020-05-22 12:05:29 startup: $SYSDATA: D:\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-22 12:05:29 startup: $SYSPREFS: D:\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-22 12:05:29 startup: single_folder_setup is FALSE 2020-05-22 12:05:29 startup: Folder for app.cfg file set to config_files_path C:\Users\james\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-05-22 12:05:29 startup: Folder for key.cfg file set to default: C:\Users\james\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-05-22 12:05:29 startup: Folder for engine.cfg file set to config_files_path C:\Users\james\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-05-22 12:05:29 startup: Folder for recent_paths.cfg file set to config_files_path C:\Users\james\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-05-22 12:05:29 startup: Folder for paths.cfg file set to config_files_path C:\Users\james\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-05-22 12:05:29 startup: app.cfg file exists and contains thankyou page status = 1 2020-05-22 12:05:29 startup: Using D:\Steam\steamapps\common\Out of the Park Baseball 21\data as DMPT_CUST_DATA now because use_default_data_folder_for_installation is false 2020-05-22 12:05:29 startup: Successfully created $USERPREFS/saved_games, using D:\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 21 as DMPT_USER_DATA now 2020-05-22 12:05:29 create_pt_folders: DMPT_ONLINE_DATA set to D:\Steam\steamapps\common\Out of the Park Baseball 21\data\online_data 2020-05-22 12:05:29 startup: This is the DMPT_APP path now: D:\Steam\steamapps\common\Out of the Park Baseball 21 2020-05-22 12:05:29 startup: This is the DMPT_APP_DATA path now: D:\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-22 12:05:29 startup: This is the DMPT_PREF_DATA path now: C:\Users\james\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-05-22 12:05:29 startup: This is the DMPT_CUST_DATA path now: D:\Steam\steamapps\common\Out of the Park Baseball 21\data 2020-05-22 12:05:29 startup: This is the DMPT_USER_DATA path now: D:\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 21 2020-05-22 12:05:29 startup: This is the DMPT_SAVEDGAMES path now: D:\OneDrive\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games 2020-05-22 12:05:29 open_graphics: Starting open_graphics with setting window_size = 99 2020-05-22 12:05:29 open_graphics: get_desktop_width = 1920 2020-05-22 12:05:29 open_graphics: get_desktop_height = 1080 2020-05-22 12:05:29 open_graphics: Determined window width = 1280 2020-05-22 12:05:29 open_graphics: Determined window height = 768 2020-05-22 12:05:29 open_graphics: Fullscreen = Off 2020-05-22 12:05:29 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT 2020-05-22 12:05:29 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME because that's the default setting for Windows 2020-05-22 12:05:30 glGetString(GL_VERSION): 4.5.0 - Build 22.20.16.4749 2020-05-22 12:05:30 set_opengl_modes: Anisotropic filtering is supported: 16 2020-05-22 12:05:30 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME 2020-05-22 12:05:30 startup: Opened folder fonts 2020-05-22 12:05:30 startup: Opened folder font0 : D:\Steam\steamapps\common\Out of the Park Baseball 21\data\fonts\font0 2020-05-22 12:05:30 startup: $FONTDATA is now D:\Steam\steamapps\common\Out of the Park Baseball 21\data\fonts\font0 2020-05-22 12:05:30 load_player_animations: Reading animations from D:\Steam\steamapps\common\Out of the Park Baseball 21\data\ballparks\models\misc\player\animations 2020-05-22 12:05:30 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 100863 2020-05-22 12:05:30 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 66271 2020-05-22 12:05:30 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 42471 2020-05-22 12:05:30 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 40955 2020-05-22 12:05:30 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56115 2020-05-22 12:05:30 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56105 2020-05-22 12:05:30 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 27385 2020-05-22 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OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161301 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 181821 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 147405 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 183273 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 200897 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 165789 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 88233 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 165813 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 162533 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 148937 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 208841 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 145861 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 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OBJECT_MANAGER::read_pod_file_no_texture: POD size: 209390 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 238306 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 209397 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 245890 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 61919 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 61919 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 140139 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 94239 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 146619 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 84207 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 84183 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 112039 2020-05-22 12:05:31 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 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OBJECT_MANAGER::read_pod_file_no_texture: POD size: 86935 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 97659 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 79407 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 78239 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 129799 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 103763 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 71051 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 129799 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 123863 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 137555 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 112595 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 108183 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 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OBJECT_MANAGER::read_pod_file_no_texture: POD size: 165575 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 27364 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56084 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 138859 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 130621 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 87993 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 86501 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 117849 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 130313 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 214905 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 215002 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 88065 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 146794 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 114818 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 133401 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 85737 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 105769 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 110508 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161977 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 92861 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 92885 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 123529 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 146749 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 178621 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 226181 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 124985 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 145077 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 228953 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 128265 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 69357 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 87765 2020-05-22 12:05:32 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 62333 2020-05-22 12:05:33 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 62353 2020-05-22 12:05:33 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 62425 2020-05-22 12:05:33 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 94521 2020-05-22 12:05:33 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 29633 2020-05-22 12:05:33 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 29637 2020-05-22 12:05:33 startup: Initializing threading: USE_CPP11_THREAD is DISABLED. 2020-05-22 12:05:33 startup: Initializing threading: USE_CPP11_MUTEX is DISABLED. 2020-05-22 12:05:33 startup: Initializing threading: USE_CPP11_CV is DISABLED. 2020-05-22 12:05:33 startup: Initializing threading: Number of threads is 8 2020-05-22 12:05:33 OnUserStatsReceived: Received stats and achievements from Steam 2020-05-22 12:05:33 news system: Usage tracker is enabled. Loaded usage data from file. 2020-05-22 12:05:33 news system: News from server are enabled. Dismissed IDs are ''. News requested. 2020-05-22 12:05:33 gui_skin: gui_skin is not loaded yet 2020-05-22 12:05:33 gui_skin: Try to load gui_skin ootp dark from file 2020-05-22 12:05:35 gui_skin: Successfully loaded gui_skin ootp dark 2020-05-22 12:05:35 startup: Called loading_skin_callback 1450 times and blit_to_window 16 times while loading the skin 2020-05-22 12:05:35 startup: Number of fonts loaded: 21 2020-05-22 12:05:35 startup: Font # 0 : bb_bold 2020-05-22 12:05:35 startup: Font # 1 : bb_condensed 2020-05-22 12:05:35 startup: Font # 2 : bb_italic 2020-05-22 12:05:35 startup: Font # 3 : bb_light 2020-05-22 12:05:35 startup: Font # 4 : bb_medium 2020-05-22 12:05:35 startup: Font # 5 : bb_regular 2020-05-22 12:05:35 startup: Font # 6 : bold 2020-05-22 12:05:35 startup: Font # 7 : digit 2020-05-22 12:05:35 startup: Font # 8 : handwritten 2020-05-22 12:05:35 startup: Font # 9 : italic 2020-05-22 12:05:35 startup: Font # 10 : l_averia 2020-05-22 12:05:35 startup: Font # 11 : l_ball 2020-05-22 12:05:35 startup: Font # 12 : l_black 2020-05-22 12:05:35 startup: Font # 13 : l_college 2020-05-22 12:05:35 startup: Font # 14 : l_college2 2020-05-22 12:05:35 startup: Font # 15 : l_emilio 2020-05-22 12:05:35 startup: Font # 16 : l_font 2020-05-22 12:05:35 startup: Font # 17 : l_staubach 2020-05-22 12:05:35 startup: Font # 18 : light 2020-05-22 12:05:35 startup: Font # 19 : medium 2020-05-22 12:05:36 startup: Font # 20 : regular 2020-05-22 12:05:36 load_ootp_style_sets: Starting to load the non-mobile style sets... 2020-05-22 12:05:36 load_ootp_style_sets: Starting to load the common style sets... 2020-05-22 12:05:36 get_style_set: Unable to load style set : DRAG_BUTTON 2020-05-22 12:05:36 get_style_set: Unable to load style set : LIST_BUTTON 2020-05-22 12:05:36 get_style_set: Unable to load style set : CLEAR_BUTTON 2020-05-22 12:05:36 get_style_set: Unable to load style set : COMPLEX_MENU_SHADOW 2020-05-22 12:05:36 get_style_set: Unable to load style set : TOP_MENU_EXIT 2020-05-22 12:05:36 load_ootp_style_sets: Finished loading of the style sets 2020-05-22 12:05:36 startup: starting reading settings from config file 2020-05-22 12:05:36 startup: creating online league interface 2020-05-22 12:05:36 startup: loading hints... 2020-05-22 12:05:36 startup: loading facegen & opengl... 2020-05-22 12:05:36 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE 2020-05-22 12:05:36 startup: glewInit = 0 2020-05-22 12:05:36 startup: Successfully initialized GLEW, using GLEW 1.10.0 2020-05-22 12:05:36 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available 2020-05-22 12:05:36 startup: OpenGL caps -------------------------------------------------------------------- 2020-05-22 12:05:36 startup: 4.5.0 - Build 22.20.16.4749 GL_MAJOR_VERSION: 4 GL_MINOR_VERSION: 5 Intel Intel(R) HD Graphics 530 GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0 GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint GLSL Version: 4.50 - Build 22.20.16.4749 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 GL_MAX_VARYING_FLOATS_ARB: 64 2020-05-22 12:05:36 startup: End of OpenGL caps ------------------------------------------------------------- 2020-05-22 12:05:36 startup: Going to initialize Facegen. 2020-05-22 12:05:36 startup: fg_opengl_init() succeeded 2020-05-22 12:05:36 myfacegen: myfacegen object created, opengl_major_version = 4 2020-05-22 12:05:37 startup: myfacegen successfully initialized 2020-05-22 12:05:38 startup: myfacegen->load_modellists() successfully executed 2020-05-22 12:05:38 startup: Beard textures loaded successfully 2020-05-22 12:05:38 startup: Hair textures loaded successfully 2020-05-22 12:05:38 startup: facegen has been loaded 2020-05-22 12:05:38 startup: Help engine loaded 2020-05-22 12:05:38 startup: Help engine ID list filled 2020-05-22 12:05:39 check_help_files: ok, html files found in help_path 2020-05-22 12:05:39 startup: Help files checked 2020-05-22 12:05:39 startup: Creating db object from local_user.current_game_path 2020-05-22 12:05:39 startup: db object created successfully 2020-05-22 12:05:39 startup: saved games list updated 2020-05-22 12:05:39 startup: text file cache created 2020-05-22 12:05:39 startup: temporary player object created 2020-05-22 12:05:39 startup: browser history object created 2020-05-22 12:05:39 startup: Importing WPA table 2020-05-22 12:05:39 Searching sound folder (: sounds ): 155 items .ogg 2020-05-22 12:05:39 game_sounds: Added Sound: ambient1.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient2.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient3.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient4.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient5.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient6.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient7.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient8.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient9.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient_cc.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient_hd.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient_lemonade.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient_p2.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient_peanuts.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient_programs.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient_scorecard.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient_snowcone.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: ambient_souvenir.ogg to cat 19 2020-05-22 12:05:39 game_sounds: Added Sound: anticip1.ogg to cat 22 2020-05-22 12:05:39 game_sounds: Added Sound: anticip2.ogg to cat 22 2020-05-22 12:05:39 game_sounds: Added Sound: anticip3.ogg to cat 22 2020-05-22 12:05:39 game_sounds: Added Sound: anticip4.ogg to cat 22 2020-05-22 12:05:39 game_sounds: Added Sound: antic_fail1.ogg to cat 24 2020-05-22 12:05:39 game_sounds: Added Sound: antic_fail2.ogg to cat 24 2020-05-22 12:05:39 game_sounds: Added Sound: antic_fail3.ogg to cat 24 2020-05-22 12:05:39 game_sounds: Added Sound: antic_fail4.ogg to cat 24 2020-05-22 12:05:39 game_sounds: Added Sound: antic_HR.ogg to cat 23 2020-05-22 12:05:39 game_sounds: Added Sound: antic_success.ogg to cat 25 2020-05-22 12:05:39 game_sounds: Added Sound: antic_success3.ogg to cat 25 2020-05-22 12:05:39 game_sounds: Added Sound: antic_success5.ogg to cat 25 2020-05-22 12:05:39 game_sounds: Added Sound: bballcrowd.ogg to intros 2020-05-22 12:05:39 game_sounds: Added Sound: boo_heavy1.ogg to cat 6 2020-05-22 12:05:39 game_sounds: Added Sound: boo_heavy2.ogg to cat 6 2020-05-22 12:05:39 game_sounds: Added Sound: boo_heavy3.ogg to cat 6 2020-05-22 12:05:39 game_sounds: Added Sound: boo_heavy4.ogg to cat 6 2020-05-22 12:05:39 game_sounds: Added Sound: boo_light1.ogg to cat 5 2020-05-22 12:05:39 game_sounds: Added Sound: boo_light2.ogg to cat 5 2020-05-22 12:05:39 game_sounds: Added Sound: boo_light4.ogg to cat 5 2020-05-22 12:05:39 game_sounds: Added Sound: boo_light5.ogg to cat 5 2020-05-22 12:05:39 game_sounds: Added Sound: bunt1.ogg to cat 8 2020-05-22 12:05:39 game_sounds: Added Sound: bunt2.ogg to cat 8 2020-05-22 12:05:39 game_sounds: Added Sound: bunt3.ogg to cat 8 2020-05-22 12:05:39 game_sounds: Added Sound: bunt4.ogg to cat 8 2020-05-22 12:05:39 game_sounds: Added Sound: catch_ball1.ogg to cat 7 2020-05-22 12:05:39 game_sounds: Added Sound: catch_ball2.ogg to cat 7 2020-05-22 12:05:39 game_sounds: Added Sound: catch_ball3.ogg to cat 7 2020-05-22 12:05:39 game_sounds: Added Sound: catch_ball4.ogg to cat 7 2020-05-22 12:05:39 game_sounds: Added Sound: catch_ball5.ogg to cat 7 2020-05-22 12:05:39 game_sounds: Added Sound: catch_ball6.ogg to cat 7 2020-05-22 12:05:39 game_sounds: Added Sound: catch_ball7.ogg to cat 7 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_heavy1.ogg to cat 4 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_heavy10.ogg to cat 4 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_heavy11.ogg to cat 4 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_heavy2.ogg to cat 4 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_heavy3.ogg to cat 4 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_heavy4.ogg to cat 4 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_heavy5.ogg to cat 4 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_heavy6.ogg to cat 4 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_heavy7.ogg to cat 4 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_heavy8.ogg to cat 4 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_heavy9.ogg to cat 4 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_light1.ogg to cat 3 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_light10.ogg to cat 3 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_light11.ogg to cat 3 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_light12.ogg to cat 3 2020-05-22 12:05:39 game_sounds: Added Sound: cheer_light13.ogg to cat 3 2020-05-22 12:05:40 game_sounds: Added Sound: cheer_light14.ogg to cat 3 2020-05-22 12:05:40 game_sounds: Added Sound: cheer_light15.ogg to cat 3 2020-05-22 12:05:40 game_sounds: Added Sound: cheer_light2.ogg to cat 3 2020-05-22 12:05:40 game_sounds: Added Sound: cheer_light3.ogg to cat 3 2020-05-22 12:05:40 game_sounds: Added Sound: cheer_light4.ogg to cat 3 2020-05-22 12:05:40 game_sounds: Added Sound: cheer_light5.ogg to cat 3 2020-05-22 12:05:40 game_sounds: Added Sound: cheer_light6.ogg to cat 3 2020-05-22 12:05:40 game_sounds: Added Sound: cheer_light7.ogg to cat 3 2020-05-22 12:05:40 game_sounds: Added Sound: cheer_light8.ogg to cat 3 2020-05-22 12:05:40 game_sounds: Added Sound: cheer_light9.ogg to cat 3 2020-05-22 12:05:40 game_sounds: Added Sound: crowd_game1.ogg to cat 2 2020-05-22 12:05:40 game_sounds: Added Sound: crowd_main1.ogg to cat 1 2020-05-22 12:05:40 game_sounds: Added Sound: foul1.ogg to cat 20 2020-05-22 12:05:40 game_sounds: Added Sound: foul2.ogg to cat 20 2020-05-22 12:05:40 game_sounds: Added Sound: foul3.ogg to cat 20 2020-05-22 12:05:40 game_sounds: Added Sound: foul4.ogg to cat 20 2020-05-22 12:05:40 game_sounds: Added Sound: foul5.ogg to cat 20 2020-05-22 12:05:40 game_sounds: Added Sound: foul6.ogg to cat 20 2020-05-22 12:05:40 game_sounds: Added Sound: foul7.ogg to cat 20 2020-05-22 12:05:40 game_sounds: Added Sound: hit_hard1.ogg to cat 10 2020-05-22 12:05:40 game_sounds: Added Sound: hit_hard2.ogg to cat 10 2020-05-22 12:05:40 game_sounds: Added Sound: hit_hard3.ogg to cat 10 2020-05-22 12:05:40 game_sounds: Added Sound: hit_hard4.ogg to cat 10 2020-05-22 12:05:40 game_sounds: Added Sound: hit_normal1.ogg to cat 9 2020-05-22 12:05:40 game_sounds: Added Sound: hit_normal2.ogg to cat 9 2020-05-22 12:05:40 game_sounds: Added Sound: hit_normal4.ogg to cat 9 2020-05-22 12:05:40 game_sounds: Added Sound: hit_normal5.ogg to cat 9 2020-05-22 12:05:40 game_sounds: Added Sound: hit_normal6.ogg to cat 9 2020-05-22 12:05:40 game_sounds: Added Sound: hit_normal7.ogg to cat 9 2020-05-22 12:05:40 game_sounds: Added Sound: homeloudfade.ogg to intros 2020-05-22 12:05:40 game_sounds: Added Sound: horn.ogg to cat 27 2020-05-22 12:05:40 game_sounds: Added Sound: intro1.ogg to cat 13 2020-05-22 12:05:40 game_sounds: Added Sound: intro2.ogg to cat 13 2020-05-22 12:05:40 game_sounds: Added Sound: intro3.ogg to cat 13 2020-05-22 12:05:40 game_sounds: Added Sound: intro4.ogg to cat 13 2020-05-22 12:05:40 game_sounds: Added Sound: notification.ogg to cat 21 2020-05-22 12:05:40 game_sounds: Added Sound: ooh1.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh10.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh11.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh12.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh13.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh14.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh15.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh16.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh17.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh18.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh19.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh2.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh3.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh4.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh5.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh8.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: ooh9.ogg to cat 11 2020-05-22 12:05:40 game_sounds: Added Sound: out1.ogg to cat 14 2020-05-22 12:05:40 game_sounds: Added Sound: out2.ogg to cat 14 2020-05-22 12:05:40 game_sounds: Added Sound: rally1.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally10.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally11.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally12.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally13.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally16.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally17.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally18.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally19.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally2.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally20.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally21.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally22.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally23.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally24.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally25.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally26.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally3.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally4.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally5.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally6.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally7.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally8.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: rally9.ogg to cat 12 2020-05-22 12:05:40 game_sounds: Added Sound: safe1.ogg to cat 15 2020-05-22 12:05:40 game_sounds: Added Sound: safe2.ogg to cat 15 2020-05-22 12:05:40 game_sounds: Added Sound: safe3.ogg to cat 15 2020-05-22 12:05:40 game_sounds: Added Sound: slide1.ogg to cat 17 2020-05-22 12:05:40 game_sounds: Added Sound: stretch2.ogg to cat 18 2020-05-22 12:05:40 game_sounds: Added Sound: stretch3.ogg to cat 18 2020-05-22 12:05:40 game_sounds: Added Sound: stretch4.ogg to cat 18 2020-05-22 12:05:40 game_sounds: Added Sound: strike_three1.ogg to cat 16 2020-05-22 12:05:40 game_sounds: Added Sound: strike_three2.ogg to cat 16 2020-05-22 12:05:40 game_sounds: Added Sound: strike_three3.ogg to cat 16 2020-05-22 12:05:40 Searching sound folder (: sounds ): 0 items .wav 2020-05-22 12:05:40 news system: News article loaded: ID: 736, PT news, Exp. date 2020-05-28 ID: 733, PT news, Pop-up, Exp. date 2020-05-28 ID: 730, PT news, Pop-up, Exp. date 2020-05-28 ID: 727, PT news, Pop-up, Exp. date 2020-05-22 ID: 724, Pop-up, Exp. date 2020-05-26 ID: 714, PT news, Exp. date 2020-05-24 ID: 711, Pop-up, Exp. date 2020-05-22 ID: 708, PT news, Pop-up, Exp. date 2020-05-18 ID: 701, PT news, Pop-up, Exp. date 2020-05-15 ID: 694, PT news, Exp. date 2020-05-14 ID: 653, PT news, Pop-up, Exp. date 2020-05-01 ID: 638, PT news, Pop-up, Exp. date 2020-04-30 ID: 635, PT news, Pop-up, Exp. date 2020-05-01 ID: 632, PT news, Pop-up, Exp. date 2020-04-30 ID: 623, PT news, Pop-up, Exp. date 2020-04-29 ID: 617, PT news, Exp. date 2020-04-27 ID: 614, PT news, Pop-up, Exp. date 2020-04-21 ID: 605, PT news, Pop-up, Exp. date 2020-04-22 ID: 599, PT news, Pop-up, Exp. date 2020-04-30 ID: 596, PT news, Pop-up, Exp. date 2020-04-23 ID: 590, PT news, Exp. date 2020-04-20 ID: 587, PT news, Pop-up, Exp. date 2020-04-14 ID: 578, PT news, Pop-up, Exp. date 2020-04-17 ID: 575, PT news, Pop-up, Exp. date 2020-04-15 ID: 572, PT news, Pop-up, Exp. date 2020-04-16 ID: 566, PT news, Pop-up, Exp. date 2020-04-14 ID: 560, PT news, Pop-up, Exp. date 2020-04-13 ID: 557, PT news, Pop-up, Exp. date 2020-04-12 ID: 551, PT news, Pop-up, Exp. date 2020-04-08 ID: 548, PT news, Pop-up, Exp. date 2020-04-07 ID: 542, PT news, Pop-up, Exp. date 2020-04-05 ID: 530, PT news, Pop-up, Exp. date 2020-04-02 ID: 529, PT news, Pop-up, Exp. date 2020-04-03 ID: 527, PT news, Pop-up, Exp. date 2020-04-02 ID: 523, PT news, Pop-up, Exp. date 2020-04-01 2020-05-22 12:05:40 news system: News article total count: 35 2020-05-22 12:05:40 news system: News article active non-PT news: 1 2020-05-22 12:05:40 news system: News article active non-PT pop-up news: 1 2020-05-22 12:05:40 news system: News article active PT news: 4 2020-05-22 12:05:40 news system: News article active PT pop-up news: 2 2020-05-22 12:05:40 news system: Usage tracker and/or news system run successful. 2020-05-22 12:05:40 news system: Closing data transfer object. 2020-05-22 12:05:40 news system: Data transfer object closed. 2020-05-22 12:05:41 startup: game is not running in demo mode and thankyou page status is TYPS_THANKYOU_PAGE_WAS_NOT_SHOWN_YET and game is purchased. Requesting show thank you page 2020-05-22 12:05:41 ENTRY_PAGE::create: Creating online_backend object... 2020-05-22 12:05:41 online backend: Online backend is trying to connect... 2020-05-22 12:05:41 online backend: GS initialize 2020-05-22 12:05:41 ENTRY_PAGE::create: Adding online backend listener... 2020-05-22 12:05:41 ENTRY_PAGE::create: Online backend - continue... 2020-05-22 12:05:41 ENTRY_PAGE::create: Adding online backend image cache... 2020-05-22 12:05:41 ENTRY_PAGE::create: Online backend - continue... 2020-05-22 12:05:42 entry_page: Called request_check_write_permission 2020-05-22 12:05:42 entry_page: request_check_write_permission was successful. We have write permission. 2020-05-22 12:05:45 online backend: GSAvailable 2020-05-22 12:05:45 online backend: State change to t/t/f 2020-05-22 12:05:45 startup: game is not running in demo mode and thankyou page status is TYPS_THANKYOU_PAGE_WAS_NOT_SHOWN_YET and game is purchased. Requesting show thank you page 2020-05-22 12:05:57 app_framework: quit() was called 2020-05-22 12:05:57 app_framework: APP_FRAMEWORK::set_request_quit was called 2020-05-22 12:05:58 app_framework: quit() was called 2020-05-22 12:05:58 app_framework: APP_FRAMEWORK::set_request_quit was called |
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#116 | |
Bat Boy
Join Date: May 2013
Posts: 10
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Quote:
Here is an image of what occurs. It will stay like this for 2-4, sometimes 5 minutes between games once September hits. This one is after the W.S. and is lasting 10+ minutes this time. Mouse is simply spinning "loading" the entire time https://ibb.co/5931wC2 Last edited by 1908_Cubs; 05-22-2020 at 06:08 PM. |
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#117 |
Bat Boy
Join Date: May 2020
Posts: 1
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I just bought this game for my Mac. I am downloading it, a warning pops up The Following disk images couldn't be opened
Image: OOTPBaseball21Install Reason: Image not recognized |
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#118 |
All Star Reserve
Join Date: Jan 2020
Location: Massachusetts
Posts: 638
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OOTP21 Crashes While Building Almanac
I have tried to submit a support ticket, but when I click on the link I get a 'Page Not Found' with this:
Sorry, the page you have requested was not found Please check the URL for proper spelling and capitalization. If you're having trouble locating a destination on Zoho Desk, try visiting the Zoho Desk home page. So, I uploaded the .DAT files in a zip file called "Almanac_Creation_Crashes_OOTP21.zip", but I will check back to see if the submit ticket page re-appears. CRASH INFORMATION: I am on December 31, 1987, of a historical franchise which I started in 1981. When I try to advance, it immediately starts making my seasonal almanac with everything checked in the Edit Profile. It says Major League Baseball and has some sort of counter that increases right next to it. It seems that it always crashes as soon as the very first Minor League name replaces Major League Baseball. I've tried to shut off all Minor League teams in the Almanac > Edit Profile but it still brings up American Association. No matter what I try, it crashes OOTP. Thank You.
__________________
"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain" |
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#119 |
Bat Boy
Join Date: May 2020
Posts: 2
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HELP- Game Won't Start
Hey,
I have no clue if this is even under the right thread but my game won't open. I had OOTP 21 on another computer and I believe I deleted it; however, I'm not sure. Anyways, I'm trying to download it and play it on another computer and it is not working. I've downloaded the game via Steam, and I have all the files. However, when I click on the game itself, it opens but stays at the blue screen prior to showing the "OOTP 21" logo and the MLB teams. I've tried a bunch of things, such as deleting and reinstalling the game, restarting the computer, and a bunch of other things. Please help ASAP cuz I love the game and want to play again!!! Thanks, Connor Last edited by Skippy009; 05-31-2020 at 07:41 PM. |
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#120 | |
All Star Reserve
Join Date: Jan 2020
Location: Massachusetts
Posts: 638
|
Quote:
__________________
"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain" |
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