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Old 05-12-2020, 11:19 PM   #1
Ron2112
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Something Broken in PT Model?

I've got a 96 Mike Piazza with a .067 batting average after nine games played and a 95 Noah Syndergaard who's 0-4 with a 5.4 ERA. The rest of my team is a good distribution of gold and silver players in the Stone League. It seems like this is costing me a lot of games -- I'm 19-30 in a fairly mediocre division.

Something seems not right here.
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Old 05-12-2020, 11:21 PM   #2
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Quote:
Originally Posted by Ron2112 View Post
I've got a 96 Mike Piazza with a .067 batting average after nine games played and a 95 Noah Syndergaard who's 0-5 with a 5.4 ERA. The rest of my team is a good distribution of gold and silver players in the Stone League. It seems like this is costing me a lot of games -- I'm 19-30 in a fairly mediocre division.

Something seems not right here.
screenshot your team
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Old 05-12-2020, 11:30 PM   #3
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screenshot your team
Which screen would be most useful?
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Old 05-13-2020, 12:05 AM   #4
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I am not sold that something is broken, but I have given up trying to make sense of ratings, ratings splits etc. I experience zero consistency, and too many odd things keep happening. I always look past the overall rating part, but I have experienced similar stuff to the OP.

I get that your competition plays a factor, but too many “odd” outcomes happen. I have basically sold off my good players and I am just rolling with guys I like. Too many 70’s overall players play just as well as my 95’s.
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Old 05-13-2020, 12:33 AM   #5
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NINE games? Are you serious?

It is well know that live players are massively over-rated for their overall.
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Old 05-13-2020, 12:39 AM   #6
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Something broken in PT model?

No.

In PT, players can have slumps. Just like in real life. You're telling me that you don't think Mike Piazza never had a nine-game stretch in his career where he hit .067?
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Old 05-13-2020, 05:18 AM   #7
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A combination of bad luck and a much too small sample.
Just for fun I did a quick check on the four Syndergaards in my stone league. They are a combined 22-11 with a group e.r.a. of 2.87, so you can take heart in knowing that hope is not lost.
There are no Piazza´s in my league, but BigRed75 hit the nail on the head.

I don´t know why overalls are such a useless way to value a player. Apparently what the game thinks is important doesn´t match what is important in actual game play.
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Old 05-13-2020, 06:37 AM   #8
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Something broken in PT model?

No.

In PT, players can have slumps. Just like in real life. You're telling me that you don't think Mike Piazza never had a nine-game stretch in his career where he hit .067?
So I can accept that. But have also verified from yesterday's box score that the sim is playing different batters than I have assigned in the lineup (it looks like utility players are going in for entire games for no apparent reason), and in a different order.

Did not have this problem last week, so I'm assuming there's a setting somewhere that's hosed up. Would appreciate any advice/tips.
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Old 05-13-2020, 06:41 AM   #9
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There does seem to be some pretty extreme variation in players performances, so far. I would say it's enough to swing a lot of teams to either promotion or relegation. Maybe some of the variation is a bit OTT? It definitely makes the game more unpredictable!
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Old 05-13-2020, 08:31 AM   #10
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Small samples doth not trends establish.
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Old 05-13-2020, 08:42 AM   #11
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Small samples doth not trends establish.
Got it. Great. Thant's not the issue anymore.
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Old 05-13-2020, 12:48 PM   #12
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So I can accept that. But have also verified from yesterday's box score that the sim is playing different batters than I have assigned in the lineup (it looks like utility players are going in for entire games for no apparent reason), and in a different order.

Did not have this problem last week, so I'm assuming there's a setting somewhere that's hosed up. Would appreciate any advice/tips.
When players get tired, the AI will insert the backups. You can control exactly what "tired" means in the player strategy screen via the "rest player when hits X fatigue" option. X being a number between 0 (fully exhausted) and 100 (fully rested). So if you think the backups are coming in too aggressively, you can lower the number.

Also, when backups are inserted into the lineup, the AI will also attempt to adjust your batting order to account for the changes. For example if your cleanup hitter is getting rested, and his backup is not a great hitter, the AI will move the replacement player further down the lineup. You can actually control this as well if you want (via the "lock player to X position in lineup" option) but for the most part it's not a bad thing.

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Old 05-18-2020, 07:08 PM   #13
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When players get tired, the AI will insert the backups. You can control exactly what "tired" means in the player strategy screen via the "rest player when hits X fatigue" option. X being a number between 0 (fully exhausted) and 100 (fully rested). So if you think the backups are coming in too aggressively, you can lower the number.

Also, when backups are inserted into the lineup, the AI will also attempt to adjust your batting order to account for the changes. For example if your cleanup hitter is getting rested, and his backup is not a great hitter, the AI will move the replacement player further down the lineup. You can actually control this as well if you want (via the "lock player to X position in lineup" option) but for the most part it's not a bad thing.
This^.

Also, since I switched to seven day lineups, the AI has very seldom not done as I asked of it. If you are not monitoring your team's fatigue levels, and/or if you are not using your bench, I find the AI is more likely to do weird stuff.

There is a reason why we have a 26 man roster, and it is because baseball is a team sport. If you have guys on your team not playing but taking up a roster spot, you don't have much recourse if one of your studs slumps, as they ALL do at some point.

FWIW.
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Old 05-19-2020, 07:50 PM   #14
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This^.

Also, since I switched to seven day lineups, the AI has very seldom not done as I asked of it. If you are not monitoring your team's fatigue levels, and/or if you are not using your bench, I find the AI is more likely to do weird stuff.

There is a reason why we have a 26 man roster, and it is because baseball is a team sport. If you have guys on your team not playing but taking up a roster spot, you don't have much recourse if one of your studs slumps, as they ALL do at some point.

FWIW.
I'm sure this is going on, but I can't seem to predict when it's going to happen. All the guys in my lineup are at 100% stamina, but still pinch-hitting seems to happen on an unpredictable basis. Is there another metric I should be looking at?

And I do have my depth chart set so that Utility 1 goes in when the starter is tired.
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