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Old 04-27-2020, 04:05 AM   #21
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I did read once to never have roster limits for AAA or rookie league if you do choose to use roster limits. The logic was that AAA would be a place where DL guys from the MLB league would rehab and the AI may not know how to respond to it. So, I've always not had AAA limits on service time.

Sidenote: Thanks so much for always making the authentic MLB jerseys. I've downloaded your work before and it has brought me added enjoyment in my leagues.
Honestly, as long as teams dont have more than 40ish players I guess im fine with it. Thanks for the compliment about my jerseys though, I'm a stickler for having the MLB jerseys be as accurate as possible and im glad a lot of people enjoy my work. Unfortunately i spend so much time on those that i never really latch onto a save, but im hoping that changes this year.

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Did you run it for a few years to see how many in the long term? Maybe you have too many draft rounds?
I run 40 rounds with 45 rounds generated.

Currently running it for a few years. It's mostly promising so far, in the offseason going into 2021 i did put roster limits back on rookie leagues so i a lot of players were cut, but those were either low potential, low round pick players or high round pick guys that had low potential and bad seasons.

I am using 0/67/22/11 for my AI weights so maybe the AI is overreacting to these bad seasons and cutting them too early? Maybe lowering TCR again and changing up the weighting would work better.
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Old 04-27-2020, 04:22 AM   #22
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TCR you really won't be able to tell anything year to year especially in 1 universe.

1 of the good things about TCR is it makes restarting universes different because you won't know who will pop and who will deflate.

TCR in less then 1 season you really won't be able to learn anything from the minors especially in those short seasons. It probably still take 3 seasons then you can tell if that superstar #1 all stud deflated and that 35th rounder popped to a 5 star project.
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Old 04-27-2020, 04:22 AM   #23
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duplicate

Last edited by jimmysthebestcop; 04-27-2020 at 05:27 AM. Reason: duplicate
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Old 04-27-2020, 04:36 AM   #24
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I had tried 0/67/22/11 and personally felt that the AI would overreact to a bad season. I ended up going back to the default because I felt it helped the AI make the best decisions and Markus and Matt would probably set things that best fit the inner workings of their game. Although I use the default settings, I personally only show player potential ratings (no stars at all). So, for me if a player gets off to a bad start, who knows if it is because they have decline or they are just in a slump. The potential helps me with drafting and what a player's ceiling may be. It's kind of a Diet Coke of stats only but I have really enjoyed it and find myself watching stats and not ratings.
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Old 04-27-2020, 05:29 AM   #25
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I had tried 0/67/22/11 and personally felt that the AI would overreact to a bad season. I ended up going back to the default because I felt it helped the AI make the best decisions and Markus and Matt would probably set things that best fit the inner workings of their game. Although I use the default settings, I personally only show player potential ratings (no stars at all). So, for me if a player gets off to a bad start, who knows if it is because they have decline or they are just in a slump. The potential helps me with drafting and what a player's ceiling may be. It's kind of a Diet Coke of stats only but I have really enjoyed it and find myself watching stats and not ratings.

Just remember no 2 ootp players play ootp the same exact way. That is part of the reason so many customization options exist. And why fictional and modern mlb have 2 complete sets of different numbers.
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Old 04-27-2020, 05:49 AM   #26
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Just remember no 2 ootp players play ootp the same exact way. That is part of the reason so many customization options exist. And why fictional and modern mlb have 2 complete sets of different numbers.
Couldn't agree with you more. It's why this game is so awesome!!! I was only trying to share with itsmb8 the settings that I use that work for me. He's contributed so much to the forum with his incredible jerseys that I just felt I'd pass along what I use in case it sparks his own creative juices. I hope he tests everything to get the results he's looking for. I didn't want to come off preachy and if I did, my bad.

Last edited by 1991Twins; 04-27-2020 at 05:53 AM.
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Old 04-27-2020, 08:06 AM   #27
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Couldn't agree with you more. It's why this game is so awesome!!! I was only trying to share with itsmb8 the settings that I use that work for me. He's contributed so much to the forum with his incredible jerseys that I just felt I'd pass along what I use in case it sparks his own creative juices. I hope he tests everything to get the results he's looking for. I didn't want to come off preachy and if I did, my bad.
Nah your comment was good! People should also feel safe in the default settings and really only tinker if they are going for some kind of customized universe or just happen to be a tinkerer.

I don't go for that much of a special universe but I am a tinkerer so I must fiddle with all my settings. But I rarely get past 20 years in 1 universe then restart.

While OOTP XX I only made it to my 2nd season then played entirely Perfect Team. Weird is I haven't touched Perfect Team at all in 21.
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Old 04-27-2020, 05:37 PM   #28
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Honestly the reason why I started the thread was to get the debate going and have people share their experiences. I am quite the tinkerer myself so im always changing thinks just a bit, it helps me feel like my save I completely unique to everyone else.

It really is a difficult situation though, because I want rosters to be capped at 40-45 max so that all players are being played and i want underperformers to be cut, but not if those underperformers have high potential ratings...

AI weighting is probably the main influencer to that, and i want stats to trump everything, but:

-if i have stats the main portion in that equation, teams might cut a underperforming player who still has a ton of potential and overreact to the underperformance.

-if i have ratings be the bulk of the equation, a team might cut a player whos hitting .320 or has a 2.5 ERA who just has bad ratings.

I just havent found that perfect mix yet that'll result in exactly what i want.
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Old 04-27-2020, 10:30 PM   #29
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What have you guys been using for scouting accuracy?

Ive been at very low just because i like the complete fog of war and few things in life are ever certain... But now i feel like im straying too far from default and that's why im not getting desired results.
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Old 04-27-2020, 10:41 PM   #30
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I keep saying I have roster limits and service time limits and a full universe. I check free agents and waivers every day. I've never noticed high drafted players cut. This is going back to OOTP 19.

Can a 2.5/3 star potential minor leaguer get cut. Sure. But that is because your scout thinks he is that and you have no way of telling what the AI team's AI scout had him rated at. Or how the AI team has all of minor guys scouted at.

This is baseball future players that might be god get cut or are never found. If you have a full universe they at least might catch on some place else and find their way back to the mlb. It happens in real life as well.Potential means nothing. 1 year of minor league stats means nothing. You need lots of years to see what a prospect is doing unless they put up ungodly numbers and have moved up like 3 ranks in a season. Few and far between players fall here.

I've cut plenty of players in all my games that caught on some place else. That is the difference between all of the scouts and the fog of war. Now what you shouldn't see is prospects who are cut that your scout and OSA both have high current overall ratings. And I've never seen that. But 3 star potential means nothing to me unless I had like 3 seasons of data and short seasons barely count. Again unless the numbers are other worldy. Acuna/Soto like.

I don't see a need for scouting less then normal. If so might as well go stats only then.

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Old 04-27-2020, 11:24 PM   #31
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What have you guys been using for scouting accuracy?

Ive been at very low just because i like the complete fog of war and few things in life are ever certain... But now i feel like im straying too far from default and that's why im not getting desired results.
I have been using Low in my hybrid stats only. I had tried very low but it just seemed a little too off to me. I like my scout to be wrong sometimes and to miss on some prospects/draft picks. I want the game to challenge me and so like you, I like a fog of war too. That's why I play with potentials on only. I felt that at first I was fixated too much on the ratings and stars. It would frustrate me that stats wouldn't be matching. I started to see that a 1.5 star player could be a really solid player if I ever was able to get beyond the ratings portion and so I only turned potentials on for player evaluation.

Last edited by 1991Twins; 04-27-2020 at 11:30 PM.
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Old 04-27-2020, 11:25 PM   #32
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I keep saying I have roster limits and service time limits and a full universe. I check free agents and waivers every day. I've never noticed high drafted players cut. This is going back to OOTP 19.

Can a 2.5/3 star potential minor leaguer get cut. Sure. But that is because your scout thinks he is that and you have no way of telling what the AI team's AI scout had him rated at. Or how the AI team has all of minor guys scouted at.

This is baseball future players that might be god get cut or are never found. If you have a full universe they at least might catch on some place else and find their way back to the mlb. It happens in real life as well.Potential means nothing. 1 year of minor league stats means nothing. You need lots of years to see what a prospect is doing unless they put up ungodly numbers and have moved up like 3 ranks in a season. Few and far between players fall here.

I've cut plenty of players in all my games that caught on some place else. That is the difference between all of the scouts and the fog of war. Now what you shouldn't see is prospects who are cut that your scout and OSA both have high current overall ratings. And I've never seen that. But 3 star potential means nothing to me unless I had like 3 seasons of data and short seasons barely count. Again unless the numbers are other worldy. Acuna/Soto like.

I don't see a need for scouting less then normal. If so might as well go stats only then.
I do agree with Jimmy. Talent is in the eye of the beholder. I haven't really ever seen anyone get cut that was a game changing force in any of my leagues. Good explanations in your post.
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Old 04-27-2020, 11:30 PM   #33
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Thanks for all the help and replies, guys. I think ive gotten to the point where ive gone so far way from default that im gonna move it back close to default and just run with it.

.9, 1.1, 150.
150 TCR
Real Minors roster limits

Whatever happens, happens, im gonna just run with it and see what happens.
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Old 04-27-2020, 11:34 PM   #34
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Thanks for all the help and replies, guys. I think ive gotten to the point where ive gone so far way from default that im gonna move it back close to default and just run with it.

.9, 1.1, 150.
150 TCR
Real Minors roster limits

Whatever happens, happens, im gonna just run with it and see what happens.
Keep us posted as to how it works out for you. I've used 0.9 for aging and 1.0 for development. Haven't really tried 1.1 for development but might explore it for modern leagues. It seems prospects are a little old at times. Curious about your thoughts.
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Old 04-27-2020, 11:40 PM   #35
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In my opinion stars and ratings are there to grab the human's eye when we are scrolling and sorting and looking for future players who have no stats or very little stats. Think of the international guys in DSL. That is jammed pack on a short season someone might get 20 at bats who knows. Stars are guidelines.

But I would say most MLB players are 2.5 to 3 stars current overall. But the actual performance of these players is huge. It could be from a benchwarmer to an all star caliber player. All with the same star ratings. You get a couple dozen at 4 to 5. And several dozen or so at 3.5 and even 3.5 is close to the majority of 2.5/3.

So in essence the stars aren't really telling you that much because most players will have the same Star Rating. But you should quickly be able to tell that 5 star from the 2.5/3. But a 2 star or a 3.5 star isn't far outside of the majority so its up to us the human to check the stats and see if they fit into our player scheme.

I favor a lot of the saber stats. Woba, WRC+ etc. And fip- because there is no Xfip or siera.I like era- instead of era+ as well. Hr.9, k/9 bb/9. I'm using these stats to determine level progression.

You as the GM need a philosophy. You have to find a scout that is part of your philosophy and a manger/bench coach as well. Then you scour the universe looking for players that meet your philosophy and try to get them. Almost regardless of ratings and stats. Unless something is ungodly awful or ungodly great.

Cause when you just look at stars the majority will be exactly the same.
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Old 04-28-2020, 12:18 AM   #36
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In my opinion stars and ratings are there to grab the human's eye when we are scrolling and sorting and looking for future players who have no stats or very little stats. Think of the international guys in DSL. That is jammed pack on a short season someone might get 20 at bats who knows. Stars are guidelines.

But I would say most MLB players are 2.5 to 3 stars current overall. But the actual performance of these players is huge. It could be from a benchwarmer to an all star caliber player. All with the same star ratings. You get a couple dozen at 4 to 5. And several dozen or so at 3.5 and even 3.5 is close to the majority of 2.5/3.

So in essence the stars aren't really telling you that much because most players will have the same Star Rating. But you should quickly be able to tell that 5 star from the 2.5/3. But a 2 star or a 3.5 star isn't far outside of the majority so its up to us the human to check the stats and see if they fit into our player scheme.

I favor a lot of the saber stats. Woba, WRC+ etc. And fip- because there is no Xfip or siera.I like era- instead of era+ as well. Hr.9, k/9 bb/9. I'm using these stats to determine level progression.

You as the GM need a philosophy. You have to find a scout that is part of your philosophy and a manger/bench coach as well. Then you scour the universe looking for players that meet your philosophy and try to get them. Almost regardless of ratings and stats. Unless something is ungodly awful or ungodly great.

Cause when you just look at stars the majority will be exactly the same.
Agree 100% with this.

With my save, im actually starting with the White Sox' AZL team to start off and ill work my way up. I want to sort of develop my own OOTP philosophy as I work my way up so that I'll have a plan by the time I actually get to being a GM. Plus, by that time the league will have evolved on its own so there wont be any preconceived notions by looking at a name or anything like that.

It'll be fictional, but still MLB and having the same history as IRL. I guess i could accomplish the same thing by simming 10 years and then starting, but id like to start from today so i dont really miss anything.
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Old 04-28-2020, 12:46 AM   #37
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I will say starting lower down in the minors really only teaches you the game of baseball if you are playing the games out. At least to me I don't think you pick up any of the GM stuff. Like if you had no idea what baseball was I would say manage a minor league team and play the games. Then you at least learn what is going on the old diamond.

If you want to start lower experience I would suggest a start in Japan, Korea, or Taiwan at least they each have 1 minor league level and a couple of Asian Independent leagues. And they all allow a certain number of foreign born players on roster. So you could still look at the MLB scrap heap and try to pluck someone or even USA Indy ball. And you get a "GM Lite" experience.
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Old 04-28-2020, 01:10 AM   #38
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I will say starting lower down in the minors really only teaches you the game of baseball if you are playing the games out. At least to me I don't think you pick up any of the GM stuff. Like if you had no idea what baseball was I would say manage a minor league team and play the games. Then you at least learn what is going on the old diamond.

If you want to start lower experience I would suggest a start in Japan, Korea, or Taiwan at least they each have 1 minor league level and a couple of Asian Independent leagues. And they all allow a certain number of foreign born players on roster. So you could still look at the MLB scrap heap and try to pluck someone or even USA Indy ball. And you get a "GM Lite" experience.
I mean, i know the gm experience and all that. i guess what im trying to say is I wanted the feeling of working my way up in the universe all that.
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Old 04-28-2020, 01:20 AM   #39
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I mean, i know the gm experience and all that. i guess what im trying to say is I wanted the feeling of working my way up in the universe all that.
Yeah I would just hate to be a minor league manager there is nothing to do but the games.

How about an Indy GM or small Foreign Gm? At least you still have to progress to the big MLB GM.

minor leagues is just more about coaching. I guess I don't play OOTP for coaching experience that much.
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Old 04-28-2020, 01:56 AM   #40
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Yeah I would just hate to be a minor league manager there is nothing to do but the games.

How about an Indy GM or small Foreign Gm? At least you still have to progress to the big MLB GM.

minor leagues is just more about coaching. I guess I don't play OOTP for coaching experience that much.
Indep. might not be a bad option. There's three teams close to where i live and close family live in the Schaumburg Boomers, Chicago Dogs, and Milwaukee Milkmen that could be fun.

I havent started anything yet so everything is on the table.
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