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Minors (Triple A)
Join Date: May 2016
Location: NYC
Posts: 255
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OOTP21 (steam) crashing constantly...started recently
DEVS: I've been happily playing OOTP21 (Steam version) since it came out. Suddenly, during the past week or so, EVERY SINGLE game freezes on me. I don't use PERfect TEam; I simply replay historical seasons. I've made use of the game's default stadiums for 2019 replay, as well as historical stadiums (through Steam OOTP21 workshop or modder sites) in my other replays. NO matter which season I replay, or if I start another historical season and play THAT season, I get the problem: and only dureing the past week or so.
Been using these stadiums for weeks now. Never had a single crash until the past week....and again: even if I use a default stadium it crashes so I dont think it's the modded stadiums. Nothing in the game itself has changed really. SImming works fine, only if I start a game, play it through (crashes about 1/2 the time during a manually-played game). But it crashes 100% of the time..EVERY time...if I "save game and exit." Very frustrating. I'm playing on a brand new DELL desktop PC, completely updated drivers, lots of ram, etc. Win 10-64 bit. Even if I lower my game 3D settings from max, which I shouldnt have to do (much more "system-hoggy" games need a lot more power to run on my PC and have not crashed, this game should not need a lot of processing power), same thing happens: crashing constantly. ----Here are my system specs: running Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz, Dell G-5 5090/ CORE-17 PC, Windows 10 Home 64-bit, 17GB avail. RAM, DirectX 12, NVIDIA® GeForce RTX™ 2060 SUPER 8GB GDDR6 vid card. ---and below is the trace log from my latest crash. I hope you guys can help. I don't want to have to uninstall and re-install everything (including all the stadia). PRetty sure its something within the game engine, or something. Thanks for helping! ------------------- Out of the Park Baseball 21 Version 21.2 Build 41 (32 bit) Steam Edition (Windows) Copyright (C) 2020 Out of the Park Developments System info: In-Game Overlay is available Uses OpenGL for display Uses default image resize code CPU: Intel or AMD, 8 CPUs, 3000 MHz Free disk space: 1,111,946 MB Physical memory: 16,237 MB Free physical memory: 11,072 MB Virtual memory: 4,095 MB Free virtual memory: 3,870 MB 2020-04-13 16:26:06 startup: Starting game 2020-04-13 16:26:07 load_steam_workshop_items: Loading published_workshop_items 2020-04-13 16:26:07 startup: OOTP supports MySQL (PLATFORM_SUPPORTS_MYSQL is defined) 2020-04-13 16:26:07 startup: USE_MOBILE_DEFINITION is NOT set 2020-04-13 16:26:07 startup: MOBILE_EDITION is false 2020-04-13 16:26:07 startup: Checking command line parameters: 2020-04-13 16:26:07 startup: gs_trace_mode set to TRUE 2020-04-13 16:26:07 startup: Using custom back buffer allocation function 2020-04-13 16:26:07 startup: Program started with command line parameters: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\ootp21.exe tracemode 2020-04-13 16:26:07 startup: Chilkat version: 9.5.0.76 2020-04-13 16:26:07 startup: Initial $USERAPP: C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21 2020-04-13 16:26:07 startup: $USERDATA: C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21 2020-04-13 16:26:07 startup: $USERPREFS: d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21 2020-04-13 16:26:07 startup: $USERSAVES: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data 2020-04-13 16:26:07 startup: $SYSAPP: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21 2020-04-13 16:26:07 startup: $SYSDATA: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data 2020-04-13 16:26:07 startup: $SYSPREFS: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data 2020-04-13 16:26:07 startup: Folder for app.cfg file set to config_files_path C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-04-13 16:26:07 startup: Folder for key.cfg file set to default: C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-04-13 16:26:07 startup: Folder for engine.cfg file set to config_files_path C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-04-13 16:26:07 startup: Folder for recent_paths.cfg file set to config_files_path C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-04-13 16:26:07 startup: Folder for paths.cfg file set to config_files_path C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-04-13 16:26:07 startup: app.cfg file exists and contains thankyou page status = 2 2020-04-13 16:26:07 startup: Using D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data as DMPT_CUST_DATA now because use_default_data_folder_for_installation is false 2020-04-13 16:26:07 startup: Successfully created $USERPREFS/saved_games, using d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21 as DMPT_USER_DATA now 2020-04-13 16:26:07 create_pt_folders: DMPT_ONLINE_DATA set to D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\online_data 2020-04-13 16:26:07 startup: This is the DMPT_APP path now: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21 2020-04-13 16:26:07 startup: This is the DMPT_APP_DATA path now: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data 2020-04-13 16:26:07 startup: This is the DMPT_PREF_DATA path now: C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config 2020-04-13 16:26:07 startup: This is the DMPT_CUST_DATA path now: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data 2020-04-13 16:26:07 startup: This is the DMPT_USER_DATA path now: d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21 2020-04-13 16:26:07 startup: This is the DMPT_SAVEDGAMES path now: d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games 2020-04-13 16:26:07 open_graphics: Starting open_graphics with setting window_size = 98 2020-04-13 16:26:07 open_graphics: get_desktop_width = 1920 2020-04-13 16:26:07 open_graphics: get_desktop_height = 1080 2020-04-13 16:26:07 open_graphics: Determined window width = 1904 2020-04-13 16:26:07 open_graphics: Determined window height = 1001 2020-04-13 16:26:07 open_graphics: Fullscreen = Off 2020-04-13 16:26:07 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT 2020-04-13 16:26:07 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME because that's the default setting for Windows 2020-04-13 16:26:07 glGetString(GL_VERSION): 4.6.0 NVIDIA 441.12 2020-04-13 16:26:07 set_opengl_modes: Anisotropic filtering is supported: 16 2020-04-13 16:26:07 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME 2020-04-13 16:26:07 startup: Opened folder fonts 2020-04-13 16:26:07 startup: Opened folder font0 : D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\fonts\font0 2020-04-13 16:26:07 startup: $FONTDATA is now D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\fonts\font0 2020-04-13 16:26:07 load_player_animations: Reading animations from D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\ballparks\models\misc\player\animations 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 100863 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 66271 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 42471 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 40955 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56115 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56105 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 27385 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 189015 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 43863 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 87419 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 65031 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 13911 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 69671 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 125264 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 49911 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 37399 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 94431 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 126929 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 99359 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 38160 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 117077 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 130913 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 147537 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 205853 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 152013 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 183273 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 191929 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 160865 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 159309 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 155009 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 123357 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 126909 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 126926 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 85682 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 84182 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 114710 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 126890 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 210558 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 210394 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 85754 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 146839 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 111667 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 130022 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 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OBJECT_MANAGER::read_pod_file_no_texture: POD size: 208673 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 161301 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 181821 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 147405 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 183273 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 200897 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 165789 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 88233 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 165813 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 162533 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 148937 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 208841 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 145861 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 138217 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 83094 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 109150 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 194814 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 104530 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 193926 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 119322 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 190270 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 156678 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 150550 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 216581 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 147938 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 207871 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 209390 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 238306 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 209397 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 245890 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 27364 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56084 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 138859 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 130621 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 87993 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 86501 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 117849 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 130313 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 214905 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 215002 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 88065 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 146794 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 114818 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 133401 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 85737 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 105769 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 110508 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 29633 2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 29637 2020-04-13 16:26:07 startup: Initializing threading: USE_CPP11_THREAD is DISABLED. 2020-04-13 16:26:07 startup: Initializing threading: USE_CPP11_MUTEX is DISABLED. 2020-04-13 16:26:07 startup: Initializing threading: USE_CPP11_CV is DISABLED. 2020-04-13 16:26:07 startup: Initializing threading: Number of threads is 8 2020-04-13 16:26:07 OnUserStatsReceived: Received stats and achievements from Steam 2020-04-13 16:26:07 news system: Usage tracker is enabled. Loaded usage data from file. 2020-04-13 16:26:07 news system: News from server are enabled. Dismissed IDs are '517,545,569,584'. News requested. 2020-04-13 16:26:07 gui_skin: gui_skin is not loaded yet 2020-04-13 16:26:07 gui_skin: Try to load gui_skin ootp dark from file 2020-04-13 16:26:08 gui_skin: Successfully loaded gui_skin ootp dark 2020-04-13 16:26:08 startup: Called loading_skin_callback 1450 times and blit_to_window 3 times while loading the skin 2020-04-13 16:26:08 startup: Number of fonts loaded: 21 2020-04-13 16:26:08 startup: Font # 0 : bb_bold 2020-04-13 16:26:08 startup: Font # 1 : bb_condensed 2020-04-13 16:26:08 startup: Font # 2 : bb_italic 2020-04-13 16:26:08 startup: Font # 3 : bb_light 2020-04-13 16:26:08 startup: Font # 4 : bb_medium 2020-04-13 16:26:08 startup: Font # 5 : bb_regular 2020-04-13 16:26:08 startup: Font # 6 : bold 2020-04-13 16:26:08 startup: Font # 7 : digit 2020-04-13 16:26:08 startup: Font # 8 : handwritten 2020-04-13 16:26:08 startup: Font # 9 : italic 2020-04-13 16:26:08 startup: Font # 10 : l_averia 2020-04-13 16:26:08 startup: Font # 11 : l_ball 2020-04-13 16:26:08 startup: Font # 12 : l_black 2020-04-13 16:26:08 startup: Font # 13 : l_college 2020-04-13 16:26:08 startup: Font # 14 : l_college2 2020-04-13 16:26:08 startup: Font # 15 : l_emilio 2020-04-13 16:26:08 startup: Font # 16 : l_font 2020-04-13 16:26:08 startup: Font # 17 : l_staubach 2020-04-13 16:26:08 startup: Font # 18 : light 2020-04-13 16:26:08 startup: Font # 19 : medium 2020-04-13 16:26:08 startup: Font # 20 : regular 2020-04-13 16:26:08 load_ootp_style_sets: Starting to load the non-mobile style sets... 2020-04-13 16:26:08 load_ootp_style_sets: Starting to load the common style sets... 2020-04-13 16:26:08 get_style_set: Unable to load style set : DRAG_BUTTON 2020-04-13 16:26:08 get_style_set: Unable to load style set : LIST_BUTTON 2020-04-13 16:26:08 get_style_set: Unable to load style set : CLEAR_BUTTON 2020-04-13 16:26:08 get_style_set: Unable to load style set : COMPLEX_MENU_SHADOW 2020-04-13 16:26:08 get_style_set: Unable to load style set : TOP_MENU_EXIT 2020-04-13 16:26:08 load_ootp_style_sets: Finished loading of the style sets 2020-04-13 16:26:08 startup: starting reading settings from config file 2020-04-13 16:26:08 startup: creating online league interface 2020-04-13 16:26:08 startup: loading hints... 2020-04-13 16:26:08 startup: loading facegen & opengl... 2020-04-13 16:26:08 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE 2020-04-13 16:26:08 startup: glewInit = 0 2020-04-13 16:26:08 startup: Successfully initialized GLEW, using GLEW 1.10.0 2020-04-13 16:26:08 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available 2020-04-13 16:26:08 startup: OpenGL caps -------------------------------------------------------------------- 2020-04-13 16:26:08 startup: 4.6.0 NVIDIA 441.12 GL_MAJOR_VERSION: 4 GL_MINOR_VERSION: 6 NVIDIA Corporation GeForce RTX 2060 SUPER/PCIe/SSE2 GL_MAX_TEXTURE_SIZE: 32768 GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control GLSL Version: 4.60 NVIDIA GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096 GL_MAX_VARYING_FLOATS_ARB: 124 2020-04-13 16:26:08 startup: End of OpenGL caps ------------------------------------------------------------- 2020-04-13 16:26:08 startup: Going to initialize Facegen. 2020-04-13 16:26:08 startup: fg_opengl_init() succeeded 2020-04-13 16:26:08 myfacegen: myfacegen object created, opengl_major_version = 4 2020-04-13 16:26:08 startup: myfacegen successfully initialized 2020-04-13 16:26:08 startup: myfacegen->load_modellists() successfully executed 2020-04-13 16:26:08 startup: Beard textures loaded successfully 2020-04-13 16:26:08 startup: Hair textures loaded successfully 2020-04-13 16:26:08 startup: facegen has been loaded 2020-04-13 16:26:08 startup: Help engine loaded 2020-04-13 16:26:08 startup: Help engine ID list filled 2020-04-13 16:26:08 check_help_files: ok, html files found in help_path 2020-04-13 16:26:08 startup: Help files checked 2020-04-13 16:26:08 startup: Creating db object from local_user.current_game_path 2020-04-13 16:26:08 startup: db object created successfully 2020-04-13 16:26:08 startup: saved games list updated 2020-04-13 16:26:08 startup: text file cache created 2020-04-13 16:26:08 startup: temporary player object created 2020-04-13 16:26:08 startup: browser history object created 2020-04-13 16:26:08 startup: Importing WPA table 2020-04-13 16:26:08 Searching sound folder (: sounds ): 155 items .ogg 2020-04-13 16:26:08 game_sounds: Added Sound: ambient1.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient2.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient3.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient4.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient5.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient6.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient7.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient8.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient9.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient_cc.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient_hd.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient_lemonade.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient_p2.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient_peanuts.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient_programs.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient_scorecard.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient_snowcone.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: ambient_souvenir.ogg to cat 19 2020-04-13 16:26:08 game_sounds: Added Sound: anticip1.ogg to cat 22 2020-04-13 16:26:08 game_sounds: Added Sound: anticip2.ogg to cat 22 2020-04-13 16:26:08 game_sounds: Added Sound: anticip3.ogg to cat 22 2020-04-13 16:26:08 game_sounds: Added Sound: anticip4.ogg to cat 22 2020-04-13 16:26:08 game_sounds: Added Sound: antic_fail1.ogg to cat 24 2020-04-13 16:26:08 game_sounds: Added Sound: antic_fail2.ogg to cat 24 2020-04-13 16:26:08 game_sounds: Added Sound: antic_fail3.ogg to cat 24 2020-04-13 16:26:08 game_sounds: Added Sound: antic_fail4.ogg to cat 24 2020-04-13 16:26:08 game_sounds: Added Sound: antic_HR.ogg to cat 23 2020-04-13 16:26:08 game_sounds: Added Sound: antic_success.ogg to cat 25 2020-04-13 16:26:08 game_sounds: Added Sound: antic_success3.ogg to cat 25 2020-04-13 16:26:08 game_sounds: Added Sound: antic_success5.ogg to cat 25 2020-04-13 16:26:08 game_sounds: Added Sound: bballcrowd.ogg to intros 2020-04-13 16:26:08 game_sounds: Added Sound: boo_heavy1.ogg to cat 6 2020-04-13 16:26:08 game_sounds: Added Sound: boo_heavy2.ogg to cat 6 2020-04-13 16:26:08 game_sounds: Added Sound: boo_heavy3.ogg to cat 6 2020-04-13 16:26:08 game_sounds: Added Sound: boo_heavy4.ogg to cat 6 2020-04-13 16:26:08 game_sounds: Added Sound: boo_light1.ogg to cat 5 2020-04-13 16:26:08 game_sounds: Added Sound: boo_light2.ogg to cat 5 2020-04-13 16:26:08 game_sounds: Added Sound: boo_light4.ogg to cat 5 2020-04-13 16:26:08 game_sounds: Added Sound: boo_light5.ogg to cat 5 2020-04-13 16:26:08 game_sounds: Added Sound: bunt1.ogg to cat 8 2020-04-13 16:26:08 game_sounds: Added Sound: bunt2.ogg to cat 8 2020-04-13 16:26:08 game_sounds: Added Sound: bunt3.ogg to cat 8 2020-04-13 16:26:08 game_sounds: Added Sound: bunt4.ogg to cat 8 2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball1.ogg to cat 7 2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball2.ogg to cat 7 2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball3.ogg to cat 7 2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball4.ogg to cat 7 2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball5.ogg to cat 7 2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball6.ogg to cat 7 2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball7.ogg to cat 7 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy1.ogg to cat 4 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy10.ogg to cat 4 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy11.ogg to cat 4 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy2.ogg to cat 4 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy3.ogg to cat 4 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy4.ogg to cat 4 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy5.ogg to cat 4 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy6.ogg to cat 4 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy7.ogg to cat 4 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy8.ogg to cat 4 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy9.ogg to cat 4 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light1.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light10.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light11.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light12.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light13.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light14.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light15.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light2.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light3.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light4.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light5.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light6.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light7.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light8.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light9.ogg to cat 3 2020-04-13 16:26:08 game_sounds: Added Sound: crowd_game1.ogg to cat 2 2020-04-13 16:26:08 game_sounds: Added Sound: crowd_main1.ogg to cat 1 2020-04-13 16:26:08 game_sounds: Added Sound: foul1.ogg to cat 20 2020-04-13 16:26:08 game_sounds: Added Sound: foul2.ogg to cat 20 2020-04-13 16:26:08 game_sounds: Added Sound: foul3.ogg to cat 20 2020-04-13 16:26:08 game_sounds: Added Sound: foul4.ogg to cat 20 2020-04-13 16:26:08 game_sounds: Added Sound: foul5.ogg to cat 20 2020-04-13 16:26:08 game_sounds: Added Sound: foul6.ogg to cat 20 2020-04-13 16:26:08 game_sounds: Added Sound: foul7.ogg to cat 20 2020-04-13 16:26:08 game_sounds: Added Sound: hit_hard1.ogg to cat 10 2020-04-13 16:26:08 game_sounds: Added Sound: hit_hard2.ogg to cat 10 2020-04-13 16:26:08 game_sounds: Added Sound: hit_hard3.ogg to cat 10 2020-04-13 16:26:08 game_sounds: Added Sound: hit_hard4.ogg to cat 10 2020-04-13 16:26:08 game_sounds: Added Sound: hit_normal1.ogg to cat 9 2020-04-13 16:26:08 game_sounds: Added Sound: hit_normal2.ogg to cat 9 2020-04-13 16:26:08 game_sounds: Added Sound: hit_normal4.ogg to cat 9 2020-04-13 16:26:08 game_sounds: Added Sound: hit_normal5.ogg to cat 9 2020-04-13 16:26:08 game_sounds: Added Sound: hit_normal6.ogg to cat 9 2020-04-13 16:26:08 game_sounds: Added Sound: hit_normal7.ogg to cat 9 2020-04-13 16:26:08 game_sounds: Added Sound: homeloudfade.ogg to intros 2020-04-13 16:26:08 game_sounds: Added Sound: horn.ogg to cat 27 2020-04-13 16:26:08 game_sounds: Added Sound: intro1.ogg to cat 13 2020-04-13 16:26:08 game_sounds: Added Sound: intro2.ogg to cat 13 2020-04-13 16:26:08 game_sounds: Added Sound: intro3.ogg to cat 13 2020-04-13 16:26:08 game_sounds: Added Sound: intro4.ogg to cat 13 2020-04-13 16:26:08 game_sounds: Added Sound: notification.ogg to cat 21 2020-04-13 16:26:08 game_sounds: Added Sound: ooh1.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh10.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh11.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh12.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh13.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh14.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh15.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh16.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh17.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh18.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh19.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh2.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh3.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh4.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh5.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh8.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: ooh9.ogg to cat 11 2020-04-13 16:26:08 game_sounds: Added Sound: out1.ogg to cat 14 2020-04-13 16:26:08 game_sounds: Added Sound: out2.ogg to cat 14 2020-04-13 16:26:08 game_sounds: Added Sound: rally1.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally10.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally11.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally12.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally13.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally16.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally17.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally18.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally19.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally2.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally20.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally21.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally22.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally23.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally24.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally25.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally26.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally3.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally4.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally5.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally6.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally7.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally8.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: rally9.ogg to cat 12 2020-04-13 16:26:08 game_sounds: Added Sound: safe1.ogg to cat 15 2020-04-13 16:26:08 game_sounds: Added Sound: safe2.ogg to cat 15 2020-04-13 16:26:08 game_sounds: Added Sound: safe3.ogg to cat 15 2020-04-13 16:26:08 game_sounds: Added Sound: slide1.ogg to cat 17 2020-04-13 16:26:08 game_sounds: Added Sound: stretch2.ogg to cat 18 2020-04-13 16:26:08 game_sounds: Added Sound: stretch3.ogg to cat 18 2020-04-13 16:26:08 game_sounds: Added Sound: stretch4.ogg to cat 18 2020-04-13 16:26:08 game_sounds: Added Sound: strike_three1.ogg to cat 16 2020-04-13 16:26:08 game_sounds: Added Sound: strike_three2.ogg to cat 16 2020-04-13 16:26:08 game_sounds: Added Sound: strike_three3.ogg to cat 16 2020-04-13 16:26:08 Searching sound folder (: sounds ): 0 items .wav 2020-04-13 16:26:08 news system: News article loaded. 2020-04-13 16:26:08 news system: Usage tracker and/or news system run successful. 2020-04-13 16:26:08 news system: Closing data transfer object. 2020-04-13 16:26:08 news system: Data transfer object closed. 2020-04-13 16:26:09 ENTRY_PAGE::create: Creating online_backend object... 2020-04-13 16:26:09 online backend: Online backend is trying to connect... 2020-04-13 16:26:09 online backend: GS initialize 2020-04-13 16:26:09 ENTRY_PAGE::create: Adding online backend listener... 2020-04-13 16:26:09 ENTRY_PAGE::create: Online backend - continue... 2020-04-13 16:26:09 ENTRY_PAGE::create: Adding online backend image cache... 2020-04-13 16:26:09 ENTRY_PAGE::create: Online backend - continue... 2020-04-13 16:26:10 entry_page: Called request_check_write_permission 2020-04-13 16:26:10 entry_page: request_check_write_permission was successful. We have write permission. 2020-04-13 16:26:13 online backend: GSAvailable 2020-04-13 16:26:13 online backend: State change to t/t/f 2020-04-13 16:26:14 load_database: styles_css_version in config_file is different from this version's FILE_VERSION_STYLES_CSS 2020-04-13 16:26:14 load_database: Error, could not update styles.css 2020-04-13 16:26:14 Twitter: ChilkatLog: --ChilkatLog 2020-04-13 16:26:14 DATABASE::load_world: Loading world 2020-04-13 16:26:14 load_world: The flag 'use_hardcoded_ml_player_origins' is enabled for nation ID 206 (The United States) 2020-04-13 16:26:14 load_world: The flag 'this_is_the_usa' is enabled for nation ID 206 (The United States) 2020-04-13 16:26:14 load_world: Max baseball quality in this world file is 5 2020-04-13 16:26:14 goto_absolute_path: Trying to open this path: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\stats 2020-04-13 16:26:14 goto_absolute_path: Success. Current path is: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\stats 2020-04-13 16:26:14 unzip_archive: Source file: text_data.dat - Success: unzipped 1 files 2020-04-13 16:26:14 DATABASE::init_sql_db: Successfully opened SQLite database. Using SQLite version 3.30.1 2020-04-13 16:26:14 load_default_jerseys: Searching for default jerseys in D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\jerseys 2020-04-13 16:26:14 load_default_jerseys: Found 27 default jerseys, first one is Standard 2020-04-13 16:26:14 startup: Default jerseys loaded successfully 2020-04-13 16:26:14 load_default_ballcaps: Searching for default ballcaps in D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\ballcaps 2020-04-13 16:26:14 load_default_ballcaps: Found 6 default ballcaps 2020-04-13 16:26:14 startup: Default ballcaps loaded successfully 2020-04-13 16:26:14 clear_names: Closing name objects 2020-04-13 16:26:14 load_names: Loading names 2020-04-13 16:26:15 clear_teams: Closing team objects 2020-04-13 16:26:15 load_teams: Loading teams Memory info "load_teams" in bytes: Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage On Start 286765 556363776 554995712 467904 453768 61032 60896 539316224 540692480 Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff constructor 1154 4694016 4714496 0 4096 0 136 4567040 4567040 bitmap 21 65536 86016 0 0 0 0 69632 69632 stats.batting 0 0 0 0 0 0 0 0 0 stats.pitching 0 0 0 0 0 0 0 0 0 stats.bullpen_pitching 0 0 0 0 0 0 0 0 0 stats.starting_pitching 0 0 0 0 0 0 0 0 0 stats.fielding 0 0 0 0 0 0 0 0 0 stats 66 266240 270336 0 0 0 0 274432 274432 results 48 196608 196608 0 0 0 0 208896 208896 history 944 2596864 3846144 0 0 0 0 3964928 2666496 scouting reports 0 0 0 0 0 0 0 0 0 draft list 0 0 0 0 0 0 0 0 0 drafted players 0 0 0 0 0 0 0 0 0 not interested 510 2019328 2088960 0 0 0 0 2252800 2174976 Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage On End 289508 566202368 566198272 467904 457864 61032 61032 550653952 550653952 2020-04-13 16:26:15 clear_parks: Closing park objects 2020-04-13 16:26:15 load_parks: Loading parks 2020-04-13 16:26:15 clear_weather: Closing weather objects 2020-04-13 16:26:15 load_weather: Loading weather 2020-04-13 16:26:15 load_injuries: Loading injuries 2020-04-13 16:26:15 clear_injuries: Closing injury objects 2020-04-13 16:26:15 injuries: Loaded 281 injuries from D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\database\injuries.txt 2020-04-13 16:26:15 off_field_injuries: Loaded 149 off field injuries from D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\database\off_field_injuries.txt 2020-04-13 16:26:15 clear_coaches: Closing coaches objects 2020-04-13 16:26:15 load_coaches: Loading coaches 2020-04-13 16:26:15 clear_players: Closing player objects 2020-04-13 16:26:15 load_players: Loading players 2020-04-13 16:26:17 load_players: Total number of players: 23209 2020-04-13 16:26:17 load_players: Number of deleted players: 46 2020-04-13 16:26:17 load_players: Number of retired, not-deleted players: 17794 Memory info "load_players" in bytes: Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage On Start 294339 570781696 569417728 478968 478344 61168 61032 553836544 555216896 Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff constructor 26577 107675648 107241472 0 0 408 544 109735936 110641152 roster status 231 921600 933888 0 -8 0 -136 528384 528384 ratings 1 0 4096 0 0 0 0 0 0 misc 248 1007616 1007616 0 0 0 0 712704 712704 splits 0 0 0 0 -8 0 -136 0 0 other 1 0 4096 0 0 0 0 0 0 achievement 50 204800 204800 0 0 0 0 208896 208896 scouting report 0 0 0 0 0 0 0 0 0 scouting history 154 614400 626688 0 0 136 136 659456 659456 real fielding ratings 7833 31813632 32051200 0 0 136 136 33710080 33452032 player events 0 0 0 0 0 0 0 0 0 real_career_batting 7093 28852224 28983296 0 0 0 136 29138944 28852224 real_career_pitching 3547 14331904 14499840 0 0 272 272 14794752 14614528 real_career_fielding 9195 37339136 37556224 0 8 544 680 39530496 39051264 career_batting 7971 32497664 32567296 0 -8 272 272 32219136 32145408 game_batting 1362 5271552 5570560 0 8 0 136 5877760 5566464 at_bat_batting 3146 12664832 12853248 0 0 136 136 13398016 13172736 individual_career_batting 625 2519040 2547712 0 -8 0 -136 1761280 1761280 career_pitching 3487 14135296 14249984 0 0 0 0 14594048 14462976 game_pitching 745 3035136 3047424 0 0 0 136 3207168 3207168 career_fielding 6642 26939392 27148288 0 0 272 136 28647424 28463104 awards 65 266240 266240 0 0 0 0 286720 286720 streaks 233 884736 954368 0 0 0 0 1048576 970752 leaders 2093 8536064 8531968 0 0 136 136 8790016 8712192 real_adjusted_career_batting 0 0 0 0 0 0 0 0 0 real_adjusted_career_pitching 0 0 0 0 8 136 136 0 0 real_adjusted_career_fielding 0 0 0 0 0 0 0 0 0 calculate_overall_ratings 6 4096 24576 0 8 136 136 0 0 before end 4 16384 16384 0 0 128 0 0 0 Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage On End 375648 900313088 900308992 478968 478344 63880 63752 892686336 892686336 2020-04-13 16:26:17 clear_scouting_sets: Closing scouting set objects 2020-04-13 16:26:17 load_scouting_sets: Loading scouting_sets 2020-04-13 16:26:17 load scouting set: Coach ID=0, scouting reports=5369 2020-04-13 16:26:17 load scouting set: Size of scouted ratings struct=100 2020-04-13 16:26:17 load scouting set: Size of rating report object=164 2020-04-13 16:26:17 clear_human_managers: Closing human manager objects 2020-04-13 16:26:17 load_human_managers: Loading human_managers 2020-04-13 16:26:17 clear_contract_offers: Closing contract offer objects 2020-04-13 16:26:17 load_contract_offers: Loading contract_offers 2020-04-13 16:26:17 clear_trades: Closing trade objects 2020-04-13 16:26:17 load_trades: Loading trades 2020-04-13 16:26:17 clear_messages: Closing message objects 2020-04-13 16:26:17 load_messages: Loading messages 2020-04-13 16:26:18 load_storylines: Loading storylines 2020-04-13 16:26:18 load_games_in_progress: Loading games_in_progress 2020-04-13 16:26:18 check_all_picture_files: picture_check_mode_next_time == PCM_SKIP_PICTURE_CHECK -> bail out 2020-04-13 16:26:18 clear_faces: Closing faces objects 2020-04-13 16:26:18 load_faces: Loading faces Memory info "load_database_files" in bytes: Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage On Start 217706 467759104 451743744 467904 453704 56464 55456 435261440 451649536 Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff Loaded world 11856 29474816 45486080 0 0 0 408 46329856 29941760 Cleared default jerseys and caps 880 1376256 860160 0 64 0 136 208896 1372160 Loaded jerseys 18157 29102080 28565504 0 0 3344 3672 28708864 28598272 Loaded caps 1803 6320128 6320128 0 0 816 816 6328320 6328320 Loaded names 35688 22073344 22007808 0 0 408 408 22478848 22552576 Loaded teams 3421 10108928 11227136 0 4096 128 136 11337728 10211328 Loaded parks 826 1441792 622592 0 0 8 0 610304 1441792 Loaded weather 696 626688 90112 0 0 0 0 73728 622592 Loaded injuries 714 98304 163840 0 0 0 0 159744 81920 Loaded off-fields injuries 697 172032 94208 0 0 0 0 90112 167936 Loaded coaches 1192 749568 2117632 10440 20480 0 0 2142208 761856 Loaded players 82013 331014144 331014144 624 0 2712 2720 338956288 338956288 Loaded scouting sets 987 1376256 1290240 0 0 136 136 1335296 1376256 Loaded human manager 715 1417216 163840 0 0 8 0 135168 1474560 Loaded contract offers 679 49152 20480 0 0 0 0 0 0 Loaded trades 677 12288 12288 0 0 0 0 151552 151552 Loaded messages 681 16384 28672 0 0 0 0 0 0 Initialized names 679 28672 20480 0 0 0 0 0 0 Loaded storylines 795 20480 487424 0 0 0 0 258048 0 Loaded games in progress 720 659456 188416 0 0 0 0 184320 442368 Teams checked 860 16384 753664 0 0 0 0 544768 192512 League and team logos loaded 724 942080 204800 0 0 0 0 200704 552960 Loaded faces 16879 64868352 66236416 0 0 4488 4624 66281472 64901120 Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage On End 401446 971329536 969953280 478968 478344 68648 68512 962228224 963604480 2020-04-13 16:26:19 clear_almanac_list: Closing alamanc list 2020-04-13 16:26:19 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links 2020-04-13 16:26:19 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links 2020-04-13 16:26:19 APP_FRAMEWORK::clear_bookmark_page_links: Closing bookmark_page_links 2020-04-13 16:26:19 load_database: templates loaded 2020-04-13 16:26:19 startup: text engine loaded 2020-04-13 16:26:20 load_database: default text file loaded 2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 0 Nations', bbqual=0, number of nations=109 2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 1 Nations', bbqual=1, number of nations=77 2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 1+ Nations', bbqual=1, number of nations=135 2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 2 Nations', bbqual=2, number of nations=23 2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 2+ Nations', bbqual=2, number of nations=58 2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 3 Nations', bbqual=3, number of nations=17 2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 3+ Nations', bbqual=3, number of nations=35 2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 4 Nations', bbqual=4, number of nations=10 2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 4+ Nations', bbqual=4, number of nations=18 2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 5 Nations', bbqual=5, number of nations=8 2020-04-13 16:26:20 deleted data: Number of Leagues: 17 2020-04-13 16:26:20 deleted data: Total number of teams: 259 2020-04-13 16:26:20 deleted data: Deleted teams without history which can be purged: 0 2020-04-13 16:26:20 deleted data: Deleted teams with history which can NOT be purged: 0 2020-04-13 16:26:20 deleted data: All-Star teams: 30 2020-04-13 16:26:20 deleted data: Number of regular teams: 229 2020-04-13 16:26:20 deleted data: Number of Players: 23163 (plus deleted: 46) 2020-04-13 16:26:20 deleted data: Number of Coaches: 1041 2020-04-13 16:26:20 logo cache: Debug info: leagues (valid) 17 leagues (valid) -> teams (valid) 229 2020-04-13 16:26:20 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets.pn g and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_sm all.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache 2020-04-13 16:26:20 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE 2020-04-13 16:26:20 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE 2020-04-13 16:26:20 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE 2020-04-13 16:26:20 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE 2020-04-13 16:26:20 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\atlanta_braves_s mall.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_sm all.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\philadelphia_phi llies_small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cincinnati_reds_ small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\arizona_diamondb acks_small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\st_louis_cardina ls_small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\atlanta_braves_s mall.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_dodg ers_small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\pittsburgh_pirat es_small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\milwaukee_brewer s_small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_francisco_gi ants_small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_sm all.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_diego_padres _small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\philadelphia_phi llies_small.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_sm all.png and added it to the cache 2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets.pn g and added it to the cache 2020-04-13 16:26:21 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\league_logos\major_league_b aseball_50.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\arizona_diamondb acks_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\atlanta_braves_s mall.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\baltimore_oriole s_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\boston_red_sox_s mall.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_white_so x_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_cubs_sma ll.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cincinnati_reds_ small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cleveland_indian s_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\colorado_rockies _small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\detroit_tigers_s mall.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\houston_astros_s mall.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\kansas_city_roya ls_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_ange ls_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_dodg ers_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_sm all.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\milwaukee_brewer s_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\minnesota_twins_ small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_yankees _small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\oakland_athletic s_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\philadelphia_phi llies_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\pittsburgh_pirat es_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_diego_padres _small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_francisco_gi ants_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\seattle_mariners _small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\st_louis_cardina ls_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\tampa_bay_rays_s mall.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\texas_rangers_sm all.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\toronto_blue_jay s_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache 2020-04-13 16:26:21 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_50 .png and added it to the cache 2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache 2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\boston_red_sox_s mall.png and added it to the cache 2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_yankees _small.png and added it to the cache 2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\tampa_bay_rays_s mall.png and added it to the cache 2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\baltimore_oriole s_small.png and added it to the cache 2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\toronto_blue_jay s_small.png and added it to the cache 2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\minnesota_twins_ small.png and added it to the cache 2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\detroit_tigers_s mall.png and added it to the cache 2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cleveland_indian s_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\kansas_city_roya ls_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_white_so x_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\houston_astros_s mall.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\seattle_mariners _small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\texas_rangers_sm all.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_ange ls_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\oakland_athletic s_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_yankees _small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\seattle_mariners _small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\texas_rangers_sm all.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\atlanta_braves_s mall.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_sm all.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\philadelphia_phi llies_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_cubs_sma ll.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cincinnati_reds_ small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\st_louis_cardina ls_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\pittsburgh_pirat es_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\milwaukee_brewer s_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\colorado_rockies _small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\arizona_diamondb acks_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_dodg ers_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_francisco_gi ants_small.png and added it to the cache 2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_diego_padres _small.png and added it to the cache 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23208; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23206; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23205; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23204; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23203; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23202; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23201; 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23200; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23199; 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23198; 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23197; 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23196; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23202; 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23195; 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23194; 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23193; 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23192; 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23191; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23208; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207; 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23206; 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23205; 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23204; 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23203; 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23201; 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23199; 2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23198; 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Major League Baseball 2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Pacific Coast League 2020-04-13 16:26:26 Pre Handle Event: Handling 104 for International League 2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Southern League 2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Eastern League 2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Texas League 2020-04-13 16:26:26 Pre Handle Event: Handling 104 for South Atlantic League 2020-04-13 16:26:26 Pre Handle Event: Handling 104 for California League 2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Midwest League 2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Florida State League 2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Carolina League 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:26 ENGINE_3D: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:26 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23208; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23206; 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23205; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23204; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23203; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23202; 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23208; 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207; 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23206; 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23205; 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209; 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23208; 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207; 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23206; 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23205; 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23204; 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23203; 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23202; 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23201; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23200; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23199; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23198; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23197; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23196; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23195; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23194; 2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23193; 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 ENGINE_3D: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing object... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:26:27 OBJECT_MANAGER: clear_players... 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:26:27 Pre Handle Event: Handling 29 for Major League Baseball 2020-04-13 16:26:27 Pre Handle Event: Handling 29 for Eastern League 2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE 2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE 2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE 2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE 2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE 2020-04-13 16:26:27 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache 2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE 2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE 2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE 2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE 2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE 2020-04-13 16:26:33 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache 2020-04-13 16:26:33 get_http_object: Successfully created HTTP object. Max connections: 10 2020-04-13 16:26:33 clear_download_tasks: Cleared download tasks list. Closed 0 tasks. 2020-04-13 16:26:33 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals.png and added it to the cache 2020-04-13 16:26:33 facegen: init_rendering 2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053 2020-04-13 16:26:33 SHADER_DB::init: Development shader folder not found. Using embedded shaders from exe file 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - background 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - ball 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - ball_sprite 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - ball_sprite_1 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - blur_x_rgb 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - blur_y_rgb 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - blur_x 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - blur_y 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - color 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - confetti_gold 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - confetti_silver 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - confetti_diamond 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - confetti_perfect 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - depth_copy 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - dof_fast 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - facegen 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast_alpha 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast_alpha_shadow 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast_alpha_shadow_e 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast_alpha_shadow_0 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast_fbo 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast_mat_fix 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fence 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - field_shadow 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - flashlight 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fps 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fxaa 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - f_shader 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - glitter 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - gleam_back 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - gleam_front 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - line 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - particles 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - particles_smoke 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - pingpong 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - pingpong_smoke 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - player_shadow 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light_paralax 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light_paralax_e 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light_paralax_field 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light_paralax_field_e 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light_paralax_shadow 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light_paralax_shadow_e 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - pt_background 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - pt_shadow 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - pt_shadow_y 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - quad_transparent 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - rg_replace 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - rgba_depth_copy 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - shadow_map_skin 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - skin 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - sky_box 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - blur_x_rgb 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - blur_y_rgb 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - dof_fast 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - rgba_depth_copy 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull! 2020-04-13 16:26:33 SHADER_DB::init: Shader link successful 2020-04-13 16:26:33 facegen: init_rendering finished 2020-04-13 16:26:33 facegen: start render 2020-04-13 16:26:33 facegen count: 16 2020-04-13 16:26:33 facegen count: 0 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 1 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 2 2020-04-13 16:26:33 facegen count: 3 2020-04-13 16:26:33 facegen count: 4 2020-04-13 16:26:33 facegen count: 5 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 6 2020-04-13 16:26:33 facegen count: 7 2020-04-13 16:26:33 facegen count: 8 2020-04-13 16:26:33 facegen count: 9 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 10 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 11 2020-04-13 16:26:33 facegen count: 12 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 13 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 14 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 15 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen: finished all drawing 2020-04-13 16:26:33 facegen: finished render 2020-04-13 16:26:33 facegen: init_rendering 2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053 2020-04-13 16:26:33 facegen: init_rendering finished 2020-04-13 16:26:33 facegen: start render 2020-04-13 16:26:33 facegen count: 16 2020-04-13 16:26:33 facegen count: 0 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 1 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 2 2020-04-13 16:26:33 facegen count: 3 2020-04-13 16:26:33 facegen count: 4 2020-04-13 16:26:33 facegen count: 5 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 6 2020-04-13 16:26:33 facegen count: 7 2020-04-13 16:26:33 facegen count: 8 2020-04-13 16:26:33 facegen count: 9 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 10 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 11 2020-04-13 16:26:33 facegen count: 12 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 13 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 14 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 15 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen: finished all drawing 2020-04-13 16:26:33 facegen: finished render 2020-04-13 16:26:33 facegen: init_rendering 2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053 2020-04-13 16:26:33 facegen: init_rendering finished 2020-04-13 16:26:33 facegen: start render 2020-04-13 16:26:33 facegen count: 16 2020-04-13 16:26:33 facegen count: 0 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 1 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 2 2020-04-13 16:26:33 facegen count: 3 2020-04-13 16:26:33 facegen count: 4 2020-04-13 16:26:33 facegen count: 5 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 6 2020-04-13 16:26:33 facegen count: 7 2020-04-13 16:26:33 facegen count: 8 2020-04-13 16:26:33 facegen count: 9 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 10 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 11 2020-04-13 16:26:33 facegen count: 12 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 13 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 14 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 15 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen: finished all drawing 2020-04-13 16:26:33 facegen: finished render 2020-04-13 16:26:33 facegen: init_rendering 2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053 2020-04-13 16:26:33 facegen: init_rendering finished 2020-04-13 16:26:33 facegen: start render 2020-04-13 16:26:33 facegen count: 16 2020-04-13 16:26:33 facegen count: 0 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 1 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 2 2020-04-13 16:26:33 facegen count: 3 2020-04-13 16:26:33 facegen count: 4 2020-04-13 16:26:33 facegen count: 5 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 6 2020-04-13 16:26:33 facegen count: 7 2020-04-13 16:26:33 facegen count: 8 2020-04-13 16:26:33 facegen count: 9 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 10 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 11 2020-04-13 16:26:33 facegen count: 12 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 13 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 14 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen count: 15 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished first draw call 2020-04-13 16:26:33 facegen: using shader 2020-04-13 16:26:33 facegen: finished second draw call 2020-04-13 16:26:33 facegen: finished all drawing 2020-04-13 16:26:33 facegen: finished render 2020-04-13 16:26:33 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache 2020-04-13 16:26:33 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_cubs_sma ll.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\harrisburg_senat ors_50.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\hagerstown_suns_ 50.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\woodbridge_natio nals_50.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\auburn_doubleday s_50.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\gcl_nationals_50 .png and added it to the cache 2020-04-13 16:26:33 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\harrisburg_senat ors_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\hagerstown_suns_ 16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\woodbridge_natio nals_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\auburn_doubleday s_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\gcl_nationals_16 .png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\arizona_diamondb acks_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\atlanta_braves_1 6.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\baltimore_oriole s_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\boston_red_sox_1 6.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_white_so x_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_cubs_16. png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cincinnati_reds_ 16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cleveland_indian s_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\colorado_rockies _16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\detroit_tigers_1 6.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\houston_astros_1 6.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\kansas_city_roya ls_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_ange ls_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_dodg ers_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_16 .png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\milwaukee_brewer s_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\minnesota_twins_ 16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_yankees _16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_16 .png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\oakland_athletic s_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\philadelphia_phi llies_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\pittsburgh_pirat es_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_diego_padres _16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_francisco_gi ants_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\seattle_mariners _16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\st_louis_cardina ls_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\tampa_bay_rays_1 6.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\texas_rangers_16 .png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\toronto_blue_jay s_16.png and added it to the cache 2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_16.png and added it to the cache 2020-04-13 16:26:34 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_50.png and added it to the cache 2020-04-13 16:26:35 get_http_object: Successfully created HTTP object. Max connections: 10 2020-04-13 16:26:35 clear_download_tasks: Cleared download tasks list. Closed 0 tasks. 2020-04-13 16:26:39 ENGINE_3D::start3d: start3d was called 2020-04-13 16:26:39 OBJECT_MANAGER::load_models: load_models started 2020-04-13 16:26:39 OBJECT_MANAGER::load_model: load model, baseball.obj 2020-04-13 16:26:39 load_model: Successfully loaded model: baseball.obj, faces: 0, textures: 0, loading time: 0 ms 2020-04-13 16:26:39 OBJECT_MANAGER::load_model: load model, shadow.obj 2020-04-13 16:26:40 load_model: Successfully loaded model: shadow.obj, faces: 0, textures: 0, loading time: 0 ms 2020-04-13 16:26:40 OBJECT_MAPNAGER::read_pod_file: POD size: 473049 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: field.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: field_n.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_01.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: lightmap_day.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: lightmap_night.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_06.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_29.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_27.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_30.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_22.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_11.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_10.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_08.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_14.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_09.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: alpha.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: grass64.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: colors.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: screen_gradient.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: stone_grey.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: roof.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: a_0.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_night.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_day.webp 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: smoke.png 2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:40 load_stadium: start loading skyboxes 2020-04-13 16:26:40 load_stadium: day skybox loaded 2020-04-13 16:26:40 load_stadium: night skybox loaded 2020-04-13 16:26:40 load_stadium: generate raypic geometry 2020-04-13 16:26:40 load_stadium: raypic geometry generated 2020-04-13 16:26:40 load_stadium: stadium loaded 2020-04-13 16:26:40 load_stadium: player models loaded 2020-04-13 16:26:40 MESH_READER::load_textures: num Textures 0 2020-04-13 16:26:40 MESH_READER::load_textures: num Textures 1 2020-04-13 16:26:40 MESH_READER::load_textures: Current file material.png 2020-04-13 16:26:40 MESH_READER::load_textures: Opened folder file_name= material.png 2020-04-13 16:26:40 MESH_READER::load_textures: Loading material.webp 2020-04-13 16:26:41 MESH_READER::load_textures: load_textures finished 2020-04-13 16:26:41 MESH_READER::load_textures: num Textures 0 2020-04-13 16:26:41 MESH_READER::load_textures: num Textures 1 2020-04-13 16:26:41 MESH_READER::load_textures: Current file images/shadow.png 2020-04-13 16:26:41 MESH_READER::load_textures: Opened folder images/ file_name= shadow.png 2020-04-13 16:26:41 load_textures: Load non webp image: shadow.png 2020-04-13 16:26:41 MESH_READER::load_textures: load_textures finished 2020-04-13 16:26:41 OBJECT_MANAGER::image_to_texture: loading texture: ball_sprite.png 2020-04-13 16:26:41 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:26:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:26:41 apply_trialpha: seating_attendance1_t.png 2020-04-13 16:26:41 apply_trialpha: seating_attendance2_t.png 2020-04-13 16:26:41 apply_trialpha: seating_attendance3_t.png 2020-04-13 16:26:41 apply_trialpha: seating_attendance4_t.png 2020-04-13 16:26:41 OBJECT_MANAGER::gen_vbos: make VBOs 2020-04-13 16:26:41 start3d: all loading complete 2020-04-13 16:27:00 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache 2020-04-13 16:27:00 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache 2020-04-13 16:27:00 ENGINE_3D: Closing object... 2020-04-13 16:27:00 OBJECT_MANAGER: Closing object... 2020-04-13 16:27:00 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:27:00 OBJECT_MANAGER: clear_players... 2020-04-13 16:27:00 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:27:00 ENGINE_3D::start3d: Loading: $MYCUSTDATA ./nationals_park/ nationals_park.pod 2020-04-13 16:27:00 OBJECT_MAPNAGER::read_pod_file: POD size: 473049 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: field.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: field_n.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_01.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: lightmap_day.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: lightmap_night.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_06.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_29.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_27.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_30.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_22.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_11.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_10.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_08.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_14.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_09.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: alpha.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: grass64.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: colors.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: screen_gradient.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: stone_grey.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: roof.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: a_0.webp 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_night.webp 2020-04-13 16:27:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:01 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_day.webp 2020-04-13 16:27:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:01 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:27:01 OBJECT_MANAGER::image_to_texture: loading texture: smoke.png 2020-04-13 16:27:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:01 load_stadium: start loading skyboxes 2020-04-13 16:27:01 load_stadium: day skybox loaded 2020-04-13 16:27:01 load_stadium: night skybox loaded 2020-04-13 16:27:01 load_stadium: generate raypic geometry 2020-04-13 16:27:01 load_stadium: raypic geometry generated 2020-04-13 16:27:01 load_stadium: stadium loaded 2020-04-13 16:27:01 facegen: init_rendering 2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053 2020-04-13 16:27:01 facegen: init_rendering finished 2020-04-13 16:27:01 facegen: start render 2020-04-13 16:27:01 facegen count: 16 2020-04-13 16:27:01 facegen count: 0 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 1 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 2 2020-04-13 16:27:01 facegen count: 3 2020-04-13 16:27:01 facegen count: 4 2020-04-13 16:27:01 facegen count: 5 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 6 2020-04-13 16:27:01 facegen count: 7 2020-04-13 16:27:01 facegen count: 8 2020-04-13 16:27:01 facegen count: 9 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 10 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 11 2020-04-13 16:27:01 facegen count: 12 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 13 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 14 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 15 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen: finished all drawing 2020-04-13 16:27:01 facegen: finished render 2020-04-13 16:27:01 facegen: init_rendering 2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053 2020-04-13 16:27:01 facegen: init_rendering finished 2020-04-13 16:27:01 facegen: start render 2020-04-13 16:27:01 facegen count: 16 2020-04-13 16:27:01 facegen count: 0 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 1 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 2 2020-04-13 16:27:01 facegen count: 3 2020-04-13 16:27:01 facegen count: 4 2020-04-13 16:27:01 facegen count: 5 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 6 2020-04-13 16:27:01 facegen count: 7 2020-04-13 16:27:01 facegen count: 8 2020-04-13 16:27:01 facegen count: 9 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 10 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 11 2020-04-13 16:27:01 facegen count: 12 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 13 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 14 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 15 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen: finished all drawing 2020-04-13 16:27:01 facegen: finished render 2020-04-13 16:27:01 facegen: init_rendering 2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053 2020-04-13 16:27:01 facegen: init_rendering finished 2020-04-13 16:27:01 facegen: start render 2020-04-13 16:27:01 facegen count: 16 2020-04-13 16:27:01 facegen count: 0 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 1 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 2 2020-04-13 16:27:01 facegen count: 3 2020-04-13 16:27:01 facegen count: 4 2020-04-13 16:27:01 facegen count: 5 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 6 2020-04-13 16:27:01 facegen count: 7 2020-04-13 16:27:01 facegen count: 8 2020-04-13 16:27:01 facegen count: 9 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 10 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 11 2020-04-13 16:27:01 facegen count: 12 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 13 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 14 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 15 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen: finished all drawing 2020-04-13 16:27:01 facegen: finished render 2020-04-13 16:27:01 facegen: init_rendering 2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053 2020-04-13 16:27:01 facegen: init_rendering finished 2020-04-13 16:27:01 facegen: start render 2020-04-13 16:27:01 facegen count: 16 2020-04-13 16:27:01 facegen count: 0 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 1 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 2 2020-04-13 16:27:01 facegen count: 3 2020-04-13 16:27:01 facegen count: 4 2020-04-13 16:27:01 facegen count: 5 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 6 2020-04-13 16:27:01 facegen count: 7 2020-04-13 16:27:01 facegen count: 8 2020-04-13 16:27:01 facegen count: 9 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 10 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 11 2020-04-13 16:27:01 facegen count: 12 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 13 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 14 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 15 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen: finished all drawing 2020-04-13 16:27:01 facegen: finished render 2020-04-13 16:27:01 facegen: init_rendering 2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053 2020-04-13 16:27:01 facegen: init_rendering finished 2020-04-13 16:27:01 facegen: start render 2020-04-13 16:27:01 facegen count: 16 2020-04-13 16:27:01 facegen count: 0 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 1 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 2 2020-04-13 16:27:01 facegen count: 3 2020-04-13 16:27:01 facegen count: 4 2020-04-13 16:27:01 facegen count: 5 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 6 2020-04-13 16:27:01 facegen count: 7 2020-04-13 16:27:01 facegen count: 8 2020-04-13 16:27:01 facegen count: 9 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 10 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 11 2020-04-13 16:27:01 facegen count: 12 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 13 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 14 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen count: 15 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished first draw call 2020-04-13 16:27:01 facegen: using shader 2020-04-13 16:27:01 facegen: finished second draw call 2020-04-13 16:27:01 facegen: finished all drawing 2020-04-13 16:27:01 facegen: finished render 2020-04-13 16:27:02 facegen: init_rendering 2020-04-13 16:27:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:27:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053 2020-04-13 16:27:02 facegen: init_rendering finished 2020-04-13 16:27:02 facegen: start render 2020-04-13 16:27:02 facegen count: 16 2020-04-13 16:27:02 facegen count: 0 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 1 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 2 2020-04-13 16:27:02 facegen count: 3 2020-04-13 16:27:02 facegen count: 4 2020-04-13 16:27:02 facegen count: 5 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 6 2020-04-13 16:27:02 facegen count: 7 2020-04-13 16:27:02 facegen count: 8 2020-04-13 16:27:02 facegen count: 9 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 10 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 11 2020-04-13 16:27:02 facegen count: 12 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 13 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 14 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 15 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen: finished all drawing 2020-04-13 16:27:02 facegen: finished render 2020-04-13 16:27:02 facegen: init_rendering 2020-04-13 16:27:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:27:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053 2020-04-13 16:27:02 facegen: init_rendering finished 2020-04-13 16:27:02 facegen: start render 2020-04-13 16:27:02 facegen count: 16 2020-04-13 16:27:02 facegen count: 0 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 1 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 2 2020-04-13 16:27:02 facegen count: 3 2020-04-13 16:27:02 facegen count: 4 2020-04-13 16:27:02 facegen count: 5 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 6 2020-04-13 16:27:02 facegen count: 7 2020-04-13 16:27:02 facegen count: 8 2020-04-13 16:27:02 facegen count: 9 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 10 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 11 2020-04-13 16:27:02 facegen count: 12 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 13 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 14 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 15 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen: finished all drawing 2020-04-13 16:27:02 facegen: finished render 2020-04-13 16:27:02 facegen: init_rendering 2020-04-13 16:27:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:27:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053 2020-04-13 16:27:02 facegen: init_rendering finished 2020-04-13 16:27:02 facegen: start render 2020-04-13 16:27:02 facegen count: 16 2020-04-13 16:27:02 facegen count: 0 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 1 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 2 2020-04-13 16:27:02 facegen count: 3 2020-04-13 16:27:02 facegen count: 4 2020-04-13 16:27:02 facegen count: 5 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 6 2020-04-13 16:27:02 facegen count: 7 2020-04-13 16:27:02 facegen count: 8 2020-04-13 16:27:02 facegen count: 9 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 10 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 11 2020-04-13 16:27:02 facegen count: 12 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 13 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 14 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen count: 15 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished first draw call 2020-04-13 16:27:02 facegen: using shader 2020-04-13 16:27:02 facegen: finished second draw call 2020-04-13 16:27:02 facegen: finished all drawing 2020-04-13 16:27:02 facegen: finished render 2020-04-13 16:27:02 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache 2020-04-13 16:27:02 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23208; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23206; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23205; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23204; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23203; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23202; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23201; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23200; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23199; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23198; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23197; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23196; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23195; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23194; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23193; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23192; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23191; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23190; 2020-04-13 16:27:07 ENGINE_3D: Closing object... 2020-04-13 16:27:07 OBJECT_MANAGER: Closing object... 2020-04-13 16:27:07 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:27:07 OBJECT_MANAGER: clear_players... 2020-04-13 16:27:07 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23193; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23192; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23191; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23190; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23189; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23188; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23187; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23186; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23185; 2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23184; 2020-04-13 16:27:07 ENGINE_3D: Closing object... 2020-04-13 16:27:07 OBJECT_MANAGER: Closing object... 2020-04-13 16:27:07 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:27:07 OBJECT_MANAGER: clear_players... 2020-04-13 16:27:07 OBJECT_MANAGER: particle_systems... 2020-04-13 16:27:07 OBJECT_MANAGER: audience_mgr... 2020-04-13 16:27:07 OBJECT_MANAGER: Closing - Done! Play: SID 2/crowd_game1.ogg - 150 Play: SID 1/crowd_main1.ogg - 102 2020-04-13 16:27:08 ENGINE_3D::start3d: Loading: $MYCUSTDATA ./nationals_park/ nationals_park.pod 2020-04-13 16:27:08 ENGINE_3D::start3d: start3d was called 2020-04-13 16:27:08 OBJECT_MANAGER::load_models: load_models started 2020-04-13 16:27:08 OBJECT_MANAGER::load_model: load model, baseball.obj 2020-04-13 16:27:08 load_model: Successfully loaded model: baseball.obj, faces: 0, textures: 0, loading time: 0 ms 2020-04-13 16:27:08 OBJECT_MANAGER::load_model: load model, shadow.obj 2020-04-13 16:27:08 load_model: Successfully loaded model: shadow.obj, faces: 0, textures: 0, loading time: 0 ms 2020-04-13 16:27:08 OBJECT_MAPNAGER::read_pod_file: POD size: 473049 2020-04-13 16:27:08 OBJECT_MANAGER::image_to_texture: loading texture: field.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: field_n.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_01.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: lightmap_day.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: lightmap_night.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_06.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_29.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_27.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_30.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_22.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_11.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_10.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_08.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_14.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_09.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: alpha.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: grass64.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: colors.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: screen_gradient.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: stone_grey.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: roof.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: a_0.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_night.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_day.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: smoke.png 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 load_stadium: start loading skyboxes 2020-04-13 16:27:09 load_stadium: day skybox loaded 2020-04-13 16:27:09 load_stadium: night skybox loaded 2020-04-13 16:27:09 load_stadium: generate raypic geometry 2020-04-13 16:27:09 load_stadium: raypic geometry generated 2020-04-13 16:27:09 load_stadium: stadium loaded 2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 130346 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: head.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 156411 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: bat.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 156411 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: bat.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 130810 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: head.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 364674 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: head.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: catcher_gear.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: catcher.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 29637 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: catcher.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 29633 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: glove.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 364674 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: head.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: catcher_gear.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: catcher.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 130550 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: head.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 130790 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: head.webp 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: --------------------------------- 2020-04-13 16:27:09 load_player_animations: Reading animations from D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\ballparks\models\misc\player\animations 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 100863 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 66271 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 42471 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 40955 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56115 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 56105 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 27385 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 189015 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 43863 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 87419 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 65031 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 13911 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 69671 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 125264 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 49911 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 37399 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 94431 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 126929 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 99359 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 38160 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 117077 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 130913 2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 147537 2020-04-13 16:27:09 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load_textures finished 2020-04-13 16:27:09 MESH_READER::load_textures: num Textures 0 2020-04-13 16:27:09 MESH_READER::load_textures: num Textures 1 2020-04-13 16:27:09 MESH_READER::load_textures: Current file images/shadow.png 2020-04-13 16:27:09 MESH_READER::load_textures: Opened folder images/ file_name= shadow.png 2020-04-13 16:27:09 load_textures: Load non webp image: shadow.png 2020-04-13 16:27:09 MESH_READER::load_textures: load_textures finished 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ball_sprite.png 2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully 2020-04-13 16:27:09 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:27:09 apply_trialpha: seating_attendance1_t.png 2020-04-13 16:27:10 apply_trialpha: seating_attendance2_t.png 2020-04-13 16:27:10 apply_trialpha: seating_attendance3_t.png 2020-04-13 16:27:10 apply_trialpha: seating_attendance4_t.png 2020-04-13 16:27:10 OBJECT_MANAGER::gen_vbos: make VBOs 2020-04-13 16:27:10 start3d: all loading complete 2020-04-13 16:27:10 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE 2020-04-13 16:27:10 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache 2020-04-13 16:27:10 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache 2020-04-13 16:27:14 ENGINE_3D: Closing object... 2020-04-13 16:27:14 OBJECT_MANAGER: Closing object... 2020-04-13 16:27:14 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:27:14 OBJECT_MANAGER: clear_players... 2020-04-13 16:27:14 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:27:14 ENGINE_3D: Closing object... 2020-04-13 16:27:14 OBJECT_MANAGER: Closing object... 2020-04-13 16:27:14 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:27:14 OBJECT_MANAGER: clear_players... 2020-04-13 16:27:14 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:27:14 ENGINE_3D: Closing object... 2020-04-13 16:27:14 OBJECT_MANAGER: Closing object... 2020-04-13 16:27:14 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:27:14 OBJECT_MANAGER: clear_players... 2020-04-13 16:27:14 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:27:14 ENGINE_3D: Closing object... 2020-04-13 16:27:14 OBJECT_MANAGER: Closing object... 2020-04-13 16:27:14 OBJECT_MANAGER: clear_camera_views... 2020-04-13 16:27:14 OBJECT_MANAGER: clear_players... 2020-04-13 16:27:14 OBJECT_MANAGER: Closing - Done! 2020-04-13 16:27:18 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\philadelphia_phi llies_small.png and added it to the cache 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_BOLD 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_BOLD 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_BOLD 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_BOLD 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_BOLD 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_BOLD 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_BOLD 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE 2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_BOLD 2020-04-13 16:27:18 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE |
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#2 |
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Minors (Triple A)
Join Date: May 2016
Location: NYC
Posts: 255
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Devs? ANyone? Thank you.
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#3 |
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Minors (Triple A)
Join Date: May 2016
Location: NYC
Posts: 255
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Been 4 days...haven't heard back yet from my "ticket."
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#4 |
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Bat Boy
Join Date: Mar 2020
Posts: 6
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Similar Experiences
Except for me it's every ejection and every injury.. when you go to place a new person into the lineup, the game crashes. Every single time. Also, tried to get the latest patch today (build 33) and I am getting a 404.
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#5 | |
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OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,819
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Quote:
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#6 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,362
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We're beyond swamped with tickets unfortunately right now, so it may take a while to hear back.
This sounds like either a video card driver or graphics settings conflict issue though. The first things to try would be to update your video card drivers. If that doesn't work, then try experimenting with the settings under settings > 3d and facegen. Especially try lowering the crowd settings as far as they'll go. Last thing to try would be uninstalling the historical stadiums, as they may be causing issues.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#7 |
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Minors (Triple A)
Join Date: May 2016
Location: NYC
Posts: 255
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I figured you guys were swamped, Lukas. But as I mentioned in my post (AND in my ticket from 5 or 6 days ago), It's a brand new desktop PC, newest drivers (everything updated), WIN 10 updated, no other issues and all other high-power-intensive games run just fine. It's ONLY when I try to save and exit do the crashes happen. I have only had this issues in the past 2 weeks, not before. And that's almost 100% of the time now.
I hope you get to my ticket at some point. Stay safe and well! |
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#8 |
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Bat Boy
Join Date: Jun 2018
Posts: 17
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Hey guys,
Rob, you had commented on my post about the centerfield camera skybox interfering with the field of play a few days ago. Thought I'd see if I can offer any help. I had similar intermittent crashing issues on OOTP 19 & 20 as you are having now. Interestingly, we also have very similar computers; you can go read my old post about crashing if you're interested. I had (and still have) a powerful Dell computer much like yours. I tried everything, including different graphic drivers and 3d settings. Finally, I fixed the crashing completely by updating the V-BIOS of the computer, which to my understanding is the BIOS for the graphics card. I'd say it's worth a try, especially considering how swamped with tickets the devs are, as Lukas said. Let me know if it's of any use! Good luck. |
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#9 |
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Minors (Triple A)
Join Date: May 2016
Location: NYC
Posts: 255
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Hmmm...thanks for the tip.. I"ll make a restore point and update right now to see!
rob |
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#10 |
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Minors (Triple A)
Join Date: May 2016
Location: NYC
Posts: 255
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DH: It worked!!!! (at least for the game I just tried)...batters box view works on a historical stadium w/out :bleed through grfx", and "save game and leave" worked (no freezing or crashing) for the first time in ages.
I'm not sure what a V-BIOS update is, I just had Dell update what it called "BIOS" (and other things; it only found 2 updates that were needed). But...this works for the first time in well over a week, so thank you! I'm going to hold off on deleting my "ticket" with the DEV team just in case it happens again, but for now it looks peachy. THank you kindly! Rob |
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#11 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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These exchanges and potential resolutions are always so great to see. It's the way a community should work. Kudos, guys. Sure hope it stays good for you, rob.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#12 |
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Minors (Triple A)
Join Date: May 2016
Location: NYC
Posts: 255
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DH (and Lukas): unfortunately, although updating my BIOS seems to have fixed the "save game and leave" freezes/crashes, I"m still getting the "reverse" video in certain ballpark camera views, as described earlier by DH and me. ONly solution is closing out of the game and starting it back up again, and even THIS only works a little more than half the time. I started several of my hist replay seasons and went to a different stadium each time, loading in either the correct hist stadium or a default BP. Sometimes the see-through/reverse video shows through (esp. with batters box views)...no matter whether it was a historical (workshop) stadium or a default stadium...sometimes it looked as it was supposed to. SO I'm out of fixes for this one :-)
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#13 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,362
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Quote:
Also, can you try uninstalling the historical parks and just use the default parks and let us know if it still happens in them?
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#14 |
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Minors (Triple A)
Join Date: May 2016
Location: NYC
Posts: 255
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Thank you for responding,LUkas, and I hope you and your entire team are doing well.
Actually, when I submitted my ticket a week ago, I included a tracelog along with my specs. THe tracelog was from a game of mine that had just crashed. But...seeing as (at least since I upadted my BIOS...thanks,DH) my save game/leave crash isnt happening anymore, my only 'issue' is when the 'reverse" image in batter's box views show up, whether via a historical (workshop) stadium or in a default stadium. And THIS is usually solved by closing and re-opening my game...USUALLY, not always. |
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#15 |
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Bat Boy
Join Date: Jun 2018
Posts: 17
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Rob: so glad to hear the BIOS update seems to have fixed your crashing issues.
Lukas; we've had the centerfield sky bleeding into the field (what Rob refers to as the reverse image) in the default parks. We've never used any historical or downloaded parks. We understand how swamped you guys are, just wondering if you had the chance to watch the video we posted a few days ago (https://youtu.be/11je0FO1eOI? To your knowledge, is this issue widespread or is it just the 3 of us who have posted in this thread and our previous thread? Last edited by DH59; 04-22-2020 at 06:37 PM. |
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#16 |
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Minors (Triple A)
Join Date: May 2016
Location: NYC
Posts: 255
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DH59: just an FYI: the link here shows up as 404 error.
I've been getting the "CF sky bleeding" (much better description, thank you) with historical and default BPs. If I restart the game, it usually just dissappears. Not sure why or how. DOesn't ALWAYS dissapear with a reboot, but often does. Very wierd. |
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#17 |
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Bat Boy
Join Date: Jun 2018
Posts: 17
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#18 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,362
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Quote:
We're looking at the video. If we need more info to figure out what might be going on, we'll ask for it here or send one of you a message. btw, though, it's a modded park in that video, so I guess you are using modded parks.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 04-23-2020 at 06:04 AM. |
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#19 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,362
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Ok, so our 3d guy, Jorin, mentioned this:
That is a problem with the viewing distance. It would be good to know in which of our parks this also happens or if I could get this modded park to investigate the problem. So basically, modded or default park, can you guys let us know specifically some of the parks where you've run into this issue. But we'd especially want to know which of the default parks you see this in.
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lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 04-23-2020 at 06:04 AM. |
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#20 |
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Minors (Triple A)
Join Date: May 2016
Location: NYC
Posts: 255
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DH59, Lukas, etc: so now, my "Save game and leave" has caused crashes again, or freezes. Only thing different since yesterday is: I d-loaded some new workshop stadiums. SO unfortunately the reboot of BIOS was only a temporary fix (unless it was just a fluke fix)...issue is back. Obviously, all along, it's been the workshop stadiums that have caused my crashes or bleed through video. I"m not willing to uninstall and have to re-d-load and re-install all the dozens and dozens of stadiums again, since the game itself works if I dont "save game and leave". I"ll just complete games once I start them. Or re start games if I get the bleed through behind HP views,which usually helps clear THAT issue. Probably alol related to the 3D engine and workshop ballparks. COUld even be the 3D editor people are using to create the park, who knows. I give up at this point.
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