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Old 04-13-2020, 05:38 PM   #1
robedits
Minors (Triple A)
 
Join Date: May 2016
Location: NYC
Posts: 255
OOTP21 (steam) crashing constantly...started recently

DEVS: I've been happily playing OOTP21 (Steam version) since it came out. Suddenly, during the past week or so, EVERY SINGLE game freezes on me. I don't use PERfect TEam; I simply replay historical seasons. I've made use of the game's default stadiums for 2019 replay, as well as historical stadiums (through Steam OOTP21 workshop or modder sites) in my other replays. NO matter which season I replay, or if I start another historical season and play THAT season, I get the problem: and only dureing the past week or so.
Been using these stadiums for weeks now. Never had a single crash until the past week....and again: even if I use a default stadium it crashes so I dont think it's the modded stadiums.
Nothing in the game itself has changed really. SImming works fine, only if I start a game, play it through (crashes about 1/2 the time during a manually-played game). But it crashes 100% of the time..EVERY time...if I "save game and exit." Very frustrating.
I'm playing on a brand new DELL desktop PC, completely updated drivers, lots of ram, etc. Win 10-64 bit. Even if I lower my game 3D settings from max, which I shouldnt have to do (much more "system-hoggy" games need a lot more power to run on my PC and have not crashed, this game should not need a lot of processing power), same thing happens: crashing constantly.
----Here are my system specs: running Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz, Dell G-5 5090/ CORE-17 PC, Windows 10 Home 64-bit, 17GB avail. RAM, DirectX 12, NVIDIA® GeForce RTX™ 2060 SUPER 8GB GDDR6 vid card.
---and below is the trace log from my latest crash. I hope you guys can help. I don't want to have to uninstall and re-install everything (including all the stadia). PRetty sure its something within the game engine, or something. Thanks for helping!

-------------------

Out of the Park Baseball 21
Version 21.2 Build 41 (32 bit) Steam Edition (Windows)

Copyright (C) 2020 Out of the Park Developments

System info:
In-Game Overlay is available
Uses OpenGL for display
Uses default image resize code
CPU: Intel or AMD, 8 CPUs, 3000 MHz
Free disk space: 1,111,946 MB
Physical memory: 16,237 MB
Free physical memory: 11,072 MB
Virtual memory: 4,095 MB
Free virtual memory: 3,870 MB

2020-04-13 16:26:06 startup: Starting game
2020-04-13 16:26:07 load_steam_workshop_items: Loading published_workshop_items
2020-04-13 16:26:07 startup: OOTP supports MySQL (PLATFORM_SUPPORTS_MYSQL is defined)
2020-04-13 16:26:07 startup: USE_MOBILE_DEFINITION is NOT set
2020-04-13 16:26:07 startup: MOBILE_EDITION is false
2020-04-13 16:26:07 startup: Checking command line parameters:
2020-04-13 16:26:07 startup: gs_trace_mode set to TRUE
2020-04-13 16:26:07 startup: Using custom back buffer allocation function
2020-04-13 16:26:07 startup: Program started with command line parameters: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\ootp21.exe tracemode
2020-04-13 16:26:07 startup: Chilkat version: 9.5.0.76
2020-04-13 16:26:07 startup: Initial $USERAPP: C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21
2020-04-13 16:26:07 startup: $USERDATA: C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21
2020-04-13 16:26:07 startup: $USERPREFS: d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21
2020-04-13 16:26:07 startup: $USERSAVES: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data
2020-04-13 16:26:07 startup: $SYSAPP: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21
2020-04-13 16:26:07 startup: $SYSDATA: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data
2020-04-13 16:26:07 startup: $SYSPREFS: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data
2020-04-13 16:26:07 startup: Folder for app.cfg file set to config_files_path C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config
2020-04-13 16:26:07 startup: Folder for key.cfg file set to default: C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config
2020-04-13 16:26:07 startup: Folder for engine.cfg file set to config_files_path C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config
2020-04-13 16:26:07 startup: Folder for recent_paths.cfg file set to config_files_path C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config
2020-04-13 16:26:07 startup: Folder for paths.cfg file set to config_files_path C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config
2020-04-13 16:26:07 startup: app.cfg file exists and contains thankyou page status = 2
2020-04-13 16:26:07 startup: Using D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data as DMPT_CUST_DATA now because use_default_data_folder_for_installation is false
2020-04-13 16:26:07 startup: Successfully created $USERPREFS/saved_games, using d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21 as DMPT_USER_DATA now
2020-04-13 16:26:07 create_pt_folders: DMPT_ONLINE_DATA set to D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\online_data
2020-04-13 16:26:07 startup: This is the DMPT_APP path now: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21
2020-04-13 16:26:07 startup: This is the DMPT_APP_DATA path now: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data
2020-04-13 16:26:07 startup: This is the DMPT_PREF_DATA path now: C:\Users\robra\AppData\Roaming\Out of the Park Developments\OOTP Baseball 21\config
2020-04-13 16:26:07 startup: This is the DMPT_CUST_DATA path now: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data
2020-04-13 16:26:07 startup: This is the DMPT_USER_DATA path now: d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21
2020-04-13 16:26:07 startup: This is the DMPT_SAVEDGAMES path now: d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games
2020-04-13 16:26:07 open_graphics: Starting open_graphics with setting window_size = 98
2020-04-13 16:26:07 open_graphics: get_desktop_width = 1920
2020-04-13 16:26:07 open_graphics: get_desktop_height = 1080
2020-04-13 16:26:07 open_graphics: Determined window width = 1904
2020-04-13 16:26:07 open_graphics: Determined window height = 1001
2020-04-13 16:26:07 open_graphics: Fullscreen = Off
2020-04-13 16:26:07 set_opengl_modes: setting_opengl_mode = EGLM_USE_DEFAULT
2020-04-13 16:26:07 set_opengl_modes: Set opengl_mode to EGLM_USE_OPENGL_ALL_THE_TIME because that's the default setting for Windows
2020-04-13 16:26:07 glGetString(GL_VERSION): 4.6.0 NVIDIA 441.12
2020-04-13 16:26:07 set_opengl_modes: Anisotropic filtering is supported: 16
2020-04-13 16:26:07 set_opengl_modes: opengl_mode = EGLM_USE_OPENGL_ALL_THE_TIME
2020-04-13 16:26:07 startup: Opened folder fonts
2020-04-13 16:26:07 startup: Opened folder font0 : D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\fonts\font0
2020-04-13 16:26:07 startup: $FONTDATA is now D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\fonts\font0
2020-04-13 16:26:07 load_player_animations: Reading animations from D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\ballparks\models\misc\player\animations
2020-04-13 16:26:07 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 100863
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2020-04-13 16:26:07 startup: Initializing threading: USE_CPP11_THREAD is DISABLED.
2020-04-13 16:26:07 startup: Initializing threading: USE_CPP11_MUTEX is DISABLED.
2020-04-13 16:26:07 startup: Initializing threading: USE_CPP11_CV is DISABLED.
2020-04-13 16:26:07 startup: Initializing threading: Number of threads is 8
2020-04-13 16:26:07 OnUserStatsReceived: Received stats and achievements from Steam
2020-04-13 16:26:07 news system: Usage tracker is enabled. Loaded usage data from file.
2020-04-13 16:26:07 news system: News from server are enabled. Dismissed IDs are '517,545,569,584'. News requested.
2020-04-13 16:26:07 gui_skin: gui_skin is not loaded yet
2020-04-13 16:26:07 gui_skin: Try to load gui_skin ootp dark from file
2020-04-13 16:26:08 gui_skin: Successfully loaded gui_skin ootp dark
2020-04-13 16:26:08 startup: Called loading_skin_callback 1450 times and blit_to_window 3 times while loading the skin
2020-04-13 16:26:08 startup: Number of fonts loaded: 21
2020-04-13 16:26:08 startup: Font # 0 : bb_bold
2020-04-13 16:26:08 startup: Font # 1 : bb_condensed
2020-04-13 16:26:08 startup: Font # 2 : bb_italic
2020-04-13 16:26:08 startup: Font # 3 : bb_light
2020-04-13 16:26:08 startup: Font # 4 : bb_medium
2020-04-13 16:26:08 startup: Font # 5 : bb_regular
2020-04-13 16:26:08 startup: Font # 6 : bold
2020-04-13 16:26:08 startup: Font # 7 : digit
2020-04-13 16:26:08 startup: Font # 8 : handwritten
2020-04-13 16:26:08 startup: Font # 9 : italic
2020-04-13 16:26:08 startup: Font # 10 : l_averia
2020-04-13 16:26:08 startup: Font # 11 : l_ball
2020-04-13 16:26:08 startup: Font # 12 : l_black
2020-04-13 16:26:08 startup: Font # 13 : l_college
2020-04-13 16:26:08 startup: Font # 14 : l_college2
2020-04-13 16:26:08 startup: Font # 15 : l_emilio
2020-04-13 16:26:08 startup: Font # 16 : l_font
2020-04-13 16:26:08 startup: Font # 17 : l_staubach
2020-04-13 16:26:08 startup: Font # 18 : light
2020-04-13 16:26:08 startup: Font # 19 : medium
2020-04-13 16:26:08 startup: Font # 20 : regular
2020-04-13 16:26:08 load_ootp_style_sets: Starting to load the non-mobile style sets...
2020-04-13 16:26:08 load_ootp_style_sets: Starting to load the common style sets...
2020-04-13 16:26:08 get_style_set: Unable to load style set : DRAG_BUTTON
2020-04-13 16:26:08 get_style_set: Unable to load style set : LIST_BUTTON
2020-04-13 16:26:08 get_style_set: Unable to load style set : CLEAR_BUTTON
2020-04-13 16:26:08 get_style_set: Unable to load style set : COMPLEX_MENU_SHADOW
2020-04-13 16:26:08 get_style_set: Unable to load style set : TOP_MENU_EXIT
2020-04-13 16:26:08 load_ootp_style_sets: Finished loading of the style sets
2020-04-13 16:26:08 startup: starting reading settings from config file
2020-04-13 16:26:08 startup: creating online league interface
2020-04-13 16:26:08 startup: loading hints...
2020-04-13 16:26:08 startup: loading facegen & opengl...
2020-04-13 16:26:08 startup: ootp_enable_opengl() && is_opengl_enabled() = TRUE
2020-04-13 16:26:08 startup: glewInit = 0
2020-04-13 16:26:08 startup: Successfully initialized GLEW, using GLEW 1.10.0
2020-04-13 16:26:08 startup: GLEW_ARB_vertex_buffer_object supported, 3d features will be available
2020-04-13 16:26:08 startup: OpenGL caps --------------------------------------------------------------------
2020-04-13 16:26:08 startup: 4.6.0 NVIDIA 441.12
GL_MAJOR_VERSION: 4
GL_MINOR_VERSION: 6
NVIDIA Corporation
GeForce RTX 2060 SUPER/PCIe/SSE2
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 0
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_viewport_index
GL_AMD_vertex_shader_layer
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_window_rectangles
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control
GL_KHR_debug
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_win32_keyed_mutex
GL_KHR_parallel_shader_compile
GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_fragment_shader_barycentric
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_program4
GL_NV_internalformat_sample_query
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_mesh_shader
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_representative_fragment_test
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint
GL_NV_shading_rate_image
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_NVX_conditional_render
GL_NVX_linked_gpu_multicast
GL_NV_gpu_multicast
GL_NVX_gpu_multicast2
GL_NVX_progress_fence
GL_NVX_gpu_memory_info
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_OVR_multiview
GL_OVR_multiview2
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control

GLSL Version: 4.60 NVIDIA
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB: 4096
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB: 4096
GL_MAX_VARYING_FLOATS_ARB: 124
2020-04-13 16:26:08 startup: End of OpenGL caps -------------------------------------------------------------
2020-04-13 16:26:08 startup: Going to initialize Facegen.
2020-04-13 16:26:08 startup: fg_opengl_init() succeeded
2020-04-13 16:26:08 myfacegen: myfacegen object created, opengl_major_version = 4
2020-04-13 16:26:08 startup: myfacegen successfully initialized
2020-04-13 16:26:08 startup: myfacegen->load_modellists() successfully executed
2020-04-13 16:26:08 startup: Beard textures loaded successfully
2020-04-13 16:26:08 startup: Hair textures loaded successfully
2020-04-13 16:26:08 startup: facegen has been loaded
2020-04-13 16:26:08 startup: Help engine loaded
2020-04-13 16:26:08 startup: Help engine ID list filled
2020-04-13 16:26:08 check_help_files: ok, html files found in help_path
2020-04-13 16:26:08 startup: Help files checked
2020-04-13 16:26:08 startup: Creating db object from local_user.current_game_path
2020-04-13 16:26:08 startup: db object created successfully
2020-04-13 16:26:08 startup: saved games list updated
2020-04-13 16:26:08 startup: text file cache created
2020-04-13 16:26:08 startup: temporary player object created
2020-04-13 16:26:08 startup: browser history object created
2020-04-13 16:26:08 startup: Importing WPA table
2020-04-13 16:26:08 Searching sound folder (: sounds ): 155 items .ogg
2020-04-13 16:26:08 game_sounds: Added Sound: ambient1.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient2.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient3.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient4.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient5.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient6.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient7.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient8.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient9.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient_cc.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient_hd.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient_lemonade.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient_p2.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient_peanuts.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient_programs.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient_scorecard.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient_snowcone.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: ambient_souvenir.ogg to cat 19
2020-04-13 16:26:08 game_sounds: Added Sound: anticip1.ogg to cat 22
2020-04-13 16:26:08 game_sounds: Added Sound: anticip2.ogg to cat 22
2020-04-13 16:26:08 game_sounds: Added Sound: anticip3.ogg to cat 22
2020-04-13 16:26:08 game_sounds: Added Sound: anticip4.ogg to cat 22
2020-04-13 16:26:08 game_sounds: Added Sound: antic_fail1.ogg to cat 24
2020-04-13 16:26:08 game_sounds: Added Sound: antic_fail2.ogg to cat 24
2020-04-13 16:26:08 game_sounds: Added Sound: antic_fail3.ogg to cat 24
2020-04-13 16:26:08 game_sounds: Added Sound: antic_fail4.ogg to cat 24
2020-04-13 16:26:08 game_sounds: Added Sound: antic_HR.ogg to cat 23
2020-04-13 16:26:08 game_sounds: Added Sound: antic_success.ogg to cat 25
2020-04-13 16:26:08 game_sounds: Added Sound: antic_success3.ogg to cat 25
2020-04-13 16:26:08 game_sounds: Added Sound: antic_success5.ogg to cat 25
2020-04-13 16:26:08 game_sounds: Added Sound: bballcrowd.ogg to intros
2020-04-13 16:26:08 game_sounds: Added Sound: boo_heavy1.ogg to cat 6
2020-04-13 16:26:08 game_sounds: Added Sound: boo_heavy2.ogg to cat 6
2020-04-13 16:26:08 game_sounds: Added Sound: boo_heavy3.ogg to cat 6
2020-04-13 16:26:08 game_sounds: Added Sound: boo_heavy4.ogg to cat 6
2020-04-13 16:26:08 game_sounds: Added Sound: boo_light1.ogg to cat 5
2020-04-13 16:26:08 game_sounds: Added Sound: boo_light2.ogg to cat 5
2020-04-13 16:26:08 game_sounds: Added Sound: boo_light4.ogg to cat 5
2020-04-13 16:26:08 game_sounds: Added Sound: boo_light5.ogg to cat 5
2020-04-13 16:26:08 game_sounds: Added Sound: bunt1.ogg to cat 8
2020-04-13 16:26:08 game_sounds: Added Sound: bunt2.ogg to cat 8
2020-04-13 16:26:08 game_sounds: Added Sound: bunt3.ogg to cat 8
2020-04-13 16:26:08 game_sounds: Added Sound: bunt4.ogg to cat 8
2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball1.ogg to cat 7
2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball2.ogg to cat 7
2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball3.ogg to cat 7
2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball4.ogg to cat 7
2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball5.ogg to cat 7
2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball6.ogg to cat 7
2020-04-13 16:26:08 game_sounds: Added Sound: catch_ball7.ogg to cat 7
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy1.ogg to cat 4
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy10.ogg to cat 4
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy11.ogg to cat 4
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy2.ogg to cat 4
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy3.ogg to cat 4
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy4.ogg to cat 4
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy5.ogg to cat 4
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy6.ogg to cat 4
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy7.ogg to cat 4
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy8.ogg to cat 4
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_heavy9.ogg to cat 4
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light1.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light10.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light11.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light12.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light13.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light14.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light15.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light2.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light3.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light4.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light5.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light6.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light7.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light8.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: cheer_light9.ogg to cat 3
2020-04-13 16:26:08 game_sounds: Added Sound: crowd_game1.ogg to cat 2
2020-04-13 16:26:08 game_sounds: Added Sound: crowd_main1.ogg to cat 1
2020-04-13 16:26:08 game_sounds: Added Sound: foul1.ogg to cat 20
2020-04-13 16:26:08 game_sounds: Added Sound: foul2.ogg to cat 20
2020-04-13 16:26:08 game_sounds: Added Sound: foul3.ogg to cat 20
2020-04-13 16:26:08 game_sounds: Added Sound: foul4.ogg to cat 20
2020-04-13 16:26:08 game_sounds: Added Sound: foul5.ogg to cat 20
2020-04-13 16:26:08 game_sounds: Added Sound: foul6.ogg to cat 20
2020-04-13 16:26:08 game_sounds: Added Sound: foul7.ogg to cat 20
2020-04-13 16:26:08 game_sounds: Added Sound: hit_hard1.ogg to cat 10
2020-04-13 16:26:08 game_sounds: Added Sound: hit_hard2.ogg to cat 10
2020-04-13 16:26:08 game_sounds: Added Sound: hit_hard3.ogg to cat 10
2020-04-13 16:26:08 game_sounds: Added Sound: hit_hard4.ogg to cat 10
2020-04-13 16:26:08 game_sounds: Added Sound: hit_normal1.ogg to cat 9
2020-04-13 16:26:08 game_sounds: Added Sound: hit_normal2.ogg to cat 9
2020-04-13 16:26:08 game_sounds: Added Sound: hit_normal4.ogg to cat 9
2020-04-13 16:26:08 game_sounds: Added Sound: hit_normal5.ogg to cat 9
2020-04-13 16:26:08 game_sounds: Added Sound: hit_normal6.ogg to cat 9
2020-04-13 16:26:08 game_sounds: Added Sound: hit_normal7.ogg to cat 9
2020-04-13 16:26:08 game_sounds: Added Sound: homeloudfade.ogg to intros
2020-04-13 16:26:08 game_sounds: Added Sound: horn.ogg to cat 27
2020-04-13 16:26:08 game_sounds: Added Sound: intro1.ogg to cat 13
2020-04-13 16:26:08 game_sounds: Added Sound: intro2.ogg to cat 13
2020-04-13 16:26:08 game_sounds: Added Sound: intro3.ogg to cat 13
2020-04-13 16:26:08 game_sounds: Added Sound: intro4.ogg to cat 13
2020-04-13 16:26:08 game_sounds: Added Sound: notification.ogg to cat 21
2020-04-13 16:26:08 game_sounds: Added Sound: ooh1.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh10.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh11.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh12.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh13.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh14.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh15.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh16.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh17.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh18.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh19.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh2.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh3.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh4.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh5.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh8.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: ooh9.ogg to cat 11
2020-04-13 16:26:08 game_sounds: Added Sound: out1.ogg to cat 14
2020-04-13 16:26:08 game_sounds: Added Sound: out2.ogg to cat 14
2020-04-13 16:26:08 game_sounds: Added Sound: rally1.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally10.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally11.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally12.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally13.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally16.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally17.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally18.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally19.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally2.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally20.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally21.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally22.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally23.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally24.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally25.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally26.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally3.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally4.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally5.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally6.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally7.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally8.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: rally9.ogg to cat 12
2020-04-13 16:26:08 game_sounds: Added Sound: safe1.ogg to cat 15
2020-04-13 16:26:08 game_sounds: Added Sound: safe2.ogg to cat 15
2020-04-13 16:26:08 game_sounds: Added Sound: safe3.ogg to cat 15
2020-04-13 16:26:08 game_sounds: Added Sound: slide1.ogg to cat 17
2020-04-13 16:26:08 game_sounds: Added Sound: stretch2.ogg to cat 18
2020-04-13 16:26:08 game_sounds: Added Sound: stretch3.ogg to cat 18
2020-04-13 16:26:08 game_sounds: Added Sound: stretch4.ogg to cat 18
2020-04-13 16:26:08 game_sounds: Added Sound: strike_three1.ogg to cat 16
2020-04-13 16:26:08 game_sounds: Added Sound: strike_three2.ogg to cat 16
2020-04-13 16:26:08 game_sounds: Added Sound: strike_three3.ogg to cat 16
2020-04-13 16:26:08 Searching sound folder (: sounds ): 0 items .wav
2020-04-13 16:26:08 news system: News article loaded.
2020-04-13 16:26:08 news system: Usage tracker and/or news system run successful.
2020-04-13 16:26:08 news system: Closing data transfer object.
2020-04-13 16:26:08 news system: Data transfer object closed.
2020-04-13 16:26:09 ENTRY_PAGE::create: Creating online_backend object...
2020-04-13 16:26:09 online backend: Online backend is trying to connect...
2020-04-13 16:26:09 online backend: GS initialize
2020-04-13 16:26:09 ENTRY_PAGE::create: Adding online backend listener...
2020-04-13 16:26:09 ENTRY_PAGE::create: Online backend - continue...
2020-04-13 16:26:09 ENTRY_PAGE::create: Adding online backend image cache...
2020-04-13 16:26:09 ENTRY_PAGE::create: Online backend - continue...
2020-04-13 16:26:10 entry_page: Called request_check_write_permission
2020-04-13 16:26:10 entry_page: request_check_write_permission was successful. We have write permission.
2020-04-13 16:26:13 online backend: GSAvailable
2020-04-13 16:26:13 online backend: State change to t/t/f
2020-04-13 16:26:14 load_database: styles_css_version in config_file is different from this version's FILE_VERSION_STYLES_CSS
2020-04-13 16:26:14 load_database: Error, could not update styles.css
2020-04-13 16:26:14 Twitter: ChilkatLog:

--ChilkatLog
2020-04-13 16:26:14 DATABASE::load_world: Loading world
2020-04-13 16:26:14 load_world: The flag 'use_hardcoded_ml_player_origins' is enabled for nation ID 206 (The United States)
2020-04-13 16:26:14 load_world: The flag 'this_is_the_usa' is enabled for nation ID 206 (The United States)
2020-04-13 16:26:14 load_world: Max baseball quality in this world file is 5
2020-04-13 16:26:14 goto_absolute_path: Trying to open this path: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\stats
2020-04-13 16:26:14 goto_absolute_path: Success. Current path is: D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\stats
2020-04-13 16:26:14 unzip_archive: Source file: text_data.dat - Success: unzipped 1 files
2020-04-13 16:26:14 DATABASE::init_sql_db: Successfully opened SQLite database. Using SQLite version 3.30.1
2020-04-13 16:26:14 load_default_jerseys: Searching for default jerseys in D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\jerseys
2020-04-13 16:26:14 load_default_jerseys: Found 27 default jerseys, first one is Standard
2020-04-13 16:26:14 startup: Default jerseys loaded successfully
2020-04-13 16:26:14 load_default_ballcaps: Searching for default ballcaps in D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\ballcaps
2020-04-13 16:26:14 load_default_ballcaps: Found 6 default ballcaps
2020-04-13 16:26:14 startup: Default ballcaps loaded successfully
2020-04-13 16:26:14 clear_names: Closing name objects
2020-04-13 16:26:14 load_names: Loading names
2020-04-13 16:26:15 clear_teams: Closing team objects
2020-04-13 16:26:15 load_teams: Loading teams
Memory info "load_teams" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 286765 556363776 554995712 467904 453768 61032 60896 539316224 540692480
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
constructor 1154 4694016 4714496 0 4096 0 136 4567040 4567040
bitmap 21 65536 86016 0 0 0 0 69632 69632
stats.batting 0 0 0 0 0 0 0 0 0
stats.pitching 0 0 0 0 0 0 0 0 0
stats.bullpen_pitching 0 0 0 0 0 0 0 0 0
stats.starting_pitching 0 0 0 0 0 0 0 0 0
stats.fielding 0 0 0 0 0 0 0 0 0
stats 66 266240 270336 0 0 0 0 274432 274432
results 48 196608 196608 0 0 0 0 208896 208896
history 944 2596864 3846144 0 0 0 0 3964928 2666496
scouting reports 0 0 0 0 0 0 0 0 0
draft list 0 0 0 0 0 0 0 0 0
drafted players 0 0 0 0 0 0 0 0 0
not interested 510 2019328 2088960 0 0 0 0 2252800 2174976
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 289508 566202368 566198272 467904 457864 61032 61032 550653952 550653952
2020-04-13 16:26:15 clear_parks: Closing park objects
2020-04-13 16:26:15 load_parks: Loading parks
2020-04-13 16:26:15 clear_weather: Closing weather objects
2020-04-13 16:26:15 load_weather: Loading weather
2020-04-13 16:26:15 load_injuries: Loading injuries
2020-04-13 16:26:15 clear_injuries: Closing injury objects
2020-04-13 16:26:15 injuries: Loaded 281 injuries from D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\database\injuries.txt
2020-04-13 16:26:15 off_field_injuries: Loaded 149 off field injuries from D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\database\off_field_injuries.txt
2020-04-13 16:26:15 clear_coaches: Closing coaches objects
2020-04-13 16:26:15 load_coaches: Loading coaches
2020-04-13 16:26:15 clear_players: Closing player objects
2020-04-13 16:26:15 load_players: Loading players
2020-04-13 16:26:17 load_players: Total number of players: 23209
2020-04-13 16:26:17 load_players: Number of deleted players: 46
2020-04-13 16:26:17 load_players: Number of retired, not-deleted players: 17794
Memory info "load_players" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 294339 570781696 569417728 478968 478344 61168 61032 553836544 555216896
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
constructor 26577 107675648 107241472 0 0 408 544 109735936 110641152
roster status 231 921600 933888 0 -8 0 -136 528384 528384
ratings 1 0 4096 0 0 0 0 0 0
misc 248 1007616 1007616 0 0 0 0 712704 712704
splits 0 0 0 0 -8 0 -136 0 0
other 1 0 4096 0 0 0 0 0 0
achievement 50 204800 204800 0 0 0 0 208896 208896
scouting report 0 0 0 0 0 0 0 0 0
scouting history 154 614400 626688 0 0 136 136 659456 659456
real fielding ratings 7833 31813632 32051200 0 0 136 136 33710080 33452032
player events 0 0 0 0 0 0 0 0 0
real_career_batting 7093 28852224 28983296 0 0 0 136 29138944 28852224
real_career_pitching 3547 14331904 14499840 0 0 272 272 14794752 14614528
real_career_fielding 9195 37339136 37556224 0 8 544 680 39530496 39051264
career_batting 7971 32497664 32567296 0 -8 272 272 32219136 32145408
game_batting 1362 5271552 5570560 0 8 0 136 5877760 5566464
at_bat_batting 3146 12664832 12853248 0 0 136 136 13398016 13172736
individual_career_batting 625 2519040 2547712 0 -8 0 -136 1761280 1761280
career_pitching 3487 14135296 14249984 0 0 0 0 14594048 14462976
game_pitching 745 3035136 3047424 0 0 0 136 3207168 3207168
career_fielding 6642 26939392 27148288 0 0 272 136 28647424 28463104
awards 65 266240 266240 0 0 0 0 286720 286720
streaks 233 884736 954368 0 0 0 0 1048576 970752
leaders 2093 8536064 8531968 0 0 136 136 8790016 8712192
real_adjusted_career_batting 0 0 0 0 0 0 0 0 0
real_adjusted_career_pitching 0 0 0 0 8 136 136 0 0
real_adjusted_career_fielding 0 0 0 0 0 0 0 0 0
calculate_overall_ratings 6 4096 24576 0 8 136 136 0 0
before end 4 16384 16384 0 0 128 0 0 0
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 375648 900313088 900308992 478968 478344 63880 63752 892686336 892686336
2020-04-13 16:26:17 clear_scouting_sets: Closing scouting set objects
2020-04-13 16:26:17 load_scouting_sets: Loading scouting_sets
2020-04-13 16:26:17 load scouting set: Coach ID=0, scouting reports=5369
2020-04-13 16:26:17 load scouting set: Size of scouted ratings struct=100
2020-04-13 16:26:17 load scouting set: Size of rating report object=164
2020-04-13 16:26:17 clear_human_managers: Closing human manager objects
2020-04-13 16:26:17 load_human_managers: Loading human_managers
2020-04-13 16:26:17 clear_contract_offers: Closing contract offer objects
2020-04-13 16:26:17 load_contract_offers: Loading contract_offers
2020-04-13 16:26:17 clear_trades: Closing trade objects
2020-04-13 16:26:17 load_trades: Loading trades
2020-04-13 16:26:17 clear_messages: Closing message objects
2020-04-13 16:26:17 load_messages: Loading messages
2020-04-13 16:26:18 load_storylines: Loading storylines
2020-04-13 16:26:18 load_games_in_progress: Loading games_in_progress
2020-04-13 16:26:18 check_all_picture_files: picture_check_mode_next_time == PCM_SKIP_PICTURE_CHECK -> bail out
2020-04-13 16:26:18 clear_faces: Closing faces objects
2020-04-13 16:26:18 load_faces: Loading faces
Memory info "load_database_files" in bytes:
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On Start 217706 467759104 451743744 467904 453704 56464 55456 435261440 451649536
Title PageFaultCountDiff PeakWorkingSetSizeDiff WorkingSetSizeDiff QuotaPeakPagedPoolUsageDiff QuotaPagedPoolUsageDiff QuotaPeakNonPagedPoolUsageDiff QuotaNonPagedPoolUsageDiff PagefileUsageDiff PeakPagefileUsageDiff
Loaded world 11856 29474816 45486080 0 0 0 408 46329856 29941760
Cleared default jerseys and caps 880 1376256 860160 0 64 0 136 208896 1372160
Loaded jerseys 18157 29102080 28565504 0 0 3344 3672 28708864 28598272
Loaded caps 1803 6320128 6320128 0 0 816 816 6328320 6328320
Loaded names 35688 22073344 22007808 0 0 408 408 22478848 22552576
Loaded teams 3421 10108928 11227136 0 4096 128 136 11337728 10211328
Loaded parks 826 1441792 622592 0 0 8 0 610304 1441792
Loaded weather 696 626688 90112 0 0 0 0 73728 622592
Loaded injuries 714 98304 163840 0 0 0 0 159744 81920
Loaded off-fields injuries 697 172032 94208 0 0 0 0 90112 167936
Loaded coaches 1192 749568 2117632 10440 20480 0 0 2142208 761856
Loaded players 82013 331014144 331014144 624 0 2712 2720 338956288 338956288
Loaded scouting sets 987 1376256 1290240 0 0 136 136 1335296 1376256
Loaded human manager 715 1417216 163840 0 0 8 0 135168 1474560
Loaded contract offers 679 49152 20480 0 0 0 0 0 0
Loaded trades 677 12288 12288 0 0 0 0 151552 151552
Loaded messages 681 16384 28672 0 0 0 0 0 0
Initialized names 679 28672 20480 0 0 0 0 0 0
Loaded storylines 795 20480 487424 0 0 0 0 258048 0
Loaded games in progress 720 659456 188416 0 0 0 0 184320 442368
Teams checked 860 16384 753664 0 0 0 0 544768 192512
League and team logos loaded 724 942080 204800 0 0 0 0 200704 552960
Loaded faces 16879 64868352 66236416 0 0 4488 4624 66281472 64901120
Title PageFaultCount PeakWorkingSetSize WorkingSetSize QuotaPeakPagedPoolUsage QuotaPagedPoolUsage QuotaPeakNonPagedPoolUsage QuotaNonPagedPoolUsage PagefileUsage PeakPagefileUsage
On End 401446 971329536 969953280 478968 478344 68648 68512 962228224 963604480
2020-04-13 16:26:19 clear_almanac_list: Closing alamanc list
2020-04-13 16:26:19 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
2020-04-13 16:26:19 APP_FRAMEWORK::clear_bookmark_page_links: Closing recent_page_links
2020-04-13 16:26:19 APP_FRAMEWORK::clear_bookmark_page_links: Closing bookmark_page_links
2020-04-13 16:26:19 load_database: templates loaded
2020-04-13 16:26:19 startup: text engine loaded
2020-04-13 16:26:20 load_database: default text file loaded
2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 0 Nations', bbqual=0, number of nations=109
2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 1 Nations', bbqual=1, number of nations=77
2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 1+ Nations', bbqual=1, number of nations=135
2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 2 Nations', bbqual=2, number of nations=23
2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 2+ Nations', bbqual=2, number of nations=58
2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 3 Nations', bbqual=3, number of nations=17
2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 3+ Nations', bbqual=3, number of nations=35
2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 4 Nations', bbqual=4, number of nations=10
2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 4+ Nations', bbqual=4, number of nations=18
2020-04-13 16:26:20 auto_regions: Name='AUTO-REGION: Baseball Quality 5 Nations', bbqual=5, number of nations=8
2020-04-13 16:26:20 deleted data: Number of Leagues: 17
2020-04-13 16:26:20 deleted data: Total number of teams: 259
2020-04-13 16:26:20 deleted data: Deleted teams without history which can be purged: 0
2020-04-13 16:26:20 deleted data: Deleted teams with history which can NOT be purged: 0
2020-04-13 16:26:20 deleted data: All-Star teams: 30
2020-04-13 16:26:20 deleted data: Number of regular teams: 229
2020-04-13 16:26:20 deleted data: Number of Players: 23163 (plus deleted: 46)
2020-04-13 16:26:20 deleted data: Number of Coaches: 1041
2020-04-13 16:26:20 logo cache: Debug info:
leagues (valid) 17
leagues (valid) -> teams (valid) 229
2020-04-13 16:26:20 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets.pn g and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_sm all.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache
2020-04-13 16:26:20 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE
2020-04-13 16:26:20 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE
2020-04-13 16:26:20 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE
2020-04-13 16:26:20 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE
2020-04-13 16:26:20 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\atlanta_braves_s mall.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_sm all.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\philadelphia_phi llies_small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cincinnati_reds_ small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\arizona_diamondb acks_small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\st_louis_cardina ls_small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\atlanta_braves_s mall.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_dodg ers_small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\pittsburgh_pirat es_small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\milwaukee_brewer s_small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_francisco_gi ants_small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_sm all.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_diego_padres _small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\philadelphia_phi llies_small.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_sm all.png and added it to the cache
2020-04-13 16:26:20 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets.pn g and added it to the cache
2020-04-13 16:26:21 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\league_logos\major_league_b aseball_50.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\arizona_diamondb acks_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\atlanta_braves_s mall.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\baltimore_oriole s_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\boston_red_sox_s mall.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_white_so x_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_cubs_sma ll.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cincinnati_reds_ small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cleveland_indian s_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\colorado_rockies _small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\detroit_tigers_s mall.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\houston_astros_s mall.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\kansas_city_roya ls_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_ange ls_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_dodg ers_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_sm all.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\milwaukee_brewer s_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\minnesota_twins_ small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_yankees _small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\oakland_athletic s_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\philadelphia_phi llies_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\pittsburgh_pirat es_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_diego_padres _small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_francisco_gi ants_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\seattle_mariners _small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\st_louis_cardina ls_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\tampa_bay_rays_s mall.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\texas_rangers_sm all.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\toronto_blue_jay s_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache
2020-04-13 16:26:21 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_50 .png and added it to the cache
2020-04-13 16:26:21 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache
2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\boston_red_sox_s mall.png and added it to the cache
2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_yankees _small.png and added it to the cache
2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\tampa_bay_rays_s mall.png and added it to the cache
2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\baltimore_oriole s_small.png and added it to the cache
2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\toronto_blue_jay s_small.png and added it to the cache
2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\minnesota_twins_ small.png and added it to the cache
2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\detroit_tigers_s mall.png and added it to the cache
2020-04-13 16:26:25 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cleveland_indian s_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\kansas_city_roya ls_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_white_so x_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\houston_astros_s mall.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\seattle_mariners _small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\texas_rangers_sm all.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_ange ls_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\oakland_athletic s_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_yankees _small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\seattle_mariners _small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\texas_rangers_sm all.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\atlanta_braves_s mall.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_sm all.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\philadelphia_phi llies_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_cubs_sma ll.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cincinnati_reds_ small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\st_louis_cardina ls_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\pittsburgh_pirat es_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\milwaukee_brewer s_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\colorado_rockies _small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\arizona_diamondb acks_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_dodg ers_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_francisco_gi ants_small.png and added it to the cache
2020-04-13 16:26:26 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_diego_padres _small.png and added it to the cache
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23208;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23206;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23205;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23204;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23203;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23202;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23201;
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23200;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23199;
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23198;
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23197;
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23196;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23202;
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23195;
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23194;
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23193;
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23192;
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23191;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23208;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207;
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23206;
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23205;
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23204;
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23203;
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23201;
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23199;
2020-04-13 16:26:26 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23198;
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Major League Baseball
2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Pacific Coast League
2020-04-13 16:26:26 Pre Handle Event: Handling 104 for International League
2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Southern League
2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Eastern League
2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Texas League
2020-04-13 16:26:26 Pre Handle Event: Handling 104 for South Atlantic League
2020-04-13 16:26:26 Pre Handle Event: Handling 104 for California League
2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Midwest League
2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Florida State League
2020-04-13 16:26:26 Pre Handle Event: Handling 104 for Carolina League
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:26 ENGINE_3D: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:26 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:26 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23208;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23206;
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23205;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23204;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23203;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23202;
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23208;
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207;
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23206;
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23205;
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209;
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23208;
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207;
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23206;
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23205;
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23204;
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23203;
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23202;
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23201;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23200;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23199;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23198;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23197;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23196;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23195;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23194;
2020-04-13 16:26:27 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23193;
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 ENGINE_3D: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing object...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:26:27 OBJECT_MANAGER: clear_players...
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:26:27 Pre Handle Event: Handling 29 for Major League Baseball
2020-04-13 16:26:27 Pre Handle Event: Handling 29 for Eastern League
2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE
2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE
2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE
2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE
2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE
2020-04-13 16:26:27 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache
2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE
2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE
2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE
2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE
2020-04-13 16:26:27 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE
2020-04-13 16:26:33 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache
2020-04-13 16:26:33 get_http_object: Successfully created HTTP object. Max connections: 10
2020-04-13 16:26:33 clear_download_tasks: Cleared download tasks list. Closed 0 tasks.
2020-04-13 16:26:33 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals.png and added it to the cache
2020-04-13 16:26:33 facegen: init_rendering
2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053
2020-04-13 16:26:33 SHADER_DB::init: Development shader folder not found. Using embedded shaders from exe file
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - background
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - ball
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - ball_sprite
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - ball_sprite_1
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - blur_x_rgb
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - blur_y_rgb
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - blur_x
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - blur_y
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - color
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - confetti_gold
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - confetti_silver
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - confetti_diamond
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - confetti_perfect
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - depth_copy
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - dof_fast
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - facegen
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast_alpha
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast_alpha_shadow
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast_alpha_shadow_e
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast_alpha_shadow_0
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast_fbo
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fast_mat_fix
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fence
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - field_shadow
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - flashlight
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fps
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - fxaa
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - f_shader
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - glitter
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - gleam_back
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - gleam_front
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - line
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - particles
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - particles_smoke
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - pingpong
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - pingpong_smoke
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - player_shadow
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light_paralax
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light_paralax_e
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light_paralax_field
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light_paralax_field_e
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light_paralax_shadow
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - point_light_paralax_shadow_e
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - pt_background
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - pt_shadow
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - pt_shadow_y
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - quad_transparent
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - rg_replace
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - rgba_depth_copy
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - shadow_map_skin
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - skin
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - sky_box
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - blur_x_rgb
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - blur_y_rgb
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - dof_fast
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 SHADER_DB::init: Enbedded shader - rgba_depth_copy
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::check_shader_compile_status: compilation succesfull!
2020-04-13 16:26:33 SHADER_DB::init: Shader link successful
2020-04-13 16:26:33 facegen: init_rendering finished
2020-04-13 16:26:33 facegen: start render
2020-04-13 16:26:33 facegen count: 16
2020-04-13 16:26:33 facegen count: 0
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 1
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 2
2020-04-13 16:26:33 facegen count: 3
2020-04-13 16:26:33 facegen count: 4
2020-04-13 16:26:33 facegen count: 5
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 6
2020-04-13 16:26:33 facegen count: 7
2020-04-13 16:26:33 facegen count: 8
2020-04-13 16:26:33 facegen count: 9
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 10
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 11
2020-04-13 16:26:33 facegen count: 12
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 13
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 14
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 15
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen: finished all drawing
2020-04-13 16:26:33 facegen: finished render
2020-04-13 16:26:33 facegen: init_rendering
2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053
2020-04-13 16:26:33 facegen: init_rendering finished
2020-04-13 16:26:33 facegen: start render
2020-04-13 16:26:33 facegen count: 16
2020-04-13 16:26:33 facegen count: 0
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 1
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 2
2020-04-13 16:26:33 facegen count: 3
2020-04-13 16:26:33 facegen count: 4
2020-04-13 16:26:33 facegen count: 5
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 6
2020-04-13 16:26:33 facegen count: 7
2020-04-13 16:26:33 facegen count: 8
2020-04-13 16:26:33 facegen count: 9
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 10
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 11
2020-04-13 16:26:33 facegen count: 12
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 13
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 14
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 15
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen: finished all drawing
2020-04-13 16:26:33 facegen: finished render
2020-04-13 16:26:33 facegen: init_rendering
2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053
2020-04-13 16:26:33 facegen: init_rendering finished
2020-04-13 16:26:33 facegen: start render
2020-04-13 16:26:33 facegen count: 16
2020-04-13 16:26:33 facegen count: 0
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 1
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 2
2020-04-13 16:26:33 facegen count: 3
2020-04-13 16:26:33 facegen count: 4
2020-04-13 16:26:33 facegen count: 5
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 6
2020-04-13 16:26:33 facegen count: 7
2020-04-13 16:26:33 facegen count: 8
2020-04-13 16:26:33 facegen count: 9
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 10
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 11
2020-04-13 16:26:33 facegen count: 12
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 13
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 14
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 15
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen: finished all drawing
2020-04-13 16:26:33 facegen: finished render
2020-04-13 16:26:33 facegen: init_rendering
2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:26:33 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053
2020-04-13 16:26:33 facegen: init_rendering finished
2020-04-13 16:26:33 facegen: start render
2020-04-13 16:26:33 facegen count: 16
2020-04-13 16:26:33 facegen count: 0
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 1
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 2
2020-04-13 16:26:33 facegen count: 3
2020-04-13 16:26:33 facegen count: 4
2020-04-13 16:26:33 facegen count: 5
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 6
2020-04-13 16:26:33 facegen count: 7
2020-04-13 16:26:33 facegen count: 8
2020-04-13 16:26:33 facegen count: 9
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 10
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 11
2020-04-13 16:26:33 facegen count: 12
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 13
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 14
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen count: 15
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished first draw call
2020-04-13 16:26:33 facegen: using shader
2020-04-13 16:26:33 facegen: finished second draw call
2020-04-13 16:26:33 facegen: finished all drawing
2020-04-13 16:26:33 facegen: finished render
2020-04-13 16:26:33 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache
2020-04-13 16:26:33 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_cubs_sma ll.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\harrisburg_senat ors_50.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\hagerstown_suns_ 50.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\woodbridge_natio nals_50.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\auburn_doubleday s_50.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\gcl_nationals_50 .png and added it to the cache
2020-04-13 16:26:33 get_logo: side_len == DEFAULT_LOGO_SIDE_LENGTH || side_len >= USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\harrisburg_senat ors_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\hagerstown_suns_ 16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\woodbridge_natio nals_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\auburn_doubleday s_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\gcl_nationals_16 .png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\arizona_diamondb acks_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\atlanta_braves_1 6.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\baltimore_oriole s_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\boston_red_sox_1 6.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_white_so x_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\chicago_cubs_16. png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cincinnati_reds_ 16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\cleveland_indian s_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\colorado_rockies _16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\detroit_tigers_1 6.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\houston_astros_1 6.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\kansas_city_roya ls_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_ange ls_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\los_angeles_dodg ers_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\miami_marlins_16 .png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\milwaukee_brewer s_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\minnesota_twins_ 16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_yankees _16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_16 .png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\oakland_athletic s_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\philadelphia_phi llies_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\pittsburgh_pirat es_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_diego_padres _16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\san_francisco_gi ants_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\seattle_mariners _16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\st_louis_cardina ls_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\tampa_bay_rays_1 6.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\texas_rangers_16 .png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\toronto_blue_jay s_16.png and added it to the cache
2020-04-13 16:26:33 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_16.png and added it to the cache
2020-04-13 16:26:34 get_logo: Default size and found on disk - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_50.png and added it to the cache
2020-04-13 16:26:35 get_http_object: Successfully created HTTP object. Max connections: 10
2020-04-13 16:26:35 clear_download_tasks: Cleared download tasks list. Closed 0 tasks.
2020-04-13 16:26:39 ENGINE_3D::start3d: start3d was called
2020-04-13 16:26:39 OBJECT_MANAGER::load_models: load_models started
2020-04-13 16:26:39 OBJECT_MANAGER::load_model: load model, baseball.obj
2020-04-13 16:26:39 load_model: Successfully loaded model: baseball.obj, faces: 0, textures: 0, loading time: 0 ms
2020-04-13 16:26:39 OBJECT_MANAGER::load_model: load model, shadow.obj
2020-04-13 16:26:40 load_model: Successfully loaded model: shadow.obj, faces: 0, textures: 0, loading time: 0 ms
2020-04-13 16:26:40 OBJECT_MAPNAGER::read_pod_file: POD size: 473049
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: field.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: field_n.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_01.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: lightmap_day.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: lightmap_night.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_06.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_29.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_27.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_30.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_22.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_11.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_10.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_08.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_14.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_09.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: alpha.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: grass64.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: colors.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: screen_gradient.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: stone_grey.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: roof.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: a_0.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_night.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_day.webp
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loading texture: smoke.png
2020-04-13 16:26:40 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:40 load_stadium: start loading skyboxes
2020-04-13 16:26:40 load_stadium: day skybox loaded
2020-04-13 16:26:40 load_stadium: night skybox loaded
2020-04-13 16:26:40 load_stadium: generate raypic geometry
2020-04-13 16:26:40 load_stadium: raypic geometry generated
2020-04-13 16:26:40 load_stadium: stadium loaded
2020-04-13 16:26:40 load_stadium: player models loaded
2020-04-13 16:26:40 MESH_READER::load_textures: num Textures 0
2020-04-13 16:26:40 MESH_READER::load_textures: num Textures 1
2020-04-13 16:26:40 MESH_READER::load_textures: Current file material.png
2020-04-13 16:26:40 MESH_READER::load_textures: Opened folder file_name= material.png
2020-04-13 16:26:40 MESH_READER::load_textures: Loading material.webp
2020-04-13 16:26:41 MESH_READER::load_textures: load_textures finished
2020-04-13 16:26:41 MESH_READER::load_textures: num Textures 0
2020-04-13 16:26:41 MESH_READER::load_textures: num Textures 1
2020-04-13 16:26:41 MESH_READER::load_textures: Current file images/shadow.png
2020-04-13 16:26:41 MESH_READER::load_textures: Opened folder images/ file_name= shadow.png
2020-04-13 16:26:41 load_textures: Load non webp image: shadow.png
2020-04-13 16:26:41 MESH_READER::load_textures: load_textures finished
2020-04-13 16:26:41 OBJECT_MANAGER::image_to_texture: loading texture: ball_sprite.png
2020-04-13 16:26:41 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:26:41 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:26:41 apply_trialpha: seating_attendance1_t.png
2020-04-13 16:26:41 apply_trialpha: seating_attendance2_t.png
2020-04-13 16:26:41 apply_trialpha: seating_attendance3_t.png
2020-04-13 16:26:41 apply_trialpha: seating_attendance4_t.png
2020-04-13 16:26:41 OBJECT_MANAGER::gen_vbos: make VBOs
2020-04-13 16:26:41 start3d: all loading complete
2020-04-13 16:27:00 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache
2020-04-13 16:27:00 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache
2020-04-13 16:27:00 ENGINE_3D: Closing object...
2020-04-13 16:27:00 OBJECT_MANAGER: Closing object...
2020-04-13 16:27:00 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:27:00 OBJECT_MANAGER: clear_players...
2020-04-13 16:27:00 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:27:00 ENGINE_3D::start3d: Loading: $MYCUSTDATA ./nationals_park/ nationals_park.pod
2020-04-13 16:27:00 OBJECT_MAPNAGER::read_pod_file: POD size: 473049
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: field.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: field_n.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_01.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: lightmap_day.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: lightmap_night.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_06.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_29.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_27.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_30.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_22.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_11.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_10.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_08.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_14.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_09.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: alpha.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: grass64.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: colors.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: screen_gradient.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: stone_grey.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: roof.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: a_0.webp
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:00 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_night.webp
2020-04-13 16:27:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:01 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_day.webp
2020-04-13 16:27:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:01 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:27:01 OBJECT_MANAGER::image_to_texture: loading texture: smoke.png
2020-04-13 16:27:01 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:01 load_stadium: start loading skyboxes
2020-04-13 16:27:01 load_stadium: day skybox loaded
2020-04-13 16:27:01 load_stadium: night skybox loaded
2020-04-13 16:27:01 load_stadium: generate raypic geometry
2020-04-13 16:27:01 load_stadium: raypic geometry generated
2020-04-13 16:27:01 load_stadium: stadium loaded
2020-04-13 16:27:01 facegen: init_rendering
2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053
2020-04-13 16:27:01 facegen: init_rendering finished
2020-04-13 16:27:01 facegen: start render
2020-04-13 16:27:01 facegen count: 16
2020-04-13 16:27:01 facegen count: 0
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 1
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 2
2020-04-13 16:27:01 facegen count: 3
2020-04-13 16:27:01 facegen count: 4
2020-04-13 16:27:01 facegen count: 5
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 6
2020-04-13 16:27:01 facegen count: 7
2020-04-13 16:27:01 facegen count: 8
2020-04-13 16:27:01 facegen count: 9
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 10
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 11
2020-04-13 16:27:01 facegen count: 12
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 13
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 14
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 15
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen: finished all drawing
2020-04-13 16:27:01 facegen: finished render
2020-04-13 16:27:01 facegen: init_rendering
2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053
2020-04-13 16:27:01 facegen: init_rendering finished
2020-04-13 16:27:01 facegen: start render
2020-04-13 16:27:01 facegen count: 16
2020-04-13 16:27:01 facegen count: 0
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 1
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 2
2020-04-13 16:27:01 facegen count: 3
2020-04-13 16:27:01 facegen count: 4
2020-04-13 16:27:01 facegen count: 5
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 6
2020-04-13 16:27:01 facegen count: 7
2020-04-13 16:27:01 facegen count: 8
2020-04-13 16:27:01 facegen count: 9
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 10
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 11
2020-04-13 16:27:01 facegen count: 12
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 13
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 14
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 15
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen: finished all drawing
2020-04-13 16:27:01 facegen: finished render
2020-04-13 16:27:01 facegen: init_rendering
2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053
2020-04-13 16:27:01 facegen: init_rendering finished
2020-04-13 16:27:01 facegen: start render
2020-04-13 16:27:01 facegen count: 16
2020-04-13 16:27:01 facegen count: 0
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 1
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 2
2020-04-13 16:27:01 facegen count: 3
2020-04-13 16:27:01 facegen count: 4
2020-04-13 16:27:01 facegen count: 5
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 6
2020-04-13 16:27:01 facegen count: 7
2020-04-13 16:27:01 facegen count: 8
2020-04-13 16:27:01 facegen count: 9
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 10
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 11
2020-04-13 16:27:01 facegen count: 12
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 13
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 14
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 15
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen: finished all drawing
2020-04-13 16:27:01 facegen: finished render
2020-04-13 16:27:01 facegen: init_rendering
2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053
2020-04-13 16:27:01 facegen: init_rendering finished
2020-04-13 16:27:01 facegen: start render
2020-04-13 16:27:01 facegen count: 16
2020-04-13 16:27:01 facegen count: 0
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 1
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 2
2020-04-13 16:27:01 facegen count: 3
2020-04-13 16:27:01 facegen count: 4
2020-04-13 16:27:01 facegen count: 5
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 6
2020-04-13 16:27:01 facegen count: 7
2020-04-13 16:27:01 facegen count: 8
2020-04-13 16:27:01 facegen count: 9
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 10
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 11
2020-04-13 16:27:01 facegen count: 12
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 13
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 14
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 15
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen: finished all drawing
2020-04-13 16:27:01 facegen: finished render
2020-04-13 16:27:01 facegen: init_rendering
2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:27:01 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053
2020-04-13 16:27:01 facegen: init_rendering finished
2020-04-13 16:27:01 facegen: start render
2020-04-13 16:27:01 facegen count: 16
2020-04-13 16:27:01 facegen count: 0
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 1
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 2
2020-04-13 16:27:01 facegen count: 3
2020-04-13 16:27:01 facegen count: 4
2020-04-13 16:27:01 facegen count: 5
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 6
2020-04-13 16:27:01 facegen count: 7
2020-04-13 16:27:01 facegen count: 8
2020-04-13 16:27:01 facegen count: 9
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 10
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 11
2020-04-13 16:27:01 facegen count: 12
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 13
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 14
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen count: 15
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished first draw call
2020-04-13 16:27:01 facegen: using shader
2020-04-13 16:27:01 facegen: finished second draw call
2020-04-13 16:27:01 facegen: finished all drawing
2020-04-13 16:27:01 facegen: finished render
2020-04-13 16:27:02 facegen: init_rendering
2020-04-13 16:27:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:27:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053
2020-04-13 16:27:02 facegen: init_rendering finished
2020-04-13 16:27:02 facegen: start render
2020-04-13 16:27:02 facegen count: 16
2020-04-13 16:27:02 facegen count: 0
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 1
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 2
2020-04-13 16:27:02 facegen count: 3
2020-04-13 16:27:02 facegen count: 4
2020-04-13 16:27:02 facegen count: 5
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 6
2020-04-13 16:27:02 facegen count: 7
2020-04-13 16:27:02 facegen count: 8
2020-04-13 16:27:02 facegen count: 9
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 10
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 11
2020-04-13 16:27:02 facegen count: 12
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 13
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 14
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 15
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen: finished all drawing
2020-04-13 16:27:02 facegen: finished render
2020-04-13 16:27:02 facegen: init_rendering
2020-04-13 16:27:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:27:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053
2020-04-13 16:27:02 facegen: init_rendering finished
2020-04-13 16:27:02 facegen: start render
2020-04-13 16:27:02 facegen count: 16
2020-04-13 16:27:02 facegen count: 0
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 1
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 2
2020-04-13 16:27:02 facegen count: 3
2020-04-13 16:27:02 facegen count: 4
2020-04-13 16:27:02 facegen count: 5
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 6
2020-04-13 16:27:02 facegen count: 7
2020-04-13 16:27:02 facegen count: 8
2020-04-13 16:27:02 facegen count: 9
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 10
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 11
2020-04-13 16:27:02 facegen count: 12
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 13
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 14
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 15
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen: finished all drawing
2020-04-13 16:27:02 facegen: finished render
2020-04-13 16:27:02 facegen: init_rendering
2020-04-13 16:27:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:27:02 : glCheckFramebufferStatus(GL_FRAMEBUFFER): 36053
2020-04-13 16:27:02 facegen: init_rendering finished
2020-04-13 16:27:02 facegen: start render
2020-04-13 16:27:02 facegen count: 16
2020-04-13 16:27:02 facegen count: 0
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 1
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 2
2020-04-13 16:27:02 facegen count: 3
2020-04-13 16:27:02 facegen count: 4
2020-04-13 16:27:02 facegen count: 5
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 6
2020-04-13 16:27:02 facegen count: 7
2020-04-13 16:27:02 facegen count: 8
2020-04-13 16:27:02 facegen count: 9
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 10
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 11
2020-04-13 16:27:02 facegen count: 12
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 13
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 14
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen count: 15
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished first draw call
2020-04-13 16:27:02 facegen: using shader
2020-04-13 16:27:02 facegen: finished second draw call
2020-04-13 16:27:02 facegen: finished all drawing
2020-04-13 16:27:02 facegen: finished render
2020-04-13 16:27:02 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache
2020-04-13 16:27:02 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23209;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23208;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23207;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23206;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23205;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23204;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23203;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23202;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23201;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23200;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23199;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23198;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23197;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23196;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23195;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23194;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23193;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23192;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23191;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23190;
2020-04-13 16:27:07 ENGINE_3D: Closing object...
2020-04-13 16:27:07 OBJECT_MANAGER: Closing object...
2020-04-13 16:27:07 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:27:07 OBJECT_MANAGER: clear_players...
2020-04-13 16:27:07 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23193;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23192;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23191;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23190;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23189;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23188;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23187;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23186;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23185;
2020-04-13 16:27:07 clear_txt_file: Success: DELETE FROM player_history WHERE player_id = 23184;
2020-04-13 16:27:07 ENGINE_3D: Closing object...
2020-04-13 16:27:07 OBJECT_MANAGER: Closing object...
2020-04-13 16:27:07 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:27:07 OBJECT_MANAGER: clear_players...
2020-04-13 16:27:07 OBJECT_MANAGER: particle_systems...
2020-04-13 16:27:07 OBJECT_MANAGER: audience_mgr...
2020-04-13 16:27:07 OBJECT_MANAGER: Closing - Done!
Play: SID 2/crowd_game1.ogg - 150
Play: SID 1/crowd_main1.ogg - 102
2020-04-13 16:27:08 ENGINE_3D::start3d: Loading: $MYCUSTDATA ./nationals_park/ nationals_park.pod
2020-04-13 16:27:08 ENGINE_3D::start3d: start3d was called
2020-04-13 16:27:08 OBJECT_MANAGER::load_models: load_models started
2020-04-13 16:27:08 OBJECT_MANAGER::load_model: load model, baseball.obj
2020-04-13 16:27:08 load_model: Successfully loaded model: baseball.obj, faces: 0, textures: 0, loading time: 0 ms
2020-04-13 16:27:08 OBJECT_MANAGER::load_model: load model, shadow.obj
2020-04-13 16:27:08 load_model: Successfully loaded model: shadow.obj, faces: 0, textures: 0, loading time: 0 ms
2020-04-13 16:27:08 OBJECT_MAPNAGER::read_pod_file: POD size: 473049
2020-04-13 16:27:08 OBJECT_MANAGER::image_to_texture: loading texture: field.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: field_n.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_01.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: lightmap_day.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: lightmap_night.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_06.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_29.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_27.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_30.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_22.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_11.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_10.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_08.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_14.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ad_ootp_09.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: alpha.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: grass64.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: colors.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: screen_gradient.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: stone_grey.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: roof.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: a_0.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_night.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: popularity_shadow_day.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: smoke.png
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 load_stadium: start loading skyboxes
2020-04-13 16:27:09 load_stadium: day skybox loaded
2020-04-13 16:27:09 load_stadium: night skybox loaded
2020-04-13 16:27:09 load_stadium: generate raypic geometry
2020-04-13 16:27:09 load_stadium: raypic geometry generated
2020-04-13 16:27:09 load_stadium: stadium loaded
2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 130346
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: head.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 156411
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: bat.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 156411
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: bat.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 130810
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: head.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 364674
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: head.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: catcher_gear.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: catcher.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 29637
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: catcher.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 29633
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: glove.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 364674
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: head.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: catcher_gear.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: catcher.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 130550
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: head.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:27:09 OBJECT_MAPNAGER::read_pod_file: POD size: 130790
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: jersey.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: cap.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: pants.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: head.webp
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file: texture: ---------------------------------
2020-04-13 16:27:09 load_player_animations: Reading animations from D:\SteamLibrary\steamapps\common\Out of the Park Baseball 21\data\ballparks\models\misc\player\animations
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2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 133401
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2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 105769
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 110508
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 29633
2020-04-13 16:27:09 OBJECT_MANAGER::read_pod_file_no_texture: POD size: 29637
2020-04-13 16:27:09 load_stadium: player models loaded
2020-04-13 16:27:09 MESH_READER::load_textures: num Textures 0
2020-04-13 16:27:09 MESH_READER::load_textures: num Textures 1
2020-04-13 16:27:09 MESH_READER::load_textures: Current file material.png
2020-04-13 16:27:09 MESH_READER::load_textures: Opened folder file_name= material.png
2020-04-13 16:27:09 MESH_READER::load_textures: Loading material.webp
2020-04-13 16:27:09 MESH_READER::load_textures: load_textures finished
2020-04-13 16:27:09 MESH_READER::load_textures: num Textures 0
2020-04-13 16:27:09 MESH_READER::load_textures: num Textures 1
2020-04-13 16:27:09 MESH_READER::load_textures: Current file images/shadow.png
2020-04-13 16:27:09 MESH_READER::load_textures: Opened folder images/ file_name= shadow.png
2020-04-13 16:27:09 load_textures: Load non webp image: shadow.png
2020-04-13 16:27:09 MESH_READER::load_textures: load_textures finished
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loading texture: ball_sprite.png
2020-04-13 16:27:09 OBJECT_MANAGER::image_to_texture: loaded texture successfully
2020-04-13 16:27:09 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:27:09 apply_trialpha: seating_attendance1_t.png
2020-04-13 16:27:10 apply_trialpha: seating_attendance2_t.png
2020-04-13 16:27:10 apply_trialpha: seating_attendance3_t.png
2020-04-13 16:27:10 apply_trialpha: seating_attendance4_t.png
2020-04-13 16:27:10 OBJECT_MANAGER::gen_vbos: make VBOs
2020-04-13 16:27:10 start3d: all loading complete
2020-04-13 16:27:10 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
2020-04-13 16:27:10 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\new_york_mets_sm all.png and added it to the cache
2020-04-13 16:27:10 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\washington_natio nals_small.png and added it to the cache
2020-04-13 16:27:14 ENGINE_3D: Closing object...
2020-04-13 16:27:14 OBJECT_MANAGER: Closing object...
2020-04-13 16:27:14 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:27:14 OBJECT_MANAGER: clear_players...
2020-04-13 16:27:14 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:27:14 ENGINE_3D: Closing object...
2020-04-13 16:27:14 OBJECT_MANAGER: Closing object...
2020-04-13 16:27:14 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:27:14 OBJECT_MANAGER: clear_players...
2020-04-13 16:27:14 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:27:14 ENGINE_3D: Closing object...
2020-04-13 16:27:14 OBJECT_MANAGER: Closing object...
2020-04-13 16:27:14 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:27:14 OBJECT_MANAGER: clear_players...
2020-04-13 16:27:14 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:27:14 ENGINE_3D: Closing object...
2020-04-13 16:27:14 OBJECT_MANAGER: Closing object...
2020-04-13 16:27:14 OBJECT_MANAGER: clear_camera_views...
2020-04-13 16:27:14 OBJECT_MANAGER: clear_players...
2020-04-13 16:27:14 OBJECT_MANAGER: Closing - Done!
2020-04-13 16:27:18 get_logo: force_small_logo || side_len < USE_BIG_LOGO_THRESHOLD - Loaded d:\DATA\Documents\Out of the Park Developments\OOTP Baseball 21\saved_games\2019 V1.lg\news\html\images\team_logos\philadelphia_phi llies_small.png and added it to the cache
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE
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2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_BOLD
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE
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2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_BOLD
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE
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2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_BOLD
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_HIGH_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_HIGH_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_MEDIUM_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_LOW_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_VERY_LOW_VALUE
2020-04-13 16:27:18 get_style_set: Unable to load style set : HYPER_TEXT_SCRIPT_BOLD
2020-04-13 16:27:18 : glCheckFramebufferStatus(GL_FRAMEBUFFER): GL_FRAMEBUFFER_COMPLETE
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Old 04-14-2020, 03:41 PM   #2
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Devs? ANyone? Thank you.
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Old 04-18-2020, 08:52 AM   #3
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Been 4 days...haven't heard back yet from my "ticket."
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Old 04-20-2020, 04:41 PM   #4
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Except for me it's every ejection and every injury.. when you go to place a new person into the lineup, the game crashes. Every single time. Also, tried to get the latest patch today (build 33) and I am getting a 404.
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Old 04-20-2020, 04:53 PM   #5
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Except for me it's every ejection and every injury.. when you go to place a new person into the lineup, the game crashes. Every single time. Also, tried to get the latest patch today (build 33) and I am getting a 404.
The latest patch is version 41 (https://forums.ootpdevelopments.com/...d.php?t=313788). The ejections/injuries bug I believe was fixed in one of the patches.
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Old 04-20-2020, 05:01 PM   #6
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Been 4 days...haven't heard back yet from my "ticket."
We're beyond swamped with tickets unfortunately right now, so it may take a while to hear back.

This sounds like either a video card driver or graphics settings conflict issue though.

The first things to try would be to update your video card drivers. If that doesn't work, then try experimenting with the settings under settings > 3d and facegen. Especially try lowering the crowd settings as far as they'll go. Last thing to try would be uninstalling the historical stadiums, as they may be causing issues.
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Old 04-21-2020, 10:38 AM   #7
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I figured you guys were swamped, Lukas. But as I mentioned in my post (AND in my ticket from 5 or 6 days ago), It's a brand new desktop PC, newest drivers (everything updated), WIN 10 updated, no other issues and all other high-power-intensive games run just fine. It's ONLY when I try to save and exit do the crashes happen. I have only had this issues in the past 2 weeks, not before. And that's almost 100% of the time now.
I hope you get to my ticket at some point. Stay safe and well!
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Old 04-21-2020, 02:18 PM   #8
DH59
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Hey guys,

Rob, you had commented on my post about the centerfield camera skybox interfering with the field of play a few days ago.

Thought I'd see if I can offer any help. I had similar intermittent crashing issues on OOTP 19 & 20 as you are having now.

Interestingly, we also have very similar computers; you can go read my old post about crashing if you're interested. I had (and still have) a powerful Dell computer much like yours.

I tried everything, including different graphic drivers and 3d settings. Finally, I fixed the crashing completely by updating the V-BIOS of the computer, which to my understanding is the BIOS for the graphics card. I'd say it's worth a try, especially considering how swamped with tickets the devs are, as Lukas said.

Let me know if it's of any use!

Good luck.
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Old 04-21-2020, 06:48 PM   #9
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Hmmm...thanks for the tip.. I"ll make a restore point and update right now to see!
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Old 04-21-2020, 07:10 PM   #10
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DH: It worked!!!! (at least for the game I just tried)...batters box view works on a historical stadium w/out :bleed through grfx", and "save game and leave" worked (no freezing or crashing) for the first time in ages.
I'm not sure what a V-BIOS update is, I just had Dell update what it called "BIOS" (and other things; it only found 2 updates that were needed). But...this works for the first time in well over a week, so thank you! I'm going to hold off on deleting my "ticket" with the DEV team just in case it happens again, but for now it looks peachy. THank you kindly!
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Old 04-21-2020, 07:16 PM   #11
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These exchanges and potential resolutions are always so great to see. It's the way a community should work. Kudos, guys. Sure hope it stays good for you, rob.
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Old 04-22-2020, 09:52 AM   #12
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DH (and Lukas): unfortunately, although updating my BIOS seems to have fixed the "save game and leave" freezes/crashes, I"m still getting the "reverse" video in certain ballpark camera views, as described earlier by DH and me. ONly solution is closing out of the game and starting it back up again, and even THIS only works a little more than half the time. I started several of my hist replay seasons and went to a different stadium each time, loading in either the correct hist stadium or a default BP. Sometimes the see-through/reverse video shows through (esp. with batters box views)...no matter whether it was a historical (workshop) stadium or a default stadium...sometimes it looked as it was supposed to. SO I'm out of fixes for this one :-)
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Old 04-22-2020, 11:02 AM   #13
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Originally Posted by robedits View Post
DH (and Lukas): unfortunately, although updating my BIOS seems to have fixed the "save game and leave" freezes/crashes, I"m still getting the "reverse" video in certain ballpark camera views, as described earlier by DH and me. ONly solution is closing out of the game and starting it back up again, and even THIS only works a little more than half the time. I started several of my hist replay seasons and went to a different stadium each time, loading in either the correct hist stadium or a default BP. Sometimes the see-through/reverse video shows through (esp. with batters box views)...no matter whether it was a historical (workshop) stadium or a default stadium...sometimes it looked as it was supposed to. SO I'm out of fixes for this one :-)
I don't know if it will have anything useful, but can we get a copy of the trace file from in-game when this happens?

Also, can you try uninstalling the historical parks and just use the default parks and let us know if it still happens in them?
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Old 04-22-2020, 12:32 PM   #14
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Thank you for responding,LUkas, and I hope you and your entire team are doing well.
Actually, when I submitted my ticket a week ago, I included a tracelog along with my specs. THe tracelog was from a game of mine that had just crashed.
But...seeing as (at least since I upadted my BIOS...thanks,DH) my save game/leave crash isnt happening anymore, my only 'issue' is when the 'reverse" image in batter's box views show up, whether via a historical (workshop) stadium or in a default stadium. And THIS is usually solved by closing and re-opening my game...USUALLY, not always.
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Old 04-22-2020, 02:35 PM   #15
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Rob: so glad to hear the BIOS update seems to have fixed your crashing issues.

Lukas; we've had the centerfield sky bleeding into the field (what Rob refers to as the reverse image) in the default parks. We've never used any historical or downloaded parks.

We understand how swamped you guys are, just wondering if you had the chance to watch the video we posted a few days ago (https://youtu.be/11je0FO1eOI?

To your knowledge, is this issue widespread or is it just the 3 of us who have posted in this thread and our previous thread?

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Old 04-22-2020, 04:38 PM   #16
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DH59: just an FYI: the link here shows up as 404 error.
I've been getting the "CF sky bleeding" (much better description, thank you) with historical and default BPs. If I restart the game, it usually just dissappears. Not sure why or how. DOesn't ALWAYS dissapear with a reboot, but often does. Very wierd.
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Old 04-22-2020, 05:34 PM   #17
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Thanks for letting me know!

Here's a corrected link: https://youtu.be/11je0FO1eOI
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Old 04-23-2020, 05:54 AM   #18
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Originally Posted by DH59 View Post
Rob: so glad to hear the BIOS update seems to have fixed your crashing issues.

Lukas; we've had the centerfield sky bleeding into the field (what Rob refers to as the reverse image) in the default parks. We've never used any historical or downloaded parks.

We understand how swamped you guys are, just wondering if you had the chance to watch the video we posted a few days ago (https://youtu.be/11je0FO1eOI?

To your knowledge, is this issue widespread or is it just the 3 of us who have posted in this thread and our previous thread?
I have not heard of any other folks with the issue, but if you guys have it, I'm sure some other folks do too.

We're looking at the video. If we need more info to figure out what might be going on, we'll ask for it here or send one of you a message.

btw, though, it's a modded park in that video, so I guess you are using modded parks.
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Old 04-23-2020, 05:59 AM   #19
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Ok, so our 3d guy, Jorin, mentioned this:

That is a problem with the viewing distance.

It would be good to know in which of our parks this also happens or if I could get this modded park to investigate the problem.

So basically, modded or default park, can you guys let us know specifically some of the parks where you've run into this issue. But we'd especially want to know which of the default parks you see this in.
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Old 04-23-2020, 10:10 AM   #20
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DH59, Lukas, etc: so now, my "Save game and leave" has caused crashes again, or freezes. Only thing different since yesterday is: I d-loaded some new workshop stadiums. SO unfortunately the reboot of BIOS was only a temporary fix (unless it was just a fluke fix)...issue is back. Obviously, all along, it's been the workshop stadiums that have caused my crashes or bleed through video. I"m not willing to uninstall and have to re-d-load and re-install all the dozens and dozens of stadiums again, since the game itself works if I dont "save game and leave". I"ll just complete games once I start them. Or re start games if I get the bleed through behind HP views,which usually helps clear THAT issue. Probably alol related to the 3D engine and workshop ballparks. COUld even be the 3D editor people are using to create the park, who knows. I give up at this point.
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